Wetland
| Wetland | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.6 |
| Downfall | 0.7 |
| Precipitation | Rain |
| Surface share | 0.01% of land |
| Cave share (y=-30) | 0.00% |
| Grass color | #5a935f |
| Foliage color | #4f9657 |
| Water color | #272179 |
| Fog color | #c0d8ff |
| Sky color | #7aa5ff |
| Structures | 142 |
| ID | biomesoplenty:wetland |
Wetland is a marsh biome added by Biomes O' Plenty. It is a damp, waterlogged biome of ponds, reeds and mud, with a blue sky and dense plant cover. Players visit it for its rarity, its mod ores and plants, and the Hexerei and Born in Chaos structures that generate there. In Fear Nightfall its spawn list is heavy with horror mobs, so it is dangerous at night.
Description
Wetland is a marsh of standing water and damp ground. Its climate values are a temperature of 0.6 and a downfall of 0.7, and it has rain. The water is dark blue (#272179) and the fog is pale blue (#c0d8ff). The sky is blue (#7aa5ff). The grass is #5a935f and the foliage is #4f9657.
The ground is dirt, grass and mud. Sugar cane, reeds, lily pads, cattails, ferns and tall grass grow along the water. Toadstools and brown and red mushrooms grow in the damp ground. The biome plays a cave ambience sound and a swamp music track.
Generation
Wetland is rare. Its share of land is 0.01% in Fear Nightfall, so it is hard to find on a map. It generates at the surface only, and its share of the cave layer at y=-30 is 0%. A biome locator is the practical way to find one.
The pack's biome distribution gives 6× weight to bayous and Willow Swamp, but Wetland is not on that list. Its horror content comes from the mod features and mobs added to it. Related biomes are Bog, Marsh, Muskeg and Bayou.
The biome has 142 structures that can generate in it. They come from several mods, and many of them are horror structures.
Features
Wetland's features come from Biomes O' Plenty and several other mods:
- Trees: Biomes O' Plenty wetland trees and Hexerei willow trees.
- Flowers and plants: Biomes O' Plenty wetland flowers and patches of cattail, fern, lily pad, reed, toadstool and watergrass. Hexerei adds swamp flowers and flowering lily pads.
- Crops: Farmer's Delight adds wild carrot, wild onion and wild rice patches. Supplementaries adds wild flax and cave urns.
- Ores: The usual vanilla ores are placed, including coal, copper, iron, gold, redstone, lapis and diamond. Born in Chaos adds black argillite and infected diamond ores. Irons Spellbooks adds Mithril ore. Butchery adds deepslate sulfur ore, for Sulfur.
- Other features: Hexerei adds a selenite geode. Stonycliffs adds a cliff feature. Clay and mud disks are placed in the ground.
Mobs and structures
The spawn tables are generated below. Spiders, skeletons, creepers and slimes have the highest monster weights. Many horror mobs spawn here at lower weights.
Notable horror mobs:
- Ghoul (Graveyard) and Necromancer (Irons Spellbooks) are among the monsters.
- Dread Hound (Born in Chaos) spawns on land, and Corpse Fish (Born in Chaos) spawns in the water.
- Slime Golem (Golem Overhaul) spawns in swamps.
- Ambient and passive creatures include Roly Poly, Snail and Dragonfly.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Box Turtle | 11 | 28.2% | 1–2 |
| Pig | 10 | 25.6% | 4–4 |
| Frog | 10 | 25.6% | 2–5 |
| Fox | 8 | 20.5% | 2–4 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 28.6% | 8–8 |
| Roly-Poly | 10 | 28.6% | 1–2 |
| Snail | 10 | 28.6% | 1–2 |
| Dragonfly | 5 | 14.3% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 12.7% | 1–6 |
| Perch | 20 | 12.7% | 1–6 |
| Minnow | 18 | 11.5% | 1–5 |
| Brown Trout | 10 | 6.4% | 1–3 |
| Carp | 10 | 6.4% | 1–3 |
| Smallmouth Bass | 10 | 6.4% | 1–3 |
| Cave Crawler | 6 | 3.8% | 2–3 |
| Cave Eel | 6 | 3.8% | 1–1 |
| Deep Grouper | 6 | 3.8% | 3–5 |
| Shadow Snapper | 6 | 3.8% | 2–4 |
| Gar | 6 | 3.8% | 1–2 |
| Abyss Angler | 4 | 2.5% | 1–1 |
| Angler Fish | 4 | 2.5% | 1–1 |
| Crystal Shrimp | 4 | 2.5% | 2–3 |
| Glowfish | 4 | 2.5% | 3–5 |
| Iron Tetra | 4 | 2.5% | 3–5 |
| Lapis Lanternfish | 4 | 2.5% | 3–5 |
| Slimy Salmon | 3 | 1.9% | 1–2 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (142)
Ruined Portal Swamp, Stronghold, Swamp Hut, Trial Chambers, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Oak, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Dark Coven, Bunker, Ruin Town, Wild Ruin, Village Swamp, Firewatch Tower Swamp, Firewell, Village Swamp Fortified, Village Swamp Fortified, Village Swamp Fortified, Dead Tree, Mushroom Grave, Haunted House, Witch Hut, Infernal Pumpkin, Mangrove Hut, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Out House, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Mud Brick House 1, Small Swamp House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Muddy Water Hole, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Village Swamp, Village Swamp, Village Swamp, Pillager Outpost Swamp, Pillager Outpost Swamp, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Farmer Outpost, Tavern Swamp, Grave Nino 4416, Village Swamp, Toxic Lair, Vindicator Butchers House, Road Sign, Swamp Hut, Village Witch, Witch Hut, Witch Villa
Structures include the Hexerei Witch Hut, witch huts from several mods, graveyard houses and dead trees, Born in Chaos buildings, and swamp village variants. The pack placed horror structures about 30% closer together and gave 6× weight to horror structures that share a structure set, so they are more frequent than in vanilla.
The pack also halved the spawn weights of Born in Chaos monsters so that vanilla monsters are not crowded out. Born in Chaos mobs still make up a large part of the monster list.
Tips
- Find a Wetland in daylight and note the swamp villages and witch huts. The monsters here are hostile at night.
- Bring a sword and a ranged weapon. Spiders and skeletons are common here.
- Slimes can spawn on the surface, so watch the open ground as well as the water.
- Harvest the wild crops and willow wood in daylight.