Dungeons and Taverns Ruins

From the Fear Nightfall wiki · Dungeons and Taverns
Dungeons and Taverns Ruins
ModDungeons and Taverns
Variants5
Observed20 per 26 km² (all variants)
Horror structureYes

The Dungeons and Taverns Ruins are five kinds of overworld ruin added by the Dungeons and Taverns mod: Conduit Ruins on ocean floors, Desert Ruins in dry biomes, Jungle Ruins in jungles, and two land ruins, the Ruin Town and the Wild Ruin. All five are generated from jigsaw templates and are placed by the mod's structure set definitions. In this pack, Ruin Towns and Wild Ruins are the two that turned up in a 26 km² test area of the world, with Ruin Towns the more common of the two. The Ruin Town is also counted as a horror structure, so it is one of the pack's more frequent night-time encounters.

Generation

All five ruin types use the surface structure step and are placed with random spread. The spacing and separation values below are the in-game values, already scaled by the pack's Sparse Structures tuning, and are measured in chunks.

Ruin Spacing Separation Biomes
Conduit Ruin 403 259 12 ocean biomes, including Deep Ocean, Warm Ocean and Rocky Reef
Desert Ruins 230 34 15 dry biomes, including Desert, Wasteland and Desert Canyon
Jungle Ruins 230 34 18 jungle biomes, including Jungle, Bamboo Jungle and Tropics
Ruin Town 76 31 230 land biomes
Wild Ruin 77 51 230 land biomes

Conduit Ruins have the widest spacing of the five and were not found in the 26 km² test area. Desert and Jungle Ruins share the same spacing and were also not found there. Ruin Towns and Wild Ruins are the only two land ruins that spawned in quantity in that area.

Layout

Conduit Ruin

Conduit Ruins are built on ocean floors. They are assembled from a starting room, which leads into a ring of rooms connected by roads, plus a set of houses. Their spawn rules apply per piece of the structure rather than to the whole footprint, so enemies are confined to the room they belong to.

Desert Ruins

Desert Ruins have two parts. The first is a temple, with a main temple section, an exit section and foundation pieces. The second is a set of smaller houses, roads and mob rooms scattered around the temple. Mob rooms hold a creeper, a husk or a skeleton, depending on the variant.

Jungle Ruins

Jungle Ruins grow out from a central piece and include a main temple with a foundation. The structure has several mob room variants, including versions with zombies and cave spiders. Unlike the Conduit Ruin, its spawn rules cover the full footprint of the structure, not individual pieces.

Ruin Town

Ruin Towns are the largest of the land ruins, with a typical size of 121 × 63 × 131 blocks. A central piece is surrounded by plots of different kinds, including large and medium houses, an L-shaped house, a small tower and an outpost. The town extends up to 110 blocks from its centre. Its placement covers the same 230 land biomes as the Wild Ruin, and it was the more common of the two land ruins in the test area.

Wild Ruin

Wild Ruins are single-piece structures about 31 × 31 × 31 blocks in size. They are a smaller, simpler alternative to the Ruin Town. Some variants have a basement beneath the ruin, drawn from a separate basement piece pool.

Inhabitants

Ruin structures have different enemies depending on their type.

  • Conduit Ruins spawn a guardian (one per spawn) and between one and two drowned per spawn, both within each piece's area.
  • Desert Ruins place creepers, husks and skeletons in their mob rooms.
  • Jungle Ruins have a broad monster override across the full structure. It lists spiders, zombies, skeletons, creepers, slimes, drowned, endermen, witches and zombie villagers, and most entries spawn in groups of four. The template scan also found cave spiders, husks and zombies placed in the templates.
  • Ruin Towns and Wild Ruins do not place any enemies in their templates and have no spawn override.

