Taverns

From the Fear Nightfall wiki · Dungeons and Taverns
Taverns
ModExplorify, Dungeons and Taverns
Variants12
Observed4 per 26 km² (all variants)

Taverns are inn-style settlements in the Overworld, added by Dungeons and Taverns in eleven wood and biome variants and by Explorify in a smaller single-building form. The Dungeons and Taverns version is a cluster of houses around a well, with animal pens, a food stall, hay storage and a set of trader carts. It is the one a player is most likely to find. It holds a cartographer who starts a quest for a structure map, and entering any of its variants unlocks an advancement.

Both mods use the structure name "tavern" but they are separate structures with separate spawn settings. The sections below cover the Dungeons and Taverns variants first and the Explorify tavern last.

Generation

The eleven Dungeons and Taverns variants share one structure set, and each variant has the same weight in it, so each variant is one eleventh of the set's picks. The set uses a spacing of 115 chunks and a separation of 43 chunks, which is the in-game value after the pack's sparse structures scaling. In a 26 km² sample, the oak, dark oak and acacia variants were each found once. The birch, cherry, desert, jungle, mangrove, snowy, spruce and swamp variants were not seen in that sample, so they should be treated as rarer rather than absent.

Each variant generates only in biomes that match its own biome tag:

  • Oak has the widest range, 40 biomes, mostly temperate: plains, forests, flower fields, sunflower plains and pastures.
  • Spruce uses 39 biomes, mostly taiga, cold forest and pine biomes.
  • Snowy uses 30 biomes, all snowy or cold, including snowy plains, snowy taiga and tundra.
  • Acacia uses 22 biomes, mostly savanna, with badlands and arid highlands.
  • Jungle uses 18 biomes, mostly jungle and rainforest.
  • Dark oak uses 15 biomes, mostly dark forest and spooky forest biomes.
  • Desert uses 15 biomes, mostly deserts and dry plateaus.
  • Swamp uses 12 biomes, mostly swamps, marshes and bogs.
  • Birch uses 10 biomes, mostly birch forests and birch taigas.
  • Cherry and Mangrove use only 3 biomes each. Cherry is limited to cherry groves and magnolia woodland. Mangrove is limited to mangrove swamps, floodplains and bayous.

Each variant takes its name from the wood its houses are built from, so the oak, birch, spruce and other variants differ mainly in their building materials and in the biomes they can appear in.

The Explorify tavern is a separate structure. It is spread across 49 Overworld biomes, mostly plains, forests and flower biomes, and it uses the in-game spacing of 103 chunks and a separation of 51 chunks, with a spawn frequency of 0.8. In the same 26 km² sample it was found once.

Layout

Each Dungeons and Taverns tavern is a jigsaw settlement built from a start piece, a tavern house, that connects to a chain of middle pieces up to six jigsaw levels deep. The finished settlement is roughly 45 to 67 blocks along its longest side and 36 to 41 blocks tall, depending on variant. Houses are in the variant's wood, and the event pieces are placed between them. The event pieces are:

  • Well, a central feature of the settlement.
  • Animal fence and animal food, pens with food for livestock.
  • Hay storage and food supply, storage pieces that hold the food chest.
  • Bench table and log, benches and log piles around the settlement.
  • Trader cars, carts that each hold a single trader villager.
  • Wandering farmer and trash trader, villager event pieces.

The Explorify tavern is a smaller building. It is assembled from pieces named main, room, side, front and back, and it is 7 jigsaw levels deep. Its rooms vary in size and layout. Its processors add two kinds of wear: about 15% of its cobblestone becomes mossy cobblestone, and about a quarter of its dirt paths become grass.

Inhabitants

Every Dungeons and Taverns variant places a cow, an iron golem, a pillager, a villager and a witch in its settlement. The jungle variant also places a chicken, and the dark oak variant also places a vindicator. Pillagers, witches and vindicators are hostile.

The villagers are of several professions:

  • The cartographer is the quest villager. It is tagged for the quest, and its stock includes maps, compasses, item frames and paper.
  • The tavern trader is a butcher, selling cooked meat, bread and pumpkin pie.
  • The trader carts each hold a single villager of one profession: armorer, butcher, cartographer, cleric, farmer, fisher, fletcher, grindstone worker, leather worker, librarian, loom worker, smithing table worker or stonecutter.
  • The trash trader is a nitwit whose stall holds rotten flesh, spider eyes and gunpowder.

