Temperate Grove (Removed)

From the Fear Nightfall wiki · Regions Unexplored
Temperate Grove (Removed)
ModRegions Unexplored
Temperature0.725
Downfall0.6
PrecipitationRain
GeneratesNot in the overworld biome table
Grass color#80aa6c
Foliage color#6ba44f
Water color#3f76e4
Fog color#c0d8ff
Sky color#78a7ff
Structures169
IDregions_unexplored:temperate_grove

Temperate Grove (Removed) is a retired temperate forest biome added by Regions Unexplored. It is one of the mod's fourteen removed biomes. The biome is registered and its terrain, colours and mob tables are complete, but it is not placed in the Fear Nightfall overworld, so a player cannot find it through normal exploration. The tables below describe what it would contain if it were enabled.

Description

Temperate Grove has a temperature of 0.725 and a downfall of 0.6, and it rains rather than snows. Its grass is a sage green (#80aa6c) and its foliage a deeper green (#6ba44f). The water is blue (#3f76e4), the fog pale blue (#c0d8ff) and the sky a clear blue (#78a7ff).

The terrain uses the same feature set as the Windswept Maple Forest biome of the mod. Its trees are maple tree groups with fallen maple logs on the forest floor. Shrubs, sparse short grass and forest flower patches fill the space between the trunks, and purple coneflowers grow among them. Rock groups from the same forest set are also placed.

Generation

Temperate Grove is not in the overworld biome table of Fear Nightfall, so it takes no share of the overworld and does not generate in a standard world. The mod hides removed biomes from the world-creation biome list and does not place them by default. Vanilla structure tags and Regions Unexplored surface rules still name the biome, but those references have no effect while the biome is not placed.

Enabling the biome would require changing the mod's biome placement configuration. The pack does not make that change, and the result of doing so has not been tested.

Features

  • Trees: Windswept Maple Forest tree groups, with fallen maple logs on the ground.
  • Shrubs and ground cover: Windswept Maple Forest shrub and rock groups, sparse short grass and purple coneflowers.
  • Flowers and plants: forest flower patches, wild carrots and wild onions from Farmer's Delight, pumpkin patches, sugar cane and wild flax from Supplementaries.
  • Special blocks: cave urns from Supplementaries and silk cocoons, both on the ground and hanging from branches, from Critters and Companions. The Stonycliffs cliff feature is also placed.
  • Ores: the standard overworld ore placements from vanilla, including diamond, coal, copper, iron, gold, lapis, redstone and the andesite, diorite, granite, gravel and tuff layers. Born in Chaos adds infected diamond ore and black argillite, Butchery adds sulfur ore and Iron's Spells 'n Spellbooks adds mithril ore.

Mobs and structures

The generated tables below give the spawn weights for each category. Spiders, skeletons, creepers and slimes share the highest monster weight of 100. Zombies follow at 95. The horror mobs have the next-highest weights, led by Slime Golems (weight 25), Necromancers (18), Decaying Zombies (15) and Zombie Fishermen (15). Dread Hounds and Krampus appear with lower weights. Passive spawns are led by Crows (weight 20). Ambient spawns include Ladybugs and Leaf Insects. The water tables contain fish, Corpse Fish and glow squid.

The structure table lists every structure that could generate in the biome. These include vanilla-style houses and camps, towers and ruins from several pack mods, and horror sites such as catacombs, dark towers, a firewell, graveyards and gallows. Illager camps and hideouts are also on the list. Because the biome is not placed, none of these structures generates in a normal world.

