Pasture
| Pasture | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.8 |
| Downfall | 0.3 |
| Precipitation | Rain |
| Surface share | 0.18% of land |
| Cave share (y=-30) | 0.02% |
| Grass color | #e4ea77 |
| Foliage color | #c7e672 |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #78a7ff |
| Structures | 185 |
| ID | biomesoplenty:pasture |
The Pasture is an overworld biome added by Biomes O' Plenty. It is an open grassland with no trees, a yellow-green colour scheme and a large hostile mob table. It also holds many of the pack's structures, including graveyards and Born in Chaos ruins, so it is a biome where players should expect danger at night. Pasture also has wild crop patches and farm animals.
Pasture is uncommon. It covers 0.18% of the land surface and 0.02% of the cave layer at y=-30.
Description
Pasture has no tree cover. Its grass is a pale yellow-green (grass colour #e4ea77) and its foliage is a lighter green (foliage colour #c7e672). Water in the biome is blue (#3f76e4). The sky is clear blue (#78a7ff) and fog is pale blue (#c0d8ff). The biome is tagged as a plains biome in the game data.
The ambient mood sound is the vanilla cave sound, which plays every 6000 ticks, so the biome can sound unsettling even in daylight.
Generation
Pasture has a temperature of 0.8 and a downfall of 0.3, and it receives rain. It is part of the stronghold-biased biome tag, which means that strongholds can be placed toward it.
Pasture is not one of the biomes given a 6× weight by the pack's horror changes. The pack's horror structures, which include Graveyard and Born in Chaos structures, are placed about 30% closer together than in the unmodified pack.
Features
Pasture has no trees. Its surface vegetation is grass, tall grass and barley patches. Wild carrot and wild onion patches come from Farmer's Delight, and wild flax comes from Supplementaries. Glow lichen is placed in the vegetation step.
Underground, the biome uses the standard vanilla ore set, which includes coal, copper, iron, gold, redstone, lapis, diamond and the andesite, diorite, granite and tuff stone patches. The pack adds more ore veins here: infected diamond ores from Born in Chaos, a deepslate sulfur ore from Butchery and mithril ore from Iron's Spellbooks. Cave urns from Supplementaries and a cliff feature from Stony Cliffs are also placed. Surface lava lakes and a vanilla monster room can generate underground.
Mobs and structures
Pasture has a large hostile mob table. The vanilla spider, skeleton, creeper, slime and zombie have the highest weights. Pack mobs are also on the list, including slime golems, necromancers, dread hounds, nightmares, Krampus and spirit guides. Most of the pack mobs have low weights, but they can appear in any hostile group.
The passive mob table is smaller. Sheep, pigs, chickens, cows and horses spawn on the surface, and bats spawn in the ambient category. Underground water holds glow squid, and surface water has a set of pack fish.
About 185 structures can generate in Pasture. These include graveyards and their large variant, ruins from the Graveyard mod, Born in Chaos dark towers, infernal pumpkins and clown caravans, and Iron's Spellbooks catacombs and evoker forts. Villages, farms, barns and campsites from the pack's village and outpost sets can also generate. The tables below show the spawn and structure data in full.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 24.0% | 4–4 |
| Pig | 10 | 20.0% | 4–4 |
| Chicken | 10 | 20.0% | 4–4 |
| Cow | 8 | 16.0% | 4–4 |
| Horse | 5 | 10.0% | 2–6 |
| Ferret | 4 | 8.0% | 2–3 |
| Donkey | 1 | 2.0% | 1–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 10.5% | 1–6 |
| Perch | 20 | 10.5% | 1–6 |
| Synodontis | 20 | 10.5% | 1–6 |
| Minnow | 18 | 9.4% | 1–5 |
| Boulti | 10 | 5.2% | 1–3 |
| Brown Trout | 10 | 5.2% | 1–3 |
| Carp | 10 | 5.2% | 1–3 |
| Smallmouth Bass | 10 | 5.2% | 1–3 |
| Cave Crawler | 6 | 3.1% | 2–3 |
| Cave Eel | 6 | 3.1% | 1–1 |
| Deep Grouper | 6 | 3.1% | 3–5 |
| Shadow Snapper | 6 | 3.1% | 2–4 |
| Bayad | 6 | 3.1% | 1–2 |
| Gar | 6 | 3.1% | 1–2 |
| Abyss Angler | 4 | 2.1% | 1–1 |
| Angler Fish | 4 | 2.1% | 1–1 |
| Crystal Shrimp | 4 | 2.1% | 2–3 |
| Glowfish | 4 | 2.1% | 3–5 |
| Iron Tetra | 4 | 2.1% | 3–5 |
| Lapis Lanternfish | 4 | 2.1% | 3–5 |
| Muskellunge | 3 | 1.6% | 1–1 |
| Bedrock Tetra | 2 | 1.0% | 3–5 |
| Crystalline Carp | 2 | 1.0% | 3–5 |
| Gilded Minnow | 2 | 1.0% | 3–5 |
| Luminescent Jellyfish | 2 | 1.0% | 3–5 |
| Capitaine | 1 | 0.5% | 1–1 |
| Catfish | 1 | 0.5% | 1–1 |
Structures (185)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Village Plains, Farm, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Oak, Stronghold, Catacombs, Clown Caravan Plains, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Dark Tower Plain, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Evoker Fort, Farmstead, Firewell, Farmland Field, Hobbit Hole, Small House, Tiny House, Wagon, Copper Spire, Stone Ore Spikes, Fountain, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Fortified Village, Village Plains Fortified, Village Plains Fortified, Village Plains Fortified, Large Graveyard, Small Grave, Small Graveyard, Small Savanna Grave, Illager Hideout, Infernal Pumpkin, Village Plains, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Medium Oak Lantern, Small Campfire Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Big Oak Tree, Dead Tree Oak, Oak Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Plains, Village Plains, Village Plains, Village Plains, Illager Camp, Pillager Outpost Plains, Pillager Outpost Sunflower Plains, Pillager Outpost, Pillager Outpost, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant School Remnant, Farmer Outpost, Pillager Lookout, Tavern Oak, Tavern, Grave Darktitan, Village Sunflower Plains, Village Underground, Village Underground, Village Underground, Vindicator Butchers House, Plains, Road Sign
Tips
- Plan to be indoors or lit at night. The hostile mob table is large and includes many of the pack's horror mobs.
- Sheep, cows, pigs and chickens spawn on the surface, so food and leather are easy to get here. Horses can be tamed for travel.
- Wild carrots, wild onions and barley patches give a steady source of crops without planting them.
- Several horror structures can generate in Pasture, so check a structure's mobs before opening its chests.