Old Growth Forest
| Old Growth Forest | |
|---|---|
| Mod | Regions Unexplored |
| Temperature | 0.8 |
| Downfall | 0.6 |
| Precipitation | Rain |
| Surface share | 0.27% of land |
| Cave share (y=-30) | 0.09% |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #79a6ff |
| Structures | 182 |
| ID | regions_unexplored:old_growth_forest |
The Old Growth Forest is an overworld biome added by Regions Unexplored. It is a warm, rainy forest of large oak trees, fallen logs and dense undergrowth, and it is one of the three members of the mod's forest group. In Fear Nightfall it is a place to gather wood, cave urns and rare ores, and it holds a wide mix of hostile mobs, from the common zombies and skeletons to several of the pack's horror creatures.
Description
The biome has a temperature of 0.8 and a downfall of 0.6, with rain instead of snow, so it has no snow-covered ground. Its water colour is #3F76E4, its fog is pale blue (#C0D8FF) and its sky is #79A6FF. The forest music is minecraft:music.overworld.forest, and its ambient sound is the usual cave sound.
The surface is mostly grass with patches of podzol and coarse dirt, which the surface rules place in clusters rather than evenly across the floor. The trees are oaks in four shapes: the big oak and the small oak (weighted 4 each), the tall oak (weighted 2), and a bush-like oak. Fallen oak logs lie among the trunks, and the ground is filled with shrubs, sparse ferns and sparse short grass.
Generation
The biome is one of the three members of the Regions Unexplored forest group, which splits vanilla forests by temperature. Old Growth Forest takes the warmest part of that range (temperature above 0.2). The other members of the group are Willow Forest (temperature below -0.1) and Maple Forest (temperature between -0.1 and 0.2), and the three share the group's weight. The biome makes up about 0.27% of the land surface in Fear Nightfall. Its share of the cave layer at y = -30 is about 0.09%.
Old Growth Forest is tagged as a forest, a dense-vegetation biome and a stronghold-biased biome. The last tag means that strongholds are more likely to be placed beneath it. The pack's list of biomes weighted at 6 times normal for horror does not include Old Growth Forest. Its monster list is still broad, and it contains many of the pack's horror mobs.
Features
The biome adds the following features on top of its terrain:
- Trees and shrubs: the oak trees and fallen oak logs described above, and a group of shrubs.
- Plants: sparse ferns and short grass, glow lichen, red and brown mushrooms, sugar cane, pumpkin patches and forest flowers.
- Ores: the full set of vanilla ore patches (coal, copper, iron, gold, redstone, lapis, diamond, plus the stone-type variants of andesite, diorite, granite and tuff). Buried diamond and lapis patches are placed as well.
- Pack features: Mithril ore from Iron's Spells 'n Spellbooks, black argillite, and the infected variants of diamond ore from Born in Chaos. Deepslate sulfur ore and sulfur regeneration blocks from Butchery are also placed here. Farmer's Delight wild carrots and onions, Supplementaries wild flax and cave urns, and silk cocoons from Critters and Companions also grow in this biome.
- Water and caves: the biome has underground lava lakes and spring water, and it has amethyst geodes and monster rooms in the caves.
Mobs and structures
The most common hostile mobs are the spider, skeleton, creeper and slime, each with a spawn weight of 100. Zombies have a weight of 95. Among the pack's own monsters, the Ghoul (weight 25) and the Necromancer (weight 18) are the most frequent. Less common horror mobs include the Dread Hound and the Dark Vortex (both weight 7), Krampus (weight 1) and Mutant Zombie (weight 4). Passive mobs are crows, sheep, pigs, chickens, cows, wolves, honey golems, slime golems and ferrets. The biome also has a wide set of water and ambient creatures, such as glow squids, fish and insects.
The biome has 182 structures. Among them are illager camps and hideouts, the Born in Chaos dark tower, catacombs, an evoker fort, a firewell and a graveyard dead tree, along with several small houses and huts. The biome also carries the cave urn feature from Supplementaries.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Crow | 20 | 27.0% | 2–5 |
| Sheep | 12 | 16.2% | 4–4 |
| Pig | 10 | 13.5% | 4–4 |
| Chicken | 10 | 13.5% | 4–4 |
| Cow | 8 | 10.8% | 4–4 |
| Honey Golem | 6 | 8.1% | 1–2 |
| Wolf | 5 | 6.8% | 4–4 |
| Ferret | 3 | 4.1% | 2–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 21.7% | 8–8 |
| Leaf Insect | 6 | 13.0% | 1–1 |
| Ladybug | 6 | 13.0% | 1–3 |
| Roly-Poly | 5 | 10.9% | 1–3 |
| Snail | 5 | 10.9% | 1–2 |
| Stag Beetle | 4 | 8.7% | 1–2 |
| Stick Bug | 4 | 8.7% | 1–2 |
| Acorn Weevil | 4 | 8.7% | 1–3 |
| Jumping Spider | 2 | 4.3% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (182)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Oak Tree 1, Baba Yaga Hut, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Nature Coven, Undead Crypt, Dark Tower Forest, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Evoker Fort, Mausoleum, Firewatch Tower Forest, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Dead Tree, Ruins, Medium Graveyard, Small Grave, Illager Hideout, Infernal Pumpkin, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Birch River, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Oak Log Pile, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Forest, Owl Post Office, Illager Camp, Pillager Outpost Forest, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant Sawmill, Remnant School Remnant, Remnant Zombie Horse Ranch, Rubble Forest, Sinful Church, Farmer Outpost, Forest, Tavern Oak, Tavern, Grave Somfunambulist, Village Forest, Road Sign
Tips
- Bring light before dark. The biome has a large monster list, with spiders, skeletons, creepers and zombies at the top, so it is a poor place to be caught in the open at night.
- The oak trees and fallen logs are a source of wood. Mithril ore and infected diamond ore are placed in the underground layers, so mining there gives access to those materials.
- The Dread Hound and the Dark Vortex each have a spawn weight of 7 here, far below the top monsters at 100.
- The biome is tagged as stronghold-biased, so it is a reasonable place to search for a stronghold.