Regions Unexplored Rivers
| Regions Unexplored Rivers | |
|---|---|
| Variants | Cold River (Regions Unexplored) Muddy River (Regions Unexplored) Tropical River (Regions Unexplored) Warm River (Terralith) |
| Surface share | 1.94% of land (all variants) |
The Regions Unexplored Rivers are four river biomes that the Regions Unexplored and Terralith mods add to the overworld in Fear Nightfall. Three come from Regions Unexplored: the Cold River, the Muddy River and the Tropical River. These are variants of the vanilla river biome, split by temperature. The fourth, the Warm River, comes from Terralith.
Rivers are the water channels that cut through the pack's land, and they are where a player is most likely to fish, cross water and meet the pack's water-dwelling mobs. In Fear Nightfall they are not a safe corridor. Each river has a long list of hostile monsters, the same horror mobs that appear across the pack's overworld, and each can contain structures from the pack's horror mods.
Description
Each river is a water channel with its own water colour, fog and banks. The three Regions Unexplored rivers all use the forest background music and the cave ambient sound from the mod's river setup.
Cold River
The Cold River is the coolest of the Regions Unexplored rivers. Its water is a clear blue (#3F76E4), with pale blue fog (#C0D8FF) and a light sky (#79A6FF). Its banks use the default river vegetation and seagrass, with no river-specific plants.
Muddy River
The Muddy River has the most distinctive look. Its water is a muted blue-grey (#3F6FB4), and its banks are covered in cattail patches, tall grass and dense short grass. Its surface is mud, or peat mud when the mod's custom dirt option is enabled. The Muddy River is the most common of the four rivers in the pack's land share.
Tropical River
The Tropical River is a warm, bright river with turquoise water (#219CD3) and sand banks. It is the rarest of the Regions Unexplored rivers: its measured share of the surface is 0.00%. Palm trees grow along its banks, placed only where the ground is not under water.
Warm River
The Warm River is Terralith's river. Its water is a light cyan (#77E0F7), with pale blue fog (#CDE6FF) and a pale sky (#B1D1FF). Its features include badlands grass patches, the default flower patch and the vanilla water tree placement. Snow golems take damage in this biome, because it has the vanilla snow golem melting tag.
Generation
Regions Unexplored splits the vanilla river group, which has a weight of 60 in its own biome settings, into three rivers by climate:
- Cold River: temperature below -0.1.
- Muddy River: temperature from -0.1 to 0.55.
- Tropical River: temperature above 0.55, with humidity above 0.3 and erosion above 0.15.
In Fear Nightfall, these rivers are placed through the pack's custom biome table, which also covers oceans, beaches and caves. Each river is eligible in every climate cell its original mod allows, and the cell is shared among the eligible biomes by weight. The measured share of the surface land is 1.41% for the Muddy River, 0.36% for the Cold River, 0.17% for the Warm River and 0.00% for the Tropical River.
In the cave layer at Y -30, the Muddy River makes up 0.21%, the Warm River 0.08% and the Cold River 0.01%. The Tropical River does not appear in the cave sample.
The rivers are not among the biomes weighted 6× in Fear Nightfall's horror rebalance, so they are no more likely to generate than the ordinary pack biomes around them. The horror density comes from the mobs and structures that these rivers hold, not from the biome weight.
Features
All four rivers receive the default river features: the standard ore set, the default mushrooms and vegetation, and seagrass along the river floor. Several pack mods also add features to every river:
- Ores: Born in Chaos adds infected diamond ore and black argillite. Butchery adds sulfur ore and salt discs. Iron's Spellbooks adds mithril ore.
- Terrain: Stony Cliffs adds cliff features, and Yung's Bridges adds bridges across the water.
- Plants: Supplementaries adds cave urns and wild flax. Farmer's Delight adds wild carrots and onions, and tomatoes in the Warm River. Pumpkin and sugar cane patches appear in all four rivers.
The Muddy River adds its own cattail and grass patches. The Tropical River adds its palm trees. The Warm River adds its badlands grass patches and the default flower patch.
