Taverns
| Taverns | |
|---|---|
| Mod | Explorify, Dungeons and Taverns |
| Variants | 12 |
| Observed | 4 per 26 km² (all variants) |
Taverns are inn-style settlements in the Overworld, added by Dungeons and Taverns in eleven wood and biome variants and by Explorify in a smaller single-building form. The Dungeons and Taverns version is a cluster of houses around a well, with animal pens, a food stall, hay storage and a set of trader carts. It is the one a player is most likely to find. It holds a cartographer who starts a quest for a structure map, and entering any of its variants unlocks an advancement.
Both mods use the structure name "tavern" but they are separate structures with separate spawn settings. The sections below cover the Dungeons and Taverns variants first and the Explorify tavern last.
- Generation
- Layout
- Inhabitants
- Cartographer quest
- Loot
- Tavern explorify:tavern
- Tavern Acacia nova_structures:tavern_acacia
- Tavern Birch nova_structures:tavern_birch
- Tavern Cherry nova_structures:tavern_cherry
- Tavern Dark Oak nova_structures:tavern_dark_oak
- Tavern Desert nova_structures:tavern_desert
- Tavern Jungle nova_structures:tavern_jungle
- Tavern Mangrove nova_structures:tavern_mangrove
- Tavern Oak nova_structures:tavern_oak
- Tavern Snowy nova_structures:tavern_snowy
- Tavern Spruce nova_structures:tavern_spruce
- Tavern Swamp nova_structures:tavern_swamp
- Tips
Generation
The eleven Dungeons and Taverns variants share one structure set, and each variant has the same weight in it, so each variant is one eleventh of the set's picks. The set uses a spacing of 115 chunks and a separation of 43 chunks, which is the in-game value after the pack's sparse structures scaling. In a 26 km² sample, the oak, dark oak and acacia variants were each found once. The birch, cherry, desert, jungle, mangrove, snowy, spruce and swamp variants were not seen in that sample, so they should be treated as rarer rather than absent.
Each variant generates only in biomes that match its own biome tag:
- Oak has the widest range, 40 biomes, mostly temperate: plains, forests, flower fields, sunflower plains and pastures.
- Spruce uses 39 biomes, mostly taiga, cold forest and pine biomes.
- Snowy uses 30 biomes, all snowy or cold, including snowy plains, snowy taiga and tundra.
- Acacia uses 22 biomes, mostly savanna, with badlands and arid highlands.
- Jungle uses 18 biomes, mostly jungle and rainforest.
- Dark oak uses 15 biomes, mostly dark forest and spooky forest biomes.
- Desert uses 15 biomes, mostly deserts and dry plateaus.
- Swamp uses 12 biomes, mostly swamps, marshes and bogs.
- Birch uses 10 biomes, mostly birch forests and birch taigas.
- Cherry and Mangrove use only 3 biomes each. Cherry is limited to cherry groves and magnolia woodland. Mangrove is limited to mangrove swamps, floodplains and bayous.
Each variant takes its name from the wood its houses are built from, so the oak, birch, spruce and other variants differ mainly in their building materials and in the biomes they can appear in.
The Explorify tavern is a separate structure. It is spread across 49 Overworld biomes, mostly plains, forests and flower biomes, and it uses the in-game spacing of 103 chunks and a separation of 51 chunks, with a spawn frequency of 0.8. In the same 26 km² sample it was found once.
Layout
Each Dungeons and Taverns tavern is a jigsaw settlement built from a start piece, a tavern house, that connects to a chain of middle pieces up to six jigsaw levels deep. The finished settlement is roughly 45 to 67 blocks along its longest side and 36 to 41 blocks tall, depending on variant. Houses are in the variant's wood, and the event pieces are placed between them. The event pieces are:
- Well, a central feature of the settlement.
- Animal fence and animal food, pens with food for livestock.
- Hay storage and food supply, storage pieces that hold the food chest.
- Bench table and log, benches and log piles around the settlement.
