Highland

From the Fear Nightfall wiki · Biomes O' Plenty
Highland
ModBiomes O' Plenty
Temperature0.6
Downfall0.6
PrecipitationRain
Surface share0.16% of land
Cave share (y=-30)0.04%
Water color#3f76e4
Fog color#c0d8ff
Sky color#7aa5ff
Structures133
IDbiomesoplenty:highland

The Highland is a hill biome added by Biomes O' Plenty. It has a rain climate, a standard set of vanilla ores and a hostile population that mixes vanilla mobs with horror mobs from Born in Chaos. In Fear Nightfall it makes up 0.16% of the land surface, so it is an uncommon biome. It allows 133 structures from several mods.

Description

The Highland has a temperature of 0.6 and a downfall of 0.6, with rain as its precipitation. Its water is blue (#3F76E4) and its sky is pale blue (#7AA5FF). Fog is pale blue (#C0D8FF), and underwater fog is near-black blue (#050533), so water is dark once a player is submerged.

Ambient sound is the vanilla cave track, which plays every 6000 ticks. The biome music is the Jagged Peaks track. It replaces no current music and starts after a delay of 12000 to 24000 ticks (10 to 20 minutes).

The biome is classed as a hill biome in the vanilla tags and as a hill and mountain biome in the common tags. Vegetation is placed as grass and tall grass patches and glow lichen, and rock features are scattered across the ground (see Features).

Generation

The Highland carves caves and canyons (ravines) from the air carvers, so the ground is broken by ravines as well as caves. It is in the vanilla stronghold-biased tag, which Biomes O' Plenty applies to all of its biomes, so strongholds are more likely to be placed near it.

The biome makes up 0.16% of land surface. In the cave layer at y=-30 it makes up 0.04%. It is not one of the biomes given 6× weight in the pack's biome table. Horror content in the Highland comes from its spawn table and from its structures, not from biome weighting. See the Crag for a biome with a similar climate and no horror weighting either.

Features

The biome's ore placements are the vanilla set: dirt, gravel, granite, diorite, andesite, tuff, coal, iron, gold, redstone, copper, lapis and emerald. Diamond has four placements (standard, medium, large and buried). Infested ore is also placed. Born in Chaos adds infected diamond and infected deepslate diamond ore features and black argillite. Butchery adds sulfur ore and its own sulfur and salt features, and Iron's Spells adds a mithril ore placement.

Two monster room features and amethyst geodes also generate here. Underground and surface lava lakes and lava springs are placed, along with water springs and underwater magma.

Plant features include the grass and tall grass patches, glow lichen, and wild flax and cave urns from Supplementaries. Wild carrots and wild onions from Farmer's Delight are placed as patches. Two rock features are placed: a vanilla forest rock feature that is attempted in each chunk with a 1 in 3 chance, and Biomes O' Plenty's scattered rocks, attempted with a 1 in 7 chance.

Mobs and structures

The hostile spawn table is led by the vanilla mobs. Spiders, skeletons, creepers and slimes each have a weight of 100, and zombies have 95. Slime golems (25) and skeleton creepers (20) follow. The horror mobs include necromancers (18), nightmares (7), dread hounds (7) and spirits of chaos (4). The rarest hostile entries, with a weight of 1, are Krampus, the lifestealer, the mutant enderman and the supreme bonescaller.

Passive spawns are sheep (12), pigs, chickens and goats (10 each), cows (8) and ferrets (4). Bats (10) and glow squid (10) are the ambient and underground water spawns. The water has bluegill and perch (20 each), and a range of other fish with lower weights.

The biome allows 133 structures. Among them are Firewell, Catacombs, Evoker Fort, Illager Hideout and Manor and the Graveyard set of large and medium graveyards, along with vanilla mineshafts and a Structory Towers ancient temple. The full list is in the table below, which is generated from the game data.