Loot

Ruin chests share a few main loot tables. The best chances in each structure are:

  • Conduit Ruin main chest: Fishing Rod and Nautilus Shell (both 100%), with Rotten Flesh, Gold Nugget and Wheat at high chances.
  • Desert Ruin temple chest: Enchanted Book (77%), Emerald (59%), Smithing Template (49%) and Golden Apple (34%).
  • Jungle Ruin main temple chest: Gold Ingot (64%), Diamond (57%), Emerald (35%) and Enchanted Book (32%).
  • Ruin Town and Wild Ruin chests use the shared ruin loot table, which gives Rope (68%), Arcane Essence (45%), Emerald (15%) and Gold Ingot (13%) as its most useful entries.

Each structure also has its own grave, house and treasure chests, which are listed in the generated table below.

Conduit Ruin nova_structures:conduit_ruin

ModDungeons and Taverns
DimensionOverworld
Spacing403 chunks, separation 259 (mod default ~140, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes12
Loot tables5
IDnova_structures:conduit_ruin

Biomes (12): Ocean, Cold Ocean, Lukewarm Ocean, Deep Ocean, Frozen Ocean, Deep Cold Ocean, Deep Lukewarm Ocean, Warm Ocean, Rocky Reef, Deep Frozen Ocean, Hyacinth Deeps, Deep Warm Ocean

Chest loot: nova_structures:archaelogy/conduit_ruin

(no roll data)

Chest loot: nova_structures:chests/conduit_ruin/conduit_ruin_big

(exploration_map)

Chest loot: nova_structures:chests/conduit_ruin/conduit_ruin_main
ItemChanceAvg. stack
Fishing Rod100.0%1.3
Nautilus Shell100.0%1.0
Rotten Flesh92.7%3.8
Gold Nugget83.3%4.1
Wheat81.7%4.9
Coal77.0%4.7
Pointed Dripstone49.0%2.5
Copper Ingot47.7%1.8
Arcane Essence46.3%3.5
Map38.0%1.0
Scroll33.0%1.1
Smithing Template26.3%1.0
Enchanted Book19.7%1.0
Emerald13.0%1.1
Clam10.0%1.0
Common Ink9.0%1.6
Leather Tunic4.7%1.0
Empty Map4.7%1.0
Uncommon Ink4.3%1.2
Golden Helmet4.0%1.0
Golden Apple3.7%1.0
Blank Runestone3.0%1.0
Ring of Recovery1.7%1.0
Ring of Invisibility1.0%1.0
Ring of Expediency0.7%1.0
Emerald Stoneplate Ring0.7%1.0
Fireward Ring0.7%1.0
Frostward Ring0.7%1.0
Silver Ring0.7%1.0
Amulet of Teleportation0.7%1.0
Amulet of Concentration0.3%1.0
Conjurer's Talisman0.3%1.0
Heavy Chain0.3%1.0
Poisonward Ring0.3%1.0
Rare Ink0.3%1.0
Rotten Spell Book0.3%1.0
Chest loot: nova_structures:chests/conduit_ruin/conduit_ruin_small
ItemChanceAvg. stack
Wheat84.0%5.5
Coal80.7%4.8
Copper Ingot60.7%2.0
Rotten Flesh60.3%1.4
Pointed Dripstone59.3%2.7
Gold Nugget53.7%7.1
Arcane Essence46.3%3.5
Map42.3%1.0
Fishing Rod39.0%1.0
Prismarine Shard35.3%2.2
Prismarine Crystals34.3%1.7
Scroll32.0%1.1
Stone Axe27.0%1.1
Emerald16.0%1.1
Clam10.3%1.0
Leather Tunic8.3%1.0
Common Ink6.7%1.7
Golden Helmet6.3%1.0
Empty Map4.0%1.0
Blank Runestone3.3%1.0
Uncommon Ink3.0%1.3
Smithing Template1.7%1.0
Poisonward Ring1.3%1.0
Rotten Spell Book1.3%1.0
Air1.3%0.0
Ring of Recovery0.7%1.0
Rare Ink0.7%1.0
Ring of Expediency0.3%1.0
Amulet of Concentration0.3%1.0
Emerald Stoneplate Ring0.3%1.0
Heavy Chain0.3%1.0
Ring of Invisibility0.3%1.0
Silver Ring0.3%1.0
Amulet of Teleportation0.3%1.0
Chest loot: nova_structures:pots/pot_conduit_ruin