Mobs and structures
Every river has a long monster list of about fifty types, drawn from the pack's horror mods and the vanilla list. Notable entries in the table below include the Dread Hound, Krampus, Necromancer, Nightmare Stalker, Dark Vortex, Mutant Zombie and Slime Golem. The Drowned appear at weight 1 in the Cold and Tropical rivers and at weight 100 in the Muddy and Warm rivers. Bats and Dragonflies are the ambient mobs. Fish come from several pack fish mods, and Glow Squid appear underground in water.
Around 88 structures can generate in each river, from the pack's village, outpost and horror mods. Notable examples include the vanilla mineshaft and ruined portal, the Illager Hideout and Manor and Born in Chaos' firewell. The tables below list every mob and structure for each river.
Cold River (Regions Unexplored)
| Cold River | |
|---|---|
| Mod | Regions Unexplored |
| Temperature | 0.4 |
| Downfall | 0.7 |
| Precipitation | Rain |
| Surface share | 0.36% of land |
| Cave share (y=-30) | 0.01% |
| Grass color | #b7c761 |
| Foliage color | #a8bf64 |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #79a6ff |
| Structures | 88 |
| ID | regions_unexplored:cold_river |
Monster
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 71.4% | 8–8 |
| Dragonfly | 4 | 28.6% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 42.9% | 3–5 |
| Squid | 2 | 28.6% | 1–4 |
| Glutton Fish | 1 | 14.3% | 1–1 |
| Otter | 1 | 14.3% | 2–4 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 6.6% | 1–6 |
| Perch | 20 | 6.6% | 1–6 |
| Minnow | 18 | 6.0% | 1–5 |
| Black Crappie | 10 | 3.3% | 3–5 |
| Bluegill | 10 | 3.3% | 3–5 |
| Brook Trout | 10 | 3.3% | 3–5 |
| Carp | 10 | 3.3% | 2–3 |
| Largemouth Bass | 10 | 3.3% | 3–5 |
| Pike | 10 | 3.3% | 1–3 |
| Rainbow Trout | 10 | 3.3% | 3–5 |
| Smallmouth Bass | 10 | 3.3% | 3–5 |
| White Crappie | 10 | 3.3% | 3–5 |
| Yellow Perch | 10 | 3.3% | 3–5 |
| Brown Trout | 10 | 3.3% | 1–3 |
| Carp | 10 | 3.3% | 1–3 |
| Smallmouth Bass | 10 | 3.3% | 1–3 |
| Catfish | 6 | 2.0% | 2–3 |
| Cave Crawler | 6 | 2.0% | 2–3 |
| Cave Eel | 6 | 2.0% | 1–1 |
| Deep Grouper | 6 | 2.0% | 3–5 |
| Guppy | 6 | 2.0% | 2–3 |
| Shadow Snapper | 6 | 2.0% | 2–4 |
| Walleye | 6 | 2.0% | 2–3 |
| Gar | 6 | 2.0% | 1–2 |
| Rainbow Trout | 6 | 2.0% | 2–4 |
| Salmon | 5 | 1.7% | 1–5 |
| Abyss Angler | 4 | 1.3% | 1–1 |
| Angler Fish | 4 | 1.3% | 1–1 |
| Crystal Shrimp | 4 | 1.3% | 2–3 |
| Glowfish | 4 | 1.3% | 3–5 |
| Iron Tetra | 4 | 1.3% | 3–5 |
| Lapis Lanternfish | 4 | 1.3% | 3–5 |
| Arapaima | 3 | 1.0% | 1–1 |
| Frostbite Flounder | 3 | 1.0% | 1–1 |
| Mirage Catfish | 3 | 1.0% | 1–1 |
| Sand Tiger Shark | 3 | 1.0% | 1–1 |
