Birch Taiga
| Birch Taiga | |
|---|---|
| Mod | Terralith |
| Temperature | 0.22 |
| Downfall | 0.2 |
| Precipitation | Rain |
| Surface share | 0.23% of land |
| Cave share (y=-30) | 0.05% |
| Grass color | #8dc876 |
| Foliage color | #f3b437 |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #7da2ff |
| Structures | 246 |
| ID | terralith:birch_taiga |
The Birch Taiga is a temperate taiga biome added by Terralith. It is a rare overworld biome in Fear Nightfall, covering about 0.23% of land, and it is built around birch trees with oaks and smaller birches mixed in. Players mostly come to it for its hostile population. Its monster table combines vanilla mobs with additions from Graveyard, Born in Chaos and Iron's Spells 'n Spellbooks, including Ghouls, Necromancers and Dread Hounds.
Description
The biome uses the taiga climate with a temperature of 0.22 and a downfall of 0.2, and it receives rain rather than snow. Birch trees are the defining plant, and the tree selection adds oaks, small birches, cloud trees and two Yellowstone-style birch variants alongside the classic birch. Surface boulders and small ponds are placed by Terralith's own features.
The biome's colours are set by Terralith. Grass is tinted #8dc876 and foliage #f3b437, a warm gold that stands out against the pale trunks. Water is #3f76e4. The fog is pale blue (#c0d8ff) and the sky is #7da2ff. The biome plays the overworld forest music track, and its mood sound is an ambient cave sound with a 6,000-tick delay between plays.
Generation
The biome occupies 0.23% of the land surface and 0.05% of the cave layer at y = -30. These are the in-game measurements from the live server. Terralith's biomes together cover about 31% of Fear Nightfall's land, so Birch Taiga is only a small part of that share.
Fear Nightfall does not weight Birch Taiga for horror. The biomes given 6× weight in the pack are Dark Forest, Ominous Woods, Spider Nest, Blackwood Taiga, Ashen Woodland, Sleepy Hollows, Willow Swamp, dead forests, Ashen Savanna, bayous, the infested and frostfire caves, and the Deep Dark. The pack does concentrate horror in temperate-to-cool, humid forests, taigas and swamps, so Birch Taiga's horror content comes from its mob and structure tables rather than from extra biome weight.
The pack's biome table places biomes of the same type next to each other, so Birch Taiga sits beside other forest and taiga biomes.
Features
- Trees: the tree placement attempts eight trees per chunk. Each tree is picked from a random selector. The classic birch is the default, and the selector can pick an oak, a small birch, a cloud tree or one of two Yellowstone-style birches.
- Boulders and ponds: Terralith's birch boulder and pond features are placed on the surface.
- Lava: lava lakes generate both underground and on the surface. Keep this in mind when you dig or travel at night.
- Monster rooms: the biome includes vanilla monster rooms and deep monster rooms, which are small dungeons with spawners.
- Amethyst geodes: vanilla amethyst geodes can generate underground.
- Ores: the biome uses the standard vanilla ore set for coal, copper, iron, gold, lapis, redstone and diamond, with several diamond placements at different depths. Born in Chaos adds infected diamond ore and black argillite, Butchery adds sulfur ore, and Iron's Spells 'n Spellbooks adds mithril ore.
- Plants and decoration: the biome has berry bushes, pumpkin patches, sugar cane, wild flax and cave urns from Supplementaries, silk cocoons from Critters and Companions, and wild potatoes from Farmer's Delight.
Mobs and structures
Birch Taiga has a broad hostile table. The vanilla monsters Spider, Skeleton, Creeper, Slime and Zombie have the highest weights, but the biome's notable additions are the Ghoul (weight 25), the Necromancer (weight 18), the Dread Hound (weight 7) and the Dark Vortex (weight 7). Rarer spawns include the Spirit of Chaos (weight 4) and the Krampus (weight 1). Passive and ambient spawns include Crows, Honey Golems, wolves and ferrets, along with cave and forest critters.