(no roll data)

Desert Ruins nova_structures:desert_ruins

ModDungeons and Taverns
DimensionOverworld
Spacing230 chunks, separation 34 (mod default ~80, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes15
Loot tables7
IDnova_structures:desert_ruins

Biomes (15): Wasteland, Desert, Joshua Desert, Saguaro Desert, Lush Desert, Dryland, Outback, Lush Savanna, Sandstone Valley, Desert Oasis, Desert Canyon, Lush Desert, Ancient Sands, Desert Spires, Granite Cliffs

Mobs placed in the structure: Creeper, Husk, Skeleton

Chest loot: nova_structures:archaelogy/desert_ruin_inside_temple

(no roll data)

Chest loot: nova_structures:archaelogy/desert_ruin_ruins

(no roll data)

Chest loot: nova_structures:chests/desert_ruins/desert_ruin_grave
ItemChanceAvg. stack
Rope73.0%9.7
Emerald63.7%1.2
Tomato Seeds51.0%3.9
Arcane Essence47.0%4.0
Cabbage Seeds40.7%3.5
Name Tag39.7%1.6
Iron Ingot36.3%2.3
Honey Bottle35.0%1.1
Scroll32.7%1.1
Rotten Flesh32.7%5.2
Bone30.3%5.9
Gunpowder28.3%4.8
Gold Ingot23.0%2.3
Flax Seeds22.3%1.9
Copper Ingot14.3%4.3
Common Ink9.7%1.7
Diamond7.0%1.0
Iron Tier Upgrade6.0%1.0
Quiver4.7%1.0
Uncommon Ink3.3%1.1
Skeleton Skull3.3%1.0
Standard Traveler's Backpack3.3%1.0
Blank Runestone3.0%1.0
Silver Ring2.0%1.0
Amulet of Concentration1.0%1.0
Conjurer's Talisman1.0%1.0
Ring of Invisibility1.0%1.0
Rotten Spell Book1.0%1.0
Smithing Template0.7%1.0
Emerald Stoneplate Ring0.3%1.0
Fireward Ring0.3%1.0
Frostward Ring0.3%1.0
Amulet of Teleportation0.3%1.0
Blue Bomb0.3%1.0
Chest loot: nova_structures:chests/desert_ruins/desert_ruin_house
ItemChanceAvg. stack
Sand100.0%6.1
Rope67.0%9.8
Tomato Seeds50.3%4.0
Cabbage Seeds48.0%3.7
Arcane Essence42.0%4.2
Scroll35.3%1.1
Dead Bush29.3%2.2
Rotten Flesh29.3%3.8
Cactus28.0%3.3
Sea Pickle28.0%1.6
Bone26.7%3.2
Sugar Cane26.3%3.3
Book26.0%2.2
Name Tag25.3%1.1
Honey Bottle22.7%1.5
Iron Nugget21.0%3.6
Bucket20.7%1.0
Gunpowder20.7%4.6
