Ender Spells
The Ender Spells are the ender school of magic added by Iron's Spells 'n Spellbooks (irons_spellbooks). The school has sixteen spells built around teleportation, gravity, void energy and sword-based combat. Its escape tools include Teleport and Evasion, its area control spells include Black Hole and Gravity Fissure, and its offensive spells include Magic Missile and Starfall. Players use these spells to fight, escape or travel with magic.
Overview
The ender school is tied to two attributes. Ender spell power raises the damage, distance and effect strength of ender spells. Ender magic resist is the matching defensive attribute. The mod adds these attributes to every entity. The school's focus items are tagged in #irons_spellbooks:ender_focus, which currently contains only the vanilla ender pearl.
Scrolls can be merged with ink in the Arcane Anvil to raise their rarity and level.
Spells that move the caster (Teleport, Recall, Evasion) have short cooldowns or low mana costs, while the strongest control spells (Black Hole, Gravity Fissure) are among the most expensive in the mod.
Spells
The table below is generated from the spell data. Each subsection lists the cast type, mana cost at level 1 (the cost rises by the per-level amount), cooldown, maximum level and minimum scroll rarity. Damage and effect formulas use spell power, which equals the base value plus the per-level increase at the given level, multiplied by the caster's ender spell power.
| Spell | Description |
|---|---|
Arcane Shackle | Hurl a bundle of arcane chains. Upon hitting a creature, cause three chains to bind it to the ground, each applying a tethering force. On miss, three chains lash out to unique nearby creatures. Chains can be damaged or dispelled. |
Black Hole | Around a targeted location, create a fissure into the void, manifesting a black hole that will suck in nearby creatures and slowly crush them to death |
Counterspell | Cast to interrupt any targeted magical process, such as a casting creature or a magical projectile. |
Dragon's Breath | Hold to spew a cone of dragon breath forwards. Each time a creature is hit, there is a chance to create a pool of dragon breath at their feet. |
Echoing Strikes | Non-magical attacks will create an echo, producing a spectral sword to slam down in an area, or a piercing magical arrow to shoot the same target. Echoes do a percent of the original attack's damage. |
Evasion | Cast to imbue yourself with ender energy. Upon being attacked while under its effects, you will immediately teleport within a short radius and avoid taking any damage. Only a finite amount of hits can be dodged before the effect immediately wears off. |
Gravity Fissure | Split from the air a miniature Black Hole that moves forward in a line, pulling nearby creatures into its gravity well, but dealing no damage. |
Magic Arrow | Hold to charge a piercing arrow made of arcane energy. This arrow has no gravity and can travel through blocks. |
Magic Missile | Shoot a bolt of concentrated arcane magic. Also a trademark of every wizard. |
Portal | Creates two portals that allows players to travel back and forth between them. |
Recall | Warps you back to your spawn location, or world spawn if there is none. |
Shadow Slash | Dash forward with a arcing slash of arcane energy, striking creatures in an area. Projectiles hit are deflected. Scales off held weapon's melee damage and enchantments. |
Starfall | Target a single area and continuously rain down arcane comets from above for the duration of the spell |
Summon Ender Chest | Apparate your Ender Chest inventory upon casting. |
Summon Swords | Conjure a trio of spectral armaments to aid in battle: a brawling shortsword, a quick rapier, and a tanking claymore. Created by the Ancient Magician known as Hazentouvel. |
Teleport | Instantaneously teleport to where you are looking, leaving nothing but a cloud of ender energy behind. |
Arcane Shackle
Arcane Shackle is a Rare long-cast spell with a 0.5-second cast time, 40 mana at level 1 (+8 per level), a 45-second cooldown and a maximum level of 8. A hit on a creature binds it to the ground with three chains, and each chain applies a tethering force. A miss lashes three chains out to nearby creatures instead. Chains can be damaged or dispelled. The chains last 5 seconds plus 1 second per point of spell power.
Black Hole
Black Hole is a Legendary long-cast spell with a 5-second cast time, 300 mana at level 1 (+100 per level), a 120-second cooldown and a maximum level of 6. It creates a black hole at the targeted location that pulls in nearby creatures and crushes them. The black hole's damage is 2 times spell power. Its radius is 2 × level + 4 + 3 × (spell power − 1) blocks, so a level-1 black hole with base power has a radius of 6 blocks and a level-6 black hole has a radius of 16 blocks. Black Hole is one of the most expensive spells in the mod.
Counterspell
Counterspell is a Rare instant spell that costs 50 mana (+1 per level), has a 10-second cooldown and has only one level. It interrupts a targeted magical process, such as a casting creature or a magical projectile. The spell targets along a ray up to 80 blocks long.
