Zombie Fisherman

From the Fear Nightfall wiki · Born in Chaos
Zombie Fisherman
Zombie Fisherman
ModBorn in Chaos
TypeHostile
Health25 ♥×12.5
Attack damage4
Armor4
Speed0.2
Follow range35
Knockback resist.0.1
Size0.6 × 1.9 blocks
XP dropped6
Spawns in283 biomes
CategoryMonster
IDborn_in_chaos_v1:zombie_fisherman

The Zombie Fisherman is a hostile undead mob added by Born in Chaos. It is a melee monster with 25 health (12.5 hearts), 4 attack damage and 4 armor, and it spawns in many Overworld biomes. Its melee hits do more than deal damage: each hit that lands on a player applies Rotten Stink (Rotten Stink), which periodically summons flies around the victim. A player who meets it at night in a dark river, beach, swamp or cave should expect to fight it, and to deal with the flies afterward.

The mob also has a Zombie Fisherman Spawn Egg, which stacks to 64.

Spawning

Zombie Fishermen are natural monsters. Their spawn weight is 15 in the Fear Nightfall pack, where the mod ships with 30; the pack halved it to reduce Born in Chaos crowding out vanilla monsters. The spawn modifier applies to the Overworld only, so the mob does not spawn in the Nether or End. The biomes it can spawn in are listed in the table below.