| Sturgeon | 3 | 1.0% | 1–1 |
| Muskellunge | 3 | 1.0% | 1–1 |
| Bedrock Tetra | 2 | 0.7% | 3–5 |
| Crystalline Carp | 2 | 0.7% | 3–5 |
| Gilded Minnow | 2 | 0.7% | 3–5 |
| Luminescent Jellyfish | 2 | 0.7% | 3–5 |
| Koi Fish | 2 | 0.7% | 2–5 |
| Bull Shark | 1 | 0.3% | 1–1 |
| Mooneye | 1 | 0.3% | 1–1 |
| Catfish | 1 | 0.3% | 1–1 |
Structures (88)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Firewell, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Illager Camp, Road Sign
Muddy River (Regions Unexplored)
| Muddy River | |
|---|---|
| Mod | Regions Unexplored |
| Temperature | 0.6 |
| Downfall | 0.7 |
| Precipitation | Rain |
| Surface share | 1.41% of land |
| Cave share (y=-30) | 0.21% |
| Grass color | #a3c563 |
| Foliage color | #92bf54 |
| Water color | #3f6fb4 |
| Fog color | #c0d8ff |
| Sky color | #79a6ff |
| Structures | 88 |
| ID | regions_unexplored:muddy_river |
Monster
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 71.4% | 8–8 |
| Dragonfly | 4 | 28.6% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 42.9% | 3–5 |
| Squid | 2 | 28.6% | 1–4 |
| Glutton Fish | 1 | 14.3% | 1–1 |
| Otter | 1 | 14.3% | 2–4 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 6.6% | 1–6 |
| Perch | 20 | 6.6% | 1–6 |
| Minnow | 18 | 6.0% | 1–5 |
| Black Crappie | 10 | 3.3% | 3–5 |
| Bluegill | 10 | 3.3% | 3–5 |
| Brook Trout | 10 | 3.3% | 3–5 |
| Carp | 10 | 3.3% | 2–3 |
| Largemouth Bass | 10 | 3.3% | 3–5 |
| Pike | 10 | 3.3% | 1–3 |
| Rainbow Trout | 10 | 3.3% | 3–5 |
| Smallmouth Bass | 10 | 3.3% | 3–5 |
| White Crappie | 10 | 3.3% | 3–5 |
| Yellow Perch | 10 | 3.3% | 3–5 |
| Brown Trout | 10 | 3.3% | 1–3 |
| Carp | 10 | 3.3% | 1–3 |
| Smallmouth Bass | 10 | 3.3% | 1–3 |
| Catfish | 6 | 2.0% | 2–3 |
| Cave Crawler | 6 | 2.0% | 2–3 |
| Cave Eel | 6 | 2.0% | 1–1 |
| Deep Grouper | 6 | 2.0% | 3–5 |
| Guppy | 6 | 2.0% | 2–3 |
| Shadow Snapper | 6 | 2.0% | 2–4 |
| Walleye | 6 | 2.0% | 2–3 |
| Gar | 6 | 2.0% | 1–2 |
| Rainbow Trout | 6 | 2.0% | 2–4 |
| Salmon | 5 | 1.7% | 1–5 |
| Abyss Angler | 4 | 1.3% | 1–1 |
| Angler Fish | 4 | 1.3% | 1–1 |
| Crystal Shrimp | 4 | 1.3% | 2–3 |
| Glowfish | 4 | 1.3% | 3–5 |
| Iron Tetra | 4 | 1.3% | 3–5 |
| Lapis Lanternfish | 4 | 1.3% | 3–5 |
| Arapaima | 3 | 1.0% | 1–1 |
| Frostbite Flounder | 3 | 1.0% | 1–1 |
| Mirage Catfish | 3 | 1.0% | 1–1 |
| Sand Tiger Shark | 3 | 1.0% | 1–1 |
| Sturgeon | 3 | 1.0% | 1–1 |
| Muskellunge | 3 | 1.0% | 1–1 |
| Bedrock Tetra | 2 | 0.7% | 3–5 |
| Crystalline Carp | 2 | 0.7% | 3–5 |
| Gilded Minnow | 2 | 0.7% | 3–5 |
| Luminescent Jellyfish | 2 | 0.7% | 3–5 |
| Koi Fish | 2 | 0.7% | 2–5 |
| Bull Shark | 1 | 0.3% | 1–1 |
