Crag
| Crag | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.6 |
| Downfall | 0.6 |
| Precipitation | Rain |
| Surface share | 0.16% of land |
| Cave share (y=-30) | 0.02% |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #7aa5ff |
| Structures | 178 |
| ID | biomesoplenty:crag |
The Crag is a mountain biome added by Biomes O' Plenty. It is a stone-heavy biome with dense ore placements and a monster population led by the vanilla hostile mobs, with horror mobs from Born in Chaos and the Graveyard mod mixed in. In Fear Nightfall it is one of the rarest biomes in the pack.
Description
The Crag is a stone biome. Its surface is built from the vanilla stone family (stone, andesite, diorite, granite, tuff, gravel and dirt), and the Biomes O' Plenty features cover that base with patches of cobblestone and gravel. Moss patches are scattered across the exposed stone: a moss patch places mossy cobblestone, moss blocks, moss carpet and short grass on stone, gravel, andesite, diorite, granite and dirt, within a radius of 2 to 7 blocks. Around three patches are attempted per chunk. Grass and tall grass patches are also placed, along with glow lichen.
The water is blue (#3F76E4) and the sky is a pale blue (#7AA5FF). Fog is pale blue (#C0D8FF), but underwater fog is near-black blue (#050533), so the water is dark once a player is submerged. Ambient sound is the vanilla cave track, and the biome music is the Jagged Peaks track, which plays with a 10 to 20 minute delay between tracks.
The biome has precipitation of rain, with temperature and downfall both set to 0.6.
Generation
The Crag is classed as a mountain biome in the vanilla and common biome tags, so features and structures that check for mountains treat it as one. It is also in the vanilla stronghold-biased tag, which Biomes O' Plenty applies to all of its biomes, so strongholds are more likely to be placed near it.
The biome is rare in Fear Nightfall. It makes up 0.16% of land surface and 0.02% of the cave layer at y=-30. It is not one of the biomes given 6× weight in the pack's biome table, which concentrates horror content in forests, swamps and a few cave and deep-dark biomes.
Structures can generate in the Crag, and there are 178 of them that the biome allows. They come from a range of mods, including the Graveyard and Born in Chaos horror sets, Iron's Spells 'n Spellbooks, Nova Structures and Structory: Towers. The full list is in the table under the mobs and structures heading below.
Features
The Crag has a dense ore set. Coal, iron, copper, gold, redstone, lapis, emerald and andesite, diorite, granite and tuff are all placed, and diamond has four placements: standard, medium, large and buried. Born in Chaos adds infected diamond and infected deepslate diamond ore features, and Iron's Spells adds a mithril ore placement. Monster rooms, lava lakes (underground and surface), lava springs, amethyst geodes and underwater magma also generate here.
Other vegetation and terrain features include wild flax, wild carrots and wild onions (from the Farmer's Delight patches), cave urns, cliff features from Stony Cliffs, and the infested ore placement.
Cobblestone and gravel "splatter" is placed as a separate feature. It is attempted 64 times per chunk, in a radius of 2 to 7 blocks, and replaces stone, gravel, andesite, diorite, granite and dirt within 6 blocks above and below the placement height. About two in five placements are cobblestone, two in five are gravel and one in five is andesite. This is why the Crag's surface looks broken and mixed rather than flat stone.
Mobs and structures
The spawn table is dominated by the vanilla hostile mobs: spiders, skeletons, creepers and slimes have a weight of 100 each, and zombies have 95. Slime golems (25) and skeleton creepers (20) follow, and the horror mobs come next: necromancers (18), nightmares (7), dread hounds (7) and spirits of chaos (4). The rarest entries, each with weight 1, are krampus, mutant enderman, lifestealer and supreme bonescaller. The biome also has goats (creature, weight 10), bats (ambient, 8 per group), glow squid (underground water, 10), and fish of many kinds in water.
Structures are shown in the table below, which is generated from the game data.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Goat | 10 | 100.0% | 4–6 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (178)
Igloo, Mineshaft, Ruined Portal, Ruined Portal Mountain, Stronghold, Trial Chambers, Spruce House Large 1, Spruce House Medium 1, Spruce House Small 1, Spruce House Small 2, Spruce House Small 3, Mountain Mine 1, Mountain Mine 2, Prison Large 1, Prison Small 1, Village Mountain Alpine, Village Mountain Alpine, Village Mountain Alpine, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Mineshaft Spruce Snowy, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Evoker Fort, Mausoleum, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Dead Tree, Small Grave, Small Mountain Grave, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, Spruce Huts, White House, Frozen Pond, Leaf Hollow, Small Pond, Taiga, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Rocky Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Mountain Tower, Village Mountain, Village Mountain, Village Mountain, Illager Camp, Pillager Outpost Grove, Pillager Outpost Mountain, Pillager Outpost Snowy Slopes, Pillager Outpost Taiga, Pillager Outpost, Pillager Outpost, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Sawmill, Remnant School Remnant, Remnant Zombie Horse Ranch, Rubble Mountain, Rubble Taiga, Taiga Outpost, Ancient Temple, Pillager Lookout, Grave Memesus, Village Grove, Village Snowy Slopes, Guide Post Cold, Road Sign
Tips
Treat the Crag as a night biome. Its monster weights are high, and the horror mobs it spawns, including nightmares, dread hounds and necromancers, are the main threat after dark.
Lava is common here. Underground lava lakes, surface lava lakes and lava springs all occur, so check the ground before you cross an unlit area. Infested stone ore can hide monsters, so mine with caution in the ore placements.
The ore density makes the Crag a good place to mine diamond, emerald and lapis.