- Trader cars, carts that each hold a single trader villager.
- Wandering farmer and trash trader, villager event pieces.
The Explorify tavern is a smaller building. It is assembled from pieces named main, room, side, front and back, and it is 7 jigsaw levels deep. Its rooms vary in size and layout. Its processors add two kinds of wear: about 15% of its cobblestone becomes mossy cobblestone, and about a quarter of its dirt paths become grass.
Inhabitants
Every Dungeons and Taverns variant places a cow, an iron golem, a pillager, a villager and a witch in its settlement. The jungle variant also places a chicken, and the dark oak variant also places a vindicator. Pillagers, witches and vindicators are hostile.
The villagers are of several professions:
- The cartographer is the quest villager. It is tagged for the quest, and its stock includes maps, compasses, item frames and paper.
- The tavern trader is a butcher, selling cooked meat, bread and pumpkin pie.
- The trader carts each hold a single villager of one profession: armorer, butcher, cartographer, cleric, farmer, fisher, fletcher, grindstone worker, leather worker, librarian, loom worker, smithing table worker or stonecutter.
- The trash trader is a nitwit whose stall holds rotten flesh, spider eyes and gunpowder.
Explorify's tavern places no mobs.
Cartographer quest
Trading with the quest cartographer grants the advancement Call for Adventure. The quest map is rolled once from one pool of thirteen structure maps: illager hideout, illager manor, jungle ruin, undead crypt, stray fort, creeping crypt, desert ruin, ancient city, badlands miner outpost, witch villa, trident trial monument, lone citadel and toxic lair.
Entering any Dungeons and Taverns tavern variant grants the advancement Safe Haven. The Explorify tavern does not count for it.
Loot
The Dungeons and Taverns food supply chest is mostly crops and bread, so it is worth a look for food rather than gear. The dark oak variant also has a ruin chest with arrows, a bow, emerald and gold ingots. The Explorify tavern has chests drawn from the village temple and ancient city tables, which hold the best rare items on this page, including arcane essence and the silver ring.
In this pack, tavern chests are mapped to the vanilla village house chest role, as described in the pack changes. Original loot is kept and modded items are added on top. The generated tables below list the chance of each item.
Tavern explorify:tavern
| Mod | Explorify |
|---|---|
| Dimension | Overworld |
| Spacing | 103 chunks, separation 51 (mod default ~36, ×2.88 pack spread factor) |
| Frequency | 0.8 |
| Observed | 1 per 26 km² |
| Typical size | 57×36×49 |
| Biomes | 49 |
| Loot tables | 7 |
| ID | explorify:tavern |
