Valley Clearing
| Valley Clearing | |
|---|---|
| Mod | Terralith |
| Temperature | 0.4 |
| Downfall | -0.5 |
| Precipitation | Rain |
| Surface share | 0.04% of land |
| Cave share (y=-30) | 0.00% |
| Water color | #617b90 |
| Fog color | #c0d8ff |
| Sky color | #78a7ff |
| Structures | 151 |
| ID | terralith:valley_clearing |
The Valley Clearing is an overworld biome added by Terralith. It is a temperate, rainy biome with canyon-cut terrain, open grassland, and a set of ore veins and buried dungeons. In Fear Nightfall it is one of the rarest surface biomes in the pack, and its hostile spawn list includes several Born in Chaos horror mobs alongside common vanilla-style hostiles.
Description
The biome uses Terralith's canyon terrain. Canyon carvers cut through the ground, and cliff features built from canyon grass and slab-stone sets line the walls. Between the canyons the ground is covered with grass, glow lichen, steppe bushes, and tall grass. Wild pumpkin and sugar cane patches grow across the surface, along with brown and red mushrooms.
Water in the biome is tinted #617b90. The fog and sky are pale blue (#c0d8ff and #78a7ff). The biome uses the cave ambience sound on a 6000-tick delay.
Generation
Valley Clearing sits in the temperate climate band, with a temperature of 0.4 and a downfall of -0.5. It has rain rather than snow. In Fear Nightfall it covers about 0.04% of land, so it is rarely found by chance. A biome finder such as Nature's Compass is the practical way to locate one.
The biome is not among the horror biomes given 6× weight by the pack's biome table (see Horror and Spooky Content). Its horror character comes from its mob list rather than from extra weighting.
Structures from the pack's structure mods can generate here. Terralith's Valley Lodge structure is tagged for this biome, so it can also be found here.
Features
- Ores: the biome has the full set of vanilla-style ore veins, from coal and copper through to diamond, buried diamond, and lapis. It also has Terralith's gravel discs and Born in Chaos infected diamond ore features.
- Underground: lava lakes, amethyst geodes, and monster rooms (both shallow and deep) appear beneath the surface. Underwater magma is among the placed features.
- Plants: sugar cane, pumpkins, tall grass, wild carrots, wild onions, wild flax, and cave urns from Supplementaries.
- Water: spring water is one of the placed features.
Mobs and structures
The biome's hostile spawn list is led by Spider, Skeleton, Creeper, and Slime (weight 100 each), followed by Zombie (weight 95). The list also includes several horror mobs at lower weights:
- Slime Golem (weight 25) and Necromancer (weight 18).
- Dread Hound (weight 7).
- Spiders Mother (weight 6), Nightmare Stalker, Dire Hound Leader, Sir Pumpkinhead, and Krampus (weights 1 to 2).
Passive animals spawn in the biome: sheep (weight 12), pig and chicken (weight 10 each), cow (weight 8), and horse (weight 5). Bats and glow squid appear in the air and underground water, and a range of freshwater fish appear in the water.
The tables below list every mob and structure that can appear here.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 26.1% | 4–4 |
| Pig | 10 | 21.7% | 4–4 |
| Chicken | 10 | 21.7% | 4–4 |
| Cow | 8 | 17.4% | 4–4 |
| Horse | 5 | 10.9% | 1–3 |
| Donkey | 1 | 2.2% | 1–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (151)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Farm, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Oak, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Dark Tower Plain, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Evoker Fort, Firewell, Wagon, Fountain, Fortified Village, Large Graveyard, Small Grave, Small Graveyard, Illager Hideout, Infernal Pumpkin, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Illager Camp, Pillager Outpost Old Growth Taiga, Pillager Outpost Sunflower Plains, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant School Remnant, Rubble Forest, Farmer Outpost, Tavern Oak, Grave Darktitan, Village Old Growth Taiga, Village Sunflower Plains, Valley Lodge, Road Sign
Tips
- Treat the biome as night-time territory. Its hostile list is far longer than its passive list, and the canyon walls give mobs many places to approach from.
- Carry light for the canyon floors and the monster rooms underground.
- Because the biome is rare, a single Valley Clearing may be the only one within reach. Plan a trip there with food and armour in hand.
- The monster rooms are among the most dangerous places in the biome. Clear them in daylight or with a group.