Explorify's tavern places no mobs.

Cartographer quest

Trading with the quest cartographer grants the advancement Call for Adventure. The quest map is rolled once from one pool of thirteen structure maps: illager hideout, illager manor, jungle ruin, undead crypt, stray fort, creeping crypt, desert ruin, ancient city, badlands miner outpost, witch villa, trident trial monument, lone citadel and toxic lair.

Entering any Dungeons and Taverns tavern variant grants the advancement Safe Haven. The Explorify tavern does not count for it.

Loot

The Dungeons and Taverns food supply chest is mostly crops and bread, so it is worth a look for food rather than gear. The dark oak variant also has a ruin chest with arrows, a bow, emerald and gold ingots. The Explorify tavern has chests drawn from the village temple and ancient city tables, which hold the best rare items on this page, including arcane essence and the silver ring.

In this pack, tavern chests are mapped to the vanilla village house chest role, as described in the pack changes. Original loot is kept and modded items are added on top. The generated tables below list the chance of each item.

Tavern explorify:tavern

ModExplorify
DimensionOverworld
Spacing103 chunks, separation 51 (mod default ~36, ×2.88 pack spread factor)
Frequency0.8
Observed1 per 26 km²
Typical size57×36×49
Biomes49
Loot tables7
IDexplorify:tavern

Biomes (49): Plains, Sleepy Hollows, Forest, Brushland, Highlands, Clover Plains, Arid Highlands, Coniferous Forest, Prairie, Maple Forest, Prairie, Alpine Highlands, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Shrubland, Temperate Highlands, Steppe, Jacaranda Glade, Aspen Glade, Meadow, Shrubland, Fir Clearing, Old Growth Forest, Grassland, Willow Forest, Poppy Fields, Birch Taiga, Flower Fields, Wisteria Grove, Orchard, Woodland, Highland Fields, Old Growth Woodland, Pasture, Pumpkin Patch, Orchid Swamp, Flower Forest, Blooming Valley, Blooming Plateau, Grassland, Snowy Shield, Snowy Maple Forest, Shield Clearing, Yosemite Lowlands, Caldera, Rocky Meadow (Removed)