Emerald16.3%2.2
Gold Nugget15.0%4.6
Flax Seeds14.7%2.1
Compass10.3%1.0
Gold Ingot9.7%3.1
Common Ink8.3%1.7
Saddle8.3%1.0
Enchanted Book7.7%1.0
Iron Ingot6.3%2.1
Blank Runestone5.3%1.0
Iron Tier Upgrade5.3%1.0
Quiver5.0%1.0
Standard Traveler's Backpack4.0%1.0
Uncommon Ink2.7%1.2
Rare Ink1.3%1.0
Rotten Spell Book1.3%1.0
Heavy Chain1.0%1.0
Air1.0%0.0
Blue Bomb1.0%1.0
Conjurer's Talisman0.7%1.0
Frostward Ring0.7%1.0
Poisonward Ring0.7%1.0
Chest loot: nova_structures:chests/desert_ruins/desert_ruin_lesser_treasure
ItemChanceAvg. stack
Air100.0%0.0
Lead50.0%1.1
Sand46.3%3.9
Saddle42.0%1.1
Emerald39.7%3.1
Arcane Essence39.3%3.7
Enchanted Book39.0%1.2
Iron Ingot38.7%2.5
Scroll32.3%1.1
Lapis Lazuli25.3%2.3
Gold Ingot22.7%3.1
Copper Ingot21.3%5.1
Honey Bottle21.3%1.5
Bone20.7%2.7
Cooked Rabbit20.3%1.1
Common Ink9.7%1.6
Diamond9.3%1.1
Uncommon Ink5.0%1.1
Blank Runestone4.7%1.0
Enchanted Golden Apple2.7%1.0
Smithing Template1.3%1.0
Emerald Stoneplate Ring1.0%1.0
Amulet of Teleportation1.0%1.0
Fireward Ring0.7%1.0
Conjurer's Talisman0.3%1.0
Ring of Recovery0.3%1.0
Frostward Ring0.3%1.0
Heavy Chain0.3%1.0
Poisonward Ring0.3%1.0
Chest loot: nova_structures:chests/desert_ruins/desert_ruin_main_temple
ItemChanceAvg. stack
Enchanted Book77.3%1.4
Emerald58.7%11.9
Smithing Template48.7%1.0
Arcane Essence46.0%3.8
Bone44.3%10.2
String44.0%3.7
Honey Bottle42.0%3.4
Golden Apple34.3%1.5
Iron Ingot33.3%3.6
Scroll32.7%1.2
Lapis Lazuli30.7%9.6
Rotten Flesh30.7%4.8
Enchanted Golden Apple29.0%1.0
Copper Ingot19.7%5.6
Gold Ingot18.3%9.5
Music Disc14.7%1.0
Common Ink10.7%1.6
Diamond7.0%2.2
Uncommon Ink4.0%1.1
Blank Runestone1.3%1.0
Ring of Expediency1.3%1.0
Rotten Spell Book1.0%1.0
Amulet of Teleportation1.0%1.0
Emerald Stoneplate Ring0.7%1.0
Ring of Invisibility0.7%1.0
Rare Ink0.7%1.0
Air0.7%0.0
Heavy Chain0.3%1.0
Poisonward Ring0.3%1.0
Chest loot: nova_structures:pots/pot_desert_ruin

