Scrubland
| Scrubland | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 1.1 |
| Downfall | 0.15 |
| Precipitation | None |
| Surface share | 0.54% of land |
| Cave share (y=-30) | 0.14% |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #76a9ff |
| Structures | 185 |
| ID | biomesoplenty:scrubland |
Scrubland is a hot, dry overworld biome added by Biomes O' Plenty. It has no rain or snow, and its ground is grass with scattered twiglet trees, bushes made of leaves and patches of tall grass. It covers about 0.54% of the land surface in Fear Nightfall. The biome is tagged as a savanna, so the savanna village and outpost sets can generate in it, and its monster table is long and includes many of the pack's horror mobs. A player should expect fights here and should not treat it as a safe place to cross after dark.
Description
Scrubland is open ground. The surface is grass block, and the trees are sparse. Scattered across it are three kinds of plant cover:
- Twiglet trees are the main trees. They come in an acacia form, a spruce form and a tall form, and the acacia form is the default.
- Scrub bushes are clusters of oak leaves set in the air above grass blocks. The leaves are persistent, so they do not decay when no log is nearby.
- Grass and flowers are short grass, tall grass and a wildflower patch type placed on the open ground.
The biome's colours are a water colour of #3f76e4, a fog colour of #c0d8ff and a sky colour of #76a9ff. There is no precipitation, so rain and snow never fall on the biome.
Generation
Scrubland has a temperature of 1.1 and a downfall of 0.15. Its precipitation is none. Because of the warm temperature, frogs that spawn in warm biomes can appear here.
In Fear Nightfall, the biome's share of the surface is set by the pack's biome table rather than by the vanilla climate weights alone. The table gives every biome that is valid in a climate cell a weight, and the biomes in that cell share the space in proportion to those weights. Scrubland is not among the biomes that the pack weights 6× for horror, so its horror content comes from its mob and structure lists rather than from extra weighting. Its share of the underground cave layer at y = -30 is 0.14%.
Features
The biome uses the standard overworld ore set, which covers coal, copper, iron, gold, redstone, lapis, diamond, and the granite, diorite, andesite, tuff, dirt and gravel blobs. The pack's added ore features from Born in Chaos, Butchery and Iron's Spells 'n Spellbooks are also placed here. These include infected diamond ore, deepslate sulfur ore and mithril ore.
Termite mounds are the most distinctive feature. A mound is placed during the underground decoration step, on a grass block whose surface above is air, leaves or a bush. It is built from packed mud, with a central column that rises two to four blocks above the grass and a wider base around it. Mounds are placed on average about once in every 12 chunks.
Scrub bushes are placed on about one chunk in four, with up to 64 placement attempts in each chunk. Each attempt picks a random empty spot near the grass and turns it into a persistent oak leaf block if the block below is grass. The result is a loose cluster of floating leaves rather than a full tree.
Twiglet trees are placed on the ground in only some chunks, with a weighted count that is zero in most chunks and six placement attempts in the rest.
Mobs and structures
Scrubland's monster table is long. It contains the vanilla zombies, skeletons, spiders, creepers, slimes and endermen, along with a large set of pack mobs. The heaviest of those pack mobs are the Necromancer, the Dread Hound, the Bonescaller and the Slime Golem. Witches and zombie clowns also appear. The monster table is shown in the generated table below.
The passive mob table includes sheep, pigs, chickens, cows, horses and donkeys, and the ambient table includes bats. Scrubland also adds armadillos at a spawn weight of 6, so a player will find armadillos here more often than in most biomes.
Scrubland has a large number of structures that can generate in it. Among them are the Clown Caravan from Born in Chaos, the Illager Hideout and Manor from Nova Structures, the Catacombs and Evoker Fort from Iron's Spells, and savanna villages and pillager outposts from the pack's shared village and outpost sets. The structure table below lists the full set.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 23.1% | 4–4 |
| Pig | 10 | 19.2% | 4–4 |
| Chicken | 10 | 19.2% | 4–4 |
| Cow | 8 | 15.4% | 4–4 |
| Armadillo | 6 | 11.5% | 1–2 |
| Horse | 5 | 9.6% | 2–6 |
| Donkey | 1 | 1.9% | 1–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 18.0% | 1–6 |
| Minnow | 18 | 16.2% | 1–5 |
| Carp | 10 | 9.0% | 1–3 |
| Cave Crawler | 6 | 5.4% | 2–3 |
| Cave Eel | 6 | 5.4% | 1–1 |
| Deep Grouper | 6 | 5.4% | 3–5 |
| Shadow Snapper | 6 | 5.4% | 2–4 |
| Gar | 6 | 5.4% | 1–2 |
| Abyss Angler | 4 | 3.6% | 1–1 |
| Angler Fish | 4 | 3.6% | 1–1 |
| Crystal Shrimp | 4 | 3.6% | 2–3 |
| Glowfish | 4 | 3.6% | 3–5 |
| Iron Tetra | 4 | 3.6% | 3–5 |
| Lapis Lanternfish | 4 | 3.6% | 3–5 |
| Bedrock Tetra | 2 | 1.8% | 3–5 |
| Crystalline Carp | 2 | 1.8% | 3–5 |
| Gilded Minnow | 2 | 1.8% | 3–5 |
| Luminescent Jellyfish | 2 | 1.8% | 3–5 |
| Catfish | 1 | 0.9% | 1–1 |
Structures (185)
Mineshaft, Ruined Portal, Ruined Portal Mountain, Stronghold, Trial Chambers, Village Savanna, Farm, Acacia House Medium 1, Acacia House Medium 2, Acacia House Medium 3, Acacia House Small 1, Acacia House Small 2, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Spruce House Large 1, Spruce House Medium 1, Spruce House Small 1, Spruce House Small 2, Spruce House Small 3, Acacia Well 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Acacia, Stronghold, Catacombs, Clown Caravan Savanna, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Bunker, Ruin Town, Wild Ruin, Well Savana, Evoker Fort, Firewatch Tower Savanna, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Wagon, Copper Spire, Fountain, Large Temple, Mesoamerican Temple, Small Statue, Small Temple, Stone Tower, Tower Remnant, Well, Small Savanna Grave, Illager Hideout, Infernal Pumpkin, Village Savanna, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Acacia Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Acacia Log Pile, Acacia Tree, Dead Tree Acacia, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Acacia Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Village Savanna, Village Savanna, Village Savanna, Illager Camp, Pillager Outpost Mediterranean, Pillager Outpost Savanna Plateau, Pillager Outpost Savanna, Pillager Outpost Savanna, Pillager Outpost, Pillager Outpost, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Village Savanna Na, Village Savanna Na, Village Savanna Na, Farmer Outpost, Pillager Lookout, Tavern Acacia, Grave Tem 187, Village Mediterranean, Village Savanna Plateau, Vindicator Butchers House, Savanna, Road Sign
Tips
- Carry light sources and a weapon before entering the biome after dark, because the monster table is long and most of its entries are hostile.
- Termite mounds are solid packed mud and can block a path or cover a line of sight across open grass.
- Because the biome has no precipitation, rain and snow never fall here.