Graveyard Ruins
| Ruins | |
|---|---|
| Mod | The Graveyard |
| Dimension | Overworld |
| Spacing | 11 chunks, separation 8 (mod default ~16, ×0.707 pack spread factor) |
| Observed | 15 per 26 km² |
| Typical size | 46×45×47 |
| Biomes | 68 |
| Horror structure | Yes |
| Loot tables | 4 |
| ID | graveyard:ruins |
Graveyard Ruins are surface structures added by The Graveyard. Each ruin is a small, weathered site with chests of loot and a set of hostile mobs placed around it. Ruins matter for two reasons: their chests are a steady source of general loot, and each of the three ruin variants holds one of the three bone staff fragments (upper, middle and lower) that form part of the mod's mid-game progression.
Generation
Ruins generate in the overworld as surface structures. Their biome list is the tag #graveyard:has_structure/ruins, which covers 68 biomes. Most of them are forested, such as Forest, Dark Forest, Birch Taiga and Old Growth Spruce Taiga, with jungle, swamp, plains and shrubland biomes also on the list. The full list is in the structure table below.
Placement uses random spread with a spacing of 11 chunks and a separation of 8 chunks, as shown in the infobox. These are the in-game values, already scaled by the pack's sparse structure setting. In the pack's test world, ruins averaged about 15 per 26 km². Ruins sit on the surface heightmap rather than being buried, so they are visible from the ground in the biomes where they appear.
Ruins belong to the Graveyard group of horror structures. The pack places these structures closer together than vanilla, and where they share a structure set with other structures they get six times the weight. The spacing figures above already reflect this.
The ruins.generate option in the Graveyard common config is on by default. Setting it to false stops ruins from generating in new chunks.
Layout
Each ruin is a single piece chosen from three templates. The three templates have equal weight, so each generated ruin is one of the three variants with the same chance. The mod's README describes the three types as a broken tower, a bloody hill and a campsite, and says that each carries one unique bone staff fragment. Per the README, the broken tower holds the head fragment, the bloody hill the middle fragment, and the campsite the lower fragment.
The footprint of a ruin is about 46 by 45 by 47 blocks. The templates contain no placed mobs.
Inhabitants
Ruins do not place mobs when they generate. Instead, each ruin overrides the monster spawns inside its bounding box, so hostile spawns there are drawn from three types only:
- Skeleton Creeper (weight 35, one per spawn)
- Revenant (weight 45, one to three per spawn)
- Ghoul (weight 50, one to two per spawn)
Weights are relative to each other. Spawning inside a ruin still follows the usual monster spawn rules for light level and time, so most hostile spawns in a ruin happen at night or in dark interiors. The three mobs also spawn naturally in overworld biomes outside ruins, and the mob pages list those biomes.
A Skeleton Creeper is a creeper variant that explodes through a custom explosion routine. A Revenant is neutral until angered. A Ghoul is also neutral until angered, and it burns in sunlight by default.
Ruins place no bosses.
Loot
The chests in ruins draw from four loot tables: small, medium, flesh and bone. Every table includes cobwebs with a 100% roll, so nearly every ruin chest contains cobwebs. The medium table holds the most valuable rolls, including enchanted books, golden apples, blocks of gold and iron boots. The bone table is the source of skeleton skulls and the flesh table of zombie heads, the two head drops in the ruin loot. The generated tables below give the exact chances.
Biomes (68): Sleepy Hollows, Forest, Dark Forest, Blackwood Taiga, Coniferous Forest, Forested Highlands, Maple Forest, Shield, Jungle, Mystic Grove, Redwood Forest, Orchard, Temperate Highlands, Rainforest, Maple Woods, Overgrown Greens, Old Growth Birch Forest, Field, Rainforest, Volcanic Plains, Jacaranda Glade, Sparse Rainforest, Bayou, Silver Birch Forest, Shrubland, Old Growth Forest, Fungal Jungle, Willow Forest, Rocky Jungle, Auroral Garden, Old Growth Spruce Taiga, Birch Taiga, Wintry Forest, Rocky Shrubland, Redwoods, Woodland, Old Growth Golden Boreal Taiga, Old Growth Woodland, Floodplain, Old Growth Boreal Taiga, Mangrove Swamp, Pumpkin Patch, Bamboo Jungle, Rocky Rainforest, Bamboo Forest, Bayou, Siberian Taiga, Snowy Maple Woods, Tropical Jungle, Wintry Lowlands, Alpine Grove, Lavender Valley, Blooming Valley, Blooming Plateau, Grassland, Jungle Mountains, Sakura Grove, Windswept Maple Forest, Snowy Shield, Amethyst Rainforest, Amethyst Canyon, Snowy Maple Forest, Sakura Valley, Siberian Grove, Moor, Golden Boreal Taiga (Removed), Deciduous Forest (Removed), Old Growth Bayou
