Moog's Voyager Landmarks

From the Fear Nightfall wiki · Moog's Voyager Structures
Moog's Voyager Landmarks
ModMoog's Voyager Structures
Variants21
Observed19 per 26 km² (all variants)
Horror structureYes

Moog's Voyager Landmarks are the standalone surface structures added by Moog's Voyager Structures. Each is a single built structure placed on the overworld surface, such as a cathedral, a gallows, a railway, a small ship, a sunzi gate, a villager statue, a mushroom statue, ponds, a snowy fossil or a pile. A few sit in the Nether or in specific biome types. Players care about them for their chest loot, for the small groups of mobs that guard some of them, and for the gallows, which the pack treats as a horror structure.

Generation

Most landmarks generate in the overworld, in the surface structures step, so they sit on the terrain rather than underground. Each has its own placement with a spacing and a separation, measured in chunks. The spacing values in the infobox are in-game values after the pack's Sparse Structures scaling. For most landmarks that scaling is about 2.9 times the mod's default spacing, which thins them out considerably. The spacing ranges from 61 chunks for the pile to 498 chunks for the cathedral, the largest spacing of any landmark here.

Biome rules:

  • Any overworld biome: the bench, cathedral, gallows, lamp chest, mushroom pond, paths, pile, railway, small oak pond, sunzi gate and villager statue. Each is allowed in all 279 overworld biomes that the mod lists.
  • Beaches: the beach bar, in Beach, Grassy Beach, Gravel Beach, Snowy Beach and Dune Beach.
  • Oceans: the small ship, in 12 ocean biomes including Ocean, Deep Ocean, Warm Ocean and Frozen Ocean.
  • Deserts: the desert pump, in 12 desert biomes.
  • Flowers: the flower hole, in 19 flowering biomes such as Meadow, Flower Forest and Cherry Grove.
  • Taiga: the lecturn garden, in 32 taiga and cold forest biomes.
  • Mushroom biomes: the large mushroom and the mushroom statue, in the 8 mushroom biomes such as Mushroom Fields and Fungal Caves.
  • Snowy biomes: the snowy fossil, in 39 snowy biomes such as Snowy Plains and Snowy Taiga.
  • Nether: the crimson enchanting table, in four crimson biomes, and the nether devil, in 16 Nether biomes.

Rarity in the 26 km² test sample:

  • The pile is the most common landmark, with 13 found.
  • The paths landmark had 3.
  • The gallows, the lamp chest and the mushroom pond had 1 each.
  • All the others had none, so they are rarer than about one per 26 km².

The gallows is the one landmark with a pack-specific change. Its spacing factor is 1.061, not the 2.88 used by most, so it appears far more often than the rest. Fear Nightfall counts the gallows among its horror structures, which are placed closer together and weighted toward horror biomes such as forests, taigas and swamps.

Layout

Most landmarks have a jigsaw depth of 1, meaning a single template piece, and they use one to five templates. The cathedral is the exception, with a jigsaw depth of 17 and 29 templates, making it the most complex build in the set.

Measured typical sizes, in blocks (width × height × depth):

Landmark Typical size
Pile 28 × 28 × 28
Paths 36 × 28 × 35
Gallows 32 × 33 × 35
Lamp chest 37 × 30 × 34
Mushroom pond 35 × 33 × 39

Most landmarks use the mod's thin terrain blending, so their edges sit into the ground around them. The small ship is the exception, since it does not adapt to the terrain at all.

Inhabitants

Only the cathedral overrides the monster spawns in its area. Its monster spawns cover the whole structure bounding box and include skeletons, with 1 to 2 per group at weight 1, and zombies, with 2 to 5 per group at weight 2. Zombies are the more common of the two.

Other landmarks that place mobs are passive:

No other landmark places mobs in its templates.

Loot

Landmark chests use the mod's own loot tables. The generated table below shows the actual items and chances. The notable tables are these.

