Dead Forest
| Dead Forest | |
|---|---|
| Variants | Dead Forest (Biomes O' Plenty) Old Growth Dead Forest (Biomes O' Plenty) |
| Surface share | 0.37% of land (all variants) |
| Horror biome | Yes |
Dead Forest is a cold, rainy overworld biome added by Biomes O' Plenty. It is a forest of bare and dying trees with sparse grass and dead bushes. In Fear Nightfall it is one of the horror biomes, weighted 6× during biome selection, so it is a common place to meet the pack's undead mobs and horror structures.
A larger variant, the Old Growth Dead Forest, shares the same mobs and climate and is covered in its own subsection below.
Description
Dead Forest
The biome uses the standard overworld surface with no custom surface rule. Its trees are a mix of four Biomes O' Plenty tree types chosen at random for each placement attempt: dying trees (20% of picks), tall spruce trees (30%), small dead trees (30%) and dead twiglet trees (20%). Most chunks receive two tree attempts, and about one in ten receives three. Trees are placed on the ocean floor heightmap and are not placed where water covers the ground.
The surrounding plants are dead bushes, grass patches from Biomes O' Plenty, and pumpkin patches. Wild Potatoes from Farmer's Delight also grow as a wild plant, and cave urns from Supplementaries are placed in the biome.
The biome colours are tan-olive grass (#baad64), olive foliage (#b7b763), dark blue water (#3f76e4), pale blue fog (#c0d8ff) and a blue sky (#7da2ff). Its ambient mood sound is the vanilla cave sound, played about every 300 seconds.
Old Growth Dead Forest
The Old Growth variant is a slightly warmer version of the same biome, with a temperature of 0.3 instead of 0.2. Its trees come from a different random selector: dying trees (20%), dead twiglet trees (30%), tall spruce trees (10%), small dead trees (10%) and oak (5%). When none of those picks succeeds, which is about one attempt in four, the biome places tall dead twiglet trees instead.
The surface of the Old Growth variant has podzol patches, generated where the surface noise is above 2.3. The base Dead Forest has no such rule.
Generation
Dead Forest has a temperature of 0.2 and a downfall of 0.3. It rains rather than snows, because the temperature stays above the snow threshold. The biome sits in the coldest row of Biomes O' Plenty's secondary overworld table, next to Tundra and Snowy Maple Woods. The Old Growth variant replaces it at the matching table position.
Both variants are in the vanilla stronghold_biased_to tag, so strongholds are biased toward generating in them.
In Fear Nightfall, Dead Forest takes about 0.15% of the land surface and the Old Growth variant about 0.21%. Both are horror biomes with a 6× weight, which raises their chance of being chosen over non-horror biomes in the same climate. Across the pack, horror biomes make up 11.9% of land, compared with 4.5% in the unmodified mod set. The biome also takes a share of the cave layer at y=-30, but only 0.01%.
The pack places horror structures about 30% closer together. Dead Forest can generate about 206 structures, and the Old Growth variant about 189.
Features
Underground, the biome uses the vanilla ore set: coal, copper, iron, gold, redstone, lapis lazuli and diamond, along with the buried and large diamond variants, plus dirt, gravel, granite, diorite, andesite and tuff clusters. Biome-specific ores are added on top of these:
- Black Argillite and Infected Diamond Ore from Born in Chaos, including the deepslate version.
- Sulfur ore and deepslate sulfur ore from Butchery. The item is Sulfur.
- Mithril ore from Iron's Spells 'n Spellbooks.
Underground, the biome also generates lava lakes, amethyst geodes and monster rooms (dungeons). Lava lakes appear at the surface as well as underground.
Mobs and structures
Dead Forest spawns a large monster list, weighted toward spiders, skeletons, creepers, slimes and zombies. Among the notable mobs in the table are Ghoul and Revenant at weight 25 each, Slime Golem at weight 25, Skeleton Creeper at weight 20, Necromancer at weight 18, and Dread Hound at weight 7. The rarest monsters include Krampus and Mutant Enderman, each at weight 1. Restless Spirit and Decaying Zombie also spawn here.
The structure list is long. The notable structures include Catacombs, Clown Caravan, Infernal Pumpkin Patch, Firewell and Ice Spider Den.