Biomes (49): Plains, Sleepy Hollows, Forest, Brushland, Highlands, Clover Plains, Arid Highlands, Coniferous Forest, Prairie, Maple Forest, Prairie, Alpine Highlands, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Shrubland, Temperate Highlands, Steppe, Jacaranda Glade, Aspen Glade, Meadow, Shrubland, Fir Clearing, Old Growth Forest, Grassland, Willow Forest, Poppy Fields, Birch Taiga, Flower Fields, Wisteria Grove, Orchard, Woodland, Highland Fields, Old Growth Woodland, Pasture, Pumpkin Patch, Orchid Swamp, Flower Forest, Blooming Valley, Blooming Plateau, Grassland, Snowy Shield, Snowy Maple Forest, Shield Clearing, Yosemite Lowlands, Caldera, Rocky Meadow (Removed)
Chest loot: minecraft:chests/ancient_city
| Item | Chance | Avg. stack |
|---|---|---|
Arcane Essence | 100.0% | 4.1 |
Scroll | 72.3% | 1.0 |
Ancient Knowledge Fragment | 57.7% | 1.3 |
Coal | 52.7% | 14.7 |
Enchanted Book | 50.3% | 1.4 |
Bone | 38.7% | 10.0 |
Potion | 38.3% | 2.4 |
Soul Torch | 37.3% | 9.4 |
Book | 34.7% | 7.5 |
Disc Fragment | 30.3% | 2.3 |
Blank Runestone | 26.7% | 1.0 |
Echo Shard | 26.0% | 2.3 |
Sculk | 25.3% | 7.7 |
Candle | 24.3% | 2.6 |
Sculk Sensor | 24.0% | 2.4 |
Iron Leggings | 23.3% | 1.1 |
Uncommon Ink | 22.7% | 1.5 |
Bottle o' Enchanting | 21.7% | 2.2 |
Glow Berries | 21.7% | 9.9 |
Amethyst Shard | 20.3% | 8.4 |
Name Tag | 19.0% | 1.1 |
Sculk Catalyst | 18.0% | 1.6 |
Diamond Leggings | 17.7% | 1.0 |
Diamond Hoe | 17.3% | 1.1 |
Music Disc | 16.7% | 1.1 |
Saddle | 16.7% | 1.1 |
Compass | 16.3% | 1.0 |
Music Disc | 16.0% | 1.1 |
Lead | 14.7% | 1.1 |
Common Ink | 14.0% | 1.2 |
Diamond Horse Armor | 13.7% | 1.0 |
Enchanted Golden Apple | 10.7% | 1.6 |
Rare Ink | 10.0% | 1.0 |
Ruined Book | 8.3% | 1.0 |
Rod of Resonance | 8.0% | 1.0 |
Music Disc | 7.7% | 1.0 |
Smithing Template | 5.7% | 1.0 |
Deep Smithing Template | 4.3% | 1.0 |
Epic Ink | 4.0% | 1.0 |
Frostward Ring | 2.3% | 1.0 |
Chest loot: minecraft:chests/simple_dungeon
| Item | Chance | Avg. stack |
|---|---|---|
Rope | 73.0% | 9.4 |
Rotten Flesh | 57.7% | 6.0 |
Bone | 56.7% | 5.7 |
Gunpowder | 55.7% | 6.0 |
String | 55.3% | 6.7 |
Cabbage Seeds | 54.0% | 3.9 |
Arcane Essence | 46.3% | 3.5 |
Tomato Seeds | 42.7% | 3.8 |
Scroll | 36.3% | 1.1 |
Bread | 33.0% | 1.2 |
Coal | 31.0% | 3.1 |
Name Tag | 29.7% | 1.1 |
Saddle | 29.3% | 1.1 |
Wheat | 29.3% | 3.1 |
Redstone Dust | 25.0% | 2.7 |
Music Disc | 24.3% | 1.0 |
Iron Horse Armor | 22.3% | 1.1 |
Golden Apple | 20.7% | 1.1 |
Music Disc | 19.7% | 1.1 |
Melon Seeds | 18.3% | 3.2 |
Beetroot Seeds | 17.7% | 3.3 |
Bucket | 17.3% | 1.1 |
Pumpkin Seeds | 17.3% | 3.2 |
Flax Seeds | 17.0% | 2.0 |
Iron Ingot | 16.7% | 2.6 |
Enchanted Book | 14.7% | 1.1 |
Golden Horse Armor | 12.7% | 1.0 |
Common Ink | 9.3% | 1.7 |
Gold Ingot | 8.0% | 2.5 |
Diamond Horse Armor | 6.3% | 1.1 |
Quiver | 6.3% | 1.0 |
Iron Tier Upgrade | 4.3% | 1.0 |
Blank Runestone | 4.0% | 1.0 |
Standard Traveler's Backpack | 3.7% | 1.0 |
Enchanted Golden Apple | 3.0% | 1.0 |
Uncommon Ink | 2.7% | 1.1 |
Music Disc | 1.3% | 1.0 |
Amulet of Concentration | 1.0% | 1.0 |
Fireward Ring | 1.0% | 1.0 |