Chest loot: minecraft:chests/ancient_city
ItemChanceAvg. stack
Arcane Essence100.0%4.1
Scroll72.3%1.0
Ancient Knowledge Fragment57.7%1.3
Coal52.7%14.7
Enchanted Book50.3%1.4
Bone38.7%10.0
Potion38.3%2.4
Soul Torch37.3%9.4
Book34.7%7.5
Disc Fragment30.3%2.3
Blank Runestone26.7%1.0
Echo Shard26.0%2.3
Sculk25.3%7.7
Candle24.3%2.6
Sculk Sensor24.0%2.4
Iron Leggings23.3%1.1
Uncommon Ink22.7%1.5
Bottle o' Enchanting21.7%2.2
Glow Berries21.7%9.9
Amethyst Shard20.3%8.4
Name Tag19.0%1.1
Sculk Catalyst18.0%1.6
Diamond Leggings17.7%1.0
Diamond Hoe17.3%1.1
Music Disc16.7%1.1
Saddle16.7%1.1
Compass16.3%1.0
Music Disc16.0%1.1
Lead14.7%1.1
Common Ink14.0%1.2
Diamond Horse Armor13.7%1.0
Enchanted Golden Apple10.7%1.6
Rare Ink10.0%1.0
Ruined Book8.3%1.0
Rod of Resonance8.0%1.0
Music Disc7.7%1.0
Smithing Template5.7%1.0
Deep Smithing Template4.3%1.0
Epic Ink4.0%1.0
Frostward Ring2.3%1.0
Chest loot: minecraft:chests/simple_dungeon
ItemChanceAvg. stack
Rope73.0%9.4
Rotten Flesh57.7%6.0
Bone56.7%5.7
Gunpowder55.7%6.0
String55.3%6.7
Cabbage Seeds54.0%3.9
Arcane Essence46.3%3.5
Tomato Seeds42.7%3.8
Scroll36.3%1.1
Bread33.0%1.2
Coal31.0%3.1
Name Tag29.7%1.1
Saddle29.3%1.1
Wheat29.3%3.1
Redstone Dust25.0%2.7
Music Disc24.3%1.0
Iron Horse Armor22.3%1.1
Golden Apple20.7%1.1
Music Disc19.7%1.1
Melon Seeds18.3%3.2
Beetroot Seeds17.7%3.3
Bucket17.3%1.1
Pumpkin Seeds17.3%3.2
Flax Seeds17.0%2.0
Iron Ingot16.7%2.6
Enchanted Book14.7%1.1
Golden Horse Armor12.7%1.0
Common Ink9.3%1.7
Gold Ingot8.0%2.5
Diamond Horse Armor6.3%1.1
Quiver6.3%1.0
Iron Tier Upgrade4.3%1.0
Blank Runestone4.0%1.0
Standard Traveler's Backpack3.7%1.0
Enchanted Golden Apple3.0%1.0
Uncommon Ink2.7%1.1
Music Disc1.3%1.0
Amulet of Concentration1.0%1.0
Fireward Ring1.0%1.0
Frostward Ring1.0%1.0
Chest loot: minecraft:chests/village/village_armorer
ItemChanceAvg. stack
Bread80.0%4.8
Iron Ingot52.0%2.8
Iron Helmet31.3%1.1
Emerald30.3%1.2
Iron Golem Traveler's Backpack14.3%1.0
Chest loot: minecraft:chests/village/village_butcher
ItemChanceAvg. stack
Raw Beef51.7%2.7
Raw Mutton46.0%2.7
Raw Porkchop45.3%2.6
Wheat45.0%2.9
Raw Bacon36.0%4.6
Minced Beef34.0%4.6
Raw Mutton Chops34.0%4.3
Iron Knife33.7%1.0
Flint Knife33.3%1.0
Coal24.0%2.6
Emerald12.7%1.1
Ham11.3%1.1
Chest loot: minecraft:chests/village/village_plains_house
ItemChanceAvg. stack
Apple75.7%5.1
Potato75.3%6.9
Bread72.3%4.1
Tomato Seeds71.7%2.8
Onion70.0%2.8
Oak Sapling49.3%2.1
Dandelion22.7%1.2
Emerald21.3%2.9
Book15.3%1.0
Gold Nugget14.7%2.0
Feather10.7%1.1
Poppy10.3%1.1
Chest loot: minecraft:chests/village/village_shepherd
ItemChanceAvg. stack
Wheat57.0%4.4
White Wool47.7%6.2
Black Wool33.7%2.5
Gray Wool25.3%2.2
Light Gray Wool24.0%2.3
Brown Wool23.0%2.6
Shears14.0%1.1
Emerald9.3%1.0
Chest loot: minecraft:chests/village/village_temple
ItemChanceAvg. stack
Rotten Flesh90.7%6.1
Bread90.3%5.6
Redstone Dust48.3%3.1
Arcane Essence47.7%4.3
Lapis Lazuli35.0%2.7
Scroll34.7%1.1
Gold Ingot24.3%3.0
Emerald24.0%2.9
Common Ink11.0%1.5
Uncommon Ink5.0%1.0
Blank Runestone3.0%1.0
Silver Ring2.0%1.0
Ring of Expediency1.3%1.0
Conjurer's Talisman0.7%1.0
Emerald Stoneplate Ring0.7%1.0
Heavy Chain0.7%1.0
Ring of Invisibility0.7%1.0
Amulet of Teleportation0.7%1.0
Ring of Recovery0.3%1.0
Frostward Ring0.3%1.0
Rare Ink0.3%1.0
Rotten Spell Book0.3%1.0
Air0.3%0.0

Tavern Acacia nova_structures:tavern_acacia

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observed1 per 26 km²
Typical size56×39×57
Biomes22
Loot tables2
IDnova_structures:tavern_acacia

