Dungeons and Taverns
| Dungeons and Taverns | |
|---|---|
| Structures | 96 |
The Dungeons and Taverns mod is a structure mod for Minecraft 1.21.1 NeoForge, led by Nova Wostra with Walls, Whity and Konci. It adds taverns, crypts, ruins, illager manors, trial monuments, shrines, Nether keeps and End castles across the Overworld, the Nether and the End. Its structures carry their own keys, maps, enchantments and advancements.
In Fear Nightfall the mod supplies several of the pack's horror structures. Its crypts and toxic lair are among the structure sets that the pack places more densely and weights more heavily in forests, taigas and swamps.
Overview
The mod defines 34 structure sets. Most are placed by the world generator on the surface or underground of a biome, and a smaller group sits in the Nether and the End. Each structure is built from jigsaw templates, so rooms, halls and towers differ from one placement to the next. Many structures contain locked vaults, trial spawners or boss rooms, and the keys and maps they supply lead the player to the next part of a structure or to the next structure type.
The mod is the main source of the pack's taverns and crypts, and several of its structures are central to the pack's horror pacing: dangerous mobs in tight rooms, followed by a reward at the end.
Content
The mod's structures fall into a few groups. Each group has its own page with the full list of variants.
Overworld settlements and buildings
- Taverns are inn-style clusters of houses around a well, with animal pens, a food stall and trader carts. They come in eleven wood and biome variants.
- Dungeons and Taverns Wells and Hamlets covers the small cobblestone wells on the Overworld surface, which come in six wood variants, and the Nether piglin hamlets.
- Illager Hideout and Manor and Witch Villa and Mangrove Witch Hut are the mod's illager and witch buildings. The mangrove witch hut is a mod-added variant of the Witch Huts family.
- Firewatch Towers are lookout towers in several wood variants.
- Remnants are ruined structures in many biome variants.
Ruins and camps
- Dungeons and Taverns Ruins covers conduit ruins on ocean floors, desert ruins in dry biomes, jungle ruins in jungles, and the ruin town and wild ruin on land.
- Dungeons and Taverns Outposts and Camps covers the Badlands Miner Outpost, the bunker and the Deepslate Camp.
- Stray Fort is a fortified structure in the mod's set.
Crypts, shrines and monuments
- Crypts (Dungeons and Taverns) are the Creeping Crypt, a surface tomb in taiga and forest biomes, and the Undead Crypt, a buried tomb of spawner rooms.
- Combat Shrines are shrines with combat rooms in five tiers.
- Lone Citadel has a standard vault and a boss vault. Toxic Lair is a poison den whose boss is the Spider Queen.
- Trident Trial Monument is a monument with trial stages and a boss vault.
Nether and End
- Nether Keep and Port covers the Nether keep and the Nether port.
- Nether Skeleton Towers and Camps are skeleton towers and camps in each of the four Nether biomes.
- Piglin Outposts covers the piglin outstations and donjons.
- End Castle, Lighthouse and Ship covers the End castle, whose boss is the castle's Phantom, the End lighthouse and the lone End ships.
Enchantments
The mod adds seventeen enchantments, including Antidote, Gravity, Illagers Bane, Wax Wings and the Curse of Conductivity. See Dungeons and Taverns Enchantments for the full list and effects.
Mechanics
Keys and vaults. Several structures have locked vaults. Trial spawners and boss rooms drop keys, and each key opens one kind of vault. Keys carry the structure's name, for example the Citadel Key, Toxic Key, Trident Trial Key and Piglin Donjon Key. Boss keys, such as the Citadel Boss Key and Toxic Boss Key, open the boss vaults. Ominous variants of some keys also exist. Each structure's page says which key opens its vault.
Maps. Each structure type has a filled map item, such as the Witch Villa Map, Illager Hideout Map and End Castle Map. The Traveler's Map is the mod's wandering-trader map.
Quests. Trading with a Tavern Cartographer unlocks a quest map. The advancement for this is named Call for Adventure.
Potions and arrows. The mod adds potions and arrows with levitation, decay (wither) and dizziness (nausea) effects, and a lingering potion of blindness. These include the Arrow of Levitation, Arrow of Decay and Arrow of Dizziness, along with splash and lingering versions of the potions.
Advancements. The mod adds 32 advancements across the adventure, Nether and End tabs. They cover finding each structure type, slaying each miniboss once, and defeating named bosses such as the Spider Queen, the Ancient Guardian and the End Castle's Phantom. The full list is below.