Chest loot: graveyard:chests/bone_loot
| Item | Chance | Avg. stack |
|---|---|---|
Cobweb | 100.0% | 4.6 |
Bone | 82.0% | 10.2 |
Bone Meal | 78.7% | 6.5 |
Bone Block | 43.0% | 1.2 |
Skeleton Skull | 9.7% | 1.1 |
Chest loot: graveyard:chests/flesh_loot
| Item | Chance | Avg. stack |
|---|---|---|
Cobweb | 100.0% | 4.4 |
Rotten Flesh | 69.7% | 8.2 |
Redstone Dust | 68.7% | 8.9 |
Leather | 67.0% | 5.5 |
Zombie Head | 9.7% | 1.1 |
Chest loot: graveyard:chests/medium_loot
| Item | Chance | Avg. stack |
|---|---|---|
Cobweb | 100.0% | 4.5 |
Gunpowder | 61.7% | 5.5 |
Rotten Flesh | 58.3% | 5.9 |
Bone | 55.7% | 5.8 |
String | 54.0% | 6.1 |
Name Tag | 30.7% | 1.1 |
Golden Apple | 28.7% | 1.0 |
Block of Gold | 27.0% | 1.1 |
Enchanted Book | 24.7% | 1.1 |
Moss Block | 21.7% | 1.1 |
Block of Amethyst | 18.0% | 2.1 |
Iron Boots | 15.7% | 1.0 |
Copper Ingot | 15.3% | 3.0 |
Raw Iron | 15.3% | 3.4 |
Coal | 15.0% | 2.9 |
Orange Tulip | 14.0% | 3.0 |
Golden Carrot | 13.7% | 4.1 |
White Candle | 13.7% | 2.2 |
Iron Helmet | 13.3% | 1.0 |
Iron Chestplate | 13.0% | 1.1 |
Candle | 12.7% | 4.3 |
Lily of the Valley | 11.7% | 3.1 |
Wither Rose | 11.7% | 3.7 |
Iron Ingot | 11.0% | 2.8 |
Iron Leggings | 11.0% | 1.0 |
Glow Berries | 10.7% | 1.1 |
Diamond Horse Armor | 10.3% | 1.0 |
Blue Orchid | 9.7% | 3.1 |
Diamond Ore | 9.7% | 1.1 |
Raw Gold | 9.0% | 3.1 |
Block of Copper | 8.0% | 2.1 |
Gold Ingot | 6.7% | 2.9 |
Diamond | 6.3% | 2.5 |
Bow | 4.7% | 1.0 |
Spectral Arrow | 3.7% | 6.4 |
Spyglass | 3.3% | 1.0 |
Enchanted Golden Apple | 2.3% | 1.1 |
Chest loot: graveyard:chests/small_loot
| Item | Chance | Avg. stack |
|---|---|---|
Cobweb | 100.0% | 4.5 |
Bone | 46.3% | 5.2 |
Rotten Flesh | 44.7% | 5.2 |
Gunpowder | 41.7% | 5.3 |
String | 40.0% | 5.2 |
Moss Block | 32.3% | 1.1 |
Amethyst Shard | 25.3% | 4.9 |
Copper Ingot | 24.7% | 2.6 |
Coal | 23.3% | 2.8 |
White Candle | 22.3% | 2.0 |
Golden Carrot | 21.0% | 3.0 |
Redstone Dust | 20.7% | 4.3 |
Leather Pants | 20.0% | 1.0 |
Melon Seeds | 19.7% | 3.6 |
Pumpkin Seeds | 19.7% | 3.4 |
Candle | 19.0% | 4.3 |
Raw Iron | 19.0% | 3.2 |
Iron Ingot | 18.3% | 2.7 |
Raw Gold | 17.3% | 3.2 |
Leather Cap | 17.0% | 1.0 |
Leather Boots | 16.7% | 1.0 |
Raw Copper | 16.3% | 5.4 |
Glow Berries | 15.7% | 1.1 |
Leather Tunic | 15.0% | 1.0 |
Enchanted Book | 8.7% | 1.0 |
Gold Ingot | 7.7% | 2.2 |
Iron Chestplate | 7.3% | 1.0 |
Iron Boots | 5.7% | 1.0 |
Iron Leggings | 5.0% | 1.0 |
Iron Helmet | 4.7% | 1.0 |
Tips
Ruins are on the surface, so the easiest way to find them is to explore forests and taigas on foot and watch for the structure's outline in the terrain. Because ghouls burn in direct sunlight by default, a daytime visit to a ruin with open sky above it can thin out its ghouls.
Skeleton Creepers explode, so keep a distance from them and fight them at range. Revenants and Ghouls stay neutral until you attack them, so leave them alone while you move through a ruin unless you are ready to fight the whole group.
Each ruin variant has its own bone staff fragment, and the variant is chosen at random. To collect all three fragments, you may have to check several ruins. The fragments are part of the mid-game progression, which is covered in Corruption, Vial of Blood and Summoning the Lich.
| The Graveyard | |
|---|---|
| Mods | The Graveyard |
| Mechanics | Corruption, Vial of Blood and Summoning the Lich · Graveyard Hordes |
| Structures | Altar (The Graveyard) · Crypt · Giant Mushroom Grave and Memorial Trees · Graveyard Ruins · Graveyards · Haunted House · Lich Prison |
| Mobs | Acolyte · Corrupted Illagers · Ghoul · Ghouling · Lich · Nameless Hanged · Nightmare · Reaper · Revenant · Skeleton Creeper · Wraith |
| Items and blocks | Bone Decorations · Coffins and Sarcophagi · Dark Iron · Gravestones · Graveyard Miscellaneous · Ossuary · Urns and Vases |
Cobweb
Bone
Bone Meal
Bone Block
Skeleton Skull
Rotten Flesh
Redstone Dust
Leather
Zombie Head
Gunpowder
String
Name Tag
Golden Apple
Block of Gold
Enchanted Book
Moss Block
Block of Amethyst
Iron Boots
Copper Ingot
Raw Iron
Coal
Orange Tulip
Golden Carrot
White Candle
Iron Helmet
Iron Chestplate
Candle
Lily of the Valley
Wither Rose
Iron Ingot
Iron Leggings
Glow Berries
Diamond Horse Armor
Blue Orchid
Diamond Ore
Raw Gold
Block of Copper
Gold Ingot
Diamond
Bow
Spectral Arrow
Spyglass
Enchanted Golden Apple
Amethyst Shard
Leather Pants
Melon Seeds
Pumpkin Seeds
Leather Cap
Leather Boots
Raw Copper
Leather Tunic