Luki's Grand Capitals

From the Fear Nightfall wiki · Fear Nightfall
Luki's Grand Capitals
ModFear Nightfall
Variants5
Observed4 per 26 km² (all variants)

Luki's Grand Capitals is a set of five village structures added by the Luki's Grand Capitals mod. The villages are built for five biome groups: desert, plains, savanna, snowy and taiga. Each type has its own biome list, house pieces and chest tables. In Fear Nightfall they sit in the same village set as the vanilla villages and the other village mods, so a player can find them in place of, or alongside, the vanilla versions.

The villages are worth finding for their chest loot, which includes golden apples, emeralds and smithing templates, and for the sheep and camels that spawn in them. They are not part of the pack's horror structures, so they are not placed more often in the horror biomes.

Generation

The five types belong to the minecraft:villages structure set with a weight of 15 out of a set total of 1026. Each uses random-spread placement with a base spacing of 65 chunks and a separation of 15 chunks. The pack's sparse factor of 1.92 brings the in-game spacing to 65 chunks, versus the mod default of about 34. The pack's density settings thin out non-horror structures to roughly a third of their default count, so these villages are sparse.

Every village type is weighted equally with the other village types in the set, which include the vanilla villages, the CTOV villages, Towns and Towers, Villages & Pillages and the Terralith fortified villages. The game picks among the types valid for the local biome, so two village types never stack on the same spot. Surface structures from other sets also keep a buffer of 6 chunks around village spots.

Each type spawns in its own group of biomes, all selected by a has_structure biome tag:

Type Biomes Observed in a 26 km² sample
Desert 15 none
Plains 35 2
Savanna 17 1
Snowy 25 1
Taiga 34 none

The plains village is the largest type in the sample, at about 131 × 76 × 147 blocks. The savanna village measures about 131 × 64 × 129 blocks, and the snowy village about 114 × 72 × 117 blocks. The desert and taiga villages did not appear in the sample, so they are harder to find than the others.

The desert village's centre is a fountain, a market or a well.

Layout

Each village is assembled from jigsaw pieces. Placement starts from a pool named for the type (for example revampedvillages:desert/start) and chains up to five pieces deep. The pieces come from the Revamped Villages pool set inside the mod.

The desert village uses the following pieces:

  • Center: a fountain, a market and a well.
  • Houses: four small houses, two medium houses, an accessory farm and an accessory pen.
  • Decoration: cactus, hay bales, pots, a sphinx, a tree, a wagon and a well.
  • Other: a cartographer building and main roads.

The number of building templates varies by type. The plains village uses 53 templates, the desert and taiga villages 36 each, the snowy village 33, and the savanna village 32.

Inhabitants

The structure templates place only passive animals. Sheep appear in the savanna, snowy, taiga and desert villages. The desert village also places camels. No plains village template places any mob.

The mod's chest tables are named after professions, including armorer, butcher, cartographer and librarian, fisherman, fletcher, leatherworker, mason, shepherd, toolsmith and weaponsmith. The loot section below lists them.

Loot

The chests in each village use loot tables from the vanilla village and igloo sets, plus the mod's profession tables. The highlights are:

  • Golden apples: the igloo chest table used by the plains, savanna, snowy and taiga villages lists a golden apple at a 100% chance, the highest chance in that table. The same table also gives coal, wheat, gold nuggets, rotten flesh, stone axes and a 7% chance of an emerald.
  • Desert villages: the shipwreck treasure table gives iron ingots, lapis lazuli, emeralds, gold, a smithing template at 15%, a diamond at 13% and an iron tier upgrade at 6%. The house chests add cactus, bread, wheat and rice.
  • Plains villages: the house chests give apples, potatoes, bread, tomato seeds, onions and books.

