Status Effects

From the Fear Nightfall wiki · Fear Nightfall

The Status Effects of Fear Nightfall are the timed effects that the pack's mods add to players, mobs and items. They are the same kind of effect as the vanilla potion effects, such as Poison and Regeneration, and they are shown in the same way on the HUD and in the inventory. Each effect has a category (beneficial, harmful or neutral), a colour, and sometimes attribute changes that scale with its level.

Most harmful effects come from the pack's horror content. Mobs, bosses, traps and some items apply them, so a player is most likely to meet them at night and in the horror biomes and structures described on Horror and Spooky Content. Several effects, such as Insanity, Infected and Stun, are not simple number changes. They change how movement, combat or the camera work while they last.

Sources of effects

The pack adds 144 effects on top of the vanilla set. Most come from a few large mods, and each mod's effects are described on its own page. The table lists the sources and the page that covers each one.

Mod Effects Page How the effects are obtained
Born in Chaos 54 Born in Chaos Effects Mobs, bosses and weapons, and the Elixirs, Decoctions and Bombs
Iron's Spells 'n Spellbooks 36 Iron's Spellbooks Effects Spells, magic items, summoned creatures and some enemies such as the Ice Spider; the Alchemist Cauldron and Elixirs
Jaden's Nether Expansion 27 Nether Expansion Effects and Enchantments Soul Swirls blocks give Soul Speed; the Antidotes give immunity effects
Sons of Sins 12 Sons of Sins Effects Eaten organs and muscles, and the attacks and auras of the mod's creatures
Sleepy Hollows 4 Sleepy Hollows Effects The Sanity meter, infected flowers and the Shatterbrand
Farmer's Delight 2 Comfort and Nourishment Meals from the cooking pot and some Aquaculture Delight dishes
Butchery 2 Withered Heart and Pillager Friend Eating a Withered Heart, and wearing the Pillager armour set
The Hordes 2 Zombie Infection Hits from zombies and other undead, and the immunity effect
Mutant Monsters 1 Chemical X Splash, lingering and drunk Chemical X potions, and tipped arrows
Supplementaries 2 Sack Overencumbered is the penalty for carrying sacks; Flammable is the other effect
YUNG's Cave Biomes 2 Lost Caves Buffeted, which is applied during Lost Caves sandstorms, and Frost

Effects that are not listed in a mod's own page are described in the table at the end of this page.

How effects work

Effect durations are stored in ticks, where 20 ticks make one second. The effect level, called the amplifier in the game data, is shown as a Roman numeral in the game. Higher levels usually make a harmful effect stronger and a beneficial effect more useful. Most of the effects that change combat or movement do so through attribute modifiers, so their size scales with the level. The exact numbers for each effect are given on the page for its mod.

The categories have the following meaning in play:

  • Beneficial effects help the player or the mob that has them. Examples are Evasion, Vigor and Nourishment.
  • Harmful effects weaken or punish their holder. Examples are Stun, Insanity and Blighted.
  • Neutral effects belong to neither group. Examples are Withers Blessing and Pillager?, which do not change combat on their own.

Some effects are instant. Chemical X is the main example: it does not last, and it acts once on each entity that a potion reaches.

Immunity and deterrent effects

Several effects exist only to block other effects. The Antidotes from Jaden's Nether Expansion apply immunity effects, and each immunity cancels the matching vanilla effect as soon as that effect is applied. The mod also adds deterrent effects. The Hordes add an immunity effect of its own. The other effects are listed in the table at the end of this page.

Effects that change core behaviour

Some effects change how the game plays rather than adjusting a number:

  • Insanity, from Sleepy Hollows and from Sons of Sins, which is a separate effect with the same name. The Sleepy Hollows version is the penalty for a fully drained Sanity meter. The Sons of Sins version distorts the camera and fog.
  • Blood Scent, from Sons of Sins, which makes monsters within 4 blocks target the holder.
  • Greed, from Sons of Sins, which stops jumping and removes fall damage.
  • Stretchy Tendons, from Sons of Sins, which turns falls into bounces.
  • Infected, from Sleepy Hollows and from The Hordes, which is the damage-over-time status applied by the mod's undead and flowers. The Hordes version is described on Zombie Infection.
  • Soul Speed, from Jaden's Nether Expansion, which removes the slowdown from soul blocks.
  • Stun and Lifesteal, from Born in Chaos, which stop movement and drain health respectively.