| Mooneye | 1 | 0.3% | 1–1 |
| Catfish | 1 | 0.3% | 1–1 |
Structures (88)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Firewell, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Illager Camp, Road Sign
Tropical River (Regions Unexplored)
| Tropical River | |
|---|---|
| Mod | Regions Unexplored |
| Temperature | 0.8 |
| Downfall | 0.7 |
| Precipitation | Rain |
| Surface share | 0.00% of land |
| Grass color | #67bc34 |
| Foliage color | #40a934 |
| Water color | #219cd3 |
| Fog color | #c0d8ff |
| Sky color | #76a8ff |
| Structures | 88 |
| ID | regions_unexplored:tropical_river |
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Turtle | 5 | 100.0% | 1–1 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 71.4% | 8–8 |
| Dragonfly | 4 | 28.6% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 42.9% | 3–5 |
| Squid | 2 | 28.6% | 1–4 |
| Glutton Fish | 1 | 14.3% | 1–1 |
| Otter | 1 | 14.3% | 2–4 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Tropical Fish | 25 | 7.6% | 8–8 |
| Bluegill | 20 | 6.1% | 1–6 |
| Perch | 20 | 6.1% | 1–6 |
| Minnow | 18 | 5.5% | 1–5 |
| Black Crappie | 10 | 3.1% | 3–5 |
| Bluegill | 10 | 3.1% | 3–5 |
| Brook Trout | 10 | 3.1% | 3–5 |
| Carp | 10 | 3.1% | 2–3 |
| Largemouth Bass | 10 | 3.1% | 3–5 |
| Pike | 10 | 3.1% | 1–3 |
| Rainbow Trout | 10 | 3.1% | 3–5 |
| Smallmouth Bass | 10 | 3.1% | 3–5 |
| White Crappie | 10 | 3.1% | 3–5 |
| Yellow Perch | 10 | 3.1% | 3–5 |
| Brown Trout | 10 | 3.1% | 1–3 |
| Carp | 10 | 3.1% | 1–3 |
| Smallmouth Bass | 10 | 3.1% | 1–3 |
| Catfish | 6 | 1.8% | 2–3 |
| Cave Crawler | 6 | 1.8% | 2–3 |
| Cave Eel | 6 | 1.8% | 1–1 |
| Deep Grouper | 6 | 1.8% | 3–5 |
| Guppy | 6 | 1.8% | 2–3 |
| Shadow Snapper | 6 | 1.8% | 2–4 |
| Walleye | 6 | 1.8% | 2–3 |
| Gar | 6 | 1.8% | 1–2 |
| Rainbow Trout | 6 | 1.8% | 2–4 |
| Salmon | 5 | 1.5% | 1–5 |
| Abyss Angler | 4 | 1.2% | 1–1 |
| Angler Fish | 4 | 1.2% | 1–1 |
| Crystal Shrimp | 4 | 1.2% | 2–3 |
| Glowfish | 4 | 1.2% | 3–5 |
| Iron Tetra | 4 | 1.2% | 3–5 |
| Lapis Lanternfish | 4 | 1.2% | 3–5 |
| Arapaima | 3 | 0.9% | 1–1 |
| Frostbite Flounder | 3 | 0.9% | 1–1 |
| Mirage Catfish | 3 | 0.9% | 1–1 |
| Sand Tiger Shark | 3 | 0.9% | 1–1 |
| Sturgeon | 3 | 0.9% | 1–1 |
| Muskellunge | 3 | 0.9% | 1–1 |
| Bedrock Tetra | 2 | 0.6% | 3–5 |
| Crystalline Carp | 2 | 0.6% | 3–5 |
| Gilded Minnow | 2 | 0.6% | 3–5 |
| Luminescent Jellyfish | 2 | 0.6% | 3–5 |
| Koi Fish | 2 | 0.6% | 2–5 |
| Bull Shark | 1 | 0.3% | 1–1 |
| Mooneye | 1 | 0.3% | 1–1 |
| Catfish | 1 | 0.3% | 1–1 |
Structures (88)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Firewell, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Illager Camp, Road Sign