(no roll data)

Jungle Ruins nova_structures:jungle_ruins

ModDungeons and Taverns
DimensionOverworld
Spacing230 chunks, separation 34 (mod default ~80, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes18
Loot tables10
IDnova_structures:jungle_ruins

Biomes (18): Jungle, Rainforest, Rainforest, Sparse Jungle, Volcanic Plains, Sparse Rainforest, Fungal Jungle, Rocky Jungle, Floodplain, Bamboo Jungle, Rocky Rainforest, Bamboo Forest, Eucalyptus Forest, Tropical Jungle, Jungle Mountains, Tropics, Amethyst Rainforest, Amethyst Canyon

Mobs placed in the structure: Cave Spider, Husk, Zombie

Chest loot: minecraft:archaelogy/jungle_ruins

(no roll data)

Chest loot: minecraft:chests/jungle_temple
ItemChanceAvg. stack
Bone67.0%7.9
Rotten Flesh54.7%6.8
Gold Ingot52.3%6.2
Bamboo46.3%2.5
Arcane Essence46.0%3.9
Iron Ingot41.0%3.8
Smithing Template33.0%2.0
Scroll30.3%1.2
Bamboo Spikes23.7%1.0
Tipped Bamboo Spikes15.7%1.0
Diamond11.3%2.4
Saddle10.7%1.1
Common Ink10.3%1.7
Bomb9.0%2.0
Emerald8.3%2.0
Blue Bomb7.3%1.0
Blank Runestone6.3%1.0
Enchanted Book5.0%1.0
Iron Horse Armor4.0%1.0
Uncommon Ink3.0%1.1
Diamond Horse Armor3.0%1.0
Golden Horse Armor3.0%1.0
Rotten Spell Book1.3%1.0
Emerald Stoneplate Ring1.0%1.0
Heavy Chain0.7%1.0
Conjurer's Talisman0.3%1.0
Frostward Ring0.3%1.0
Silver Ring0.3%1.0
Amulet of Teleportation0.3%1.0
Air0.3%0.0
Chest loot: nova_structures:chests/badland_miner_outpost_forge
ItemChanceAvg. stack
Flax Seeds100.0%3.9
Coal79.0%3.1
Iron Axe76.0%1.3
Iron Pickaxe74.7%1.3
Onion68.3%9.9
Gold Ingot52.0%2.7
Iron Ingot47.0%2.5
Arcane Essence46.7%4.0
Scroll33.7%1.1
Raw Gold32.7%2.3
Onion Crate31.7%2.1
Raw Iron15.0%2.2
Quiver12.3%1.0
Common Ink9.3%1.8
Blank Runestone5.7%1.0
Smithing Template2.3%1.0
Uncommon Ink2.0%1.0
Amulet of Concentration0.7%1.0
Fireward Ring0.7%1.0
Rotten Spell Book0.7%1.0
Amulet of Teleportation0.7%1.0
Conjurer's Talisman0.3%1.0
Ring of Recovery0.3%1.0
Silver Ring0.3%1.0
Air0.3%0.0
Chest loot: nova_structures:chests/dungeon_1
ItemChanceAvg. stack
Rope67.7%10.3
Cabbage Seeds52.7%3.9
Arcane Essence45.7%4.0
Tomato Seeds43.7%4.2
Carrot43.3%1.8
Flower Pot41.0%2.5
Rotten Flesh41.0%3.3
Beetroot39.7%3.5
Wheat Seeds38.7%5.5
Scroll36.3%1.2
Beetroot Seeds35.3%4.7
Flax Seeds24.0%2.1
Common Ink12.3%1.5
Iron Tier Upgrade6.7%1.0
Uncommon Ink6.3%1.1
Standard Traveler's Backpack5.3%1.0
Quiver4.0%1.0
String3.0%7.3