Village Desert fnf:lukis/village_desert

ModFear Nightfall
DimensionOverworld
Spacing65 chunks, separation 15 (mod default ~34, ×1.92 pack spread factor)
Share of set15/1026 (minecraft:villages)
Observednone in 26 km² sample
Biomes15
Loot tables15
IDfnf:lukis/village_desert

Biomes (15): Wasteland, Desert, Joshua Desert, Saguaro Desert, Lush Desert, Dryland, Outback, Lush Savanna, Sandstone Valley, Desert Oasis, Desert Canyon, Lush Desert, Ancient Sands, Desert Spires, Granite Cliffs

Mobs placed in the structure: Camel, Sheep

Chest loot: minecraft:chests/shipwreck_treasure
ItemChanceAvg. stack
Iron Ingot97.3%8.3
Iron Nugget92.7%12.4
Emerald71.0%5.0
Lapis Lazuli65.0%7.9
Gold Nugget39.3%6.8
Gold Ingot27.7%3.2
Globe24.3%1.0
Smithing Template15.3%2.0
Diamond12.7%1.1
Clam12.3%1.0
Bottle o' Enchanting12.3%1.0
Iron Tier Upgrade5.7%1.0
Gold Tier Upgrade4.3%1.0
Chest loot: minecraft:chests/village/village_desert_house
ItemChanceAvg. stack
Cactus81.3%4.4
Bread81.0%4.7
Wheat79.3%7.8
Rice70.7%2.8
Tomato Seeds65.0%3.1
Dead Bush31.0%2.3
Emerald15.7%2.3
Clay Ball14.0%1.2
Book12.7%1.1
Green Dye12.7%1.1
Chest loot: revampedvillages:desert_common

(no roll data)

Chest loot: revampedvillages:plains_common

(no roll data)

Chest loot: revampedvillages:professions/armorer

(no roll data)

Chest loot: revampedvillages:professions/butcher

(no roll data)

Chest loot: revampedvillages:professions/cartographer_librarian

(no roll data)

Chest loot: revampedvillages:professions/fisherman

(no roll data)

Chest loot: revampedvillages:professions/fletcher

(no roll data)

Chest loot: revampedvillages:professions/leatherworker

(no roll data)

Chest loot: revampedvillages:professions/mason

(no roll data)

Chest loot: revampedvillages:professions/shepherd

(no roll data)

Chest loot: revampedvillages:professions/toolsmith

(no roll data)

Chest loot: revampedvillages:professions/weaponsmith

(no roll data)

Chest loot: revampedvillages:treasure

(no roll data)

Village Plains fnf:lukis/village_plains

ModFear Nightfall
DimensionOverworld
Spacing65 chunks, separation 15 (mod default ~34, ×1.92 pack spread factor)
Share of set15/1026 (minecraft:villages)
Observed2 per 26 km²
Typical size131×76×147
Biomes35
Loot tables14
IDfnf:lukis/village_plains

Biomes (35): Plains, Brushland, Highlands, Clover Plains, Arid Highlands, Coniferous Forest, Prairie, Prairie, Alpine Highlands, Mediterranean Forest, Seasonal Forest, Lavender Field, Shrubland, Temperate Highlands, Steppe, Jacaranda Glade, Aspen Glade, Meadow, Shrubland, Fir Clearing, Grassland, Poppy Fields, Flower Fields, Wisteria Grove, Highland Fields, Old Growth Woodland, Pasture, Orchid Swamp, Blooming Plateau, Grassland, Snowy Shield, Snowy Maple Forest, Shield Clearing, Caldera, Rocky Meadow (Removed)

Chest loot: minecraft:chests/igloo_chest
ItemChanceAvg. stack
Golden Apple100.0%1.0
Apple74.7%3.5
Coal67.3%4.3
Wheat56.3%3.9
Gold Nugget53.3%2.7
Rotten Flesh51.7%1.5
Stone Axe16.0%1.1
Emerald7.3%1.0
Chest loot: minecraft:chests/village/village_plains_house
ItemChanceAvg. stack
Apple75.7%5.1
Potato75.3%6.9
Bread72.3%4.1
Tomato Seeds71.7%2.8
Onion70.0%2.8
Oak Sapling49.3%2.1
Dandelion22.7%1.2
Emerald21.3%2.9
Book15.3%1.0
Gold Nugget14.7%2.0
Feather10.7%1.1
Poppy10.3%1.1
Chest loot: revampedvillages:plains_common