The biome has 246 structures. Horror-themed ones include the Dark Tower (from Born in Chaos), Baba Yaga's Hut (from Hexerei) and the Catacombs from Iron's Spells 'n Spellbooks. Many other structures from other mods also generate here, including several Terralith and Mutant Village Structures builds.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Crow | 20 | 58.8% | 2–5 |
| Honey Golem | 6 | 17.6% | 1–2 |
| Wolf | 5 | 14.7% | 4–4 |
| Ferret | 3 | 8.8% | 2–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 21.7% | 8–8 |
| Leaf Insect | 6 | 13.0% | 1–1 |
| Ladybug | 6 | 13.0% | 1–3 |
| Roly-Poly | 5 | 10.9% | 1–3 |
| Snail | 5 | 10.9% | 1–2 |
| Stag Beetle | 4 | 8.7% | 1–2 |
| Stick Bug | 4 | 8.7% | 1–2 |
| Acorn Weevil | 4 | 8.7% | 1–3 |
| Jumping Spider | 2 | 4.3% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (246)
Mineshaft, Ruined Portal, Stronghold, Trail Ruins, Trial Chambers, Village Taiga, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Spruce House Large 1, Spruce House Medium 1, Spruce House Small 1, Spruce House Small 2, Spruce House Small 3, Library Large 1, Library Small 1, Mountain Mine 1, Mountain Mine 2, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Oak Tree 1, Baba Yaga Hut, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Mineshaft Spruce, Stronghold, Catacombs, Clown Caravan Taiga, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Nature Coven, Undead Crypt, Dark Tower Forest, Dark Tower Taiga, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Village Birch, Well Birch, Well Oak, Evoker Fort, Mausoleum, Campsite, Firewatch Tower Birch, Firewatch Tower Forest, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Wagon, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Fountain, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Village Taiga Fortified, Village Taiga Fortified, Village Taiga Fortified, Dead Tree, Memorial Tree, Ruins, Medium Graveyard, Small Grave, Small Mountain Grave, Illager Hideout, Infernal Pumpkin, Village Taiga, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Bee Dome, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, Fox Hut, House, Lil House, Tall House, Warped House, Small Birch Lantern, Small Oak Lantern, Small Spruce Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Boulder, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Stone Rock, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, Spruce Huts, White House, Birch River, Frozen Pond, Leaf Hollow, Small Pond, Taiga, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Red Tower, Small Pillager Tower, Birch Log Pile, Birch Tree, Dead Tree Birch, Dead Tree Oak, Dead Tree Spruce, Oak Log Pile, Spruce Log Pile, Spruce Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Lecturn Garden, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Birch Well, Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Spruce Well, Stone Fountain, Well, Mountain Tower, Observation Tower Forest, Village Taiga, Village Taiga, Village Taiga, Owl Post Office, Illager Camp, Pillager Outpost Birch Forest, Pillager Outpost Forest, Pillager Outpost Grove, Pillager Outpost Taiga, Pillager Outpost, Pillager Outpost, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Birch Graveyard, Remnant Bridge Remnant, Remnant Classic Village, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant Sawmill, Remnant School Remnant, Remnant Zombie Horse Ranch, Rubble Forest, Rubble Taiga, Sinful Church, Farmer Outpost, Taiga Outpost, Ancient Temple, Pillager Lookout, Small Firetower, Forest, Tavern Birch, Tavern Oak, Tavern, Grave Somfunambulist, Village Birch Forest, Village Forest, Village Grove, Guide Post Cold, Taiga, Road Sign
Tips
- Hostile mobs spawn in darkness. Light your paths and camps with torches. Among the non-vanilla hostiles, the Ghoul shares the highest spawn weight (25) with the Slime Golem.
- The Dread Hound and Spirit of Chaos are low-weight spawns, so they are uncommon, but they are dangerous when they appear. Fight them with full health and a clear escape route.
- Lava lakes can appear on the surface and underground. Check the ground before you run across open terrain at night.
- Birch trees are common here, so wood supply is easy to find. Birch logs and planks are good for early building.
- Monster rooms are underground. They contain spawners, so approach them carefully and be ready for a fight.