Biomes (22): Savanna, Arid Highlands, Prairie, Dry Bushland, Mediterranean Forest, Hot Shrubland, Scrubland, Savanna Badlands, Savanna Plateau, Lush Savanna, Baobab Savanna, Fractured Savanna, Windswept Savanna, Ashen Savanna, Towering Cliffs, Sakura Grove, White Mesa, Savanna Slopes, Sakura Valley, Basalt Cliffs, Steppe (Removed), Barley Fields (Removed)

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Birch nova_structures:tavern_birch

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observednone in 26 km² sample
Biomes10
Loot tables2
IDnova_structures:tavern_birch

Biomes (10): Mystic Grove, Temperate Highlands, Old Growth Birch Forest, Birch Forest, Silver Birch Forest, Autumnal Maple Forest, Birch Taiga, Rocky Shrubland, Lavender Valley, White Cliffs

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Cherry nova_structures:tavern_cherry

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observednone in 26 km² sample
Biomes3
Loot tables2
IDnova_structures:tavern_cherry

Biomes (3): Magnolia Woodland, Cherry Grove, Mauve Hills (Removed)

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Dark Oak nova_structures:tavern_dark_oak

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observed1 per 26 km²
Typical size57×38×56
Biomes15
Loot tables3
IDnova_structures:tavern_dark_oak

Biomes (15): Ominous Woods, Dark Forest, Maple Forest, Temperate Highlands, Overgrown Greens, Shrubland, Redwoods, Sparse Redwoods, Lavender Valley, Grassland, Sakura Grove, Windswept Maple Forest, Mirage Isles, Sakura Valley, Moor

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Vindicator, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:chests/ruin_loot_master
ItemChanceAvg. stack
Rope67.7%9.9
Cabbage Seeds45.7%4.0
Tomato Seeds45.3%3.7
Arcane Essence44.7%3.9
Scroll34.0%1.1
Flax Seeds20.3%2.0
Wheat20.0%4.2
Coal15.7%4.4
Emerald15.3%2.7
Gold Ingot12.7%2.2
Arrow12.3%4.7
Bow12.3%1.0
Bowl12.0%1.0
String10.7%3.8
Common Ink10.3%1.7
Bread10.3%3.1
Iron Ingot9.3%2.0
Candle8.3%4.5
Flint7.7%4.7
Paper7.7%5.3
Stone Axe7.7%1.2
Stone Shovel7.7%1.2
Stone Hoe7.3%1.1
Book7.0%2.6
Brown Mushroom6.3%2.7
Lantern6.3%3.1
Feather6.0%1.8
Rotten Flesh6.0%5.4
Standard Traveler's Backpack6.0%1.0
Iron Tier Upgrade5.7%1.0
Carrot5.3%1.9
Red Mushroom5.3%3.2
Enchanted Book5.0%1.1
Wheat Seeds5.0%6.0
Beetroot4.7%3.0
Beetroot Seeds4.3%5.2
Ink Sac4.3%2.9
Quiver4.0%1.0
Blank Runestone3.7%1.0
Bone3.7%5.4
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Desert nova_structures:tavern_desert

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observednone in 26 km² sample
Biomes15
Loot tables2
IDnova_structures:tavern_desert

Biomes (15): Wasteland, Desert, Joshua Desert, Saguaro Desert, Lush Desert, Dryland, Outback, Lush Savanna, Sandstone Valley, Desert Oasis, Desert Canyon, Lush Desert, Ancient Sands, Desert Spires, Granite Cliffs

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Jungle nova_structures:tavern_jungle

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observednone in 26 km² sample
Biomes18
Loot tables2
IDnova_structures:tavern_jungle

Biomes (18): Jungle, Rainforest, Rainforest, Sparse Jungle, Volcanic Plains, Sparse Rainforest, Fungal Jungle, Rocky Jungle, Floodplain, Bamboo Jungle, Rocky Rainforest, Bamboo Forest, Eucalyptus Forest, Tropical Jungle, Jungle Mountains, Tropics, Amethyst Rainforest, Amethyst Canyon

Mobs placed in the structure: Chicken, Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Mangrove nova_structures:tavern_mangrove

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observednone in 26 km² sample
Biomes3
Loot tables2
IDnova_structures:tavern_mangrove

