Grassland
| Grassland | |
|---|---|
| Variants | Grassland (Biomes O' Plenty) Grassland (Regions Unexplored) |
| Surface share | 0.30% of land (all variants) |
The Grassland is an overworld plains biome. Two mods add a biome under this name: Biomes O' Plenty and Regions Unexplored. Both are open grassland with short grass and scattered trees. In Fear Nightfall the biome is also one of the places where the pack's horror mobs and structures appear alongside ordinary farm animals, so a player walking through grassland at night should expect hostile spawns.
Description
The two Grassland biomes share a plains-style terrain and a bright, open look, but their colours and climate differ.
Biomes O' Plenty variant
The Biomes O' Plenty Grassland has a grass colour of #88c57f, a foliage colour of #6ab66f and a sky colour of #7aa5ff. Its water is #3f76e4 and its fog is #c0d8ff. Rain falls here.
Regions Unexplored variant
The Regions Unexplored Grassland is greener and warmer. Its grass colour is #a3c563 and its foliage colour is #92bf54. Its sky colour is #77a8ff, and the water and fog colours match the Biomes O' Plenty variant. Its surface uses the plains feature set plus added grass and flower patches (see Features below). Villagers in this biome take the plains profession type.
Generation
Grassland is a climate-based biome. The two variants are placed in different climates, so a player does not normally meet both in the same place.
- Biomes O' Plenty Grassland: temperature 0.6, downfall 0.7, with rain. It makes up 0.05% of the land surface and 0.00% of the cave layer at y = -30.
- Regions Unexplored Grassland: temperature 0.85, downfall 0.45, with rain. It makes up 0.25% of the land surface and 0.10% of the cave layer at y = -30.
Regions Unexplored splits the vanilla plains into three climate groups. Shrubland takes the cold end (temperature below -0.1), Clover Plains takes the middle band (-0.1 to 0.2), and Grassland takes everything warmer than 0.2. Its neighbours therefore depend on temperature: colder plains border the Shrubland and Clover Plains, and the Grassland sits on the warm side of that line.
In Fear Nightfall the pack's biome table lets each biome share its climate cell with other biomes by weight. Grassland is not one of the biomes given 6× weight, so it is an ordinary-frequency biome. The biome is also covered by the pack's horror structure changes described in Horror and Spooky Content: horror structures placed here are about 30% closer together than in the unmodified mods.
Features
- Trees: Regions Unexplored Grassland uses a tree group whose trees are small oak shrubs. The Biomes O' Plenty variant's trees are not covered here; see the biome in game.
- Plants and patches: Biomes O' Plenty Grassland adds grass patches, wild carrots, wild onions, wild rice, wild flax from Supplementaries, and cave urns. Regions Unexplored Grassland adds tulip patches, windswept grass patches, short grass patches, pumpkin patches, sugar cane, and wild carrots, onions and tomatoes from Farmer's Delight.
- Ores: Both variants generate the vanilla overworld ores: coal, copper, iron, gold, redstone, lapis lazuli and diamond, including the buried and large diamond veins. Both also carry ores and rock added by other mods, including the diamond ore variants added by Born in Chaos, black argillite, sulfur ore from Butchery, and mithril from Iron's Spells 'n Spellbooks.
- Terrain: Biomes O' Plenty Grassland also has cliff features from Stony Cliffs Are Cool.
Mobs and structures
The most common hostile mobs are Spider, Skeleton, Creeper, Slime and Zombie, each with a spawn weight of 95 to 100. Horror mobs such as Necromancer (weight 18), Decaying Zombie (15), Nightmare (7), Dread Hound (7) and Krampus (1) also spawn here, but at much lower weights. Born in Chaos spawn weights were halved in this pack, which keeps its mobs from crowding out vanilla monsters.
Passive animals are Sheep (weight 12), Pig (10), Chicken (10), Cow (8) and Horse (5). Bats and Glow Squid also spawn here. The water in both variants supports a range of fish, and the Biomes O' Plenty variant has the widest set.
Grassland holds many structures from both mods and from the pack's structure sets, including village-style sets, graveyards, castles, towers and campsites. Many of the horror structures sit inside this biome's table, so the table below is a good guide to what a player may find. Structure chests here use the pack's mapped loot tables, which keep the vanilla loot and add modded items on top.
