Orchard
| Orchard | |
|---|---|
| Variants | Orchard (Biomes O' Plenty) Orchard (Regions Unexplored) |
| Surface share | 0.83% of land (all variants) |
Orchard is a forest biome. Two mods add a biome of this name: Biomes O' Plenty and Regions Unexplored. Both are placed by the pack's custom biome table, which shares each climate cell among the eligible biomes by weight. The Biomes O' Plenty version is the larger of the two, covering about 0.61% of land surface against 0.22% for the Regions Unexplored version. Orchards are open, lightly wooded grasslands with fruit-bearing trees, wild crops and a steady supply of farm animals. They also carry the horror mobs from the pack's monster tables, so a player who settles here needs to plan for nights.
Description
Biomes O' Plenty variant
The Biomes O' Plenty orchard has a temperature of 0.8 and a downfall of 0.4, so it rains. Its grass is a bright yellow-green (#a9db69) and its foliage is brighter still (#c9f75d). Water is the standard blue (#3f76e4), the fog is pale blue (#c0d8ff) and the sky is a clear blue (#78a7ff).
Trees are flowering oaks, and each tree has a 10% chance to be a big flowering tree instead. Each chunk makes two or three tree placement attempts, with two attempts three times as likely as three. Trees are not placed on ground that has water above it.
Regions Unexplored variant
The Regions Unexplored orchard has a temperature of 0.7 and the same downfall of 0.4. Its colours are more muted: grass is #b2cc67 and foliage is #a2cc68. Its water, fog and sky colours match the Biomes O' Plenty version.
Trees are apple oaks (weight 7), big apple oaks (weight 2) and big oaks. Oak shrubs are also placed. Sparse short grass, sparse tassel plants, forest flowers, glow lichen, mushrooms, sugar cane and pumpkin patches cover the ground.
Generation
Orchard generates on the overworld surface. Its share of the land depends on the variant. The Biomes O' Plenty orchard makes up 0.61% of the surface and 0.07% of the cave layer at y = -30. The Regions Unexplored orchard makes up 0.22% of the surface and 0.01% of the cave layer at the same height.
The Regions Unexplored mod places its orchard in part of the vanilla Sunflower Plains and flower forest areas, with weight 50. It competes there with Flower Fields (weight 30) and Poppy Fields (weight 70).
The Biomes O' Plenty orchard can hold 188 structures and the Regions Unexplored orchard 174, many of them shared. Orchard is not one of the pack's 6× horror-weighted biomes, so its horror content comes from the spawn tables and from horror structures placed close together across the pack, not from extra biome weight. Horror structures that can generate in orchards include the Dark Tower and Firewell from Born in Chaos. The Biomes O' Plenty orchard also has dead trees from The Graveyard. Horror structures are placed about 30% closer together than other structures.
Features
Both variants share most of the overworld ore set: coal, copper, iron, gold, redstone, lapis, diamond (including the buried, large and medium diamond variants), andesite, diorite, granite, tuff, gravel and dirt. Both also add Born in Chaos's black argillite and infected diamond ore, mithril ore from Iron's Spellbooks, sulfur ore and salt discs from Butchery, and silk cocoons from Critters and Companions.
The Biomes O' Plenty orchard has the most decoration of the two. It adds clover patches, grass patches, sprouts, rose bushes, wild carrots and onions, wild flax and cave urns from Supplementaries. Sugar cane grows here as well.
Mobs and structures
The monster table is the standard forest set: Spider, Skeleton, Creeper, Slime and Zombie all have weights of 95 or more, and Slime Golems come with weight 25. Horror monsters are common too. The Necromancer (weight 18) and decaying zombies (weight 15) are the most frequent, and Dread Hound (weight 7) is shared by both variants. Nightmare (weight 7) spawns in the Biomes O' Plenty orchard only. Krampus appears with weight 1 in both.
Passive mobs include crows (weight 20), sheep (12), pigs (10), chickens (10), cows (8) and Honey Golems (6). The Regions Unexplored orchard also has rabbits (weight 8). The Biomes O' Plenty orchard has Coal Golem ambient spawns with weight 20. Both variants have bats, Leaf Insects, ladybugs and Snails as ambient mobs.
Water in both variants holds Bluegill, Perch and Minnow, plus a range of other freshwater fish. Glow Squid spawn in underground water.
