Silver Birch Forest

From the Fear Nightfall wiki · Regions Unexplored
Silver Birch Forest
ModRegions Unexplored
Temperature0.5
Downfall0.6
PrecipitationRain
Surface share0.30% of land
Cave share (y=-30)0.08%
Grass color#b0c73a
Foliage color#88bb42
Water color#3f76e4
Fog color#c0d8ff
Sky color#7ba4ff
Structures174
IDregions_unexplored:silver_birch_forest

The Silver Birch Forest is an overworld biome added by Regions Unexplored. It is a temperate, rainy forest of birch trees and leaf litter, with a large and varied mob list. It is a replacement biome: it takes part of the vanilla Old Growth Birch Forest source in the Fear Nightfall biome table, so it appears in the same climate band as old growth birch forests. It is uncommon in the pack, but it is one of the forests where a player will meet a wide range of horror mobs.

Description

The Silver Birch Forest has a temperature of 0.5 and a downfall of 0.6. It rains rather than snows, so the biome has no snow cover. The grass is tinted a yellow-green (#B0C73A) and the foliage a darker green (#88BB42). Water is a clear blue (#3F76E4). The fog is a pale blue (#C0D8FF) and the sky a light blue (#7BA4FF).

The trees are the Silver Birch wood set. They are aspen-shaped birches, and they come in two heights: a standard tree with a trunk of 4 blocks and a taller tree with a trunk of 5 blocks, placed at a 3 to 1 ratio. Leaf litter lies on the ground around the trunks, and fallen silver birch logs lie across the floor.

The biome's ground cover is a set of low plants: sparse short grass, sparse tassel, orange coneflower patches, and silver birch shrubs placed in the same way as the shrubs of other Regions Unexplored forests. Silver birch logs strip into vanilla stripped birch logs with an axe, not into a Regions Unexplored stripped log.

Generation

The biome replaces part of the vanilla Old Growth Birch Forest source at the default weight of 50. In Fear Nightfall it covers about 0.30% of the land surface, so it is uncommon. Caves in the biome are also sparse, at about 0.08% of the cave layer at Y=-30.

Fear Nightfall does not weight the Silver Birch Forest as a horror biome. It is not among the biomes given 6× weight in the pack's horror biome table. Its horror content comes from the structures that generate inside it, which are described below.

Features

  • Trees: silver birch trees in standard and tall forms, with leaf litter on the ground beneath them.
  • Fallen logs: fallen silver birch logs lie on the ground.
  • Shrubs: silver birch shrubs, one of the shrub groups for this biome.
  • Plants: sparse short grass, sparse tassel and orange coneflower patches.
  • Ores: the biome uses the standard vanilla ore set for coal, iron, gold, redstone, diamond, lapis, copper and andesite, diorite, granite and tuff clusters. Several Fear Nightfall mods add their own ore placements here, including infected diamond ore from Born in Chaos, mithril ore and a deepslate sulfur ore from Butchery.
  • Pack additions: cave urns and wild flax from Supplementaries, silk cocoons from Critters and Companions, wild carrot and wild onion patches from Farmer's Delight, and a cliff feature from the stonycliffs mod.

Mobs and structures

The Silver Birch Forest has one of the longest mob lists of the Regions Unexplored forests. The most common hostiles are spiders, skeletons, creepers, slimes and zombies, each at the top weight. The rarer horror mobs include the Revenant, the Slime Golem, the Necromancer, the Dread Hound, the Spirit of Chaos, the Nightmare Stalker, the Lifestealer, the Supreme Bonescaller and Krampus. The Revenant and Slime Golem are the most frequent of these, at a weight of 25 each. The Dread Hound has a weight of 7, and the Krampus, Lifestealer and Supreme Bonescaller have a weight of 1 each, so these are rare encounters.

Passive mobs include the Crow (the most common passive mob), sheep, pigs, chickens, cows, honey golems, wolves and ferrets. The ambient mobs are mainly insects and small creatures, including leaf insects, roly polies, snails, stag beetles and stick bugs. The water hosts a range of fish, and the underground waters have glow squids. The water creatures include the Corpse Fish and the Glutton Fish.

The biome has 174 structures that can generate in it. Many are horror structures from the pack, including the Catacombs, the Firewell and the Evoker Fort, as well as dead trees and the graveyard sites. The pack places horror structures about 30% closer together than the mods do by default, so the biome has a higher chance of containing a horror site than most biomes of its size. Villages, outposts and campsites from the merged village sets also appear here.

The mob and structure tables are generated below.

