Eucalyptus Forest
| Eucalyptus Forest | |
|---|---|
| Mod | Regions Unexplored |
| Temperature | 1.3 |
| Downfall | 0.85 |
| Precipitation | Rain |
| Surface share | 0.15% of land |
| Cave share (y=-30) | 0.02% |
| Grass color | #93b536 |
| Foliage color | #86b52b |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #79a6ff |
| Structures | 177 |
| ID | regions_unexplored:eucalyptus_forest |
The Eucalyptus Forest is a hot, wet overworld biome added by Regions Unexplored. It is a variant of the vanilla Wooded Badlands and uses eucalyptus trees as its main vegetation. Its monster spawn table is one of the longer ones in the pack, mixing vanilla monsters with horror mobs from Born in Chaos, Mutant Monsters and other mods. The biome is therefore a common place to meet dangerous night-time enemies.
Description
Eucalyptus trees form the main canopy. The biome also has oak bushes, eucalyptus shrubs, grass and jungle-style plants. Plants include tall grass, elephant ears, waratah flowers and wild flax, along with sugar cane, wild rice and sparse melon and pumpkin patches. The grass and foliage are yellow-green (grass #93b536, foliage #86b52b). The fog is pale blue (#c0d8ff) and the sky is a lighter blue (#79a6ff). Water is blue (#3f76e4).
Eucalyptus trees are tall. The full-size tree has a minimum trunk size of 14 with a size variation of 8, and the smaller variant has a minimum size of 13 with the same variation. Each tree is chosen at random from the eucalyptus group. Eucalyptus wood is covered in Eucalyptus Wood, and the branch and shrub blocks are listed under Branches and Shrubs.
Generation
The biome replaces part of vanilla Wooded Badlands with a default weight of 50. It is placed in the overworld and needs a hot, humid climate (temperature 1.3, downfall 0.85, rain). It covers about 0.15% of the land in Fear Nightfall and about 0.02% of the cave layer at y = -30 (see the infobox).
Fear Nightfall does not give this biome the 6× weight that the pack applies to its main horror biomes. However, the structures it can generate include several horror structures that the pack places about 30% closer together and weights at 6× where they share a set. These include Catacombs and gallows (see the table below).
The tree group places up to 24 trees per chunk attempt. Trees are placed only where the surface has no water (surface water depth 0) and are placed against the ocean floor heightmap.
Features
Eucalyptus trees are the main feature, and the group also includes an oak bush. The biome uses the standard vanilla ores (coal, copper, iron, gold, redstone, lapis and diamond) along with stone variants (andesite, diorite, granite and tuff) and gravel. Born in Chaos adds infected diamond ore features and black argillite, and Iron's Spells adds mithril ore.
Other features include cave urns, hanging silk cocoons and wild flax. A cliff feature from the Stony Cliffs mod can also appear.
The biome spawns parrots, sheep, pigs, chickens, cows, wolves and red pandas. Ambient spawns are leaf insects and bats. Water spawns include glow squid underground and piranhas and other fish in the water.
Mobs and structures
The monster table is dominated by vanilla zombies, skeletons, spiders, creepers and slimes, all with weight 95 or 100. Horror mobs follow, including Necromancer, Dread Hound and Krampus, along with pumpkin mobs and mutant zombies. The spawn table is generated below.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Parrot | 40 | 34.5% | 1–2 |
| Sheep | 12 | 10.3% | 4–4 |
| Pig | 10 | 8.6% | 4–4 |
| Chicken | 10 | 8.6% | 4–4 |
| Chicken | 10 | 8.6% | 4–4 |
| Arrau Turtle | 10 | 8.6% | 1–2 |
| Cow | 8 | 6.9% | 4–4 |
| Wolf | 8 | 6.9% | 2–4 |
| Red Panda | 8 | 6.9% | 1–2 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Leaf Insect | 14 | 53.8% | 1–1 |
| Bat | 10 | 38.5% | 8–8 |
| Jumping Spider | 2 | 7.7% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Piranha | 20 | 24.1% | 1–6 |
| Cave Crawler | 6 | 7.2% | 2–3 |
| Cave Eel | 6 | 7.2% | 1–1 |
| Deep Grouper | 6 | 7.2% | 3–5 |
| Shadow Snapper | 6 | 7.2% | 2–4 |
| Tambaqui | 6 | 7.2% | 1–2 |
| Abyss Angler | 4 | 4.8% | 1–1 |
| Angler Fish | 4 | 4.8% | 1–1 |
| Crystal Shrimp | 4 | 4.8% | 2–3 |
| Glowfish | 4 | 4.8% | 3–5 |
| Iron Tetra | 4 | 4.8% | 3–5 |
| Lapis Lanternfish | 4 | 4.8% | 3–5 |
| Bedrock Tetra | 2 | 2.4% | 3–5 |
| Crystalline Carp | 2 | 2.4% | 3–5 |
| Gilded Minnow | 2 | 2.4% | 3–5 |
| Luminescent Jellyfish | 2 | 2.4% | 3–5 |
| Arapaima | 1 | 1.2% | 1–1 |
Structures (177)
Jungle Pyramid, Mineshaft, Ruined Portal Jungle, Ruined Portal Mountain, Stronghold, Trial Chambers, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Red Sand House Medium 1, Red Sand House Small 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Red Sand Temple Medium 1, Red Sand Temple Small 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Jungle Temple, Mineshaft Jungle, Mineshaft Mesa, Mineshaft Red Desert, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Badlands Miner Outpost, Bunker, Deepslate Camp, Jungle Ruins, Ruin Town, Wild Ruin, Underground House, Well Jungle, Ruins, Firewatch Tower Jungle, Firewell, Small House, Tiny House, Meteor, Fountain, Large Temple, Mesoamerican Temple, Small Temple, Witch Tower, Small Savanna Grave, Illager Hideout, Village Jungle Tree, Village Jungle Tree, Village Jungle Tree, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Bamboo Lantern, Small Jungle Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Medium Bamboo Cart, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Jungle, Leaf Hollow, Red Sand, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Jungle Tower, Large Warped Tower, Dead Tree Jungle, Dead Tree Oak, Jungle Log Pile, Jungle Palm Tree, Jungle Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Jungle Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Village Jungle, Village Jungle, Village Jungle, Illager Camp, Pillager Outpost Jungle, Pillager Outpost Sparse Jungle, Pillager Outpost Wooded Badlands, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Rubble Mesa, Nomad Outpost, Quarter Outpost, Tavern Jungle, Village Sparse Jungle, Village Wooded Badlands, Vindicator Butchers House, Road Sign
Tips
- Carry light sources. The monster table is long and the forest has many trees and leaves to hide in at night.
- Use caution around Catacombs and the gallows, which are among the horror structures the pack places more densely.
- Eucalyptus wood can be collected for boats and wooden blocks (see Eucalyptus Wood).