  • Cathedral: three tables, a base, a common and a rare table. The base table rolls 4 to 8 times and gives mostly building materials: brown wool, oak planks, paper, candles, books and cobwebs. The common table rolls 1 to 6 times for candles, cobblestone, string, sticks, iron ingots, redstone and dirt. The rare table rolls 1 to 2 times for the same common items, then a second pool of 4 to 6 rolls that adds iron ingots, gold ingots, lapis lazuli, redstone blocks, books and diamonds. Diamonds are weight 3 out of 61 in that second pool.
  • Mushroom pond: one table that rolls 1 to 8 times for red mushrooms, brown mushrooms, red tulips, white tulips and sea pickles, plus a second pool of 0 to 2 rolls that can give up to 2 raw gold each.
  • Bench: the vanilla village plains house chest table, which contains common village items such as apples, potatoes, bread and emeralds.
  • Gallows: the mod's empty table and uncommon house table.
  • Railway, sunzi gate, pile, beach bar and small ship: each uses one to three of the mod's house tables, such as the common, uncommon or books tables.

For building resources and enchanting supplies, the cathedral's rare chests are the best here. For food and plant material, the mushroom pond is the best.

Beach Bar mvs:beach_bar

ModMoog's Voyager Structures
DimensionOverworld
Spacing228 chunks, separation 94 (mod default ~79, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes7
Loot tables3
IDmvs:beach_bar

Biomes (7): Beach, Grassy Beach, Gravel Beach, Gravel Beach, Snowy Beach, Gravel Beach, Dune Beach

Mobs placed in the structure: Wandering Trader

Chest loot: mvs:empty

(no roll data)

Chest loot: mvs:houses_common

(no roll data)

Chest loot: mvs:houses_uncommon

(no roll data)

Bench mvs:bench

ModMoog's Voyager Structures
DimensionOverworld
Spacing84 chunks, separation 66 (mod default ~29, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes279
Loot tables2
IDmvs:bench

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Chest loot: minecraft:chests/village/village_plains_house
ItemChanceAvg. stack
Apple75.7%5.1
Potato75.3%6.9
Bread72.3%4.1
Tomato Seeds71.7%2.8
Onion70.0%2.8
Oak Sapling49.3%2.1
Dandelion22.7%1.2
Emerald21.3%2.9
Book15.3%1.0
Gold Nugget14.7%2.0
Feather10.7%1.1
Poppy10.3%1.1
Chest loot: mvs:houses_common

(no roll data)

Cathedral mvs:cathedral

ModMoog's Voyager Structures
DimensionOverworld
Spacing498 chunks, separation 465 (mod default ~173, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes279
Loot tables3
IDmvs:cathedral

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Chest loot: mvs:cathedral_base

(no roll data)

Chest loot: mvs:cathedral_common

(no roll data)

Chest loot: mvs:cathedral_rare

(no roll data)

Crimson Enchanting Table mvs:crimson_enchanting_table

ModMoog's Voyager Structures
DimensionThe Nether
Spacing365 chunks, separation 276 (mod default ~127, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes4
IDmvs:crimson_enchanting_table

Biomes (4): Crimson Forest, Undergrowth, Visceral Heap, Infernal Holt

Desert Pump mvs:desert_pump

ModMoog's Voyager Structures
DimensionOverworld
Spacing152 chunks, separation 38 (mod default ~53, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes12
IDmvs:desert_pump

Biomes (12): Desert, Joshua Desert, Saguaro Desert, Lush Desert, Dryland, Outback, Sandstone Valley, Desert Oasis, Desert Canyon, Lush Desert, Ancient Sands, Desert Spires

Flower Hole mvs:flower_hole

ModMoog's Voyager Structures
DimensionOverworld
Spacing218 chunks, separation 132 (mod default ~76, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes19
Loot tables2
IDmvs:flower_hole

Biomes (19): Clover Plains, Meadow, Poppy Fields, Flower Fields, Wisteria Grove, Highland Fields, Sunflower Plains, Moonlight Valley, Flower Forest, Cherry Grove, Lavender Valley, Blooming Valley, Blooming Plateau, Sakura Grove, Moonlight Grove, Sakura Valley, Cloud Forest, Lavender Forest, Mauve Hills (Removed)

