Snowblossom Grove
| Snowblossom Grove | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | -0.25 |
| Downfall | 0.8 |
| Precipitation | Snow |
| Surface share | 0.13% of land |
| Cave share (y=-30) | 0.02% |
| Grass color | #8ea88b |
| Foliage color | #75936e |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #819fff |
| Structures | 189 |
| ID | biomesoplenty:snowblossom_grove |
Snowblossom Grove is a cold overworld biome added by Biomes O' Plenty. It is the home of the snowblossom tree, and its snowfall and cold climate set it apart from the temperate forests around it. In Fear Nightfall it is an uncommon biome with a long hostile monster table, so it is dangerous at night.
The grove covers about 0.13% of the pack's surface land and appears in about 0.02% of the cave layer at y=-30.
Description
Snowblossom Grove has a temperature of -0.25 and a downfall of 0.8. Its precipitation is snow, so the surface receives snowfall instead of rain. Its colours are a grey-green grass (#8ea88b), a muted foliage green (#75936e), a pale blue fog (#c0d8ff), a cold blue sky (#819fff) and blue water (#3f76e4).
The defining plant is the snowblossom tree, a tree with a cherry-style canopy. Its leaves are snowblossom leaves, and they emit snowblossom particles that drift down toward the ground. Trees are placed in each chunk with 7 attempts (weighted 9:1 against 8 attempts). A tree is placed only where the surface is dry, so trees do not grow in lakes or rivers within the grove.
Ambient sound is the standard cave ambience, with a mood sound attempted every 6000 ticks (5 minutes). The background music is the overworld cherry grove track, with a delay of 12000 to 24000 ticks (10 to 20 minutes) between plays. It does not replace music that is already playing.
Generation
Snowblossom Grove is a cold overworld biome. Its data tags it as cold, snowy and rare, and it carries the tag that biases stronghold placement toward the biome.
Fear Nightfall does not give the grove extra weight in its biome distribution. It is not one of the biomes given 6× weight in the pack, which is reserved for the dark forests, swamps, dead forests and horror caves. Its share of the surface is listed in the infobox.
Features
- Trees: snowblossom trees, as described above.
- Ground cover: grass patches, and a flower patch of white petals placed where a noise threshold allows.
- Wild plants: wild flax from Supplementaries and cave urns from the same mod are placed features of the biome.
- Ores: the standard vanilla overworld ore set (coal, iron, copper, gold, redstone, lapis, diamond, and the stone-type veins of andesite, diorite, granite and tuff, plus gravel and dirt veins). Diamond ore has several placements, including buried and large variants.
- Mod ores: Mithril ore from Iron's Spells 'n Spellbooks, Sulfur ore and sulfur regeneration from Butchery, black argillite from Born in Chaos, and infected diamond ore from Born in Chaos.
- Terrain features: forest rock from vanilla and a cliff feature from Stony Cliffs.
- Underground water: glow squids spawn in the underground water.
Mobs and structures
The monster table has 57 entries. It is led by spiders, skeletons, creepers and slimes (weight 100 each), then zombies (95). The horror mobs are common: revenants (25), slime golems (25), skeleton creepers (20), necromancers (18) and the Dread Hound and Nightmare (7 each). Several other Born in Chaos and graveyard mobs are also in the table.
The passive mobs are sheep (weight 12), foxes (8) and rabbits (4). The ambient category holds bats (10). In water the fish include bluegill and perch (20 each), along with blossom bass (3). Corpse fish (3) and glutton fish (1) are the rarer water mobs. Snow fox and white rabbit variants are assigned to the grove by biome tags.
Structures that can generate here include illager hideouts, ice spider dens, graveyard dead trees and ruins, Born in Chaos firewells, Iron's Spellbooks catacombs, and igloos from vanilla and Formations. Up to 189 structures can generate in the grove.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 44.4% | 4–4 |
| Fox | 8 | 29.6% | 2–4 |
| Rabbit | 4 | 14.8% | 2–3 |
| Shima Enaga | 3 | 11.1% | 2–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 14.3% | 1–6 |
| Perch | 20 | 14.3% | 1–6 |
| Minnow | 18 | 12.9% | 1–5 |
| Brown Trout | 10 | 7.1% | 1–3 |
| Carp | 10 | 7.1% | 1–3 |
| Cave Crawler | 6 | 4.3% | 2–3 |
| Cave Eel | 6 | 4.3% | 1–1 |
| Deep Grouper | 6 | 4.3% | 3–5 |
| Shadow Snapper | 6 | 4.3% | 2–4 |
| Abyss Angler | 4 | 2.9% | 1–1 |
| Angler Fish | 4 | 2.9% | 1–1 |
| Crystal Shrimp | 4 | 2.9% | 2–3 |
| Glowfish | 4 | 2.9% | 3–5 |
| Iron Tetra | 4 | 2.9% | 3–5 |
| Lapis Lanternfish | 4 | 2.9% | 3–5 |
| Blossom Bass | 3 | 2.1% | 1–1 |
| Muskellunge | 3 | 2.1% | 1–1 |
| Bedrock Tetra | 2 | 1.4% | 3–5 |
| Crystalline Carp | 2 | 1.4% | 3–5 |
| Gilded Minnow | 2 | 1.4% | 3–5 |
| Luminescent Jellyfish | 2 | 1.4% | 3–5 |
Structures (189)
Igloo, Ruined Portal, Stronghold, Trail Ruins, Trial Chambers, Cherry House Large 1, Cherry House Medium 1, Cherry House Medium 2, Spruce House Large 1, Spruce House Medium 1, Spruce House Small 1, Spruce House Small 2, Spruce House Small 3, Mountain Mine 1, Mountain Mine 2, Prison Large 1, Prison Small 1, Cherry Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Mineshaft Spruce Snowy, Mineshaft Spruce, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Evoker Fort, Mausoleum, Campsite, Firewell, Campsite, Hobbit Hole, Igloo, Log Shelter, Small House, Tiny House, Wagon, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Fountain, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Dead Tree, Large Graveyard, Small Grave, Small Mountain Grave, Ice Spider Den, Illager Hideout, Lone Citadel, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Medium Igloo 1, Medium Igloo 2, Small Igloo, Snowy Dog Hut, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, Spruce Huts, White House, Frozen Pond, Leaf Hollow, Small Pond, Taiga, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Snowy Fossil, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Snowy Well, Stone Fountain, Well, Mountain Tower, Illager Camp, Pillager Outpost Grove, Pillager Outpost Snowy Taiga, Pillager Outpost, Pillager Outpost, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Sawmill, Remnant School Remnant, Remnant Zombie Horse Ranch, Rubble Taiga, Stray Fort, Taiga Outpost, Ancient Temple, Pillager Lookout, Taiga, Tavern Snowy, Grave Petasi, Village Grove, Village Snowy Taiga, Guide Post Cold, Taiga, Road Sign
Tips
- Carry a light source at night. The grove's monster table is long, and the Revenants, Necromancers and Dread Hounds appear alongside the common spiders and skeletons.
- Ice spiders from Iron's Spells 'n Spellbooks patrol the grove, so expect them near the ice spider dens.
- Sheep, rabbits and foxes are the only passive mobs here, so they are the only animals to hunt for food.
- Mithril, sulfur and infected diamond ore are all placed here, so the grove is a useful place to mine.
- Snowblossom saplings and leaves are found in other Biomes O' Plenty trees.