Gunpowder2.7%6.0
Wheat2.7%2.8
Bone2.0%6.2
Bread1.3%1.0
Coal1.3%2.2
Saddle1.3%1.0
Blue Bomb1.3%1.0
Blank Runestone1.0%1.0
Conjurer's Talisman1.0%1.0
Rare Ink1.0%1.0
Bucket1.0%1.0
Enchanted Book1.0%1.0
Golden Apple1.0%1.7
Melon Seeds1.0%3.3
Music Disc1.0%1.0
Name Tag1.0%1.0
Ring of Expediency0.7%1.0
Emerald Stoneplate Ring0.7%1.0
Ring of Invisibility0.7%1.0
Rotten Spell Book0.7%1.0
Diamond Horse Armor0.7%1.0
Iron Ingot0.7%2.5
Chest loot: nova_structures:chests/dungeon_4
ItemChanceAvg. stack
Bowl95.3%1.0
Rope70.3%9.9
Brown Mushroom59.3%3.1
Wheat58.0%5.4
Red Mushroom57.7%3.1
Tomato Seeds54.3%4.1
Cabbage Seeds53.7%4.0
Bread53.3%2.8
Arcane Essence37.0%3.6
Scroll27.7%1.2
Flax Seeds16.0%1.9
Common Ink10.0%1.8
Standard Traveler's Backpack8.7%1.0
Iron Tier Upgrade5.3%1.0
Gunpowder3.7%5.2
Blank Runestone3.3%1.0
Quiver3.3%1.0
Bone2.7%4.8
Uncommon Ink2.3%1.1
String2.3%5.6
Coal2.0%3.2
Rotten Flesh2.0%5.0
Iron Ingot1.7%3.4
Enchanted Book1.3%1.0
Pumpkin Seeds1.3%2.5
Redstone Dust1.3%3.8
Blue Bomb1.3%1.0
Rotten Spell Book1.0%1.0
Golden Apple1.0%1.0
Iron Horse Armor1.0%1.3
Music Disc1.0%1.0
Name Tag1.0%1.3
Beetroot Seeds0.7%3.0
Diamond Horse Armor0.7%1.0
Gold Ingot0.7%3.5
Music Disc0.7%1.0
Conjurer's Talisman0.3%1.0
Emerald Stoneplate Ring0.3%1.0
Fireward Ring0.3%1.0
Rare Ink0.3%1.0
Chest loot: nova_structures:chests/dungeon_5
ItemChanceAvg. stack
Rope73.7%10.5
String58.3%3.6
Flint56.0%5.1
Lantern54.7%3.4
Iron Ingot52.0%1.9
Tomato Seeds47.3%3.8
Cabbage Seeds45.0%4.2
Arcane Essence39.3%3.9
Scroll31.7%1.1
Flax Seeds20.3%2.1
Standard Traveler's Backpack7.7%1.0
Common Ink7.3%1.7
Quiver7.0%1.0
Rotten Flesh4.3%6.7
Iron Tier Upgrade4.3%1.0
Gunpowder4.0%5.8
Blank Runestone3.7%1.0
Bone3.3%3.9
Bread2.7%1.0
Rotten Spell Book2.0%1.0
Beetroot Seeds2.0%2.8
Enchanted Book1.7%1.2
Golden Apple1.7%1.0
Iron Horse Armor1.7%1.2
Pumpkin Seeds1.7%2.8
Saddle1.7%1.0
Rare Ink1.3%1.0
Uncommon Ink1.3%1.0
Coal1.3%2.5
Name Tag1.3%1.0
Amulet of Concentration1.0%1.0
Fireward Ring1.0%1.0
Golden Horse Armor1.0%1.0
Ring of Recovery0.7%1.0
Air0.7%0.0
Music Disc0.7%1.0
Redstone Dust0.7%3.0
Wheat0.7%5.0
Blue Bomb0.7%1.0
Ring of Expediency0.3%1.0
Chest loot: nova_structures:chests/jungle_ruins/jungle_ruins_main_temple
ItemChanceAvg. stack
Air100.0%0.0
Gold Ingot63.7%11.7
Diamond57.0%1.6
Arcane Essence43.7%3.4
Scroll36.3%1.2
Emerald35.3%2.1
Enchanted Book32.0%1.0
