Hot Springs
| Hot Springs | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.17 |
| Downfall | 0.5 |
| Precipitation | Rain |
| Surface share | 0.03% of land |
| Cave share (y=-30) | 0.00% |
| Grass color | #80b497 |
| Foliage color | #60a17b |
| Water color | #43d5ee |
| Fog color | #c0d8ff |
| Sky color | #7ea2ff |
| Structures | 191 |
| ID | biomesoplenty:hot_springs |
The Hot Springs is a rare, rainy, cold-climate overworld biome added by Biomes O' Plenty. The name suggests heat, but the biome's temperature is 0.17, which is cold, and Tough As Nails lists it in its cold biome tag. Its identity comes from its water: lakes and springs of water, thermal calcite vents on the lake floor, and lava springs mixed in with the water. Hot Springs makes up only 0.03% of the land surface in Fear Nightfall, so players usually need a biome finder such as Nature's Compass to locate one.
Description
Hot Springs has a single variant. Its colours are a pale sage grass (#80b497), a darker green foliage (#60a17b), bright cyan water (#43d5ee), a pale blue fog (#c0d8ff) and a blue sky (#7ea2ff). The biome has rain rather than snow, but snow settles on exposed blocks in its cold climate.
The ground is patched with disks of gravel, calcite, basalt, packed mud and Thermal Calcite, so the surface is less uniform than in most grassland biomes. Grass patches, ferns, large ferns, bushes, thin bamboo and glow lichen cover the open ground. Biomes O' Plenty pine trees are placed only where no water lies over the ground, so trees grow on dry land and not in the pools.
Water is the main feature. Lakes and springs break up the terrain, and the thermal calcite vents described in the Features section sit in some of the pools.
Generation
Hot Springs generates in a climate with a temperature of 0.17 and a downfall of 0.5. It is a cold biome, so Tough As Nails treats it as cold. Its cave share at y = -30 is 0.00%, so the biome is effectively surface-only.
In Fear Nightfall the biome makes up 0.03% of the land surface. It is rare, and it is not among the horror biomes that the pack weights 6×. Its rarity comes from its climate niche, not from a Fear Nightfall weighting.
Up to 191 structures can generate in Hot Springs. Notable examples include Born in Chaos structures such as the Firewell, Iron's Spells 'n Spellbooks' Catacombs and ice spider den, Graveyard's large graveyard and dead trees, and village-style houses and ruins from Moog's Voyager Structures. The full list is in the structure table below.
Features
- Water lakes: Biomes O' Plenty lakes of water. They are placed in about half of all chunks. Vanilla lava lakes also generate here, both underground and at the surface, so some pools hold lava.
- Springs: Vanilla water and lava springs appear in the biome.
- Thermal calcite vents: Each chunk tries up to 96 random positions near a chosen spot. Any water block above Thermal Calcite is turned into a thermal calcite vent. Walking onto a vent hurts a living, non-fire-immune creature for 1.0 damage (half a heart) with the fumarole damage type. Fire-immune creatures take no damage.
- Surface disks: Patches of gravel, calcite, basalt, packed mud and thermal calcite cover the ground.
- Ores: The biome uses the standard overworld ore set, including coal, iron, copper, gold, redstone, lapis and diamond, with the usual deepslate variants. Underwater magma is also placed here.
- Other vanilla features: Amethyst geodes and monster rooms can appear underground.
Mobs and structures
Hot Springs has a long list of hostile mobs. The most common are the vanilla spider, skeleton, creeper, slime and zombie, each with a spawn weight of 95 or 100. Horror mobs make up much of the rest of the list. Ghoul and Revenant each have a weight of 25, Necromancer has 18, and Dread Hound has 7. The rarest entries include Spirit of Chaos, Krampus, Nightmare Stalker and Bloody Gadfly, each with a weight of 7 or less. Passive mobs are few: foxes and bats. Water mobs include Corpse Fish and many Biomes O' Plenty fish species.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Fox | 8 | 100.0% | 2–4 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (191)
Igloo, Mineshaft, Ruined Portal, Stronghold, Trail Ruins, Trial Chambers, Village Taiga, Spruce House Large 1, Spruce House Medium 1, Spruce House Small 1, Spruce House Small 2, Spruce House Small 3, Prison Large 1, Prison Small 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Spruce Snowy, Mineshaft Spruce, Stronghold, Catacombs, Clown Caravan Taiga, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Creeping Crypt, Undead Crypt, Dark Tower Taiga, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Spruce, Mausoleum, Campsite, Firewatch Tower Taiga, Firewell, Hobbit Hole, Igloo, Log Shelter, Small House, Tiny House, Wagon, Copper Spire, Meteor, Stone Ore Spikes, Fountain, Small Statue, Tower Remnant, Well, Witch Tower, Village Taiga Fortified, Village Taiga Fortified, Village Taiga Fortified, Dead Tree, Large Graveyard, Small Grave, Ice Spider Den, Illager Hideout, Infernal Pumpkin, Lone Citadel, Village Taiga, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, Fox Hut, House, Lil House, Tall House, Warped House, Small Oak Lantern, Small Spruce Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Boulder, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Stone Rock, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, Spruce Huts, White House, Frozen Pond, Leaf Hollow, Small Pond, Taiga, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Red Tower, Small Pillager Tower, Dead Tree Oak, Dead Tree Spruce, Spruce Log Pile, Spruce Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Lecturn Garden, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Spruce Well, Stone Fountain, Well, Mountain Tower, Village Taiga, Village Taiga, Village Taiga, Illager Camp, Pillager Outpost Snowy Taiga, Pillager Outpost Taiga, Pillager Outpost Taiga, Pillager Outpost, Pillager Outpost, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Remnant Taiga Castle, Rubble Taiga, Stray Fort, Taiga Outpost, Pillager Lookout, Taiga, Tavern Snowy, Tavern Spruce, Grave Petasi, Village Snowy Taiga, Taiga, Road Sign
Tips
- Stepping on a thermal calcite vent costs half a heart, so avoid walking over the thermal calcite patches on the shore and under the water.
- The biome is cold and rainy. If Tough As Nails is installed, its temperature mechanics apply here.
- The mob list is dense with horror entries, so bring light and a sword into the biome at night. Spiders, skeletons, creepers, slimes and zombies are the most frequent hostiles, but the rarer horror mobs are the ones most likely to catch a player off guard.