Mod List
The Mod List is the complete set of mods that make up Fear Nightfall, a horror-themed modpack for Minecraft 1.21.1 on NeoForge. The pack is built on about 130 mods across the client and the server. Most of them add content, such as mobs, structures, biomes, food or magic. Others change how the game runs, add libraries that other mods need, or adjust the client's display. Each mod's own article explains what it adds and how it plays. This page shows which mods are installed, at what version, and what role each one has in the pack.
A player who wants to know where a feature comes from can find the responsible mod here and follow its link. The pack is not a plain collection of the upstream mods. Several of them were changed, merged or disabled so that they work together. The Changes to Vanilla article and the sections below summarise those changes.
Installation and sides
Each mod is marked as both (needed on the server and the client), server (installed only on the server, with no effect on the client) or client (installed only on the player's game, for display or performance). A server-only mod adds nothing that a client must load, so a client can join without it. Clients must run every mod marked both, using the same mod files as the server, to connect.
Immersive Lanterns is the notable exception to the server-only rule in the other direction: its client version needs Sodium Dynamic Lights, which does not work with the pack's Sodium version, so clients join without it. The shader mods are optional on the client and are not needed to play.
Versions are the ones the pack ships. Where a mod's newest release does not run on NeoForge 1.21.1, the pack uses an older build, as with Structory: Towers.
Core content mods
| Mod | Version | Side | Role |
|---|---|---|---|
| Born in Chaos | 1.7.6 | both | Horror mobs, items and surface structures across most Overworld biomes |
| The Graveyard | 1.0.1 | both | Graveyards, crypts, undead and illager mobs, and the Lich boss |
| Sleepy Hollows (mod) | 1.1.1 | both | Sleepy Hollows biome, Headless Horseman and the Sanity meter |
| The Hordes | 1.6.3f | both | Timed undead invasions and the infection system |
| Mutant Monsters | v21.1.1 | both | Boss-scale mutant versions of vanilla mobs |
| Sons of Sins | 2.2.1.d | both | Flesh and organ themed hostile creatures and foods |
| Iron's Spells 'n Spellbooks | 3.16.3 | both | Spell schools, spellbooks, the Arcane Anvil and magic gear |
| Hexerei | 0.5.0.3 | both | Witch magic, potions, companion mobs and witch structures |
| Jaden's Nether Expansion | 2.4.1 | both | Nether overhaul with new mobs, firearms and wood |
| Golem Overhaul | 1.1.1 | both | Nine new golem mobs |
| Critters and Companions | 2.7.0 | both | About 17 Overworld creatures, many of them tameable |
| Aquaculture | 2.7.21 | both | Fishing, 29 fish species, the Tackle Box and the Neptunium tier |
| Aquaculture Delight | 1.2.0 | both | Fish dishes and cooking recipes for Aquaculture fish |
| Tide | 2.1.1 | both | Fishing overhaul with about 102 fish and bait |
| Butchery | 5.3.1 | both | Carcass blocks, hanging, bleeding and cutting of mob meat |
| Corpse | 1.1.13 | both | Stores a dead player's inventory in a corpse at the place of death |
| Charm of Undying | 9.1.0 | both | Lets a Totem of Undying work from a Curios charm slot |
| Refurbished Furniture | 1.0.22 | both | Furniture, appliances, a mail system and a television |
| Handcrafted | 4.0.3 | both | About 267 furniture and decoration blocks |
| Beautify | 2.0.2 | both | Vanilla-styled furniture, lamps and the Botanist villager |
| Farmer's Delight | 1.3.4 | both | Cooking pot, cutting boards, crops and a large food set |
| Supplementaries | 3.9.9 | both | Several hundred decorative and functional blocks, tools and weapons |
| Bartering Station | v21.1.0 | both | Block that automates piglin bartering |
| Traveler's Backpack | 10.1.39 | both | Wearable backpacks, sleeping bags and upgrades |
| Carry On | 2.2.6 | both | Pick up and move blocks, entities and players |
| Hearths | 1.0.5 | both | Nether terrain and Hearths Nether Towers |
| Enchantment Descriptions | 21.1.11 | both | Adds a description line to each enchantment tooltip |
| Easy Magic | 21.1.4 | both | Enchanting table keeps its items, with an optional reroll and chiseled bookshelves |
| Easy Anvils | 21.1.0 | both | Two-slot anvils, free renaming and a lower break chance |
| Polymorph | 1.1.0 | both | Lets the player choose among matching recipe results |
Structures
The pack's structures come from several mods. They are placed by the shared structure libraries listed in Technical and Library Mods, and the pack sets how often each one generates. See Structures for the structures themselves.