Spawns in 283 biomes
BiomeModWeightGroupCategoryBiome share
Infested CavesTerralith151–1monster0.04%
Frosted CavesYUNG's Cave Biomes151–1monster0.02%
OceanMinecraft151–1monster5.90%
Lukewarm OceanMinecraft151–1monster4.86%
Deep CavesTerralith151–1monster7.58%
Cold OceanMinecraft151–1monster5.15%
Deep OceanMinecraft151–1monster2.77%
Glowing GrottoBiomes O' Plenty151–1monster0.01%
Deep Cold OceanMinecraft151–1monster2.46%
Deep Lukewarm OceanMinecraft151–1monster2.19%
Thermal CavesTerralith151–1monster0.01%
Lost CavesYUNG's Cave Biomes151–1monster0.00%
Ominous WoodsBiomes O' Plenty151–1monster2.96%
RiverMinecraft151–1monster2.72%
Underground JungleTerralith151–1monster0.00%
Lush CavesMinecraft151–1monster0.00%
PlainsMinecraft151–1monster2.53%
Frozen OceanMinecraft151–1monster2.75%
Andesite CavesTerralith151–1monster0.02%
Deep DarkMinecraft151–1monster2.36%
Warm OceanMinecraft151–1monster1.19%
Sleepy HollowsSleepy Hollows151–1monster1.89%
Diorite CavesTerralith151–1monster0.04%
ForestMinecraft151–1monster1.79%
BrushlandTerralith151–1monster1.40%
Muddy RiverRegions Unexplored151–1monster1.41%
Rocky ReefRegions Unexplored151–1monster0.87%
Granite CavesTerralith151–1monster0.01%
Dark ForestMinecraft151–1monster1.34%
Deep Frozen OceanMinecraft151–1monster0.75%
HighlandsTerralith151–1monster1.38%
Mantle CavesTerralith151–1monster1.33%
SavannaMinecraft151–1monster0.93%
WastelandBiomes O' Plenty151–1monster0.84%
Clover PlainsRegions Unexplored151–1monster0.95%
Blackwood TaigaRegions Unexplored151–1monster0.94%
YellowstoneTerralith151–1monster0.99%
Hyacinth DeepsRegions Unexplored151–1monster0.52%
Coniferous ForestBiomes O' Plenty151–1monster0.85%
TaigaMinecraft151–1monster0.85%
Spider NestBiomes O' Plenty151–1monster0.00%
DesertMinecraft151–1monster0.62%
Arid HighlandsTerralith151–1monster0.86%
Maple ForestRegions Unexplored151–1monster0.73%
BeachMinecraft151–1monster0.63%
Bioshroom CavesRegions Unexplored151–1monster0.81%
PrairieBiomes O' Plenty151–1monster0.75%
Dry BushlandRegions Unexplored151–1monster0.63%
PrairieRegions Unexplored151–1monster0.63%
Mystic GroveBiomes O' Plenty151–1monster0.61%
Mediterranean ForestBiomes O' Plenty151–1monster0.61%
JungleMinecraft151–1monster0.66%
Forested HighlandsTerralith151–1monster0.74%
Snowy PlainsMinecraft151–1monster0.68%
Redwood ForestBiomes O' Plenty151–1monster0.61%
OrchardBiomes O' Plenty151–1monster0.61%
Seasonal ForestBiomes O' Plenty151–1monster0.60%
ScrublandBiomes O' Plenty151–1monster0.54%
Pine TaigaRegions Unexplored151–1monster0.58%
ShieldTerralith151–1monster0.66%
RainforestBiomes O' Plenty151–1monster0.55%
Lavender FieldBiomes O' Plenty151–1monster0.60%
Boreal TaigaRegions Unexplored151–1monster0.57%
Alpine HighlandsTerralith151–1monster0.63%
ShrublandRegions Unexplored151–1monster0.55%
Overgrown GreensBiomes O' Plenty151–1monster0.50%
Hot ShrublandTerralith151–1monster0.58%
Joshua DesertRegions Unexplored151–1monster0.43%
Saguaro DesertRegions Unexplored151–1monster0.42%
Maple WoodsBiomes O' Plenty151–1monster0.53%
Grassy BeachRegions Unexplored151–1monster0.44%
Old Growth Birch ForestMinecraft151–1monster0.45%
Gravel BeachRegions Unexplored151–1monster0.43%
Temperate HighlandsTerralith151–1monster0.55%
FieldBiomes O' Plenty151–1monster0.45%
BadlandsMinecraft151–1monster0.46%
SteppeTerralith151–1monster0.51%
Lush DesertBiomes O' Plenty151–1monster0.40%
RainforestRegions Unexplored151–1monster0.43%
Sparse JungleMinecraft151–1monster0.42%
Ashen WoodlandRegions Unexplored151–1monster0.26%
Gravel BeachTerralith151–1monster0.35%
Frozen RiverMinecraft151–1monster0.46%
Birch ForestMinecraft151–1monster0.34%
Fungal CavesTerralith151–1monster0.00%
Snowy TaigaMinecraft151–1monster0.41%
Volcanic PlainsBiomes O' Plenty151–1monster0.37%
Snowy BadlandsTerralith151–1monster0.40%
ShrublandTerralith151–1monster0.40%
Frostfire CavesTerralith151–1monster0.40%
Jacaranda GladeBiomes O' Plenty151–1monster0.35%
Aspen GladeBiomes O' Plenty151–1monster0.35%
Silver Birch ForestRegions Unexplored151–1monster0.30%
Redstone CavesRegions Unexplored151–1monster0.00%
Cold DesertBiomes O' Plenty151–1monster0.36%
MeadowMinecraft151–1monster0.31%
TundraBiomes O' Plenty151–1monster0.35%
