Evoker Fort

From the Fear Nightfall wiki · Iron's Spells 'n Spellbooks
Evoker Fort
ModIron's Spells 'n Spellbooks
DimensionOverworld
Spacing163 chunks, separation 96 (mod default ~85, ×1.92 pack spread factor)
Observed1 per 26 km²
Typical size75×58×66
Biomes127
Loot tables7
IDirons_spellbooks:evoker_fort

The Evoker Fort is an overworld structure added by Iron's Spells 'n Spellbooks. It is a walled camp of tents, huts and watchtowers occupied by hostile illagers and the spellcasters that go with them. Its chests hold scrolls, ink, arcane essence and enchanting supplies.

Generation

The fort generates on the surface of the overworld during the surface_structures generation step. It can appear in 127 overworld biomes, including plains, forests, savannas, deserts, highlands and tundra. The exact biomes are listed in the structure table below.

Placement uses random spreading with a spacing of 163 chunks and a separation of 96 chunks. These are the in-game values, already scaled by the pack's Sparse Structures factor of 1.92. The mod's own default spacing is 85 chunks, so the fort is considerably rarer in Fear Nightfall than in the unmodified mod. Observed density is about one fort per 26 km² of overworld.

The fort uses beard-box terrain adaptation, which blends its pieces into the surrounding ground. Its pieces are placed no more than 96 blocks from the centre of the structure, and the jigsaw generator is allowed up to seven layers of pieces.

Layout

Each fort starts with a single tower piece, from which the jigsaw system attaches further pieces. The pieces come from four pools:

  • Campsites: Two campsite pieces, north and south, which are the fort's camps.
  • Halves: Half-size pieces attached to the tower or the camps. These are a campsite, a gallows, a tree, a villager cage, and small and medium decoration sets. The medium decoration set has the highest weight (5), the villager cage and small decoration set come next (3 each), then the tree (2) and campsite (2), and the gallows is the rarest (1).
  • Decorations: Barrels, hay bales, an iron golem cage, log stacks, potato and pumpkin patches, two rock formations, a shack, archery targets, a tent, a small tower, and a mob pen. Each has an equal chance of being picked.
  • Villager spawns: Villagers placed in the fort. The normal villager variant has a weight of 4 and the mage variant a weight of 1.

Stone bricks and cobblestone in the fort are randomly weathered when it generates. Some stone bricks become plain stone or cracked stone bricks, and some cobblestone is replaced, so the same piece can look different from one fort to the next.

Inhabitants

Mob spawning is overridden for the structure's bounding box, so the fort's monster spawns are limited to its own pieces. Two monsters spawn there in addition to the mobs placed by the pieces:

  • Pillagers: 2 to 3 per group, weight 10.
  • Vindicators: 4 per group, weight 5.

The fort's pieces also place hand-placed mobs. These are the Archevoker, the Magehunter Vindicator, the vanilla Evoker, Vex, Ravager and iron golem. The iron golem is held in a cage decoration.

The fort has no boss and no spawner.

Loot

The fort has three main chest tables, plus shared tables used by the wider pack.

  • Fort chests (chests/evoker_fort): scrolls and emeralds, arcane essence and arrows, bottles o' enchanting, raw iron, and common ink. Diamonds and goat horns are also common. Rare ink has a 5% chance.
  • Guard tower chests (chests/evoker_fort/guard_tower): goat horns, arrows, torches, crossbows and iron axes.
  • Magic bookshelf chests: arcane essence, paper, uncommon ink and enchanted books, with a small chance of scrolls, rare ink, Ancient Knowledge Fragments, Epic Ink, heavy chains and an Amulet of Teleportation.

The table below lists the chance of each item in the fort's chests.

Biomes (127): Ominous Woods, Plains, Sleepy Hollows, Forest, Brushland, Highlands, Dark Forest, Clover Plains, Savanna, Arid Highlands, Coniferous Forest, Wasteland, Prairie, Maple Forest, Prairie, Alpine Highlands, Dry Bushland, Desert, Mystic Grove, Redwood Forest, Orchard, Mediterranean Forest, Seasonal Forest, Lavender Field, Hot Shrubland, Shrubland, Temperate Highlands, Scrubland, Steppe, Overgrown Greens, Old Growth Birch Forest, Joshua Desert, Saguaro Desert, Shrubland, Lush Desert, Jacaranda Glade, Tundra, Aspen Glade, Birch Forest, Silver Birch Forest, Shrubland, Rocky Mountains, Fir Clearing, Old Growth Forest, Grove, Autumnal Maple Forest, Grassland, Snowy Coniferous Forest, Willow Forest, Dryland, Savanna Badlands, Auroral Garden, Poppy Fields, Birch Taiga, Flower Fields, Wintry Forest, Rocky Shrubland, Wisteria Grove, Orchard, Snowy Fir Clearing, Woodland, Outback, Old Growth Woodland, Sunflower Plains, Pasture, Savanna Plateau, Moonlight Valley, Pumpkin Patch, Crag, Highland, Orchid Swamp, Bamboo Forest, Snowblossom Grove, Lush Savanna, Sandstone Valley, Baobab Savanna, Desert Oasis, Jade Cliffs, Flower Forest, Desert Canyon and 47 more

Mobs placed in the structure: Archevoker, Magehunter Vindicator, Evoker, Iron Golem, Ravager, Vex