| Mod | Version | Side | Role |
|---|---|---|---|
| Dungeons and Taverns | v4.4.4 | both | Taverns, crypts, ruins, illager manors, trial monuments and End castles |
| Towns and Towers | 1.13.11 | both | About 25 village and about 30 outpost variants |
| ChoiceTheorem's Overhauled Village | 3.6.3 | server | Biome-themed village and outpost builds |
| Villages&Pillages | 2.0.0 | both | Witch village and other village additions |
| Luki's Grand Capitals (mod) | 1.1.3 | both | Rebuilt villages, a pillager outpost and a swamp witch hut |
| Moog's Structures | Voyager 5.1.3, Nether 3.1.1, Soaring 2.2.0 | both | About 190 structure sets across the Overworld, Nether, End and sky islands |
| Formations | 1.0.5b and 1.0.5c | server | Surface and Nether ruins, camps, towers and rock formations |
| Structory: Towers | 1.0.10 | both | Biome-themed towers |
| AdoraBuild: Structures | 2.11.0 | both | About 100 houses, temples, ships, tree houses and End builds |
| Explorify | 1.6.5 | both | Small vanilla-style structures in all dimensions |
| YUNG's Better Structures | 1.21.1 builds | mixed | Rebuilt desert temples, dungeons, jungle temples, mineshafts, Nether fortresses, ocean monuments, strongholds and witch huts, plus bridges and extras |
| Sparse Structures | 3.0 | both | Sets the spacing of structures, tuned for each set |
Biomes and terrain
| Mod | Version | Side | Role |
|---|---|---|---|
| Terralith | 2.6.2 | both | About 95 overworld, cave and sky biomes |
| Regions Unexplored | 0.6.2 | both | About 64 biomes and about 200 blocks |
| Biomes O' Plenty | 21.1.0.14 | both | 69 biomes, many new blocks and some hazardous plants |
| Geophilic | 3.7 | both | Rewrites 29 vanilla Overworld biomes with new vegetation and rocks |
| YUNG's Cave Biomes | 3.1.1 | both | Frosted Caves and Lost Caves underground biomes |
| Stony Cliffs Are Cool | 1.1.2 | both | Stone cliff patches in dirt-covered terrain |
FNF Biome Table (fnfbiomes) |
1.0 | both | Custom mod that sets how often each biome is chosen (see Pack changes) |
Mob behaviour, performance and utility
| Mod | Version | Side | Role |
|---|---|---|---|
| AI-Improvements | 0.5.3 | server | Lowers the processing cost of some mob AI |
| What Are They Up To | 1.2.7 | both | Changes to how mobs and players react to each other |
| Lootr | 1.11.38 | both | Gives each player their own copy of world-generated loot |
| Nature's Compass | 3.4.0 | both | Biome-finding item; its recipe uses diamonds (see Removed and changed mods) |
| Clumps | 19.0.0.1 | both | Merges experience orbs into clumps that repair gear with Mending |
| Leaves Be Gone | v21.1.1 | server | Leaves decay quickly after their log is removed |
| HT's TreeChop | 0.19.3 | both | Chops whole trees at once |
| Snow! Real Magic! | 12.2.3 | both | Rewrites snow layers, ice and precipitation |
| Immersive Lanterns | 1.0.6 | server | Lets the player wear a lantern on the belt |
| ModernFix, Chunky, C2ME, Lithium, Alternate Current, Ksyxis, ScalableLux, Neruina, spark, Structure Layout Optimizer | various | mostly both | Performance and server-tuning mods, described in Technical and Library Mods |
Libraries and dependencies
Many mods above need other mods to run. These libraries are installed automatically and have no gameplay of their own. Examples are Architectury API, Curios API, GeckoLib, Lithostitched, Moonlight, TerraBlender, Cristel Lib and Moog's Structure Lib. Technical and Library Mods describes each one.
Client-only mods
These mods run only on the player's game. They change display, performance or controls, and they do not affect what the server generates.
- Sodium 0.8.13, Iris and Complementary Reimagined: the rendering engine and optional shader support. Shaders are off by default and are selected in Video Settings.
- Entity Culling, More Culling, Dynamic FPS and ImmediatelyFast: rendering performance.
- Better Advancements, Not Enough Animations, Overflowing Bars, Falling Leaves, Mindful Darkness, Mouse Tweaks and YUNG's Menu Tweaks: interface and visual tweaks.
Sodium Dynamic Lights and Sodium Options API are not installed. Both use Sodium classes that are not in version 0.8.13, so the client would not start with them.
Removed and changed mods
- Boat Break Fix is not installed. Its jar was a 2022 build for an older Minecraft version and never loaded.
- Sodium Dynamic Lights, Sodium Options API and Reese's Sodium Options are not installed, for the reasons above.
- Nature's Compass uses a changed recipe: diamonds replace the saplings in the corners.
- Immersive Lanterns is kept on the server only.
Pack changes
The pack changes the mods' behaviour where they conflict, and it adds its own data and configuration. The main changes are these:
- Biome distribution. The custom
fnfbiomesmod chooses each biome from every biome that the climate allows at that spot, weighted so that no single mod dominates. In measured land coverage, Terralith is about 31%, Regions Unexplored about 28%, Biomes O' Plenty about 25% and vanilla biomes about 15%. See Biomes and World Generation. - Structure coexistence. Villages, pillager outposts and witch huts from several mods are valid in the same biomes, and the game picks one of them for each spot, so they do not stack on one location. An overlap guard removes surface structures that would intersect a larger one. See Structures.
- Structure density. Sparse Structures reduces the number of ordinary structures and raises the number of horror structures. See Horror and Spooky Content.
- Loot. Structure chests have added loot, and the containers that generate in the world are Lootr containers, so each player has their own copy. See Loot and Chests.
- Fixes. Bytecode patches and data fixes were applied to several mods to stop crashes, worldgen races and broken advancements. Changes to Vanilla covers the gameplay changes.
Related articles
- Fear Nightfall for the pack overview.
- Getting Started and Progression Guide for what to do first.
- Multiplayer and Server Setup for which mods a server and its clients need.
- Technical and Library Mods for the libraries and performance mods.