Origin Valley
| Origin Valley | |
|---|---|
| Variants | Origin Valley (Biomes O' Plenty) Wintry Origin Valley (Biomes O' Plenty) |
| Surface share | 0.02% of land (all variants) |
Origin Valley is an overworld biome added by Biomes O' Plenty. It covers only about 0.01% of the land in Fear Nightfall, and its monster spawn list is long. Several horror mobs added by Born in Chaos can spawn here, including the Dread Hound, Krampus and Sir Pumpkinhead.
Description
Origin Valley has green grass and deep blue water. The grass colour is #9aff5f, the foliage colour is #3aff00 and the water colour is #2032ff. The fog is pale blue (#c0d8ff) and the sky is a lighter blue (#88bbff). The biome's ground is covered with origin grass, a block described on Origin Valley Blocks. Origin grass turns into farmland when hoed and into a dirt path when flattened with a shovel, as vanilla grass does.
The biome has its own trees, placed two or three per placement. It also has a flower feature that is rolled once in every four chunks. Sugar cane, wild flax and cave urns from the Supplementaries mod are placed here, and gravel cliffs from the Stony Cliffs mod add exposed stone walls to the grassland.
Origin Valley uses its own cave carver (origin_cave) for the air carving pass. Underground, it uses the standard overworld ore set, with coal, iron, gold, redstone and diamond. Born in Chaos adds infected diamond ore and black argillite here as well.
The biome plays the overworld music track music.overworld.origin_valley. The track does not replace the music that is already playing, so it is mixed in between the other background music.
Wintry Origin Valley
Wintry Origin Valley is a colder variant with the same grass, foliage, water, fog and sky colours. Its temperature is -0.25 and its precipitation is snow. The Tough As Nails mod treats it as an icy biome. It has none of the temperate biome's origin tree, origin flower or origin gravel cliff features. Its surface share is 0.00% of the land.
Generation
Origin Valley has a temperature of 0.6 and a downfall of 0.6, so it is a mild, wet biome that receives rain. Its surface share is 0.01% of the land, and its cave share at y=-30 is also 0.01%.
Origin Valley is not among the biomes that Fear Nightfall weights at 6× for horror. Its horror content comes from its mobs and structures instead. The biome is listed by the Minecraft tags that stop zombie sieges and pillager patrols from spawning here, and it blocks mineshafts from generating. The Serene Seasons mod blacklists the biome, so seasonal effects do not apply to it. The Tough As Nails mod lists it as a neutral biome.
Features
- Origin trees: two or three per placement. Origin leaves are flammable and compost with a 30% chance. Origin saplings can be planted and are used as fuel, with 0.5 items of fuel each.
- Origin grass: the biome's ground block. It can be hoed into farmland and flattened into a dirt path.
- Ores: the standard overworld ore set, with diamond ore in several sizes.
- Decorative features: cave urns and wild flax from the Supplementaries mod, and gravel cliffs from the Stony Cliffs mod.
Mobs and structures
The biome has a long monster spawn list. Its most common monsters are spiders, skeletons, creepers, slimes and zombies, each with a spawn weight of 95 to 100. The horror mobs have lower weights: Slime Golem has a weight of 25, Necromancer has 18 and Dread Hound has 7. The rarest monsters, with a weight of 1 or 2, include Krampus and Sir Pumpkinhead.
Passive animals are sheep, pigs, chickens and cows. In the water, the biome spawns Corpse Fish and Glutton Fish as water creatures, along with a wide range of ambient fish, including cave eels and cave crawlers.
The biome can generate 84 structures, including villages and pillager outposts from the Towns and Towers mod, as well as gallows, ruined beacons, castles and towers.
Origin Valley (Biomes O' Plenty)
| Origin Valley | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.6 |
| Downfall | 0.6 |
| Precipitation | Rain |
| Surface share | 0.01% of land |
| Cave share (y=-30) | 0.01% |
| Grass color | #9aff5f |
| Foliage color | #3aff00 |
| Water color | #2032ff |
| Fog color | #c0d8ff |
| Sky color | #88bbff |
| Structures | 84 |
| ID | biomesoplenty:origin_valley |
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 30.0% | 4–4 |
| Pig | 10 | 25.0% | 4–4 |
| Chicken | 10 | 25.0% | 4–4 |
| Cow | 8 | 20.0% | 4–4 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (84)
Stronghold, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Pillager Outpost Classic, Village Classic, Road Sign
Wintry Origin Valley (Biomes O' Plenty)
| Wintry Origin Valley | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | -0.25 |
| Downfall | 0.6 |
| Precipitation | Snow |
| Surface share | 0.00% of land |
| Cave share (y=-30) | 0.01% |
| Grass color | #9aff5f |
| Foliage color | #3aff00 |
| Water color | #2032ff |
| Fog color | #c0d8ff |
| Sky color | #88bbff |
| Structures | 82 |
| ID | biomesoplenty:wintry_origin_valley |
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 30.0% | 4–4 |
| Pig | 10 | 25.0% | 4–4 |
| Chicken | 10 | 25.0% | 4–4 |
| Cow | 8 | 20.0% | 4–4 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (82)
Stronghold, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Road Sign
Tips
Origin Valley covers very little of the map, so plan a trip to it before a long expedition. Mineshafts do not generate here, so look for ore in the valley's cliffs and caves.
Origin saplings and origin grass are rare trades from the Wandering Trader. Origin leaves compost with a 30% chance, and origin saplings can be burned as fuel.
Serene Seasons blacklists this biome, so seasonal crop and temperature effects do not apply here.