Mobs placed in the structure: Villager

Chest loot: mvs:houses_common

(no roll data)

Chest loot: mvs:houses_flower

(no roll data)

Gallows mvs:gallows

ModMoog's Voyager Structures
DimensionOverworld
Spacing63 chunks, separation 48 (mod default ~59, ×1.061 pack spread factor)
Observed1 per 26 km²
Typical size32×33×35
Biomes279
Horror structureYes
Loot tables2
IDmvs:gallows

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Chest loot: mvs:empty

(no roll data)

Chest loot: mvs:houses_uncommon

(no roll data)

Lamp Chest mvs:lamp_chest

ModMoog's Voyager Structures
DimensionOverworld
Spacing213 chunks, separation 66 (mod default ~74, ×2.88 pack spread factor)
Observed1 per 26 km²
Typical size37×30×34
Biomes279
IDmvs:lamp_chest

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Large Mushroom mvs:large_mushroom

ModMoog's Voyager Structures
DimensionOverworld
Spacing465 chunks, separation 170 (mod default ~161, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes8
IDmvs:large_mushroom

Biomes (8): Blackwood Taiga, Fungal Jungle, Mirage Isles, Mushroom Fields, Glowing Grotto, Fungal Caves, Fungal Fen, Bioshroom Caves

Lecturn Garden mvs:lecturn_garden

ModMoog's Voyager Structures
DimensionOverworld
Spacing170 chunks, separation 76 (mod default ~59, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes32
IDmvs:lecturn_garden

Biomes (32): Ominous Woods, Blackwood Taiga, Coniferous Forest, Taiga, Forested Highlands, Shield, Pine Taiga, Boreal Taiga, Maple Woods, Field, Snowy Taiga, Tundra, Fir Clearing, Old Growth Pine Taiga, Old Growth Spruce Taiga, Birch Taiga, Wintry Forest, Old Growth Dead Forest, Redwoods, Old Growth Golden Boreal Taiga, Old Growth Boreal Taiga, Sparse Redwoods, Dead Forest, Siberian Taiga, Wintry Lowlands, Alpine Grove, Snowy Shield, Hot Springs, Snowy Maple Forest, Bog, Siberian Grove, Golden Boreal Taiga (Removed)

Mushroom Pond mvs:mushroom_pond

ModMoog's Voyager Structures
DimensionOverworld
Spacing228 chunks, separation 56 (mod default ~79, ×2.88 pack spread factor)
Observed1 per 26 km²
Typical size35×33×39
Biomes279
Loot tables1
IDmvs:mushroom_pond

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Chest loot: mvs:mushroom_pond

(no roll data)

Mushroom Statue mvs:mushroom_statue

ModMoog's Voyager Structures
DimensionOverworld
Spacing436 chunks, separation 76 (mod default ~151, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes8
IDmvs:mushroom_statue

Biomes (8): Blackwood Taiga, Fungal Jungle, Mirage Isles, Mushroom Fields, Glowing Grotto, Fungal Caves, Fungal Fen, Bioshroom Caves

Nether Devil mvs:nether_devil

ModMoog's Voyager Structures
DimensionThe Nether
Spacing304 chunks, separation 76 (mod default ~106, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes16
IDmvs:nether_devil

Biomes (16): Nether Wastes, Soul Sand Valley, Crimson Forest, Warped Forest, Basalt Deltas, Black Ice Glaciers, Crystalline Chasm, Erupting Inferno, Undergrowth, Visceral Heap, Withered Abyss, Mycotoxic Undergrowth, Blackstone Basin, Infernal Holt, Glistering Meadow, Redstone Abyss (Removed)

Paths mvs:paths

ModMoog's Voyager Structures
DimensionOverworld
Spacing165 chunks, separation 56 (mod default ~57, ×2.88 pack spread factor)
Observed3 per 26 km²
Typical size36×28×35
Biomes279
IDmvs:paths