Frostward Ring | 1.0% | 1.0 |
Chest loot: minecraft:chests/village/village_armorer
| Item | Chance | Avg. stack |
|---|---|---|
Bread | 80.0% | 4.8 |
Iron Ingot | 52.0% | 2.8 |
Iron Helmet | 31.3% | 1.1 |
Emerald | 30.3% | 1.2 |
Iron Golem Traveler's Backpack | 14.3% | 1.0 |
Chest loot: minecraft:chests/village/village_butcher
| Item | Chance | Avg. stack |
|---|---|---|
Raw Beef | 51.7% | 2.7 |
Raw Mutton | 46.0% | 2.7 |
Raw Porkchop | 45.3% | 2.6 |
Wheat | 45.0% | 2.9 |
Raw Bacon | 36.0% | 4.6 |
Minced Beef | 34.0% | 4.6 |
Raw Mutton Chops | 34.0% | 4.3 |
Iron Knife | 33.7% | 1.0 |
Flint Knife | 33.3% | 1.0 |
Coal | 24.0% | 2.6 |
Emerald | 12.7% | 1.1 |
Ham | 11.3% | 1.1 |
Chest loot: minecraft:chests/village/village_plains_house
| Item | Chance | Avg. stack |
|---|---|---|
Apple | 75.7% | 5.1 |
Potato | 75.3% | 6.9 |
Bread | 72.3% | 4.1 |
Tomato Seeds | 71.7% | 2.8 |
Onion | 70.0% | 2.8 |
Oak Sapling | 49.3% | 2.1 |
Dandelion | 22.7% | 1.2 |
Emerald | 21.3% | 2.9 |
Book | 15.3% | 1.0 |
Gold Nugget | 14.7% | 2.0 |
Feather | 10.7% | 1.1 |
Poppy | 10.3% | 1.1 |
Chest loot: minecraft:chests/village/village_shepherd
| Item | Chance | Avg. stack |
|---|---|---|
Wheat | 57.0% | 4.4 |
White Wool | 47.7% | 6.2 |
Black Wool | 33.7% | 2.5 |
Gray Wool | 25.3% | 2.2 |
Light Gray Wool | 24.0% | 2.3 |
Brown Wool | 23.0% | 2.6 |
Shears | 14.0% | 1.1 |
Emerald | 9.3% | 1.0 |
Chest loot: minecraft:chests/village/village_temple
| Item | Chance | Avg. stack |
|---|---|---|
Rotten Flesh | 90.7% | 6.1 |
Bread | 90.3% | 5.6 |
Redstone Dust | 48.3% | 3.1 |
Arcane Essence | 47.7% | 4.3 |
Lapis Lazuli | 35.0% | 2.7 |
Scroll | 34.7% | 1.1 |
Gold Ingot | 24.3% | 3.0 |
Emerald | 24.0% | 2.9 |
Common Ink | 11.0% | 1.5 |
Uncommon Ink | 5.0% | 1.0 |
Blank Runestone | 3.0% | 1.0 |
Silver Ring | 2.0% | 1.0 |
Ring of Expediency | 1.3% | 1.0 |
Conjurer's Talisman | 0.7% | 1.0 |
Emerald Stoneplate Ring | 0.7% | 1.0 |
Heavy Chain | 0.7% | 1.0 |
Ring of Invisibility | 0.7% | 1.0 |
Amulet of Teleportation | 0.7% | 1.0 |
Ring of Recovery | 0.3% | 1.0 |
Frostward Ring | 0.3% | 1.0 |
Rare Ink | 0.3% | 1.0 |
Rotten Spell Book | 0.3% | 1.0 |
Air | 0.3% | 0.0 |
Tavern Acacia nova_structures:tavern_acacia
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | 1 per 26 km² |
| Typical size | 56×39×57 |
| Biomes | 22 |
| Loot tables | 2 |
| ID | nova_structures:tavern_acacia |
Biomes (22): Savanna, Arid Highlands, Prairie, Dry Bushland, Mediterranean Forest, Hot Shrubland, Scrubland, Savanna Badlands, Savanna Plateau, Lush Savanna, Baobab Savanna, Fractured Savanna, Windswept Savanna, Ashen Savanna, Towering Cliffs, Sakura Grove, White Mesa, Savanna Slopes, Sakura Valley, Basalt Cliffs, Steppe (Removed), Barley Fields (Removed)
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Birch nova_structures:tavern_birch
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | none in 26 km² sample |
| Biomes | 10 |
| Loot tables | 2 |