Sparse RainforestRegions Unexplored151–1monster0.31%
Cold RiverRegions Unexplored151–1monster0.36%
MuskegBiomes O' Plenty151–1monster0.35%
Stony ShoreMinecraft151–1monster0.25%
ShrublandBiomes O' Plenty151–1monster0.29%
Old Growth ForestRegions Unexplored151–1monster0.27%
Dripstone CavesMinecraft151–1monster0.00%
GrasslandRegions Unexplored151–1monster0.25%
OutbackRegions Unexplored151–1monster0.21%
Autumnal Maple ForestRegions Unexplored151–1monster0.25%
Fir ClearingBiomes O' Plenty151–1monster0.29%
BayouRegions Unexplored151–1monster0.31%
Cold ShrublandTerralith151–1monster0.32%
DrylandBiomes O' Plenty151–1monster0.24%
Cold Boreal TaigaRegions Unexplored151–1monster0.29%
Old Growth Pine TaigaMinecraft151–1monster0.29%
Rocky MountainsTerralith151–1monster0.29%
TundraRegions Unexplored151–1monster0.28%
Rocky ShrublandBiomes O' Plenty151–1monster0.22%
GroveMinecraft151–1monster0.26%
PrismachasmRegions Unexplored151–1monster0.28%
Frozen Pine TaigaRegions Unexplored151–1monster0.27%
Birch TaigaTerralith151–1monster0.23%
Savanna BadlandsTerralith151–1monster0.24%
WoodlandBiomes O' Plenty151–1monster0.21%
Old Growth WoodlandBiomes O' Plenty151–1monster0.20%
Willow ForestRegions Unexplored151–1monster0.24%
Snowy Coniferous ForestBiomes O' Plenty151–1monster0.24%
Wooded BadlandsMinecraft151–1monster0.23%
Wisteria GroveRegions Unexplored151–1monster0.22%
Poppy FieldsRegions Unexplored151–1monster0.23%
Warm RiverTerralith151–1monster0.17%
Auroral GardenBiomes O' Plenty151–1monster0.24%
Fungal JungleBiomes O' Plenty151–1monster0.24%
Highland FieldsRegions Unexplored151–1monster0.20%
Old Growth Spruce TaigaMinecraft151–1monster0.23%
Flower FieldsRegions Unexplored151–1monster0.23%
Snowy SlopesMinecraft151–1monster0.23%
Snowy Fir ClearingBiomes O' Plenty151–1monster0.22%
Rocky JungleTerralith151–1monster0.24%
OrchardRegions Unexplored151–1monster0.22%
Old Growth Dead ForestBiomes O' Plenty151–1monster0.21%
Wintry ForestTerralith151–1monster0.23%
FloodplainBiomes O' Plenty151–1monster0.19%
RedwoodsRegions Unexplored151–1monster0.21%
Ice MarshTerralith151–1monster0.21%
Old Growth Golden Boreal TaigaRegions Unexplored151–1monster0.20%
Gravel DesertTerralith151–1monster0.21%
Sunflower PlainsMinecraft151–1monster0.18%
Mangrove SwampMinecraft151–1monster0.18%
Savanna PlateauMinecraft151–1monster0.17%
Snowy BeachMinecraft151–1monster0.20%
HighlandBiomes O' Plenty151–1monster0.16%
BayouBiomes O' Plenty151–1monster0.15%
Old Growth Boreal TaigaRegions Unexplored151–1monster0.19%
PastureBiomes O' Plenty151–1monster0.18%
Pumpkin PatchBiomes O' Plenty151–1monster0.17%
Glacial ChasmTerralith151–1monster0.19%
CragBiomes O' Plenty151–1monster0.16%
Rocky RainforestBiomes O' Plenty151–1monster0.16%
Eucalyptus ForestRegions Unexplored151–1monster0.15%
Moonlight ValleyTerralith151–1monster0.17%
Bamboo JungleMinecraft151–1monster0.17%
Sparse RedwoodsRegions Unexplored151–1monster0.16%
Eroded BadlandsMinecraft151–1monster0.15%
Dead ForestBiomes O' Plenty151–1monster0.15%
Bryce CanyonTerralith151–1monster0.16%
Orchid SwampTerralith151–1monster0.15%
Bamboo ForestRegions Unexplored151–1monster0.15%
Willow SwampHexerei151–1monster0.14%
Desert OasisTerralith151–1monster0.11%
Siberian TaigaTerralith151–1monster0.15%
Lush SavannaBiomes O' Plenty151–1monster0.13%
Snowblossom GroveBiomes O' Plenty151–1monster0.13%
Gravel BeachBiomes O' Plenty151–1monster0.13%
Baobab SavannaRegions Unexplored151–1monster0.12%
SwampMinecraft151–1monster0.12%
Frozen PeaksMinecraft151–1monster0.12%
Flower ForestMinecraft151–1monster0.11%
Jade CliffsBiomes O' Plenty151–1monster0.11%
Snowy Maple WoodsBiomes O' Plenty151–1monster0.11%
Sandstone ValleyTerralith151–1monster0.12%
Dune BeachBiomes O' Plenty151–1monster0.11%
Windswept SavannaMinecraft151–1monster0.08%
Forested FieldBiomes O' Plenty151–1monster0.10%
Desert CanyonTerralith151–1monster0.11%
Tropical JungleTerralith151–1monster0.10%
Wasteland SteppeBiomes O' Plenty151–1monster0.09%
Wintry LowlandsTerralith151–1monster0.10%
MarshRegions Unexplored151–1monster0.08%
Magnolia WoodlandRegions Unexplored151–1monster0.08%
Cherry GroveMinecraft151–1monster0.07%
Fractured SavannaTerralith151–1monster0.08%