Bamboo Spikes20.3%1.0
Amethyst Shard17.0%3.6
Bone17.0%3.5
Tipped Bamboo Spikes16.7%1.0
String16.0%3.5
Honey Bottle15.3%1.7
Lapis Lazuli15.0%5.9
Bomb15.0%2.3
Potato14.7%3.4
Rotten Flesh12.0%4.6
Zombie Head10.3%1.0
Iron Ingot9.7%5.1
Common Ink9.0%1.6
Blue Bomb7.7%1.0
Copper Ingot6.0%4.2
Iron Horse Armor4.3%1.0
Blank Runestone3.3%1.0
Uncommon Ink3.3%1.0
Cocoa Beans3.3%3.0
Poisonous Potato3.3%1.0
Cookie2.7%2.4
Smithing Template2.7%1.0
Conjurer's Talisman1.0%1.0
Fireward Ring1.0%1.0
Frostward Ring1.0%1.0
Heavy Chain0.7%1.0
Ring of Invisibility0.7%1.0
Poisonward Ring0.7%1.0
Rotten Spell Book0.7%1.0
Ring of Expediency0.3%1.0
Ring of Recovery0.3%1.0
Emerald Stoneplate Ring0.3%1.0
Rare Ink0.3%1.0
Chest loot: nova_structures:chests/ruin_loot_master
ItemChanceAvg. stack
Rope67.7%9.9
Cabbage Seeds45.7%4.0
Tomato Seeds45.3%3.7
Arcane Essence44.7%3.9
Scroll34.0%1.1
Flax Seeds20.3%2.0
Wheat20.0%4.2
Coal15.7%4.4
Emerald15.3%2.7
Gold Ingot12.7%2.2
Arrow12.3%4.7
Bow12.3%1.0
Bowl12.0%1.0
String10.7%3.8
Common Ink10.3%1.7
Bread10.3%3.1
Iron Ingot9.3%2.0
Candle8.3%4.5
Flint7.7%4.7
Paper7.7%5.3
Stone Axe7.7%1.2
Stone Shovel7.7%1.2
Stone Hoe7.3%1.1
Book7.0%2.6
Brown Mushroom6.3%2.7
Lantern6.3%3.1
Feather6.0%1.8
Rotten Flesh6.0%5.4
Standard Traveler's Backpack6.0%1.0
Iron Tier Upgrade5.7%1.0
Carrot5.3%1.9
Red Mushroom5.3%3.2
Enchanted Book5.0%1.1
Wheat Seeds5.0%6.0
Beetroot4.7%3.0
Beetroot Seeds4.3%5.2
Ink Sac4.3%2.9
Quiver4.0%1.0
Blank Runestone3.7%1.0
Bone3.7%5.4
Chest loot: nova_structures:chests/undead_crypts_grave
ItemChanceAvg. stack
Rope71.3%10.1
Rotten Flesh62.3%4.6
Bone56.7%4.8
Cabbage Seeds48.7%3.9
Tomato Seeds45.7%3.9
String44.0%3.3
Arcane Essence40.0%4.0
Scroll34.7%1.2
Name Tag23.3%1.0
Enchanted Book19.3%1.0
Flax Seeds18.7%2.1
Coal14.0%4.9
Iron Sword12.0%1.0
Stick11.7%4.7
Iron Ingot11.3%2.4
Iron Nugget11.3%3.3
Gold Ingot10.7%2.0
Iron Pickaxe10.7%1.0
Chainmail Chestplate10.3%1.0
Iron Axe10.0%1.0
Common Ink9.7%1.8
Gold Nugget9.7%2.6
Redstone Dust9.3%2.9
Copper Ingot6.7%3.7
Lapis Lazuli6.7%2.2
Standard Traveler's Backpack6.7%1.0
Emerald5.7%2.1
Quiver5.7%1.0
Skeleton Skull3.7%1.0
Iron Tier Upgrade3.7%1.0
Blank Runestone3.3%1.0
Uncommon Ink3.0%1.2
Diamond3.0%1.7
Gunpowder3.0%5.4
Bread2.7%1.1
Silver Ring2.0%1.0
Bucket1.3%1.0
Music Disc1.3%1.2
Ring of Expediency1.0%1.0
Heavy Chain1.0%1.0
Chest loot: nova_structures:pots/pot_jungle_ruin

