The Woodland is an overworld forest biome added by Biomes O' Plenty. It has a temperate, rainy climate (temperature 0.8, downfall 0.5) and is covered by fallen logs, flower patches and tall grass. In Fear Nightfall it is a regular forest biome whose monster list includes several of the pack's horror mobs, so it is one of the places where the pack's night-time danger is most likely to be met.
The Woodland uses a green palette: grass colour #9cc439, foliage colour #85b408, water colour #3f76e4, fog colour #c0d8ff and sky colour #78a7ff. Its ambient music is the vanilla forest track, and its mood sound is the vanilla cave sound, played about every 6000 ticks.
The biome places fallen logs, rose bushes, flower patches, grass and tall grass patches, and wild flax from Supplementaries. Wild carrot and wild onion patches from Farmer's Delight grow here too. Silk cocoons, on the ground and hanging from trees, are added by Critters and Companions. Road signs and cave urns from Supplementaries are placed in the biome.
Generation
The Woodland makes up about 0.21% of the land surface in Fear Nightfall and about 0.07% of the cave layer at y = -30. It is a forest biome, so it sits in the same climate cells as the pack's other temperate forests, and the pack's biome table lets it share those cells by weight. It is not one of the biomes that the pack weights 6× for horror content, so its dangerous character comes from the monsters and structures it spawns, not from a larger share of the land. The biome is tagged as stronghold-biased, which makes strongholds more likely to be found near Woodland terrain.
Features
Trees: the Woodland tree feature from Biomes O' Plenty, along with fallen logs.
Plants: flower patches, rose bushes, grass and tall grass patches, wild flax, and wild carrot and onion patches. Pumpkin patches also generate.
Ores: the standard overworld ore set (coal, copper, iron, gold, redstone, lapis and diamond, plus dirt, gravel, granite, diorite, andesite and tuff patches). Fear Nightfall adds Born in Chaos infected diamond ore, in normal stone and in deepslate, and Black Argillite. Mithril ore from Iron's Spells 'n Spellbooks and deepslate Sulfur ore from Butchery also generate here.
Caves: cave urns from Supplementaries are placed in the biome, and the normal underground ore and spring features apply.
Mobs and structures
The Woodland has a large hostile monster list. The highest-weighted hostile mobs are spiders, skeletons, creepers, slimes and zombies. Among the horror mobs that appear regularly are Slime Golem (weight 25), Necromancer (weight 18) and Dread Hound (weight 7). Unlike some other forest biomes in the pack, the Woodland does not spawn Ghouls.
The biome is a common site for horror structures. Fear Nightfall places dead trees, graveyards, catacombs, an evoker fort, illager camps and an illager hideout here, along with Born in Chaos structures such as the dark tower and the infernal pumpkin. The full structure and spawn tables are shown below.
Carry a sword and light the area around your base before dark. The monster list includes many strong horror mobs, and hostile mobs spawn in large numbers at night.
Ores are common in the Woodland, including diamond, so it is a good place to mine. Watch for infected diamond ore, which Born in Chaos generates here.
Crows are the most heavily weighted passive mob here, so they are the most frequent of the animals to be seen on the surface.