Monster

MobWeightChanceGroup size
Spider10011.6%4–4
Skeleton10011.6%4–4
Creeper10011.6%4–4
Slime10011.6%4–4
Zombie9511.0%4–4
Revenant252.9%3–5
Slime Golem252.9%1–2
Skeleton Creeper202.3%1–4
Necromancer182.1%1–1
Decaying Zombie151.7%1–1
Zombie Fisherman151.7%1–1
Baby Skeleton121.4%1–2
Barrel Zombie121.4%1–1
Zombie Lumberjack121.4%1–1
Enderman101.2%1–4
Decrepit Skeleton101.2%1–1
Restless Spirit101.2%1–1
Baby Spider80.9%3–5
Pumpkin Dunce80.9%3–3
Siamese Skeletons80.9%1–1
Spirit Guide80.9%1–1
Zombie Bruiser80.9%1–1
Bloody Gadfly70.8%1–1
Dark Vortex70.8%1–1
Dread Hound70.8%3–5
Mr. Pumpkin70.8%1–3
Corpse Fly60.7%1–3
Door Knight60.7%1–1
Spiders Mother60.7%1–1
Mrs Pumpkin60.7%1–1
Skeleton Demoman60.7%1–1
Zombie Villager50.6%1–1
Witch50.6%1–1
Mutant Skeleton50.6%1–1
Mutant Creeper50.6%1–1
Bonescaller50.6%1–1
Pumpkin Bruiser50.6%1–1
Senor Pumpkin50.6%1–2
Swarmer50.6%1–1
Betrayed Guzzler40.5%1–2
Mutant Zombie40.5%1–1
Krampus Henchman40.5%2–3
Phantom Creeper40.5%1–1
Skeleton Thrasher40.5%1–1
Spirit Guide Assistant40.5%2–2
Spirit of Chaos40.5%1–1
Zombie Clown40.5%1–1
Dire Hound Leader20.2%1–1
Fallen Chaos Knight20.2%1–1
Missionary20.2%1–1
Nightmare Stalker20.2%1–1
Sir Pumpkinhead20.2%1–1
Mutant Enderman10.1%1–1
Krampus10.1%1–1
Lifestealer10.1%1–1
Supreme Bonescaller10.1%1–1

Creature

MobWeightChanceGroup size
Crow2025.3%2–5
Sheep1215.2%4–4
Pig1012.7%4–4
Chicken1012.7%4–4
Cow810.1%4–4
Honey Golem67.6%1–2
Wolf56.3%4–4
Wolf56.3%4–4
Ferret33.8%2–3

Ambient

MobWeightChanceGroup size
Bat1021.7%8–8
Leaf Insect613.0%1–1
Ladybug613.0%1–3
Roly-Poly510.9%1–3
Snail510.9%1–2
Stag Beetle48.7%1–2
Stick Bug48.7%1–2
Acorn Weevil48.7%1–3
Jumping Spider24.3%1–1

Underground Water Creature

MobWeightChanceGroup size
Glow Squid10100.0%4–6

Water Creature

MobWeightChanceGroup size
Corpse Fish375.0%3–5
Glutton Fish125.0%1–1

Water Ambient

MobWeightChanceGroup size
Bluegill2013.0%1–6
Perch2013.0%1–6
Minnow1811.7%1–5
Brown Trout106.5%1–3
Carp106.5%1–3
Smallmouth Bass106.5%1–3
Cave Crawler63.9%2–3
Cave Eel63.9%1–1
Deep Grouper63.9%3–5
Shadow Snapper63.9%2–4
Gar63.9%1–2
Abyss Angler42.6%1–1
Angler Fish42.6%1–1
Crystal Shrimp42.6%2–3
Glowfish42.6%3–5
Iron Tetra42.6%3–5
Lapis Lanternfish42.6%3–5
Muskellunge31.9%1–1
Bedrock Tetra21.3%3–5
Crystalline Carp21.3%3–5
Gilded Minnow21.3%3–5
Luminescent Jellyfish21.3%3–5
Catfish10.6%1–1

Structures (174)

Mineshaft, Ruined Portal, Stronghold, Trail Ruins, Trial Chambers, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Dark Tower Forest, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Village Birch, Well Birch, Evoker Fort, Mausoleum, Firewatch Tower Birch, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Dead Tree, Memorial Tree, Ruins, Small Grave, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Bee Dome, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Birch Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Birch River, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Birch Log Pile, Birch Tree, Dead Tree Birch, Dead Tree Oak, Oak Log Pile, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Birch Well, Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Forest, Illager Camp, Pillager Outpost Birch Forest, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Birch Graveyard, Remnant Bridge Remnant, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Sawmill, Remnant School Remnant, Remnant Zombie Horse Ranch, Rubble Forest, Sinful Church, Foraging Outpost, Small Firetower, Birch, Tavern Birch, Grave Orion, Village Birch Forest, Road Sign

Tips

  • The Silver Birch Forest is dangerous after dark. Its hostile mob list is long, and the spawn weights are high for spiders, skeletons, creepers, slimes and zombies. Carry a light source and weapons before travelling through it at night.
  • Wolves spawn here among the passive mobs, so a player who wants a wolf companion can find one in the biome.
  • Silver birch logs strip into vanilla stripped birch logs with an axe, so the wood can be processed without any Regions Unexplored tool.