Moog's Towers
| Moog's Towers | |
|---|---|
| Mod | Moog's Voyager Structures |
| Variants | 6 |
| Observed | 1 per 26 km² (all variants) |
Moog's Towers are a family of six tower structures added by Moog's Voyager Structures (MVS), which builds on the Moog's Structure Lib jigsaw system. The towers generate on the Overworld surface, each tied to a set of biomes: the Diorite Tower and Large Warped Tower can appear in about 280 Overworld biomes, the Red Tower and Small Pillager Tower are confined to taiga biomes, the Jungle Tower to jungle biomes, and the Ocean Tower to ocean biomes. They are passive exploration structures with loot chests and, in some cases, spawners or villagers.
Generation
All six towers use the surface_structures generation step and are placed at the surface, anchored to the world surface heightmap. The Ocean Tower is anchored to the ocean floor instead. Five towers cannot generate in liquid. The Ocean Tower is the exception and sits on the seabed, with a Y-level range of 0 to 41.
Spacing and separation values are listed in the placement table below. These are the in-game values, already scaled by the pack's sparse structures setting, which multiplies the mod's default spacing by 2.88. The Jungle Tower has the widest spacing of the six, which makes it the rarest. The Large Warped Tower is the only one observed in a 26 km² test sample, at one tower per 26 km². The Diorite Tower, Ocean Tower, Red Tower and Small Pillager Tower were not observed in the same sample.
Terrain adaptation is beard_thin on every tower except the Ocean Tower, which uses none.
Layout
- Diorite Tower is a single-piece structure that generates in any Overworld biome.
- Jungle Tower is a multi-piece structure with separate base, bottom and top templates. It generates in jungle biomes only and checks for valid biomes around its start.
- Large Warped Tower is a single-piece structure that generates in any Overworld biome.
- Ocean Tower is a single-piece structure on the seabed of ocean biomes. A processor replaces some diamond blocks in its template with prismarine (70% chance per block).
- Red Tower is a single-piece structure in taiga biomes, with a second template used for its top.
- Small Pillager Tower is a smaller single-piece structure in taiga biomes, with a shorter spacing than the Red Tower, so it is more common there.
Inhabitants
- Diorite Tower has villagers placed in its templates.
- Red Tower has pillagers placed in its templates.
- Ocean Tower has spawners randomised by a processor, with drowned (weight 6) and guardians (weight 8). Each spawner spawns up to 4 mobs at a time, up to 6 nearby, and is active only while a player is within 16 blocks. The mod also adds a monster spawn override of 2 to 6 guardians per tower piece.
- Jungle Tower, Large Warped Tower and Small Pillager Tower have no mobs placed in their templates.
Loot
The best loot is in the Ocean Tower's treasure chest, which rolls one or two items from a table of nautilus shells, diamonds, sponges, gold blocks, hearts of the sea, enchanted golden apples and tridents, and one item from a table of enchanted diamond armour, diamond swords and tridents. The Red Tower's treasure chest holds emeralds, diamonds, golden apples, iron blocks and enchanted golden apples, plus one enchanted item from a table of crossbows and diamond gear. The Large Warped Tower uses the vanilla igloo chest table, which includes golden apples. The full chest contents of each tower are listed in the table below.
Diorite Tower mvs:diorite_tower
| Mod | Moog's Voyager Structures |
|---|---|
| Dimension | Overworld |
| Spacing | 238 chunks, separation 180 (mod default ~83, ×2.88 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 279 |
| Loot tables | 4 |
| ID | mvs:diorite_tower |
Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more
Mobs placed in the structure: Villager
Chest loot: mvs:houses_books
(no roll data)
Chest loot: mvs:houses_common
(no roll data)
Chest loot: mvs:houses_rare
(no roll data)
Chest loot: mvs:houses_uncommon
(no roll data)
Jungle Tower mvs:jungle_tower
| Mod | Moog's Voyager Structures |
|---|---|
| Dimension | Overworld |
| Spacing | 455 chunks, separation 380 (mod default ~158, ×2.88 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 15 |
| Loot tables | 1 |
| ID | mvs:jungle_tower |
Biomes (15): Jungle, Rainforest, Rainforest, Sparse Jungle, Sparse Rainforest, Fungal Jungle, Rocky Jungle, Floodplain, Bamboo Jungle, Rocky Rainforest, Eucalyptus Forest, Tropical Jungle, Jungle Mountains, Amethyst Rainforest, Amethyst Canyon
Chest loot: mvs:jungle_tower
(no roll data)
Large Warped Tower mvs:large_warped_tower
| Mod | Moog's Voyager Structures |
|---|---|
| Dimension | Overworld |
| Spacing | 241 chunks, separation 132 (mod default ~84, ×2.88 pack spread factor) |
| Observed | 1 per 26 km² |
| Typical size | 54×77×48 |
