Dry Bushland
| Dry Bushland | |
|---|---|
| Mod | Regions Unexplored |
| Temperature | 1.5 |
| Downfall | 0 |
| Precipitation | None |
| Surface share | 0.63% of land |
| Cave share (y=-30) | 0.18% |
| Grass color | #c9cc8d |
| Foliage color | #b2c87c |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #6eb1ff |
| Structures | 173 |
| ID | regions_unexplored:dry_bushland |
The Dry Bushland is a hot, dry savanna biome added by Regions Unexplored. It takes a share of the vanilla Savanna and Savanna Plateau biomes, and it has no rainfall. Its ground is coarse dirt and grass with scattered shrubs, acacia trees and Socotra trees. Its hostile mob list is one of the larger ones among the savanna-type biomes in Fear Nightfall, and most of its entries come from the pack's horror mods.
Description
The biome has a yellow-green palette. Its grass colour is #c9cc8d and its foliage colour is #b2c87c. Its sky colour is #6eb1ff, its fog colour is #c0d8ff, and its water colour is #3f76e4.
The surface is mostly coarse dirt. The surface rules place patches of silt coarse dirt in place of plain coarse dirt. Silt coarse dirt belongs to the Peat and Silt block family. The patches are controlled by the Regions Unexplored custom_dirts option, which is on by default. When the option is off, the patches are plain coarse dirt.
The trees and shrubs use the Socotra wood set, which provides the Socotra Wood items. The tree group places Socotra large trees and Socotra small trees at weight 1 each, acacia trees at weight 1, acacia shrubs at weight 3 and small oak shrubs at weight 3. Chopping down a Socotra tree is one of the requirements for the mod's "This Tree Bleeds Red" advancement.
Generation
Dry Bushland is a hot and dry biome. Its temperature is 1.5 and its downfall is 0, so it never rains there. Snow golems melt in this biome.
The biome replaces part of the vanilla savanna. It takes weight 100 from the vanilla Savanna and Savanna Plateau biomes, sharing that land with the mod's Prairie biome. It covers 0.63% of the land surface in Fear Nightfall. Its cave share at y = -30 is 0.18%.
The biome is not one of the pack's 6× horror-weighted biomes. Its monster list is still heavily horror-themed, so it is a dangerous place at night.
Features
- Trees: Socotra large and small trees, acacia trees, acacia shrubs and small oak shrubs. Trees and shrubs are placed in the vegetation stage of world generation. The shrub group uses Socotra shrubs at weight 3 and acacia shrubs at weight 1.
- Plants: mallow patches, tall grass patches, desert shrubs on grass and dense short grass.
- Other patches: pumpkin patches, sugar cane patches, Flax from Supplementaries, cave urns from Supplementaries, and wild tomatoes from Farmer's Delight.
- Ores: the standard overworld ores, including large and buried diamond veins. The biome also has infected diamond ore features from Born in Chaos and Mithril ore from Iron's Spells 'n Spellbooks.
- Terrain: a stone cliff feature from the Stony Cliffs mod.
Mobs and structures
The hostile spawn list gives the most weight to the vanilla Spider, Skeleton, Creeper and Slime, each at weight 100, followed by Husk at weight 80. Slime Golems (weight 25) and Necromancers (weight 18) are common horror-mod entries. Nightmares and Dread Hounds are rarer, and the list also includes Mother Spider, Krampus and Bonescaller at low weights. The full set of weights is in the generated mob table below.
Passive and ambient mobs are fewer. Armadillos (weight 10), wolves (weight 8) and rabbits (weight 4) spawn on land, and bats (weight 10) are ambient spawns. In water, glow squid spawn in underground water and corpse fish spawn in surface water.
The biome can generate about 173 structures from other mods, including the Catacombs, the Infernal Pumpkin Patch, Savanna Village (Native) settlements and pillager outposts. The generated structure table below lists the full set.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Armadillo | 10 | 45.5% | 2–3 |
| Wolf | 8 | 36.4% | 4–8 |
| Rabbit | 4 | 18.2% | 2–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.5% | 1–6 |
| Synodontis | 20 | 13.5% | 1–6 |
| Minnow | 18 | 12.2% | 1–5 |
| Boulti | 10 | 6.8% | 1–3 |
| Carp | 10 | 6.8% | 1–3 |
| Cave Crawler | 6 | 4.1% | 2–3 |
| Cave Eel | 6 | 4.1% | 1–1 |
| Deep Grouper | 6 | 4.1% | 3–5 |
| Shadow Snapper | 6 | 4.1% | 2–4 |
| Bayad | 6 | 4.1% | 1–2 |
| Gar | 6 | 4.1% | 1–2 |
| Abyss Angler | 4 | 2.7% | 1–1 |
| Angler Fish | 4 | 2.7% | 1–1 |
| Crystal Shrimp | 4 | 2.7% | 2–3 |
| Glowfish | 4 | 2.7% | 3–5 |
| Iron Tetra | 4 | 2.7% | 3–5 |
| Lapis Lanternfish | 4 | 2.7% | 3–5 |
| Bedrock Tetra | 2 | 1.4% | 3–5 |
| Crystalline Carp | 2 | 1.4% | 3–5 |
| Gilded Minnow | 2 | 1.4% | 3–5 |
| Luminescent Jellyfish | 2 | 1.4% | 3–5 |
| Capitaine | 1 | 0.7% | 1–1 |
| Catfish | 1 | 0.7% | 1–1 |
Structures (173)
Mineshaft, Ruined Portal, Ruined Portal Mountain, Stronghold, Trial Chambers, Village Savanna, Farm, Acacia House Medium 1, Acacia House Medium 2, Acacia House Medium 3, Acacia House Small 1, Acacia House Small 2, Acacia Well 1, Prison Large 1, Prison Small 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Acacia, Stronghold, Catacombs, Clown Caravan Savanna, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Savana, Evoker Fort, Firewatch Tower Savanna, Firewell, Campsite, Hobbit Hole, Log Shelter, Small House, Tiny House, Wagon, Copper Spire, Fountain, Large Temple, Mesoamerican Temple, Small Statue, Small Temple, Stone Tower, Tower Remnant, Well, Small Savanna Grave, Illager Hideout, Infernal Pumpkin, Village Savanna, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Acacia Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Acacia Log Pile, Acacia Tree, Dead Tree Acacia, Dead Tree Oak, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Acacia Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Village Savanna, Village Savanna, Village Savanna, Illager Camp, Pillager Outpost Savanna Plateau, Pillager Outpost Savanna, Pillager Outpost Savanna, Pillager Outpost Wooded Badlands, Pillager Outpost, Pillager Outpost, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Village Savanna Na, Village Savanna Na, Village Savanna Na, Farmer Outpost, Pillager Lookout, Tavern Acacia, Grave Tem 187, Village Savanna Plateau, Village Wooded Badlands, Vindicator Butchers House, Savanna, Road Sign
Tips
- Carry light and food before you cross Dry Bushland at night. Husks and skeletons are common, and the horror mobs on the list are the main threat.
- It never rains here, so you need to bring your own water for farms and long trips.
- Snow golems melt in this biome. Do not build them here.
- Socotra trees give the mod's wood set and are the source of the "This Tree Bleeds Red" advancement.
- The ore list is wide, so mining in the stone below the biome is a good way to find Mithril and infected diamond ore.