Dragon's Breath
Dragon's Breath is a Common continuous spell with a 5-second cast time, 5 mana at level 1 (+1 per level), a 12-second cooldown and a maximum level of 10. The caster holds the spell to spew a cone of dragon breath. Each creature hit has a chance to leave a pool of dragon breath at its feet. The breath deals 1 + 0.75 × spell power damage per hit. At level 1 this is 1 damage before multipliers, and at level 10 it is 7.75 damage before multipliers.
Echoing Strikes
Echoing Strikes is a Rare instant spell that costs 50 mana (+10 per level), has a 60-second cooldown and a maximum level of 5. It applies an effect for 2 minutes. While the effect is active, non-magical attacks create an echo. A direct hit creates a spectral sword that slams down in an area, and a projectile hit creates a piercing magical arrow that shoots the same target. Echoes deal a percentage of the original attack's damage. The base percentage is 75%, and it rises with the effect's level and with ender spell power.
Evasion
Evasion is an Epic instant spell that costs 40 mana (+20 per level), has a 180-second cooldown and a maximum level of 5. It applies an effect for 60 seconds. Each level lets the effect dodge one more hit, so a level-N cast dodges N hits before the effect ends. Each dodge teleports the caster a short distance and cancels the damage. Fall damage, damage that bypasses invulnerability and damage types tagged to bypass evasion still get through.
Gravity Fissure
Gravity Fissure is an Epic long-cast spell with a 0.75-second cast time, 150 mana at level 1 (+25 per level), a 45-second cooldown and a maximum level of 5. It creates a miniature black hole that moves forward in a straight line at 4 blocks per second. The black hole pulls nearby creatures into its gravity well but deals no damage. It lasts for one second per point of spell power.
Magic Arrow
Magic Arrow is a Rare long-cast spell with a 1.5-second cast time, 40 mana at level 1 (+5 per level), an 8-second cooldown and a maximum level of 10. The caster holds the spell to charge a piercing arrow made of arcane energy. The arrow has no gravity and passes through blocks. Its damage equals spell power, which starts at 10 and rises by 2 per level.
Magic Missile
Magic Missile is a Common instant spell that costs 10 mana (+2 per level), has a 1-second cooldown and a maximum level of 10. It fires a bolt of arcane magic that deals 0.5 times spell power in damage. At level 1 this is 6 damage before multipliers, and at level 10 it is 10.5 damage before multipliers.
Portal
Portal is an Uncommon instant spell that costs 200 mana (+10 per level), has a 180-second cooldown and a maximum level of 3. It creates two portals that let the caster and other entities travel between them. A recast can be used up to twice. The duration of each portal is 5 minutes at level 1 and rises by 2 minutes per level.
Recall
Recall is an Uncommon long-cast spell with a 4-second cast time, 100 mana at level 1 (+1 per level), a 300-second (5-minute) cooldown and a maximum level of 1. It warps the caster back to their spawn point, or to the world spawn if they have no spawn point.
Shadow Slash
Shadow Slash is a Common instant spell that costs 30 mana (+15 per level), has a 15-second cooldown and a maximum level of 5. The caster dashes forward 12 blocks with an arcing slash of arcane energy that strikes creatures in an area. Projectiles it hits are deflected. Its damage equals spell power, which starts at 5 and rises by 1 per level, plus the damage of the held weapon. The spell scales with the held weapon's melee damage and enchantments.
Starfall
Starfall is an Uncommon continuous spell with an 8-second cast time, 5 mana at level 1 (+1 per level), a 16-second cooldown and a maximum level of 10. It targets an area within 40 blocks and rains arcane comets down on it for the duration of the spell. Each comet deals 0.5 times spell power in damage and explodes with a radius of 2 blocks. Spell power starts at 8 and rises by 1 per level.
Summon Ender Chest
Summon Ender Chest is a Rare instant spell that costs 25 mana, has a 5-second cooldown and has only one level. It summons the caster's Ender Chest inventory on casting.
Summon Swords
Summon Swords is a Rare long-cast spell with a 1-second cast time, 80 mana at level 1 (+15 per level), a 150-second cooldown and a maximum level of 5. It conjures three spectral weapons created by the ancient magician Hazentouvel: a brawling shortsword, a quick rapier and a tanking claymore. The weapons last 10 minutes. Their damage rises by 5% for each point of spell power above 1.
Teleport
Teleport is an Uncommon instant spell that costs 20 mana (+5 per level), has a 6-second cooldown and a maximum level of 5. The caster instantly teleports to the point they are looking at, leaving a cloud of ender energy behind. The base teleport distance is 8 blocks and rises by 2 blocks per level. Ender spell power scales it through a soft cap.
Tips
Evasion and Teleport are the school's main escape tools, since Teleport has a 6-second cooldown and Evasion can dodge several hits. Counterspell costs 50 mana and recasts after 10 seconds, so it can interrupt spellcasting mobs repeatedly. Black Hole has a 120-second cooldown and a 300-mana cost at level 1, so it suits planned fights more than chases.