Getting and brewing effects

Effects reach the player in several ways:

  • Potions. The potions that carry these effects are covered on Potions and Brewing. Chemical X is brewed from a Thick potion and one of several reagents.
  • Elixirs. Iron's Spells 'n Spellbooks makes elixirs in the Alchemist Cauldron. Born in Chaos makes its elixirs, decoctions and bombs in the way described on Elixirs, Decoctions and Bombs.
  • Food. Farmer's Delight meals grant Nourishment for a set duration, and a few Aquaculture Delight dishes grant Comfort. Eating a Withered Heart grants Withers Blessing.
  • Mobs and bosses. Most harmful effects are applied by mobs and bosses. Each mob's page and its mod page list the attacks that apply them.
  • Spells and magic items. Iron's Spells 'n Spellbooks applies many of its effects through its spells, so the Spellcasting page is the place to look for the spells that inflict them.

Pack changes

Fear Nightfall changes a few effect rules from the mods' defaults:

  • The Fish Chorba dish gave an effect that did not exist. It now gives Farmer's Delight Comfort, which the pack keeps registered for compatibility.
  • Born in Chaos mobs spawn only in the Overworld, so its effects are met only there. The pack also places its structures closer together, so the mod's effects are more common than in the mod's default settings.
  • Sanity drains in the Sleepy Hollows biome at night at twice the daytime rate, so the Insanity effect is more likely in the pack's horror biomes.

These changes are part of the pack's wider horror design described on Horror and Spooky Content.

