Willow Forest

From the Fear Nightfall wiki · Regions Unexplored
Willow Forest
ModRegions Unexplored
Temperature0.6
Downfall0.5
PrecipitationRain
Surface share0.24% of land
Cave share (y=-30)0.03%
Grass color#7aa367
Foliage color#76af60
Water color#3f76e4
Fog color#c0d8ff
Sky color#79a6ff
Structures186
IDregions_unexplored:willow_forest

Willow Forest is a rain-fed overworld forest biome added by Regions Unexplored. It is built around willow trees, which have a custom foliage shape and their own root placer. It is one of the three forests in the mod's forest group. In Fear Nightfall it covers about 0.24% of the land surface, so it is an uncommon biome, but its monster table is long and includes several horror mobs from Born in Chaos.

A player should care about Willow Forest because it combines the ordinary overworld ores with a dense mix of horror monsters and horror structures. It is a place to mine and gather wood, but it is not a quiet one.

Description

Willow Forest has a temperature of 0.6 and a downfall of 0.5, and it rains rather than snows. Its grass is a muted green (#7aa367) and its foliage is a slightly brighter green (#76af60). The water is deep blue (#3f76e4), the fog is pale blue (#c0d8ff) and the sky is blue (#79a6ff). The biome uses the vanilla forest music and the cave ambience.

The main trees are willow trees. Willow trees are the most common tree in the biome's tree group, and big willow trees are the second most common. The group also places small oak trees and blue magnolia trees, so the forest is not made of willows alone. The shrub group places willow shrubs and blue magnolia shrubs.

Ground cover is the usual overworld grass and dirt. Trees are placed four times per chunk attempt, so the forest is dense.

Generation

Willow Forest is one of the three biomes in the Regions Unexplored forest group. The group is split by temperature: Willow Forest is enabled only where the temperature is below -0.1, which puts it in the cooler part of the forest range. The other two forests in the group are Maple Forest, which takes the middle band, and Old Growth Forest, which takes the warm band. The forest group has a weight of 50 in the mod's default settings.

In Fear Nightfall the biome covers about 0.24% of the land surface and about 0.03% of the cave layer at y = -30. It is not one of the biomes that the pack weights at 6× for horror, so its horror content comes from the structures and monsters that the pack places in it rather than from the biome weight.

Features

  • Trees: a tree group with willow (weight 5), big willow (weight 3), small oak and blue magnolia (weight 1 each). The tree group is placed four times per chunk attempt.
  • Shrubs: a shrub group with willow shrub (weight 3) and blue magnolia shrub. Shrubs are placed on about one in four chunk attempts.
  • Flowers: a willow flower patch of felicia daisy, blue lupine, cornflower and allium. Flower patches are placed on about one in four chunk attempts and are not placed in water.
  • Plants: sparse fern and sparse short grass patches from Regions Unexplored, pumpkin patches, sugar cane, wild flax and cave urns from Supplementaries, and wild carrots and wild onions from Farmer's Delight.
  • Silk cocoons: both ground and hanging silk cocoons from Critters and Companions generate in the biome.
  • Ores: the standard overworld ore set, including coal, copper, iron, gold, lapis, redstone, and diamond in its normal, buried and large forms. The biome also places Born in Chaos infected diamond ore, sulfur ore from Butchery, and mithril ore from Iron's Spells 'n Spellbooks.

The willow wood set includes logs, planks, leaves, branches, shrubs, saplings, the usual wooden blocks, boats and chest boats. Willow wood is craftable from the start.

Mobs and structures

The monster table is long. The most common monsters are spiders, skeletons, creepers and slimes at the top weight, followed by zombies. Among the rarer entries, the biome includes Dread Hound, Krampus, Mother Spider, Nightmare Stalker, Mr. and Mrs. Pumpkin, Sir Pumpkinhead, and the Slime Golem and Honey Golem from Golem Overhaul. Passive animals include sheep, pigs, cows, chickens, foxes and wolves, and the ambient insects and bats are listed alongside them. The full tables are generated below.

Underground and water spawns are also listed. Glow squids spawn in underground water, and a range of fish and cave fish spawn in water inside the biome. The full lists are in the tables below.

The biome can generate about 186 structures, most of them from the pack's horror and village mods. Notable structures include the Dark Tower from Born in Chaos, the Infernal Pumpkin Patch, Baba Yaga's Hut from Hexerei, the Illager Hideout and Manor from Nova Structures, and dead-tree ruins from the Graveyard mod. Structures from horror mods are placed about 30% closer together in the pack than in the mods' defaults, so they are common in forests like this one.