(no roll data)

Chest loot: revampedvillages:professions/armorer

(no roll data)

Chest loot: revampedvillages:professions/butcher

(no roll data)

Chest loot: revampedvillages:professions/cartographer_librarian

(no roll data)

Chest loot: revampedvillages:professions/fisherman

(no roll data)

Chest loot: revampedvillages:professions/fletcher

(no roll data)

Chest loot: revampedvillages:professions/leatherworker

(no roll data)

Chest loot: revampedvillages:professions/mason

(no roll data)

Chest loot: revampedvillages:professions/shepherd

(no roll data)

Chest loot: revampedvillages:professions/toolsmith

(no roll data)

Chest loot: revampedvillages:professions/weaponsmith

(no roll data)

Chest loot: revampedvillages:treasure

(no roll data)

Village Savanna fnf:lukis/village_savanna

ModFear Nightfall
DimensionOverworld
Spacing65 chunks, separation 15 (mod default ~34, ×1.92 pack spread factor)
Share of set15/1026 (minecraft:villages)
Observed1 per 26 km²
Typical size131×64×129
Biomes17
Loot tables13
IDfnf:lukis/village_savanna

Biomes (17): Savanna, Arid Highlands, Prairie, Dry Bushland, Mediterranean Forest, Hot Shrubland, Scrubland, Dryland, Savanna Badlands, Outback, Baobab Savanna, Fractured Savanna, Ashen Savanna, White Mesa, Savanna Slopes, Basalt Cliffs, Steppe (Removed)

Mobs placed in the structure: Sheep

Chest loot: minecraft:chests/igloo_chest
ItemChanceAvg. stack
Golden Apple100.0%1.0
Apple74.7%3.5
Coal67.3%4.3
Wheat56.3%3.9
Gold Nugget53.3%2.7
Rotten Flesh51.7%1.5
Stone Axe16.0%1.1
Emerald7.3%1.0
Chest loot: revampedvillages:professions/armorer

(no roll data)

Chest loot: revampedvillages:professions/butcher

(no roll data)

Chest loot: revampedvillages:professions/cartographer_librarian

(no roll data)

Chest loot: revampedvillages:professions/fisherman

(no roll data)

Chest loot: revampedvillages:professions/fletcher

(no roll data)

Chest loot: revampedvillages:professions/leatherworker

(no roll data)

Chest loot: revampedvillages:professions/mason

(no roll data)

Chest loot: revampedvillages:professions/shepherd

(no roll data)

Chest loot: revampedvillages:professions/toolsmith

(no roll data)

Chest loot: revampedvillages:professions/weaponsmith

(no roll data)

Chest loot: revampedvillages:savanna_common

(no roll data)

Chest loot: revampedvillages:treasure

(no roll data)

Village Snowy fnf:lukis/village_snowy

ModFear Nightfall
DimensionOverworld
Spacing65 chunks, separation 15 (mod default ~34, ×1.92 pack spread factor)
Share of set15/1026 (minecraft:villages)
Observed1 per 26 km²
Typical size114×72×117
Biomes25
Loot tables14
IDfnf:lukis/village_snowy

Biomes (25): Snowy Plains, Snowy Badlands, Cold Desert, Muskeg, Tundra, Cold Shrubland, Cold Boreal Taiga, Tundra, Snowy Coniferous Forest, Wintry Forest, Ice Marsh, Gravel Desert, Glacial Chasm, Siberian Taiga, Wintry Lowlands, Alpine Grove, Spires, Snowy Shield, Snowy Cherry Grove, Scarlet Mountains, Snowy Maple Forest, Emerald Peaks, Rocky Shrubland, Siberian Grove, Frozen Tundra (Removed)