Full list

EffectTypeColorModifiersDescription
Soul SpeedBeneficial#1b4745
BetrayedNeutral#b30000
Speed ImmunityHarmful#33ebff
Slowness ImmunityBeneficial#8bafe0
Strength ImmunityHarmful#ffc700
Jump Boost ImmunityHarmful#fdff84
Regeneration ImmunityHarmful#cd5cab
Fire Resistance ImmunityHarmful#ff9900
Water Breathing ImmunityHarmful#98dac0
Invisibility ImmunityHarmful#f6f6f6
Weakness ImmunityBeneficial#484d48
Poison ImmunityBeneficial#87a363
Resistance ImmunityHarmful#9146f0
Absorption ImmunityHarmful#2552a5
Haste ImmunityHarmful#d9c043
Mining Fatigue ImmunityBeneficial#4a4217
Darkness ImmunityBeneficial#292721
Levitation ImmunityBeneficial#ceffff
Hunger ImmunityBeneficial#587653
Wither ImmunityBeneficial#736156
Slow Falling ImmunityBeneficial#f3cfb9
Infested ImmunityBeneficial#8c9b8c
Luck ImmunityHarmful#59c106
Unluck ImmunityBeneficial#c0a44d
Oozing DeterrentBeneficial#99ffa3
Weaving DeterrentBeneficial#78695a
Wind Charged DeterrentBeneficial#bdc9ff
BuffetedHarmful#996436Movement Speed -0.5%Slows movement speed and narrows field of view.
FrostHarmful#03c2fcSlows movement speed and applies damage over time.
InfectedHarmful#440002
ImmunityBeneficial#923a89
OverencumberedHarmful#6c451fMovement Speed -0.15%Prevents sprinting. Further levels reduce jump height and hinder walking speed respectively.
FlammableHarmful#dd4400Increases on fire duration and spreads fire as you walk.
NourishmentBeneficial#f3b300Prevents the food meter from decreasing, except when healing with saturation
ComfortBeneficial#ddf3f5Provides natural regeneration, regardless of how hungry you are.
Chemical XHarmful#000000
Withers BlessingNeutral#000000
Pillager?Neutral#666666
Magic DepletionHarmful#4a2425
StunHarmful#ebde46Movement Speed -0.99%
Attack Damage -0.9%
Jump Strength -0.65%
RampageBeneficial#7f0000Movement Speed +0.15%
Attack Damage +3
RampageBeneficial#9c0000Movement Speed +0.3%
Attack Damage +5
RampageBeneficial#ba0000Movement Speed +0.5%
Attack Damage +8
RampageBeneficial#c80000Movement Speed +0.75%
Attack Damage +10
Attack Speed +0.02%
RampageBeneficial#cb0a10Movement Speed +1%
Attack Damage +15
Attack Speed +0.05%
Block BreakHarmful#564633
Cursed MarkHarmful#4e2125
Soul StratificationHarmful#639420Movement Speed -0.3%
IntoxicationHarmful#80317aMovement Speed -0.15%
Attack Speed -0.15%
Gaze of TerrorHarmful#0a0a0b
DetonationHarmful#514f4e
SacrificeHarmful#2c2d31
Dog TruceNeutral#151519
Bone FractureHarmful#6e6363Attack Knockback -0.45%
Movement Speed -0.45%
Jump Strength -0.15%
Swim Speed -0.35%
Barbed attackNeutral#728193
Rotten StinkHarmful#52673d
Infestation of FliesNeutral#56554d
MyiasisHarmful#622630Max Health -4
Fish BreathNeutral#4f5a5b
Infernal FlameHarmful#70aa1f
Living BombHarmful#7dc814Movement Speed -0.3%
Unity With DarknessNeutral#090909Movement Speed +0.22%
Bone BarrierBeneficial#a29e8d
Undead SummonundeadNeutral#354e2e
jaw attackHarmful#51554d
StimulationBeneficial#cfa432Movement Speed +0.25%
Attack Speed +0.25%
Stimulating SurgeNeutral#bd9429
ObsessionNeutral#b41a2fMovement Speed +0.35%
Max Health +0.5%
Attack Damage +5
Attack Speed +0.35%
Armor +15
Armor Toughness +5
LifestealHarmful#8a1921
Dark SplashNeutral#0e0d0f
StrangleholdHarmful#2c2528
Vampiric TouchBeneficial#ad243f
Living CocoonHarmful#4d6039Movement Speed -0.16%
Living CocoonNeutral#4c633bMovement Speed -0.16%
Stunning StrikeNeutral#9f9d7d
Curse of the BoatHarmful#438bc9Movement Speed -1%
Attack Damage -10
Terrifying PresenceNeutral#000000Attack Damage -0.4%
Wither ResistanceBeneficial#1e1f24
Insect ProtectionBeneficial#b62824
Dark WardBeneficial#16060f
Sweet MadnessNeutral#cc00cc
Bad FeelingHarmful#801616
Bone ChillingHarmful#c8e3e7Movement Speed -0.1%
Ice BarrierBeneficial#5baad2Armor +0.4%
Armor Toughness +4
Snow StormBeneficial#bff0ff
Lost ItemsBeneficial#fff9bb
Minion SummonNeutral#822222
Experience ContainerNeutral#99d638
Rabbit AgilityBeneficial#a2c4cdMovement Speed +0.7%
Attack Damage -0.1%
Stone PersistenceBeneficial#a2c4cdMovement Speed -0.4%
Knockback Resistance +0.45%
Predator's DesireBeneficial#a2c4cdMovement Speed +0.2%
Attack Damage +10
Overly Heavy WeaponHarmful#a3596aMovement Speed -0.5%