Chest loot: irons_spellbooks:chests/component_storage
ItemChanceAvg. stack
Shriving Stone41.3%1.2
Arcane Essence34.0%1.9
Emerald25.7%3.4
Poisonous Potato24.0%3.6
Blood Vial22.3%3.2
Ender Pearl21.7%2.9
Divine Pearl21.3%3.3
Frozen Bone20.0%3.4
Bottle o' Lightning18.7%3.0
Chest loot: irons_spellbooks:chests/evoker_fort
ItemChanceAvg. stack
Scroll100.0%1.5
Emerald100.0%3.8
Arcane Essence91.7%5.1
Arrow91.7%6.5
Bottle o' Enchanting91.0%2.7
Raw Iron86.7%5.7
Common Ink77.0%2.6
Diamond68.0%1.5
Air64.7%0.0
Goat Horn47.0%1.0
Uncommon Ink41.0%1.3
Rare Ink5.0%1.0
Ring of Expediency2.3%1.0
Ring of Recovery2.0%1.0
Amulet of Concentration1.7%1.0
Conjurer's Talisman1.7%1.0
Frostward Ring1.7%1.0
Heavy Chain1.3%1.0
Poisonward Ring1.3%1.0
Silver Ring1.3%1.0
Fireward Ring1.0%1.0
Ring of Invisibility1.0%1.0
Amulet of Teleportation1.0%1.0
Emerald Stoneplate Ring0.7%1.0
Chest loot: irons_spellbooks:chests/evoker_fort/guard_tower
ItemChanceAvg. stack
Goat Horn100.0%1.0
Arrow96.7%17.1
Torch88.7%4.5
Crossbow85.7%1.6
Iron Axe50.7%1.2
Air14.3%0.0
Chest loot: irons_spellbooks:chests/filler_storage_loot
ItemChanceAvg. stack
Cobweb81.7%1.6
Rotten Flesh54.7%1.3
Charcoal36.0%1.1
Arcane Essence28.3%2.5
Apple27.3%1.1
Book25.3%1.1
Common Ink18.7%1.0
Emerald14.3%1.1
Air7.0%0.0
Uncommon Ink3.7%1.0
Blank Runestone0.7%1.0
Rare Ink0.7%1.0
Scroll0.7%1.0
Chest loot: irons_spellbooks:chests/generic_magic_treasure
ItemChanceAvg. stack
Arcane Essence100.0%8.0
Scroll100.0%1.5
Iron Ingot95.0%6.4
Copper Ingot87.0%2.0
Uncommon Ink78.7%1.7
Common Ink70.7%1.5
Gold Ingot67.7%3.0
Emerald61.7%2.6
Blank Runestone23.7%1.0
Ender Pearl22.3%1.5
Poisonous Potato21.0%1.6
Blood Vial20.3%1.6
Frozen Bone19.7%1.6
Divine Pearl19.3%1.4
Bottle o' Lightning18.7%1.7
Diamond18.0%1.0
Rare Ink10.3%1.1
Iron Chestplate7.0%1.0
Iron Boots5.7%1.0
Iron Leggings5.7%1.0
Iron Sword5.7%1.0
Epic Ink4.7%1.0
Iron Helmet3.7%1.0
Poisonward Ring3.3%1.0
Diamond Sword3.3%1.0
Diamond Chestplate2.7%1.0
Silver Ring2.3%1.0
Diamond Boots2.3%1.0
Diamond Helmet2.3%1.0
Ring of Expediency1.7%1.0
Emerald Stoneplate Ring1.7%1.0
Amulet of Teleportation1.7%1.0
Air1.7%0.0
Diamond Leggings1.7%1.0
Conjurer's Talisman1.0%1.0
Heavy Chain1.0%1.0
Ring of Invisibility1.0%1.0
Amulet of Concentration0.7%1.0
Ring of Recovery0.7%1.0
Fireward Ring0.7%1.0
Chest loot: irons_spellbooks:chests/magic_bookshelf_loot
ItemChanceAvg. stack
Arcane Essence100.0%5.3
Paper95.3%7.6
Uncommon Ink82.7%2.0
Enchanted Book72.7%1.8
Common Ink72.0%1.7
Book54.3%1.9
Scroll25.7%1.1
Rare Ink10.3%1.0
Ancient Knowledge Fragment5.3%1.6
Epic Ink5.0%1.0
Heavy Chain1.3%1.0
Amulet of Teleportation1.0%1.0
Ring of Recovery0.7%1.0
Emerald Stoneplate Ring0.7%1.0
Poisonward Ring0.7%1.0
Ring of Expediency0.3%1.0
Amulet of Concentration0.3%1.0
Conjurer's Talisman0.3%1.0
Fireward Ring0.3%1.0
Silver Ring0.3%1.0
Air0.3%0.0
Chest loot: irons_spellbooks:chests/wheat
ItemChanceAvg. stack
Wheat100.0%25.1
Hay Bale86.0%2.2
Pumpkin24.7%1.0

Tips

  • Fight the casters from cover. The archevoker and the evoker summon and cast at range, so close the distance behind a wall or a building rather than walking into the open.
  • Expect the pillagers and vindicators to come in groups. Keep healing items ready before entering the camps.
  • Visit the bookshelf and treasure chests for the magic materials. The arcane essence and scrolls are the most reliable items in them.