Mobs placed in the structure: Sheep

Chest loot: minecraft:chests/igloo_chest
ItemChanceAvg. stack
Golden Apple100.0%1.0
Apple74.7%3.5
Coal67.3%4.3
Wheat56.3%3.9
Gold Nugget53.3%2.7
Rotten Flesh51.7%1.5
Stone Axe16.0%1.1
Emerald7.3%1.0
Chest loot: revampedvillages:plains_common

(no roll data)

Chest loot: revampedvillages:professions/armorer

(no roll data)

Chest loot: revampedvillages:professions/butcher

(no roll data)

Chest loot: revampedvillages:professions/cartographer_librarian

(no roll data)

Chest loot: revampedvillages:professions/fisherman

(no roll data)

Chest loot: revampedvillages:professions/fletcher

(no roll data)

Chest loot: revampedvillages:professions/leatherworker

(no roll data)

Chest loot: revampedvillages:professions/mason

(no roll data)

Chest loot: revampedvillages:professions/shepherd

(no roll data)

Chest loot: revampedvillages:professions/toolsmith

(no roll data)

Chest loot: revampedvillages:professions/weaponsmith

(no roll data)

Chest loot: revampedvillages:snowy_common

(no roll data)

Chest loot: revampedvillages:treasure

(no roll data)

Village Taiga fnf:lukis/village_taiga

ModFear Nightfall
DimensionOverworld
Spacing65 chunks, separation 15 (mod default ~34, ×1.92 pack spread factor)
Share of set15/1026 (minecraft:villages)
Observednone in 26 km² sample
Biomes34
Loot tables13
IDfnf:lukis/village_taiga

Biomes (34): Yellowstone, Blackwood Taiga, Coniferous Forest, Taiga, Forested Highlands, Shield, Alpine Highlands, Pine Taiga, Boreal Taiga, Shrubland, Maple Woods, Field, Tundra, Tundra, Snowy Coniferous Forest, Birch Taiga, Wintry Forest, Old Growth Dead Forest, Old Growth Golden Boreal Taiga, Old Growth Boreal Taiga, Sparse Redwoods, Dead Forest, Siberian Taiga, Wintry Lowlands, Alpine Grove, Snowy Shield, Hot Springs, Lush Valley, White Cliffs, Snowy Maple Forest, Frozen Cliffs, Siberian Grove, Rocky Shrubland, Golden Boreal Taiga (Removed)

Mobs placed in the structure: Sheep

Chest loot: minecraft:chests/igloo_chest
ItemChanceAvg. stack
Golden Apple100.0%1.0
Apple74.7%3.5
Coal67.3%4.3
Wheat56.3%3.9
Gold Nugget53.3%2.7
Rotten Flesh51.7%1.5
Stone Axe16.0%1.1
Emerald7.3%1.0
Chest loot: revampedvillages:professions/armorer

(no roll data)

Chest loot: revampedvillages:professions/butcher

(no roll data)

Chest loot: revampedvillages:professions/cartographer_librarian

(no roll data)

Chest loot: revampedvillages:professions/fisherman

(no roll data)

Chest loot: revampedvillages:professions/fletcher

(no roll data)

Chest loot: revampedvillages:professions/leatherworker

(no roll data)

Chest loot: revampedvillages:professions/mason

(no roll data)

Chest loot: revampedvillages:professions/shepherd

(no roll data)

Chest loot: revampedvillages:professions/toolsmith

(no roll data)

Chest loot: revampedvillages:professions/weaponsmith

(no roll data)

Chest loot: revampedvillages:taiga_common

(no roll data)

Chest loot: revampedvillages:treasure

(no roll data)

Tips

  • Desert and taiga villages did not appear in the test sample, so search for them in their biomes rather than expecting them nearby. Each village type only spawns in its own biome group, so the biome you stand in tells you which type to expect.
  • The plains village was the most common type in the sample and has the largest template set, so it is a good place to start.
  • The igloo chest table lists golden apples at 100%, so the plains, savanna, snowy and taiga villages are the best sources of golden apples.
  • The villages are sparse. Use Finding Structures and Biomes to locate the nearest village rather than searching by hand.