Grassland (Biomes O' Plenty)
| Grassland | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.6 |
| Downfall | 0.7 |
| Precipitation | Rain |
| Surface share | 0.05% of land |
| Cave share (y=-30) | 0.00% |
| Grass color | #88c57f |
| Foliage color | #6ab66f |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #7aa5ff |
| Structures | 203 |
| ID | biomesoplenty:grassland |
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 24.0% | 4–4 |
| Pig | 10 | 20.0% | 4–4 |
| Chicken | 10 | 20.0% | 4–4 |
| Cow | 8 | 16.0% | 4–4 |
| Horse | 5 | 10.0% | 2–6 |
| Ferret | 4 | 8.0% | 2–3 |
| Donkey | 1 | 2.0% | 1–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (203)
Mansion, Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Village Plains, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Dark Oak House Large 1, Dark Oak House Small 1, Dark Oak Mansion Medium 1, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Dark Oak, Evoker Fort, Mausoleum, Dark Forest Settlement, Farmstead, Firewatch Tower Dark Oak, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Village Plains Fortified, Village Plains Fortified, Village Plains Fortified, Dead Tree, Ruins, Large Graveyard, Small Grave, Small Graveyard, Haunted House, Illager Hideout, Illager Manor, Infernal Pumpkin, Village Plains, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Medium Oak Lantern, Small Campfire Lantern, Small Dark Oak Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Big Oak Tree, Dark Oak Log Pile, Dark Oak Tree, Dead Tree Dark Oak, Dead Tree Oak, Oak Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Dark Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Village Dark Forest, Village Dark Forest, Village Dark Forest, Village Plains, Village Plains, Village Plains, Illager Camp, Pillager Outpost Dark Forest, Pillager Outpost Plains, Pillager Outpost, Pillager Outpost, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Forest Smith, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ominous Shop, Remnant Sawmill, Remnant School Remnant, Remnant Woodland Hud, Remnant Zombie Horse Ranch, Rubble Forest, Foraging Outpost, Great Toadstool, Pillager Lookout, Dark, Tavern Dark Oak, Tavern, Grave 2003Wise, Grave Euthymia, Grave Plug, Village Underground, Village Underground, Village Underground, Vindicator Butchers House, Plains, Road Sign
Grassland (Regions Unexplored)
| Grassland | |
|---|---|
| Mod | Regions Unexplored |
| Temperature | 0.85 |
| Downfall | 0.45 |
| Precipitation | Rain |
| Surface share | 0.25% of land |
| Cave share (y=-30) | 0.10% |
| Grass color | #a3c563 |
| Foliage color | #92bf54 |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #77a8ff |
| Structures | 183 |
| ID | regions_unexplored:grassland |
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 24.0% | 4–4 |
| Pig | 10 | 20.0% | 4–4 |
| Chicken | 10 | 20.0% | 4–4 |
| Cow | 8 | 16.0% | 4–4 |
| Horse | 5 | 10.0% | 2–6 |
| Ferret | 4 | 8.0% | 2–3 |
| Donkey | 1 | 2.0% | 1–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 18.0% | 1–6 |
| Minnow | 18 | 16.2% | 1–5 |
| Carp | 10 | 9.0% | 1–3 |
| Cave Crawler | 6 | 5.4% | 2–3 |
| Cave Eel | 6 | 5.4% | 1–1 |
| Deep Grouper | 6 | 5.4% | 3–5 |
| Shadow Snapper | 6 | 5.4% | 2–4 |
| Gar | 6 | 5.4% | 1–2 |
| Abyss Angler | 4 | 3.6% | 1–1 |
| Angler Fish | 4 | 3.6% | 1–1 |
| Crystal Shrimp | 4 | 3.6% | 2–3 |
| Glowfish | 4 | 3.6% | 3–5 |
| Iron Tetra | 4 | 3.6% | 3–5 |
| Lapis Lanternfish | 4 | 3.6% | 3–5 |
| Bedrock Tetra | 2 | 1.8% | 3–5 |
| Crystalline Carp | 2 | 1.8% | 3–5 |
| Gilded Minnow | 2 | 1.8% | 3–5 |
| Luminescent Jellyfish | 2 | 1.8% | 3–5 |
| Catfish | 1 | 0.9% | 1–1 |
Structures (183)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Village Plains, Farm, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Oak, Stronghold, Catacombs, Clown Caravan Plains, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Dark Tower Plain, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Evoker Fort, Farmstead, Firewell, Farmland Field, Hobbit Hole, Small House, Tiny House, Wagon, Copper Spire, Stone Ore Spikes, Fountain, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Fortified Village, Village Plains Fortified, Village Plains Fortified, Village Plains Fortified, Large Graveyard, Small Grave, Small Graveyard, Illager Hideout, Infernal Pumpkin, Village Plains, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Medium Oak Lantern, Small Campfire Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Big Oak Tree, Dead Tree Oak, Oak Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Plains, Village Plains, Village Plains, Village Plains, Illager Camp, Pillager Outpost Plains, Pillager Outpost, Pillager Outpost, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant School Remnant, Farmer Outpost, Warped Greatsword, Pillager Lookout, Tavern Oak, Tavern, Grave Darktitan, Village Underground, Village Underground, Village Underground, Vindicator Butchers House, Plains, Road Sign
Tips
- Carry light and a sword at night. The horror mob mix here is dense, and the Zombie, Skeleton, Creeper and Spider weights are high enough that they arrive in groups.
- The Biomes O' Plenty variant has the widest set of fish in the water spawn table.
- Check the structure table before building a base. Horror structures are placed closer together across the pack, so a settlement in one spot can have several structures within a short walk.