| Biomes | 279 |
| Loot tables | 6 |
| ID | mvs:large_warped_tower |
Biomes (279): Ocean, Cold Ocean, Lukewarm Ocean, Ominous Woods, Deep Ocean, Frozen Ocean, River, Plains, Deep Cold Ocean, Deep Lukewarm Ocean, Forest, Muddy River, Brushland, Highlands, Dark Forest, Warm Ocean, Yellowstone, Clover Plains, Blackwood Taiga, Savanna, Rocky Reef, Arid Highlands, Coniferous Forest, Taiga, Wasteland, Prairie, Deep Frozen Ocean, Forested Highlands, Maple Forest, Snowy Plains, Shield, Jungle, Prairie, Alpine Highlands, Dry Bushland, Beach, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Pine Taiga, Boreal Taiga, Shrubland, Temperate Highlands, Rainforest, Scrubland, Maple Woods, Hyacinth Deeps, Steppe, Overgrown Greens, Badlands, Frozen River, Old Growth Birch Forest, Field, Grassy Beach, Gravel Beach, Rainforest, Joshua Desert, Saguaro Desert, Sparse Jungle, Snowy Taiga, Snowy Badlands, Shrubland, Lush Desert, Volcanic Plains, Cold River, Cold Desert, Muskeg, Jacaranda Glade, Gravel Beach, Tundra, Aspen Glade, Birch Forest, Cold Shrubland, Sparse Rainforest, Bayou and 199 more
Chest loot: minecraft:chests/igloo_chest
| Item | Chance | Avg. stack |
|---|---|---|
Golden Apple | 100.0% | 1.0 |
Apple | 74.7% | 3.5 |
Coal | 67.3% | 4.3 |
Wheat | 56.3% | 3.9 |
Gold Nugget | 53.3% | 2.7 |
Rotten Flesh | 51.7% | 1.5 |
Stone Axe | 16.0% | 1.1 |
Emerald | 7.3% | 1.0 |
Chest loot: mvs:general
(no roll data)
Chest loot: mvs:houses_books
(no roll data)
Chest loot: mvs:houses_common
(no roll data)
Chest loot: mvs:houses_uncommon
(no roll data)
Chest loot: mvs:rare
(no roll data)
Ocean Tower mvs:ocean_tower
| Mod | Moog's Voyager Structures |
|---|---|
| Dimension | Overworld |
| Spacing | 165 chunks, separation 94 (mod default ~57, ×2.88 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 12 |
| Loot tables | 3 |
| ID | mvs:ocean_tower |
Biomes (12): Ocean, Cold Ocean, Lukewarm Ocean, Deep Ocean, Frozen Ocean, Deep Cold Ocean, Deep Lukewarm Ocean, Warm Ocean, Rocky Reef, Deep Frozen Ocean, Hyacinth Deeps, Deep Warm Ocean
Chest loot: mvs:ocean_tower/common
(no roll data)
Chest loot: mvs:ocean_tower/treasure
(no roll data)
Chest loot: mvs:ocean_tower/uncommon
(no roll data)
Red Tower mvs:red_tower
| Mod | Moog's Voyager Structures |
|---|---|
| Dimension | Overworld |
| Spacing | 360 chunks, separation 66 (mod default ~125, ×2.88 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 32 |
| Loot tables | 3 |
| ID | mvs:red_tower |
Biomes (32): Ominous Woods, Blackwood Taiga, Coniferous Forest, Taiga, Forested Highlands, Shield, Pine Taiga, Boreal Taiga, Maple Woods, Field, Snowy Taiga, Tundra, Fir Clearing, Old Growth Pine Taiga, Old Growth Spruce Taiga, Birch Taiga, Wintry Forest, Old Growth Dead Forest, Redwoods, Old Growth Golden Boreal Taiga, Old Growth Boreal Taiga, Sparse Redwoods, Dead Forest, Siberian Taiga, Wintry Lowlands, Alpine Grove, Snowy Shield, Hot Springs, Snowy Maple Forest, Bog, Siberian Grove, Golden Boreal Taiga (Removed)
Mobs placed in the structure: Pillager
Chest loot: mvs:red_tower/common
(no roll data)
Chest loot: mvs:red_tower/treasure
(no roll data)
Chest loot: mvs:red_tower/uncommon
(no roll data)
Small Pillager Tower mvs:small_pillager_tower
| Mod | Moog's Voyager Structures |
|---|---|
| Dimension | Overworld |
| Spacing | 160 chunks, separation 132 (mod default ~56, ×2.88 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 32 |
| Loot tables | 3 |
| ID | mvs:small_pillager_tower |
Biomes (32): Ominous Woods, Blackwood Taiga, Coniferous Forest, Taiga, Forested Highlands, Shield, Pine Taiga, Boreal Taiga, Maple Woods, Field, Snowy Taiga, Tundra, Fir Clearing, Old Growth Pine Taiga, Old Growth Spruce Taiga, Birch Taiga, Wintry Forest, Old Growth Dead Forest, Redwoods, Old Growth Golden Boreal Taiga, Old Growth Boreal Taiga, Sparse Redwoods, Dead Forest, Siberian Taiga, Wintry Lowlands, Alpine Grove, Snowy Shield, Hot Springs, Snowy Maple Forest, Bog, Siberian Grove, Golden Boreal Taiga (Removed)
Chest loot: mvs:general
(no roll data)
Chest loot: mvs:houses_uncommon
(no roll data)
Chest loot: mvs:pillager
(no roll data)
Tips
The Ocean Tower sits on the seabed, so approach it underwater or from a boat. Its spawners stop activating once a player is more than 16 blocks away. The Red Tower's pillagers are placed directly in its template, while the Ocean Tower's drowned and guardians come from spawners. Bows or crossbows are the practical way to fight the pillagers from the ground.
| Moog's Voyager Structures | |
|---|---|
| Structures | Moog's Camps · Moog's Farms · Moog's Floating Islands · Moog's Houses · Moog's Lanterns · Moog's Market Stalls and Carts · Moog's Ruins and Rocks · Moog's Towers · Moog's Trees and Log Piles · Moog's Voyager Landmarks · Moog's Wells and Fountains |
| Mods | Moog's Structures |
Golden Apple
Apple
Coal
Wheat
Gold Nugget
Rotten Flesh
Stone Axe
Emerald