Attack Damage -0.1%
Attack Speed -0.5%
Blood ScentHarmful#a24c5f
Last BreathHarmful#4d8656
InstinctBeneficial#9553a4
BoilingBeneficial#d19254
InsanityHarmful#beb9ac
GreedHarmful#703a4b
Acid BloodstreamBeneficial#77815c
Arctic CellsBeneficial#c8b7e8
Hercules FuryBeneficial#6c595d
HydophobiaHarmful#537898
Stretchy TendonsBeneficial#7cc06b
Cell DivisionHarmful#7cc06b
Angel WingsBeneficial#bea925Grants spectral elytra wings
EvasionBeneficial#f17bf4Teleport away from any attack while under its effects, taking no damage
HeartstopBeneficial#430a09Become temporarily invulnerable, but take 50% of accumulated damage once it wears off
Abyssal ShroudBeneficial#000000Dodge any attack while under its effects, taking no damage
AscensionBeneficial#bea925Gravity -0.85%Provides lingering weightlessness from the Ascension spell
ChargedBeneficial#3286daMovement Speed +0.05%
Attack Damage +0.05%
Lightning Spell Power +0.05%
Increases attack damage by 10% per level, spell power by 5% per level, and speed by 20% per level
True InvisibilityBeneficial#7f8392Your body as well as armor and items become invisible while under its effects
FortifiedBeneficial#f7cd58Max Absorption +1Provides absorption hearts
RendHarmful#49413aArmor -0.05%Decreases your armor by 5% per level
Aspect of the SpiderBeneficial#49413aIncreases your damage dealt against targets with poison by 5% per level
BlightedHarmful#dfff2bDecreases your outgoing damage by 5% per level and incoming healing by 10% per level
GuidedHarmful#f7cd58Nearby projectiles are attracted towards you.
AirborneHarmful#ffffffYou are vulnerable to taking kinetic damage
VigorBeneficial#850d0dMax Health +2Gain 1 additional heart of max hp per level
Instant ManaBeneficial#00b7ecRestores 25 mana + 5% of your max mana per level
OakskinBeneficial#ffef95Movement Speed -0.25%Grants 15% damage reduction, and an additional 5% per level
Planar SightBeneficial#6c42f5Shift your vision in between planes, gaining the ability to see creatures through solid material
Anti-GravityNeutral#6c42f5Gravity -1.02%Produces Weightlessness
HastenedBeneficial#d9c043Movement Speed +0.025%
Cast Time Reduction +0.025%
Attack Speed +0.025%
Mining Speed +0.05%
Increases movement speed, attack speed, mining speed, and cast time reduction
SlowedHarmful#5a6c81Movement Speed -0.025%
Cast Time Reduction -0.025%
Attack Speed -0.025%
Mining Speed -0.05%
Decreases movement speed, attack speed, mining speed, and cast time reduction
ChilledHarmful#d0f9ffMovement Speed -0.2%Decreases movement speed and doubles incoming freeze time
Burning DashBeneficial#d0f9ff
Volt StrikeBeneficial#0088ff
GluttonyBeneficial#d0f9ffConverts food eaten into mana based on its nutrition
Echoing StrikesBeneficial#9f0be3Non-magical attacks will create an echo, producing a spectral sword to slam down in an area, or a piercing magical arrow to shoot the same target. Echoes do a percent of the original attack's damage.
ThunderstormBeneficial#9f0be3While under the effects of the spell, small bolts of lightning strike nearby creatures every 2 seconds.
FrostbiteBeneficial#ffffffWhile under the effects of the spell, any fully-frozen creature you kill turn into an Ice Shadow. Ice Shadows shatter into icicles after 5 seconds or upon taking any damage.
ImmolationHarmful#ffaa00Upon reaching 3 stacks of Immolation, the creature explodes, dealing damage and Immolating nearby creatures
Fall Damage ImmunityBeneficial#ddddffPrevented from taking fall damage while under its effects
Soul BurnHarmful#614ab7Decreases incoming healing by 5% per level
Sacrificial MarkNeutral#8b1538
Vex TimerBeneficial#bea925
Polar Bear TimerBeneficial#bea925
Summon Swords TimerBeneficial#bea925
Raise Dead TimerBeneficial#bea925
Summon Horse TimerBeneficial#bea925
InsanityHarmful#800080You are completely out of your mind! The player runs around wildly, plagued by blindness, and takes increased damage.
InfectedHarmful#800080The player takes damage every second.
Mental FortitudeBeneficial#00ff00Makes the player immune to Insanity effects caused by Sleepy Hollows.
Was It All Just a Bad Dream?Beneficial#000000