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Pile mvs:pile

ModMoog's Voyager Structures
DimensionOverworld
Spacing61 chunks, separation 33 (mod default ~21, ×2.88 pack spread factor)
Observed13 per 26 km²
Typical size28×28×28
Biomes279
Loot tables2
IDmvs:pile

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Chest loot: mvs:houses_common

(no roll data)

Chest loot: mvs:houses_uncommon

(no roll data)

Railway mvs:railway

ModMoog's Voyager Structures
DimensionOverworld
Spacing218 chunks, separation 127 (mod default ~76, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes279
Loot tables2
IDmvs:railway

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Chest loot: mvs:houses_common

(no roll data)

Chest loot: mvs:houses_uncommon

(no roll data)

Small Oak Pond mvs:small_oak_pond

ModMoog's Voyager Structures
DimensionOverworld
Spacing165 chunks, separation 56 (mod default ~57, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes279
Loot tables1
IDmvs:small_oak_pond

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Chest loot: mvs:pond

(no roll data)

Small Ship mvs:small_ship

ModMoog's Voyager Structures
DimensionOverworld
Spacing160 chunks, separation 132 (mod default ~56, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes12
Loot tables1
IDmvs:small_ship

Biomes (12): Ocean, Cold Ocean, Lukewarm Ocean, Deep Ocean, Frozen Ocean, Deep Cold Ocean, Deep Lukewarm Ocean, Warm Ocean, Rocky Reef, Deep Frozen Ocean, Hyacinth Deeps, Deep Warm Ocean

Mobs placed in the structure: Villager

Chest loot: mvs:houses_common

(no roll data)

Snowy Fossil mvs:snowy_fossil

ModMoog's Voyager Structures
DimensionOverworld
Spacing122 chunks, separation 61 (mod default ~42, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes39
IDmvs:snowy_fossil

Biomes (39): Snowy Plains, Snowy Taiga, Snowy Badlands, Cold Desert, Muskeg, Cold Shrubland, Cold Boreal Taiga, Rocky Mountains, Frozen Pine Taiga, Grove, Snowy Coniferous Forest, Auroral Garden, Snowy Slopes, Wintry Forest, Snowy Fir Clearing, Ice Marsh, Gravel Desert, Snowy Beach, Glacial Chasm, Siberian Taiga, Snowblossom Grove, Frozen Peaks, Snowy Maple Woods, Wintry Lowlands, Alpine Grove, Jagged Peaks, Ice Spikes, Spires, Snowy Shield, Snowy Cherry Grove, Scarlet Mountains, Snowy Maple Forest, Frozen Cliffs, Emerald Peaks, Rocky Shrubland, Siberian Grove, Icy Heights, Cold Deciduous Forest (Removed), Frozen Tundra (Removed)

Sunzi Gate mvs:sunzi_gate

ModMoog's Voyager Structures
DimensionOverworld
Spacing256 chunks, separation 94 (mod default ~89, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes279
Loot tables2
IDmvs:sunzi_gate

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Chest loot: mvs:empty

(no roll data)

Chest loot: mvs:houses_books

(no roll data)

Villager Statue mvs:villager_statue

ModMoog's Voyager Structures
DimensionOverworld
Spacing266 chunks, separation 190 (mod default ~92, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes279
IDmvs:villager_statue

Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more

Tips

Approach the cathedral with armour and a sword or bow. Its monster spawns are groups of skeletons and zombies, so fighting in a narrow corridor keeps you from being surrounded. Check the rare chests before the common ones, since the rare table has more rolls and includes diamonds.

Treat the gallows with care after dark. It appears most often in the forests, taigas and swamps where Fear Nightfall weights horror biomes, so it is the landmark you are most likely to run into at night. Bring light and a weapon.

To find the rarer landmarks, search the biomes listed above rather than wandering at random. A small ship only appears in ocean biomes, and a desert pump only in desert biomes. Searching the right biome saves a lot of exploration, since the pack's Sparse Structures setting makes most landmarks uncommon.

Use a mushroom biome for the large mushroom and the mushroom statue, and a taiga for the lecturn garden. The mushroom pond is a good source of mushrooms, sea pickles and tulips when you need them.