Monster

MobWeightChanceGroup size
Spider10012.2%4–4
Skeleton10012.2%4–4
Creeper10012.2%4–4
Slime10012.2%4–4
Zombie9511.6%4–4
Slime Golem253.1%1–2
Necromancer182.2%1–1
Decaying Zombie151.8%1–1
Zombie Fisherman151.8%1–1
Baby Skeleton121.5%1–2
Barrel Zombie121.5%1–1
Zombie Lumberjack121.5%1–1
Enderman101.2%1–4
Decrepit Skeleton101.2%1–1
Restless Spirit101.2%1–1
Baby Spider81.0%3–5
Pumpkin Dunce81.0%3–3
Siamese Skeletons81.0%1–1
Spirit Guide81.0%1–1
Zombie Bruiser81.0%1–1
Bloody Gadfly70.9%1–1
Dark Vortex70.9%1–1
Dread Hound70.9%3–5
Mr. Pumpkin70.9%1–3
Corpse Fly60.7%1–3
Door Knight60.7%1–1
Spiders Mother60.7%1–1
Mrs Pumpkin60.7%1–1
Skeleton Demoman60.7%1–1
Zombie Villager50.6%1–1
Witch50.6%1–1
Mutant Skeleton50.6%1–1
Mutant Creeper50.6%1–1
Bonescaller50.6%1–1
Pumpkin Bruiser50.6%1–1
Senor Pumpkin50.6%1–2
Swarmer50.6%1–1
Betrayed Guzzler40.5%1–2
Mutant Zombie40.5%1–1
Krampus Henchman40.5%2–3
Phantom Creeper40.5%1–1
Skeleton Thrasher40.5%1–1
Spirit Guide Assistant40.5%2–2
Spirit of Chaos40.5%1–1
Zombie Clown40.5%1–1
Dire Hound Leader20.2%1–1
Fallen Chaos Knight20.2%1–1
Missionary20.2%1–1
Nightmare Stalker20.2%1–1
Sir Pumpkinhead20.2%1–1
Mutant Enderman10.1%1–1
Krampus10.1%1–1
Lifestealer10.1%1–1
Supreme Bonescaller10.1%1–1

Creature

MobWeightChanceGroup size
Crow2023.8%2–5
Sheep1214.3%4–4
Pig1011.9%4–4
Chicken1011.9%4–4
Fox1011.9%3–4
Cow89.5%4–4
Honey Golem67.1%1–2
Wolf56.0%4–4
Ferret33.6%2–3

Ambient

MobWeightChanceGroup size
Bat1021.7%8–8
Leaf Insect613.0%1–1
Ladybug613.0%1–3
Roly-Poly510.9%1–3
Snail510.9%1–2
Stag Beetle48.7%1–2
Stick Bug48.7%1–2
Acorn Weevil48.7%1–3
Jumping Spider24.3%1–1

Underground Water Creature

MobWeightChanceGroup size
Glow Squid10100.0%4–6

Water Creature

MobWeightChanceGroup size
Corpse Fish375.0%3–5
Glutton Fish125.0%1–1

Water Ambient

MobWeightChanceGroup size
Bluegill2013.0%1–6
Perch2013.0%1–6
Minnow1811.7%1–5
Brown Trout106.5%1–3
Carp106.5%1–3
Smallmouth Bass106.5%1–3
Cave Crawler63.9%2–3
Cave Eel63.9%1–1
Deep Grouper63.9%3–5
Shadow Snapper63.9%2–4
Gar63.9%1–2
Abyss Angler42.6%1–1
Angler Fish42.6%1–1
Crystal Shrimp42.6%2–3
Glowfish42.6%3–5
Iron Tetra42.6%3–5
Lapis Lanternfish42.6%3–5
Muskellunge31.9%1–1
Bedrock Tetra21.3%3–5
Crystalline Carp21.3%3–5
Gilded Minnow21.3%3–5
Luminescent Jellyfish21.3%3–5
Catfish10.6%1–1

Structures (186)

Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Oak Tree 1, Baba Yaga Hut, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Nature Coven, Undead Crypt, Dark Tower Forest, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Well Spruce, Evoker Fort, Mausoleum, Firewatch Tower Forest, Firewatch Tower Taiga, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Dead Tree, Ruins, Medium Graveyard, Small Grave, Illager Hideout, Infernal Pumpkin, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Birch River, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Oak Log Pile, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Forest, Owl Post Office, Illager Camp, Pillager Outpost Forest, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant Sawmill, Remnant School Remnant, Remnant Taiga Castle, Remnant Zombie Horse Ranch, Rubble Forest, Sinful Church, Farmer Outpost, Forest, Tavern Oak, Tavern Spruce, Tavern, Grave Somfunambulist, Village Forest, Road Sign

Tips

  • Flower patches do not grow in water, so the flowers only appear on dry ground.
  • The ore set is the full overworld set, so a mine dug under this biome reaches diamonds and the pack's mithril and sulfur ore at normal depths.
  • The monster table is long and dense. Carry a sword and a shield, and expect horror mobs at night as well as in the dark under the trees.
  • Willow wood is craftable from the start and makes boats, chest boats and signs, so this biome is a good place to collect early wood.
  • Structures from the pack's horror mods are frequent here, so expect fights when exploring for loot.