Orchard (Biomes O' Plenty)
| Orchard | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.8 |
| Downfall | 0.4 |
| Precipitation | Rain |
| Surface share | 0.61% of land |
| Cave share (y=-30) | 0.07% |
| Grass color | #a9db69 |
| Foliage color | #c9f75d |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #78a7ff |
| Structures | 188 |
| ID | biomesoplenty:orchard |
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Crow | 20 | 27.4% | 2–5 |
| Sheep | 12 | 16.4% | 4–4 |
| Pig | 10 | 13.7% | 4–4 |
| Chicken | 10 | 13.7% | 4–4 |
| Cow | 8 | 11.0% | 4–4 |
| Honey Golem | 6 | 8.2% | 1–2 |
| Ferret | 4 | 5.5% | 2–3 |
| Ferret | 3 | 4.1% | 2–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Coal Golem | 20 | 30.3% | 3–5 |
| Bat | 10 | 15.2% | 8–8 |
| Leaf Insect | 6 | 9.1% | 1–1 |
| Ladybug | 6 | 9.1% | 1–3 |
| Roly-Poly | 5 | 7.6% | 1–3 |
| Snail | 5 | 7.6% | 1–2 |
| Stag Beetle | 4 | 6.1% | 1–2 |
| Stick Bug | 4 | 6.1% | 1–2 |
| Acorn Weevil | 4 | 6.1% | 1–3 |
| Jumping Spider | 2 | 3.0% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (188)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Oak Tree 1, Baba Yaga Hut, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Nature Coven, Undead Crypt, Dark Tower Forest, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Evoker Fort, Mausoleum, Firewatch Tower Forest, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Dead Tree, Ruins, Large Graveyard, Medium Graveyard, Small Grave, Small Graveyard, Illager Hideout, Infernal Pumpkin, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Medium Oak Lantern, Small Campfire Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Birch River, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Big Oak Tree, Dead Tree Oak, Oak Log Pile, Oak Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Forest, Owl Post Office, Illager Camp, Pillager Outpost Forest, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant Sawmill, Remnant School Remnant, Remnant Zombie Horse Ranch, Rubble Forest, Sinful Church, Farmer Outpost, Forest, Tavern Oak, Tavern, Grave Somfunambulist, Village Forest, Road Sign
Orchard (Regions Unexplored)
| Orchard | |
|---|---|
| Mod | Regions Unexplored |
| Temperature | 0.7 |
| Downfall | 0.4 |
| Precipitation | Rain |
| Surface share | 0.22% of land |
| Cave share (y=-30) | 0.01% |
| Grass color | #b2cc67 |
| Foliage color | #a2cc68 |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #79a6ff |
| Structures | 174 |
| ID | regions_unexplored:orchard |
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Crow | 20 | 26.0% | 2–5 |
| Sheep | 12 | 15.6% | 4–4 |
| Pig | 10 | 13.0% | 4–4 |
| Chicken | 10 | 13.0% | 4–4 |
| Cow | 8 | 10.4% | 4–4 |
| Rabbit | 8 | 10.4% | 4–4 |
| Honey Golem | 6 | 7.8% | 1–2 |
| Ferret | 3 | 3.9% | 2–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 21.7% | 8–8 |
| Leaf Insect | 6 | 13.0% | 1–1 |
| Ladybug | 6 | 13.0% | 1–3 |
| Roly-Poly | 5 | 10.9% | 1–3 |
| Snail | 5 | 10.9% | 1–2 |
| Stag Beetle | 4 | 8.7% | 1–2 |
| Stick Bug | 4 | 8.7% | 1–2 |
| Acorn Weevil | 4 | 8.7% | 1–3 |
| Jumping Spider | 2 | 4.3% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (174)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Dark Tower Forest, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Evoker Fort, Mausoleum, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Medium Graveyard, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Oak Log Pile, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Forest, Illager Camp, Pillager Outpost Flower Forest, Pyromancer Tower, Remnant Bee Keeper, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant Sawmill, Remnant School Remnant, Remnant Zombie Horse Ranch, Rubble Forest, Sinful Church, Farmer Outpost, Forest, Tavern Oak, Tavern, Grave Mike And Rory, Village Flower Forest, Road Sign
Tips
- Plan for night. The monster table is large and includes horror mobs. Light the area around a base and build a shelter before dark.
- Pigs, cows, chickens and sheep spawn here in quantity, so the biome is a good place to build a farm or find food early on.
- Wild carrots, onions and pumpkin patches are ready-made crops to harvest.
- Horror structures such as the Dark Tower and Firewell can be close together in orchards. Check their locations before exploring at night.