| ID | nova_structures:tavern_birch |
Biomes (10): Mystic Grove, Temperate Highlands, Old Growth Birch Forest, Birch Forest, Silver Birch Forest, Autumnal Maple Forest, Birch Taiga, Rocky Shrubland, Lavender Valley, White Cliffs
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Cherry nova_structures:tavern_cherry
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | none in 26 km² sample |
| Biomes | 3 |
| Loot tables | 2 |
| ID | nova_structures:tavern_cherry |
Biomes (3): Magnolia Woodland, Cherry Grove, Mauve Hills (Removed)
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Dark Oak nova_structures:tavern_dark_oak
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | 1 per 26 km² |
| Typical size | 57×38×56 |
| Biomes | 15 |
| Loot tables | 3 |
| ID | nova_structures:tavern_dark_oak |
Biomes (15): Ominous Woods, Dark Forest, Maple Forest, Temperate Highlands, Overgrown Greens, Shrubland, Redwoods, Sparse Redwoods, Lavender Valley, Grassland, Sakura Grove, Windswept Maple Forest, Mirage Isles, Sakura Valley, Moor
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Vindicator, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:chests/ruin_loot_master
| Item | Chance | Avg. stack |
|---|---|---|
Rope | 67.7% | 9.9 |
Cabbage Seeds | 45.7% | 4.0 |
Tomato Seeds | 45.3% | 3.7 |
Arcane Essence | 44.7% | 3.9 |
Scroll | 34.0% | 1.1 |
Flax Seeds | 20.3% | 2.0 |
Wheat | 20.0% | 4.2 |
Coal | 15.7% | 4.4 |
Emerald | 15.3% | 2.7 |
Gold Ingot | 12.7% | 2.2 |
Arrow | 12.3% | 4.7 |
Bow | 12.3% | 1.0 |
Bowl | 12.0% | 1.0 |
String | 10.7% | 3.8 |
Common Ink | 10.3% | 1.7 |
Bread | 10.3% | 3.1 |
Iron Ingot | 9.3% | 2.0 |
Candle | 8.3% | 4.5 |
Flint | 7.7% | 4.7 |
Paper | 7.7% | 5.3 |
Stone Axe | 7.7% | 1.2 |
Stone Shovel | 7.7% | 1.2 |
Stone Hoe | 7.3% | 1.1 |
Book | 7.0% | 2.6 |
Brown Mushroom | 6.3% | 2.7 |
Lantern | 6.3% | 3.1 |
Feather | 6.0% | 1.8 |
Rotten Flesh | 6.0% | 5.4 |
Standard Traveler's Backpack | 6.0% | 1.0 |
Iron Tier Upgrade | 5.7% | 1.0 |
Carrot | 5.3% | 1.9 |
Red Mushroom | 5.3% | 3.2 |
Enchanted Book | 5.0% | 1.1 |
Wheat Seeds | 5.0% | 6.0 |
Beetroot | 4.7% | 3.0 |
Beetroot Seeds | 4.3% | 5.2 |
Ink Sac | 4.3% | 2.9 |
Quiver | 4.0% | 1.0 |
Blank Runestone | 3.7% | 1.0 |
Bone | 3.7% | 5.4 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Desert nova_structures:tavern_desert
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | none in 26 km² sample |
| Biomes | 15 |
| Loot tables | 2 |
| ID | nova_structures:tavern_desert |
Biomes (15): Wasteland, Desert, Joshua Desert, Saguaro Desert, Lush Desert, Dryland, Outback, Lush Savanna, Sandstone Valley, Desert Oasis, Desert Canyon, Lush Desert, Ancient Sands, Desert Spires, Granite Cliffs
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Jungle nova_structures:tavern_jungle
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | none in 26 km² sample |
| Biomes | 18 |
| Loot tables | 2 |
| ID | nova_structures:tavern_jungle |