Dead Forest (Biomes O' Plenty)
| Dead Forest | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.2 |
| Downfall | 0.3 |
| Precipitation | Rain |
| Surface share | 0.15% of land |
| Cave share (y=-30) | 0.01% |
| Horror biome | Yes (6× weight) |
| Grass color | #baad64 |
| Foliage color | #b7b763 |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #7da2ff |
| Structures | 206 |
| ID | biomesoplenty:dead_forest |
Monster
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (206)
Igloo, Mansion, Mineshaft, Ruined Portal, Stronghold, Trail Ruins, Trial Chambers, Village Taiga, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Spruce House Large 1, Spruce House Medium 1, Spruce House Small 1, Spruce House Small 2, Spruce House Small 3, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Spruce Snowy, Mineshaft Spruce, Stronghold, Catacombs, Clown Caravan Taiga, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Creeping Crypt, Undead Crypt, Dark Tower Taiga, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Spruce, Mausoleum, Campsite, Firewatch Tower Taiga, Firewell, Hobbit Hole, Igloo, Log Shelter, Small House, Tiny House, Wagon, Copper Spire, Meteor, Stone Ore Spikes, Fountain, Small Statue, Tower Remnant, Well, Witch Tower, Village Taiga Fortified, Village Taiga Fortified, Village Taiga Fortified, Dead Tree, Large Graveyard, Small Grave, Ice Spider Den, Illager Hideout, Infernal Pumpkin, Lone Citadel, Village Taiga, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, Fox Hut, House, Lil House, Tall House, Warped House, Small Oak Lantern, Small Spruce Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Boulder, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Stone Rock, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, Spruce Huts, White House, Frozen Pond, Leaf Hollow, Small Pond, Taiga, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Red Tower, Small Pillager Tower, Dead Tree Oak, Dead Tree Spruce, Spruce Log Pile, Spruce Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Lecturn Garden, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Spruce Well, Stone Fountain, Well, Mountain Tower, Village Dark Forest, Village Dark Forest, Village Dark Forest, Village Taiga, Village Taiga, Village Taiga, Illager Camp, Pillager Outpost Dark Forest, Pillager Outpost Snowy Taiga, Pillager Outpost Taiga, Pillager Outpost Taiga, Pillager Outpost, Pillager Outpost, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Remnant Taiga Castle, Rubble Taiga, Stray Fort, Taiga Outpost, Pillager Lookout, Taiga, Tavern Snowy, Tavern Spruce, Grave Petasi, Village Snowy Taiga, Taiga, Road Sign
Old Growth Dead Forest (Biomes O' Plenty)
| Old Growth Dead Forest | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.3 |
| Downfall | 0.3 |
| Precipitation | Rain |
| Surface share | 0.21% of land |
| Cave share (y=-30) | 0.01% |
| Horror biome | Yes (6× weight) |
| Grass color | #baad64 |
| Foliage color | #b7b763 |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #7ca3ff |
| Structures | 189 |
| ID | biomesoplenty:old_growth_dead_forest |
Monster
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (189)
Mineshaft, Ruined Portal, Stronghold, Trail Ruins, Trial Chambers, Village Taiga, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Spruce House Large 1, Spruce House Medium 1, Spruce House Small 1, Spruce House Small 2, Spruce House Small 3, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Spruce, Stronghold, Catacombs, Clown Caravan Taiga, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Creeping Crypt, Undead Crypt, Dark Tower Taiga, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Spruce, Mausoleum, Campsite, Firewatch Tower Taiga, Firewell, Hobbit Hole, Log Shelter, Small House, Tiny House, Wagon, Copper Spire, Meteor, Stone Ore Spikes, Fountain, Small Statue, Tower Remnant, Well, Witch Tower, Village Taiga Fortified, Village Taiga Fortified, Village Taiga Fortified, Dead Tree, Large Graveyard, Small Grave, Illager Hideout, Infernal Pumpkin, Village Taiga, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, Fox Hut, House, Lil House, Tall House, Warped House, Small Oak Lantern, Small Spruce Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Boulder, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Stone Rock, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, Spruce Huts, White House, Leaf Hollow, Small Pond, Taiga, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Red Tower, Small Pillager Tower, Dead Tree Oak, Dead Tree Spruce, Spruce Log Pile, Spruce Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Lecturn Garden, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Spruce Well, Stone Fountain, Well, Village Taiga, Village Taiga, Village Taiga, Illager Camp, Pillager Outpost Taiga, Pillager Outpost Taiga, Pillager Outpost, Pillager Outpost, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Remnant Taiga Castle, Rubble Taiga, Taiga Outpost, Pillager Lookout, Taiga, Tavern Spruce, Taiga, Road Sign
Tips
- Expect ghouls, revenants, dread hounds and necromancers in this biome, especially after dark. Bring a light source.
- Lava lakes can appear on the surface, so check your footing when you cross open ground, particularly in the dark.
- Wild Potatoes grow naturally in this cold biome, which is a useful food source if you are far from farms.
- Lakes in the biome spawn a range of fish, including several Biomes O' Plenty species such as the Cave Eel and Shadow Snapper.
- Horror structures are placed about 30% closer together in the pack, so the biome has more structures to explore and more mobs guarding them.