Warm River (Terralith)
| Warm River | |
|---|---|
| Mod | Terralith |
| Temperature | 0.5 |
| Downfall | 0.5 |
| Precipitation | Rain |
| Surface share | 0.17% of land |
| Cave share (y=-30) | 0.08% |
| Water color | #77e0f7 |
| Fog color | #cde6ff |
| Sky color | #b1d1ff |
| Structures | 88 |
| ID | terralith:warm_river |
Monster
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 71.4% | 8–8 |
| Dragonfly | 4 | 28.6% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 42.9% | 3–5 |
| Squid | 2 | 28.6% | 1–4 |
| Glutton Fish | 1 | 14.3% | 1–1 |
| Otter | 1 | 14.3% | 2–4 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 7.9% | 1–6 |
| Minnow | 18 | 7.1% | 1–5 |
| Black Crappie | 10 | 4.0% | 3–5 |
| Bluegill | 10 | 4.0% | 3–5 |
| Brook Trout | 10 | 4.0% | 3–5 |
| Carp | 10 | 4.0% | 2–3 |
| Largemouth Bass | 10 | 4.0% | 3–5 |
| Pike | 10 | 4.0% | 1–3 |
| Rainbow Trout | 10 | 4.0% | 3–5 |
| Smallmouth Bass | 10 | 4.0% | 3–5 |
| White Crappie | 10 | 4.0% | 3–5 |
| Yellow Perch | 10 | 4.0% | 3–5 |
| Carp | 10 | 4.0% | 1–3 |
| Catfish | 6 | 2.4% | 2–3 |
| Cave Crawler | 6 | 2.4% | 2–3 |
| Cave Eel | 6 | 2.4% | 1–1 |
| Deep Grouper | 6 | 2.4% | 3–5 |
| Guppy | 6 | 2.4% | 2–3 |
| Shadow Snapper | 6 | 2.4% | 2–4 |
| Walleye | 6 | 2.4% | 2–3 |
| Gar | 6 | 2.4% | 1–2 |
| Tropical Fish | 5 | 2.0% | 1–5 |
| Abyss Angler | 4 | 1.6% | 1–1 |
| Angler Fish | 4 | 1.6% | 1–1 |
| Crystal Shrimp | 4 | 1.6% | 2–3 |
| Glowfish | 4 | 1.6% | 3–5 |
| Iron Tetra | 4 | 1.6% | 3–5 |
| Lapis Lanternfish | 4 | 1.6% | 3–5 |
| Arapaima | 3 | 1.2% | 1–1 |
| Frostbite Flounder | 3 | 1.2% | 1–1 |
| Mirage Catfish | 3 | 1.2% | 1–1 |
| Sand Tiger Shark | 3 | 1.2% | 1–1 |
| Sturgeon | 3 | 1.2% | 1–1 |
| Bedrock Tetra | 2 | 0.8% | 3–5 |
| Crystalline Carp | 2 | 0.8% | 3–5 |
| Gilded Minnow | 2 | 0.8% | 3–5 |
| Luminescent Jellyfish | 2 | 0.8% | 3–5 |
| Koi Fish | 2 | 0.8% | 2–5 |
| Bull Shark | 1 | 0.4% | 1–1 |
| Mooneye | 1 | 0.4% | 1–1 |
| Catfish | 1 | 0.4% | 1–1 |
Structures (88)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Firewell, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Illager Camp, Road Sign
Tips
- Cross rivers in daylight when you can. The monster list is long, and it includes horror mobs such as the Dread Hound and Krampus.
- Expect Drowned in the Muddy and Warm rivers. Their weight of 100 puts them among the common monsters there.
- The Tropical River has the highest weight of Tropical Fish, at 25 in its water ambient list.
- Snow golems take damage in the Warm River. Do not rely on them for defence there.
- The Tropical River is rare. If you want its palm trees, look along the coast or at the edges of warm biomes.