In Fear Nightfall
The pack changes how the mod's structures are placed and looted:
- Horror placement. The Dungeons and Taverns crypts and the toxic lair are placed about 30% closer together, as part of the pack's horror structure group. Where they share a structure set with other structures, they receive 6× weight. Across the pack, horror structures are placed about twice as often as they were before the pack's changes, and they concentrate in temperate-to-cool humid forests, taigas and swamps.
- Shared sets. The mod's taverns, villages and witch huts join shared sets with vanilla, Luki's, Towns and Towers, CTOV and other mods. The mod's mangrove witch hut is part of the shared witch hut set, and each village type in the village set is weighted equally. The game picks one structure type per local biome, so the structures do not stack on one spot.
- Chest mapping. Each mod chest table is mapped to the vanilla chest it plays the role of. Taverns use the village house loot and crypts use the dungeon loot. The original mod loot is kept, and the pack's extra loot is added on top.
- Quest fix. The mod's quest trader and wandering-trader map features never fired because of a broken advancement parent. The pack fixed this.
Advancements
| Advancement | Description | Type |
|---|---|---|
A Major Trial Of Strengh | Enter a shrine | task |
Freezing Breeze | Extinguish the Freeze | task |
Hog Hunt | Explore a Piglin Camp, Piglin Outstation, Hamlet and Donjon | challenge |
Mind Your Manors | Locate an Illager Manor | task |
Deep in the Dark Woodland | Enter an Woodland Mansion | task |
Concrete Halls | Stumble upon a Nether Keep | task |
Miner Inconvenience | Conquer a Badlands Miner Outpost | task |
Poison Swamp Enjoyer Rejoice | Aproach the toxic lair | task |
Cool Off | Bathe in Powder Snow while in a Nether Keep | challenge |
Trouble is Brewing | Find a Witch Villa | task |
Safe Haven | Find a Tavern | task |
Port o' Magma | Aproach a Nether Port | task |
Detoxing the Toxic Lair | Pest control the Spider Queen | task |
Abysmally Ancient | Defeat the Ancient Guardian | task |
Vault Breaker | Break into an Piglin Outstation | task |
The Learned Piglins | Walk into an Hamlet | task |
The Light at the End of the Game | Find the End Lighthouse | task |
The Ill Manored | Visit all Illager and Witch structures | challenge |
Spied Eye | Find the End Castle | task |
Dungeon Master | Slay each Dungeons and Taverns Miniboss once | challenge |
Skull Collector | Explore all Skeleton Camps, Skeleton Towers, Nether Port, Fortress and Nether keep | challenge |
Hide And Seek | Relieve an Illager Hideout of its loot | task |
Bastion of Bastions | Locate a Piglin Donjon | task |
Bewitched | Visit an Swamp Village | task |
Welcome to Dungeons and Taverns | Lead developer: Nova Wostra. Developers: Walls, Whity and Konci. Contributors: badooga and хлифи | task |
Bone Crusher | Visit all Nether Skeleton Towers | task |
Frozen Remnants | Aproach the lone citadel | task |
Afraid of Heights? | Slay the End Castle's Haunting | task |
Call for Adventure | Trade with a Tavern Cartographer to gain access to a quest map | task |
In Transit | Find a Lone End Ship | task |
Intruder Alert | Aproach an Pillager Outpost | task |
Breathtaking | Take a deep breath and enter the Trident Trial Monument | task |
| Dungeons and Taverns | |
|---|---|
| Structures | Combat Shrines · Crypts (Dungeons and Taverns) · Dungeons and Taverns Outposts and Camps · Dungeons and Taverns Ruins · Dungeons and Taverns Wells and Hamlets · End Castle, Lighthouse and Ship · Firewatch Towers · Illager Hideout and Manor · Lone Citadel · Nether Keep and Port · Nether Skeleton Towers and Camps · Piglin Outposts · Remnants · Stray Fort · Taverns · Toxic Lair · Trident Trial Monument · Witch Villa and Mangrove Witch Hut |
| Enchantments | Dungeons and Taverns Enchantments |
| Mods | Dungeons and Taverns |
A Major Trial Of Strengh
Freezing Breeze
Hog Hunt
Mind Your Manors
Deep in the Dark Woodland
Concrete Halls
Miner Inconvenience
Poison Swamp Enjoyer Rejoice
Cool Off
Trouble is Brewing
Safe Haven
Port o' Magma
Detoxing the Toxic Lair
Abysmally Ancient
Vault Breaker
The Learned Piglins
The Light at the End of the Game
The Ill Manored
Spied Eye
Dungeon Master
Skull Collector
Hide And Seek
Bastion of Bastions
Bewitched
Welcome to Dungeons and Taverns
Bone Crusher
Frozen Remnants
Afraid of Heights?
Call for Adventure
In Transit
Intruder Alert
Breathtaking