TropicsRegions Unexplored151–1monster0.04%
Lush DesertTerralith151–1monster0.08%
Alpine GroveTerralith151–1monster0.07%
Windswept HillsMinecraft151–1monster0.06%
Alpha GroveRegions Unexplored151–1monster0.04%
Pine SlopesRegions Unexplored151–1monster0.07%
Towering CliffsRegions Unexplored151–1monster0.05%
Jagged PeaksMinecraft151–1monster0.07%
Ice SpikesMinecraft151–1monster0.06%
Lavender ValleyTerralith151–1monster0.06%
Blooming ValleyTerralith151–1monster0.06%
Windswept ForestMinecraft151–1monster0.05%
Volcanic PeaksTerralith151–1monster0.05%
Ashen SavannaTerralith151–1monster0.06%
GrasslandBiomes O' Plenty151–1monster0.05%
VolcanoBiomes O' Plenty151–1monster0.05%
Blooming PlateauTerralith151–1monster0.05%
Windswept Maple ForestRegions Unexplored151–1monster0.04%
Jungle MountainsTerralith151–1monster0.05%
Ancient SandsTerralith151–1monster0.05%
Mirage IslesTerralith151–1monster0.03%
SpiresRegions Unexplored151–1monster0.04%
Sakura GroveTerralith151–1monster0.04%
Valley ClearingTerralith151–1monster0.04%
White MesaTerralith151–1monster0.04%
Snowy ShieldTerralith151–1monster0.04%
Amethyst RainforestTerralith151–1monster0.04%
Snowy Cherry GroveTerralith151–1monster0.04%
Moonlight GroveTerralith151–1monster0.04%
Desert SpiresTerralith151–1monster0.04%
Windswept Gravelly HillsMinecraft151–1monster0.03%
Red OasisTerralith151–1monster0.03%
Hot SpringsBiomes O' Plenty151–1monster0.03%
FenRegions Unexplored151–1monster0.03%
Stony PeaksMinecraft151–1monster0.02%
Warped MesaTerralith151–1monster0.02%
Yosemite CliffsTerralith151–1monster0.03%
Lush ValleyTerralith151–1monster0.02%
Mushroom FieldsMinecraft151–1monster0.01%
Stony SpiresTerralith151–1monster0.02%
White CliffsTerralith151–1monster0.02%
Origin ValleyBiomes O' Plenty151–1monster0.01%
Amethyst CanyonTerralith151–1monster0.02%
Scarlet MountainsTerralith151–1monster0.02%
Windswept SpiresTerralith151–1monster0.02%
Snowy Maple ForestTerralith151–1monster0.02%
Shield ClearingTerralith151–1monster0.02%
Granite CliffsTerralith151–1monster0.01%
Yosemite LowlandsTerralith151–1monster0.02%
Frozen CliffsTerralith151–1monster0.01%
Savanna SlopesTerralith151–1monster0.01%
Ancient DeltaRegions Unexplored151–1monster0.01%
WetlandBiomes O' Plenty151–1monster0.01%
Sakura ValleyTerralith151–1monster0.01%
TropicsBiomes O' Plenty151–1monster0.01%
BogBiomes O' Plenty151–1monster0.01%
MarshBiomes O' Plenty151–1monster0.01%
Basalt CliffsTerralith151–1monster0.01%
Emerald PeaksTerralith151–1monster0.01%
Wintry Origin ValleyBiomes O' Plenty151–1monster0.00%
Rocky ShrublandTerralith151–1monster0.01%
Siberian GroveTerralith151–1monster0.01%
Haze MountainTerralith151–1monster0.01%
Icy HeightsRegions Unexplored151–1monster0.01%
Cloud ForestTerralith151–1monster0.01%
MoorBiomes O' Plenty151–1monster0.00%
CalderaTerralith151–1monster0.00%
Volcanic CraterTerralith151–1monster0.00%
Lavender ForestTerralith151–1monster0.00%
Painted MountainsTerralith151–1monster0.00%
Tuff CavesTerralith151–1monster0.00%
Tropical RiverRegions Unexplored151–1monster0.00%
Fungal FenRegions Unexplored151–1monster0.00%
UndergrowthBiomes O' Plenty151–1monster0.00%
Arid Mountains (Removed)Regions Unexplored151–1monster0.00%
Barley Fields (Removed)Regions Unexplored151–1monster0.00%
Chalk CliffsRegions Unexplored151–1monster0.00%
Cold Deciduous Forest (Removed)Regions Unexplored151–1monster0.00%
Deciduous Forest (Removed)Regions Unexplored151–1monster0.00%
Frozen Tundra (Removed)Regions Unexplored151–1monster0.00%
Golden Boreal Taiga (Removed)Regions Unexplored151–1monster0.00%
InfernoRegions Unexplored151–1monster0.00%
Mauve Hills (Removed)Regions Unexplored151–1monster0.00%
Mountains (Removed)Regions Unexplored151–1monster0.00%
Mycotoxic UndergrowthRegions Unexplored151–1monster0.00%
Old Growth BayouRegions Unexplored151–1monster0.00%
Pumpkin Fields (Removed)Regions Unexplored151–1monster0.00%
Rocky Meadow (Removed)Regions Unexplored151–1monster0.00%
Scorching Caves (Removed)Regions Unexplored151–1monster0.00%
Steppe (Removed)Regions Unexplored151–1monster0.00%
Temperate Grove (Removed)Regions Unexplored151–1monster0.00%
Alpha IslandsTerralith151–1monster0.00%
Alpha Islands (Winter)Terralith151–1monster0.00%