Biomes (18): Jungle, Rainforest, Rainforest, Sparse Jungle, Volcanic Plains, Sparse Rainforest, Fungal Jungle, Rocky Jungle, Floodplain, Bamboo Jungle, Rocky Rainforest, Bamboo Forest, Eucalyptus Forest, Tropical Jungle, Jungle Mountains, Tropics, Amethyst Rainforest, Amethyst Canyon
Mobs placed in the structure: Chicken, Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Mangrove nova_structures:tavern_mangrove
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | none in 26 km² sample |
| Biomes | 3 |
| Loot tables | 2 |
| ID | nova_structures:tavern_mangrove |
Biomes (3): Floodplain, Mangrove Swamp, Bayou
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Oak nova_structures:tavern_oak
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | 1 per 26 km² |
| Typical size | 45×41×67 |
| Biomes | 40 |
| Loot tables | 2 |
| ID | nova_structures:tavern_oak |
Biomes (40): Plains, Sleepy Hollows, Forest, Brushland, Highlands, Clover Plains, Coniferous Forest, Prairie, Maple Forest, Alpine Highlands, Redwood Forest, Orchard, Seasonal Forest, Lavender Field, Shrubland, Steppe, Shrubland, Jacaranda Glade, Aspen Glade, Fir Clearing, Old Growth Forest, Grassland, Willow Forest, Poppy Fields, Birch Taiga, Flower Fields, Orchard, Woodland, Highland Fields, Old Growth Woodland, Sunflower Plains, Pasture, Pumpkin Patch, Orchid Swamp, Blooming Valley, Blooming Plateau, Valley Clearing, Alpha Grove, Shield Clearing, Deciduous Forest (Removed)
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Snowy nova_structures:tavern_snowy
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | none in 26 km² sample |
| Biomes | 30 |
| Loot tables | 2 |
| ID | nova_structures:tavern_snowy |
Biomes (30): Snowy Plains, Snowy Taiga, Snowy Badlands, Cold Desert, Muskeg, Tundra, Cold Shrubland, Cold Boreal Taiga, Tundra, Frozen Pine Taiga, Snowy Coniferous Forest, Auroral Garden, Wintry Forest, Snowy Fir Clearing, Ice Marsh, Gravel Desert, Glacial Chasm, Dead Forest, Siberian Taiga, Snowblossom Grove, Snowy Maple Woods, Wintry Lowlands, Alpine Grove, Spires, Snowy Shield, Hot Springs, Rocky Shrubland, Icy Heights, Cold Deciduous Forest (Removed), Frozen Tundra (Removed)
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Spruce nova_structures:tavern_spruce
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | none in 26 km² sample |
| Biomes | 39 |
| Loot tables | 2 |
| ID | nova_structures:tavern_spruce |
Biomes (39): Yellowstone, Blackwood Taiga, Taiga, Forested Highlands, Maple Forest, Redwood Forest, Pine Taiga, Boreal Taiga, Maple Woods, Field, Shrubland, Old Growth Pine Taiga, Willow Forest, Old Growth Spruce Taiga, Wintry Forest, Old Growth Dead Forest, Redwoods, Old Growth Golden Boreal Taiga, Old Growth Boreal Taiga, Moonlight Valley, Sparse Redwoods, Dead Forest, Siberian Taiga, Jade Cliffs, Forested Field, Wintry Lowlands, Pine Slopes, Lavender Valley, Moonlight Grove, Hot Springs, Lush Valley, White Cliffs, Frozen Cliffs, Rocky Shrubland, Siberian Grove, Cloud Forest, Lavender Forest, Temperate Grove (Removed), Pumpkin Fields (Removed)