(no roll data)

Ruin Town nova_structures:ruin_town

ModDungeons and Taverns
DimensionOverworld
Spacing76 chunks, separation 31 (mod default ~72, ×1.061 pack spread factor)
Observed13 per 26 km²
Typical size121×63×131
Biomes230
Horror structureYes
Loot tables3
IDnova_structures:ruin_town

Biomes (230): Ominous Woods, Plains, Sleepy Hollows, Forest, Brushland, Highlands, Dark Forest, Yellowstone, Clover Plains, Savanna, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Steppe, Overgrown Greens, Badlands, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou, Meadow, Silver Birch Forest, Cold Boreal Taiga, Shrubland, Rocky Mountains, Fir Clearing, Tundra, Frozen Pine Taiga, Old Growth Forest, Grove, Autumnal Maple Forest, Grassland, Snowy Coniferous Forest, Fungal Jungle, Dryland and 150 more

Chest loot: minecraft:archaelogy/ruins

(no roll data)

Chest loot: nova_structures:chests/ruin_loot_master
ItemChanceAvg. stack
Rope67.7%9.9
Cabbage Seeds45.7%4.0
Tomato Seeds45.3%3.7
Arcane Essence44.7%3.9
Scroll34.0%1.1
Flax Seeds20.3%2.0
Wheat20.0%4.2
Coal15.7%4.4
Emerald15.3%2.7
Gold Ingot12.7%2.2
Arrow12.3%4.7
Bow12.3%1.0
Bowl12.0%1.0
String10.7%3.8
Common Ink10.3%1.7
Bread10.3%3.1
Iron Ingot9.3%2.0
Candle8.3%4.5
Flint7.7%4.7
Paper7.7%5.3
Stone Axe7.7%1.2
Stone Shovel7.7%1.2
Stone Hoe7.3%1.1
Book7.0%2.6
Brown Mushroom6.3%2.7
Lantern6.3%3.1
Feather6.0%1.8
Rotten Flesh6.0%5.4
Standard Traveler's Backpack6.0%1.0
Iron Tier Upgrade5.7%1.0
Carrot5.3%1.9
Red Mushroom5.3%3.2
Enchanted Book5.0%1.1
Wheat Seeds5.0%6.0
Beetroot4.7%3.0
Beetroot Seeds4.3%5.2
Ink Sac4.3%2.9
Quiver4.0%1.0
Blank Runestone3.7%1.0
Bone3.7%5.4
Chest loot: nova_structures:pots/pot_generic_ruin

(no roll data)

Wild Ruin nova_structures:wild_ruin

ModDungeons and Taverns
DimensionOverworld
Spacing77 chunks, separation 51 (mod default ~27, ×2.88 pack spread factor)
Observed7 per 26 km²
Typical size31×31×31
Biomes230
Loot tables2
IDnova_structures:wild_ruin

Biomes (230): Ominous Woods, Plains, Sleepy Hollows, Forest, Brushland, Highlands, Dark Forest, Yellowstone, Clover Plains, Savanna, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Steppe, Overgrown Greens, Badlands, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou, Meadow, Silver Birch Forest, Cold Boreal Taiga, Shrubland, Rocky Mountains, Fir Clearing, Tundra, Frozen Pine Taiga, Old Growth Forest, Grove, Autumnal Maple Forest, Grassland, Snowy Coniferous Forest, Fungal Jungle, Dryland and 150 more

Chest loot: nova_structures:chests/ruin_loot_master
ItemChanceAvg. stack
Rope67.7%9.9
Cabbage Seeds45.7%4.0
Tomato Seeds45.3%3.7
Arcane Essence44.7%3.9
Scroll34.0%1.1
Flax Seeds20.3%2.0
Wheat20.0%4.2
Coal15.7%4.4
Emerald15.3%2.7
Gold Ingot12.7%2.2
Arrow12.3%4.7
Bow12.3%1.0
Bowl12.0%1.0
String10.7%3.8
Common Ink10.3%1.7
Bread10.3%3.1
Iron Ingot9.3%2.0
Candle8.3%4.5
Flint7.7%4.7
Paper7.7%5.3
Stone Axe7.7%1.2
Stone Shovel7.7%1.2
Stone Hoe7.3%1.1
Book7.0%2.6
Brown Mushroom6.3%2.7
Lantern6.3%3.1
Feather6.0%1.8
Rotten Flesh6.0%5.4
Standard Traveler's Backpack6.0%1.0
Iron Tier Upgrade5.7%1.0
Carrot5.3%1.9
Red Mushroom5.3%3.2
Enchanted Book5.0%1.1
Wheat Seeds5.0%6.0
Beetroot4.7%3.0
Beetroot Seeds4.3%5.2
Ink Sac4.3%2.9
Quiver4.0%1.0
Blank Runestone3.7%1.0
Bone3.7%5.4
Chest loot: nova_structures:pots/pot_wild_ruin

(no roll data)

Tips

  • Carry a way to breathe when you go to a Conduit Ruin. The ruin sits on the ocean floor, and the drowned and guardians that spawn there will attack on sight.
  • Desert and Jungle Ruins are worth looting for their temple chests. Deal with the mob rooms before you open the chests, since each room spawns several enemies at once.
  • Ruin Towns are large enough to take a long time to search. Bring light and plan a route before going in at night, since the Ruin Town is a horror structure.
  • If you need a quick loot run in a land biome, a Wild Ruin is a smaller and quicker stop than a Ruin Town.