Monster

MobWeightChanceGroup size
Spider10011.8%4–4
Skeleton10011.8%4–4
Creeper10011.8%4–4
Slime10011.8%4–4
Zombie9511.2%4–4
Slime Golem253.0%1–2
Skeleton Creeper202.4%1–4
Necromancer182.1%1–1
Decaying Zombie151.8%1–1
Zombie Fisherman151.8%1–1
Baby Skeleton121.4%1–2
Barrel Zombie121.4%1–1
Zombie Lumberjack121.4%1–1
Enderman101.2%1–4
Decrepit Skeleton101.2%1–1
Restless Spirit101.2%1–1
Baby Spider80.9%3–5
Pumpkin Dunce80.9%3–3
Siamese Skeletons80.9%1–1
Spirit Guide80.9%1–1
Zombie Bruiser80.9%1–1
Nightmare70.8%1–1
Bloody Gadfly70.8%1–1
Dark Vortex70.8%1–1
Dread Hound70.8%3–5
Mr. Pumpkin70.8%1–3
Corpse Fly60.7%1–3
Door Knight60.7%1–1
Spiders Mother60.7%1–1
Mrs Pumpkin60.7%1–1
Skeleton Demoman60.7%1–1
Zombie Villager50.6%1–1
Witch50.6%1–1
Mutant Skeleton50.6%1–1
Mutant Creeper50.6%1–1
Bonescaller50.6%1–1
Pumpkin Bruiser50.6%1–1
Senor Pumpkin50.6%1–2
Swarmer50.6%1–1
Betrayed Guzzler40.5%1–2
Mutant Zombie40.5%1–1
Krampus Henchman40.5%2–3
Phantom Creeper40.5%1–1
Skeleton Thrasher40.5%1–1
Spirit Guide Assistant40.5%2–2
Spirit of Chaos40.5%1–1
Zombie Clown40.5%1–1
Dire Hound Leader20.2%1–1
Fallen Chaos Knight20.2%1–1
Missionary20.2%1–1
Nightmare Stalker20.2%1–1
Sir Pumpkinhead20.2%1–1
Mutant Enderman10.1%1–1
Krampus10.1%1–1
Lifestealer10.1%1–1
Supreme Bonescaller10.1%1–1

Creature

MobWeightChanceGroup size
Sheep1222.2%4–4
Pig1018.5%4–4
Chicken1018.5%4–4
Goat1018.5%4–6
Cow814.8%4–4
Ferret47.4%2–3

Ambient

MobWeightChanceGroup size
Bat10100.0%8–8

Underground Water Creature

MobWeightChanceGroup size
Glow Squid10100.0%4–6

Water Creature

MobWeightChanceGroup size
Corpse Fish375.0%3–5
Glutton Fish125.0%1–1

Water Ambient

MobWeightChanceGroup size
Bluegill2013.0%1–6
Perch2013.0%1–6
Minnow1811.7%1–5
Brown Trout106.5%1–3
Carp106.5%1–3
Smallmouth Bass106.5%1–3
Cave Crawler63.9%2–3
Cave Eel63.9%1–1
Deep Grouper63.9%3–5
Shadow Snapper63.9%2–4
Gar63.9%1–2
Abyss Angler42.6%1–1
Angler Fish42.6%1–1
Crystal Shrimp42.6%2–3
Glowfish42.6%3–5
Iron Tetra42.6%3–5
Lapis Lanternfish42.6%3–5
Muskellunge31.9%1–1
Bedrock Tetra21.3%3–5
Crystalline Carp21.3%3–5
Gilded Minnow21.3%3–5
Luminescent Jellyfish21.3%3–5
Catfish10.6%1–1

Structures (133)

Mineshaft, Ruined Portal Mountain, Stronghold, Trial Chambers, Prison Large 1, Prison Small 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Bunker, Ruin Town, Wild Ruin, Evoker Fort, Firewell, Large Graveyard, Medium Graveyard, Small Grave, Small Graveyard, Small Mountain Grave, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Medium Oak Lantern, Small Campfire Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, Spruce Huts, White House, Leaf Hollow, Small Pond, Taiga, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Big Oak Tree, Dead Tree Oak, Oak Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Rocky Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Illager Camp, Pillager Outpost Tudor, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Bunny Base, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Rubble Forest, Ancient Temple, Warped Greatsword, Village Tudor, Road Sign

Tips

Hostile mobs make up most of the spawn weight, and the largest share is spiders, skeletons, creepers, slimes and zombies. The horror mobs appear at lower weights, so most encounters are with vanilla mobs. Hostile mobs spawn in darkness, so night is the more dangerous time to travel here.

Underground lava lakes and lava springs are placed in the cave layer. Caves and ravines both carve through the biome, so check the footing before moving through a cave opening or a ravine.

Wild carrots and wild onions grow in patches on the surface and can be gathered as food. Strongholds are biased toward this biome, so a search for a stronghold may take a player through it.