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tavern Swamp nova_structures:tavern_swamp
| Mod | Dungeons and Taverns |
|---|---|
| Dimension | Overworld |
| Spacing | 115 chunks, separation 43 (mod default ~40, ×2.88 pack spread factor) |
| Share of set | 1/11 (nova_structures:taverns) |
| Observed | none in 26 km² sample |
| Biomes | 12 |
| Loot tables | 2 |
| ID | nova_structures:tavern_swamp |
Biomes (12): Bayou, Floodplain, Mangrove Swamp, Bayou, Willow Swamp, Swamp, Marsh, Fen, Wetland, Bog, Marsh, Fungal Fen
Mobs placed in the structure: Cow, Iron Golem, Pillager, Villager, Witch
Chest loot: nova_structures:chests/food_supply
| Item | Chance | Avg. stack |
|---|---|---|
Onion | 72.7% | 2.6 |
Tomato Seeds | 69.3% | 2.9 |
Wheat | 58.3% | 3.9 |
Carrot | 44.3% | 2.9 |
Potato | 42.0% | 2.7 |
Bread | 41.7% | 3.1 |
Glow Berries | 25.3% | 3.6 |
Saddle | 24.0% | 1.1 |
Wheat Seeds | 21.7% | 2.5 |
Chest loot: nova_structures:pots/pot_tavern
(no roll data)
Tips
Trade with the cartographer early for the Call for Adventure advancement and the quest map, since the map points to a structure you can visit next. Expect pillagers, witches and vindicators inside the settlement, and bring a shield or a ranged weapon before you enter. Enter any variant to earn Safe Haven, which is a quick way to get the advancement if you are passing through one.
Arcane Essence
Scroll
Ancient Knowledge Fragment
Coal
Enchanted Book
Bone
Potion
Soul Torch
Book
Disc Fragment
Blank Runestone
Echo Shard
Sculk
Candle
Sculk Sensor
Iron Leggings
Uncommon Ink
Bottle o' Enchanting
Glow Berries
Amethyst Shard
Name Tag
Sculk Catalyst
Diamond Leggings
Diamond Hoe
Music Disc
Saddle
Compass
Music Disc
Lead
Common Ink
Diamond Horse Armor
Enchanted Golden Apple
Rare Ink
Ruined Book
Rod of Resonance
Music Disc
Smithing Template
Deep Smithing Template
Epic Ink
Frostward Ring
Rope
Rotten Flesh
Gunpowder
String
Cabbage Seeds
Tomato Seeds
Bread
Wheat
Redstone Dust
Iron Horse Armor
Golden Apple
Melon Seeds
Beetroot Seeds
Bucket
Pumpkin Seeds
Flax Seeds
Iron Ingot
Golden Horse Armor
Gold Ingot
Quiver
Iron Tier Upgrade
Standard Traveler's Backpack
Amulet of Concentration
Fireward Ring
Iron Helmet
Emerald
Iron Golem Traveler's Backpack
Raw Beef
Raw Mutton
Raw Porkchop
Raw Bacon
Minced Beef
Raw Mutton Chops
Iron Knife
Flint Knife
Ham
Apple
Potato
Onion
Oak Sapling
Dandelion
Gold Nugget
Feather
Poppy
White Wool
Black Wool
Gray Wool
Light Gray Wool
Brown Wool
Shears
Lapis Lazuli
Silver Ring
Ring of Expediency
Conjurer's Talisman
Emerald Stoneplate Ring
Heavy Chain
Ring of Invisibility
Amulet of Teleportation
Ring of Recovery
Rotten Spell Book
Air
Carrot
Wheat Seeds
Arrow
Bow
Bowl
Flint
Paper
Stone Axe
Stone Shovel
Stone Hoe
Brown Mushroom
Lantern
Red Mushroom
Beetroot
Ink Sac