Monster

MobWeightChanceGroup size
Spider10012.2%4–4
Skeleton10012.2%4–4
Creeper10012.2%4–4
Slime10012.2%4–4
Zombie9511.6%4–4
Slime Golem253.1%1–2
Necromancer182.2%1–1
Decaying Zombie151.8%1–1
Zombie Fisherman151.8%1–1
Baby Skeleton121.5%1–2
Barrel Zombie121.5%1–1
Zombie Lumberjack121.5%1–1
Enderman101.2%1–4
Decrepit Skeleton101.2%1–1
Restless Spirit101.2%1–1
Baby Spider81.0%3–5
Pumpkin Dunce81.0%3–3
Siamese Skeletons81.0%1–1
Spirit Guide81.0%1–1
Zombie Bruiser81.0%1–1
Bloody Gadfly70.9%1–1
Dark Vortex70.9%1–1
Dread Hound70.9%3–5
Mr. Pumpkin70.9%1–3
Corpse Fly60.7%1–3
Door Knight60.7%1–1
Spiders Mother60.7%1–1
Mrs Pumpkin60.7%1–1
Skeleton Demoman60.7%1–1
Zombie Villager50.6%1–1
Witch50.6%1–1
Mutant Skeleton50.6%1–1
Mutant Creeper50.6%1–1
Bonescaller50.6%1–1
Pumpkin Bruiser50.6%1–1
Senor Pumpkin50.6%1–2
Swarmer50.6%1–1
Betrayed Guzzler40.5%1–2
Mutant Zombie40.5%1–1
Krampus Henchman40.5%2–3
Phantom Creeper40.5%1–1
Skeleton Thrasher40.5%1–1
Spirit Guide Assistant40.5%2–2
Spirit of Chaos40.5%1–1
Zombie Clown40.5%1–1
Dire Hound Leader20.2%1–1
Fallen Chaos Knight20.2%1–1
Missionary20.2%1–1
Nightmare Stalker20.2%1–1
Sir Pumpkinhead20.2%1–1
Mutant Enderman10.1%1–1
Krampus10.1%1–1
Lifestealer10.1%1–1
Supreme Bonescaller10.1%1–1

Creature

MobWeightChanceGroup size
Crow2022.5%2–5
Rabbit1516.9%3–4
Sheep1213.5%4–4
Pig1011.2%4–4
Chicken1011.2%4–4
Cow89.0%4–4
Honey Golem66.7%1–2
Wolf55.6%4–4
Ferret33.4%2–3

Ambient

MobWeightChanceGroup size
Bat1021.7%8–8
Leaf Insect613.0%1–1
Ladybug613.0%1–3
Roly-Poly510.9%1–3
Snail510.9%1–2
Stag Beetle48.7%1–2
Stick Bug48.7%1–2
Acorn Weevil48.7%1–3
Jumping Spider24.3%1–1

Underground Water Creature

MobWeightChanceGroup size
Glow Squid10100.0%4–6

Water Creature

MobWeightChanceGroup size
Corpse Fish375.0%3–5
Glutton Fish125.0%1–1

Water Ambient

MobWeightChanceGroup size
Bluegill2013.0%1–6
Perch2013.0%1–6
Minnow1811.7%1–5
Brown Trout106.5%1–3
Carp106.5%1–3
Smallmouth Bass106.5%1–3
Cave Crawler63.9%2–3
Cave Eel63.9%1–1
Deep Grouper63.9%3–5
Shadow Snapper63.9%2–4
Gar63.9%1–2
Abyss Angler42.6%1–1
Angler Fish42.6%1–1
Crystal Shrimp42.6%2–3
Glowfish42.6%3–5
Iron Tetra42.6%3–5
Lapis Lanternfish42.6%3–5
Muskellunge31.9%1–1
Bedrock Tetra21.3%3–5
Crystalline Carp21.3%3–5
Gilded Minnow21.3%3–5
Luminescent Jellyfish21.3%3–5
Catfish10.6%1–1

Structures (169)

Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Overgrown, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Dark Tower Forest, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Spruce, Evoker Fort, Mausoleum, Firewatch Tower Taiga, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Illager Hideout, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Oak Log Pile, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Forest, Illager Camp, Pillager Outpost Grove, Pillager Outpost, Pillager Outpost, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Sawmill, Remnant School Remnant, Remnant Taiga Castle, Remnant Zombie Horse Ranch, Sinful Church, Pillager Lookout, Tavern Spruce, Village Grove, Road Sign

Tips

  • Do not plan a trip to find Temperate Grove in a standard Fear Nightfall world. Its spawn tables describe what the biome would contain if it were enabled.
  • For a live biome with a similar maple forest character, see Maple Forest.
  • If the biome is ever enabled, treat it as a night-time horror biome. Slime Golems, Necromancers and Dread Hounds are among the most likely horror spawns, so bring a ranged weapon and light the area before dark.