Natural spawning also checks a placement predicate written for this mob. A spawn position must satisfy all of the following:

  • Light level: if the block above the spawn position can see the sky, the light level at the spawn position must be 4 or lower. If the block above cannot see the sky, the light level must be 0. Spawns therefore happen in low light: on the surface that is mostly at night, and in caves or other unlit areas.
  • Biome: the position must be in a river, beach, stony shore, swamp, mangrove swamp or swamp hut biome. The predicate excludes the other biomes that the spawn modifier adds, so the table above lists more biomes than the mob actually spawns in.
  • Game rule: the zombieFishermanSpawn game rule must be enabled. It is on by default.

Each natural spawn event places one Zombie Fisherman; the group size is fixed at 1.

Behavior

The Zombie Fisherman is a standard melee hostile. It uses these goals, in priority order:

  1. Melee attack at a movement speed multiplier of 1.1. It attacks only when it is within reach of its target and has line of sight to it.
  2. Retaliation: it targets any mob that hurts it.
  3. Random stroll at a speed multiplier of 0.8, with random looking around when idle.
  4. Hunting players and villagers: it targets the nearest player and the nearest villager within its follow range of 35 blocks.

Its base stats are:

Stat Value
Max health 25 (12.5 hearts)
Attack damage 4
Attack knockback 0.4
Armor 4
Movement speed 0.2
Follow range 35 blocks
Knockback resistance 0.1
Step height 0.6 blocks
Experience dropped 6

Its movement speed of 0.2 is faster than the base walking speed of a player (0.1), so running away does not reliably break contact. Its step height of 0.6 blocks means it cannot climb full-block ledges. It takes no damage from drowning, so it can stay in water without dying.

Rotten Stink

When a Zombie Fisherman damages a player in melee, the player receives the Rotten Stink effect at level I for 2600 ticks (130 seconds). The effect is harmful. While it is active, a counter of 400 ticks (about 20 seconds) runs down on the player, and each time it reaches zero a Corpse Fly spawns about 2.5 blocks away in the +X direction, provided the two blocks at that position are not solid. Players with the Insect Protection effect, and players standing in water or rain, do not receive the flies. Each new hit reapplies the effect and restarts its 130-second duration.

A single Zombie Fisherman hit is a nuisance rather than a threat, but a group of them can keep a player under a steady stream of Corpse Flies.

Drops

The Zombie Fisherman drops the following items on death:

ItemAmountConditions
Rotten Fleshx1.0-2.0
Rotten Fishx1.0-2.0
Fishing Rodx1.0-1.0
Raw Salmonx1.0-1.0
Pufferfishx1.0-1.0
River Mintx1.0-1.0

The loot table has two rolls. One roll gives rotten flesh (1 to 2) or rotten fish (1 to 2) and one gives the other items in the table, including a fishing rod that can be enchanted at 10 to 30 levels.

On death, the mob has a 45% chance to release three Corpse Maggots next to its body, as long as the maggotsAppearance game rule is enabled. That game rule is on by default. The roll happens once per death, not once per maggot.

Tips

  • Do not rely on running. The mob is faster than a walking player, so it is better to fight it with a prepared position, such as a doorway or a wall of torches, than to flee across open ground.
  • Kill groups quickly. Each hit that lands refreshes Rotten Stink for 130 seconds, and the flies it summons continue until the effect runs out. Killing the mobs before they reach you limits how many hits land.
  • Use light. Because spawns need a light level of 4 or lower on the surface, torches around a base, river crossing or swamp camp reduce the number of Zombie Fishermen that appear close by.
  • Expect maggots after a fight. Clearing many Zombie Fishermen near a base means a 45% chance of three Corpse Maggots after each kill, so a clean-up plan helps.
  • Use the spawn egg for testing. The Zombie Fisherman Spawn Egg spawns the mob on demand, which is useful for testing armor or the Rotten Stink effect without waiting for a natural spawn.