Biomes (3): Floodplain, Mangrove Swamp, Bayou

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Oak nova_structures:tavern_oak

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observed1 per 26 km²
Typical size45×41×67
Biomes40
Loot tables2
IDnova_structures:tavern_oak

Biomes (40): Plains, Sleepy Hollows, Forest, Brushland, Highlands, Clover Plains, Coniferous Forest, Prairie, Maple Forest, Alpine Highlands, Redwood Forest, Orchard, Seasonal Forest, Lavender Field, Shrubland, Steppe, Shrubland, Jacaranda Glade, Aspen Glade, Fir Clearing, Old Growth Forest, Grassland, Willow Forest, Poppy Fields, Birch Taiga, Flower Fields, Orchard, Woodland, Highland Fields, Old Growth Woodland, Sunflower Plains, Pasture, Pumpkin Patch, Orchid Swamp, Blooming Valley, Blooming Plateau, Valley Clearing, Alpha Grove, Shield Clearing, Deciduous Forest (Removed)

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Snowy nova_structures:tavern_snowy

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observednone in 26 km² sample
Biomes30
Loot tables2
IDnova_structures:tavern_snowy

Biomes (30): Snowy Plains, Snowy Taiga, Snowy Badlands, Cold Desert, Muskeg, Tundra, Cold Shrubland, Cold Boreal Taiga, Tundra, Frozen Pine Taiga, Snowy Coniferous Forest, Auroral Garden, Wintry Forest, Snowy Fir Clearing, Ice Marsh, Gravel Desert, Glacial Chasm, Dead Forest, Siberian Taiga, Snowblossom Grove, Snowy Maple Woods, Wintry Lowlands, Alpine Grove, Spires, Snowy Shield, Hot Springs, Rocky Shrubland, Icy Heights, Cold Deciduous Forest (Removed), Frozen Tundra (Removed)

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Spruce nova_structures:tavern_spruce

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observednone in 26 km² sample
Biomes39
Loot tables2
IDnova_structures:tavern_spruce

Biomes (39): Yellowstone, Blackwood Taiga, Taiga, Forested Highlands, Maple Forest, Redwood Forest, Pine Taiga, Boreal Taiga, Maple Woods, Field, Shrubland, Old Growth Pine Taiga, Willow Forest, Old Growth Spruce Taiga, Wintry Forest, Old Growth Dead Forest, Redwoods, Old Growth Golden Boreal Taiga, Old Growth Boreal Taiga, Moonlight Valley, Sparse Redwoods, Dead Forest, Siberian Taiga, Jade Cliffs, Forested Field, Wintry Lowlands, Pine Slopes, Lavender Valley, Moonlight Grove, Hot Springs, Lush Valley, White Cliffs, Frozen Cliffs, Rocky Shrubland, Siberian Grove, Cloud Forest, Lavender Forest, Temperate Grove (Removed), Pumpkin Fields (Removed)

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tavern Swamp nova_structures:tavern_swamp

ModDungeons and Taverns
DimensionOverworld
Spacing115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor)
Share of set1/11 (nova_structures:taverns)
Observednone in 26 km² sample
Biomes12
Loot tables2
IDnova_structures:tavern_swamp

Biomes (12): Bayou, Floodplain, Mangrove Swamp, Bayou, Willow Swamp, Swamp, Marsh, Fen, Wetland, Bog, Marsh, Fungal Fen

Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch

Chest loot: nova_structures:chests/food_supply
ItemChanceAvg. stack
Onion72.7%2.6
Tomato Seeds69.3%2.9
Wheat58.3%3.9
Carrot44.3%2.9
Potato42.0%2.7
Bread41.7%3.1
Glow Berries25.3%3.6
Saddle24.0%1.1
Wheat Seeds21.7%2.5
Chest loot: nova_structures:pots/pot_tavern

(no roll data)

Tips

Trade with the cartographer early for the Call for Adventure advancement and the quest map, since the map points to a structure you can visit next. Expect pillagers, witches and vindicators inside the settlement, and bring a shield or a ranged weapon before you enter. Enter any variant to earn Safe Haven, which is a quick way to get the advancement if you are passing through one.