Iron's Spellbooks Effects

From the Fear Nightfall wiki · Iron's Spells 'n Spellbooks

Iron's Spellbooks Effects are the status effects added by Iron's Spells 'n Spellbooks. They are applied by spells, magic items, summoned creatures and some enemies such as the Ice Spider. The mod registers 37 effects. Beneficial effects make the affected entity stronger, faster or harder to hit. Harmful effects weaken it or punish it. Neutral effects belong to neither group.

Most effects change combat or movement numbers through attribute modifiers, so their strength scales with level (amplifier). The per-level values are listed under each effect. Effects that cancel or redirect damage run on the server. Effects that only change visuals, such as fog and invisibility rendering, depend on the mod's client code.

Effects

The effects are listed below, with the most useful beneficial effects first. The internal summon and marker effects are described at the end.

EffectTypeColorModifiersDescription
Angel WingsBeneficial#bea925Grants spectral elytra wings
EvasionBeneficial#f17bf4Teleport away from any attack while under its effects, taking no damage
HeartstopBeneficial#430a09Become temporarily invulnerable, but take 50% of accumulated damage once it wears off
Abyssal ShroudBeneficial#000000Dodge any attack while under its effects, taking no damage
AscensionBeneficial#bea925Gravity -0.85%Provides lingering weightlessness from the Ascension spell
ChargedBeneficial#3286daMovement Speed +0.05%
Attack Damage +0.05%
Lightning Spell Power +0.05%
Increases attack damage by 10% per level, spell power by 5% per level, and speed by 20% per level
True InvisibilityBeneficial#7f8392Your body as well as armor and items become invisible while under its effects
FortifiedBeneficial#f7cd58Max Absorption +1Provides absorption hearts
RendHarmful#49413aArmor -0.05%Decreases your armor by 5% per level
Aspect of the SpiderBeneficial#49413aIncreases your damage dealt against targets with poison by 5% per level
BlightedHarmful#dfff2bDecreases your outgoing damage by 5% per level and incoming healing by 10% per level
GuidedHarmful#f7cd58Nearby projectiles are attracted towards you.
AirborneHarmful#ffffffYou are vulnerable to taking kinetic damage
VigorBeneficial#850d0dMax Health +2Gain 1 additional heart of max hp per level
Instant ManaBeneficial#00b7ecRestores 25 mana + 5% of your max mana per level
OakskinBeneficial#ffef95Movement Speed -0.25%Grants 15% damage reduction, and an additional 5% per level
Planar SightBeneficial#6c42f5Shift your vision in between planes, gaining the ability to see creatures through solid material
Anti-GravityNeutral#6c42f5Gravity -1.02%Produces Weightlessness
HastenedBeneficial#d9c043Movement Speed +0.025%
Cast Time Reduction +0.025%
Attack Speed +0.025%
Mining Speed +0.05%
Increases movement speed, attack speed, mining speed, and cast time reduction
SlowedHarmful#5a6c81Movement Speed -0.025%
Cast Time Reduction -0.025%
Attack Speed -0.025%
Mining Speed -0.05%
Decreases movement speed, attack speed, mining speed, and cast time reduction
ChilledHarmful#d0f9ffMovement Speed -0.2%Decreases movement speed and doubles incoming freeze time
Burning DashBeneficial#d0f9ff
Volt StrikeBeneficial#0088ff
GluttonyBeneficial#d0f9ffConverts food eaten into mana based on its nutrition
Echoing StrikesBeneficial#9f0be3Non-magical attacks will create an echo, producing a spectral sword to slam down in an area, or a piercing magical arrow to shoot the same target. Echoes do a percent of the original attack's damage.
ThunderstormBeneficial#9f0be3While under the effects of the spell, small bolts of lightning strike nearby creatures every 2 seconds.
FrostbiteBeneficial#ffffffWhile under the effects of the spell, any fully-frozen creature you kill turn into an Ice Shadow. Ice Shadows shatter into icicles after 5 seconds or upon taking any damage.
ImmolationHarmful#ffaa00Upon reaching 3 stacks of Immolation, the creature explodes, dealing damage and Immolating nearby creatures
Fall Damage ImmunityBeneficial#ddddffPrevented from taking fall damage while under its effects
Soul BurnHarmful#614ab7Decreases incoming healing by 5% per level
Sacrificial MarkNeutral#8b1538
Vex TimerBeneficial#bea925
Polar Bear TimerBeneficial#bea925
Summon Swords TimerBeneficial#bea925
Raise Dead TimerBeneficial#bea925
Summon Horse TimerBeneficial#bea925

Evasion

Evasion is a beneficial effect that makes the affected entity teleport away from an incoming attack, so the attack deals no damage. The teleport moves the entity a short distance to a free, grounded spot. The game makes up to 24 random attempts within a radius of about 6 blocks, which grows on each failed try. The number of attacks that Evasion can avoid is set by its level, and the effect is removed when those hits are used up. Evasion does not stop fall damage, damage that bypasses invulnerability, or damage types that are tagged to bypass it.

Abyssal Shroud

Abyssal Shroud is a beneficial effect that dodges attacks in the same way as Evasion, with the same exceptions for fall damage and damage that bypasses invulnerability. Instead of a long teleport, it moves the entity a small step to the side onto solid ground, then turns the entity to face its attacker. It plays a teleport sound and spawns smoke particles.

Heartstop

Heartstop makes the affected player invulnerable for its duration. Damage taken during that time is not lost. It is added to an accumulated total, which is dealt back to the player when Heartstop wears off. The accumulated damage is 50% of the damage taken. The player's heartbeat sound speeds up as the accumulated damage grows relative to current health. It beats once every 2 seconds when the total is 0 and twice per second when the total equals current health.

Angel Wings

Angel Wings is a beneficial effect that grants spectral elytra-style wings, so the player can glide while the effect lasts.

Ascension

Ascension is a beneficial effect that gives lingering weightlessness. It reduces gravity by 85% of its base value, so the affected entity rises and falls slowly. It is the effect applied by the Ascension spell.

Charged

Charged is a beneficial effect that adds 5% per level to movement speed, attack damage and spell power.

True Invisibility

True Invisibility is a beneficial effect that makes the affected entity invisible, including its armour and held items. It is applied through the entity's invisibility state, so it works on mobs as well as players. A holder of the Invisibility Ring can see invisible entities, so the effect does not fully hide the affected entity from that player. See Rings, Amulets and Charms.

Fortified

Fortified is a beneficial effect that grants absorption, a buffer of extra health that is used before normal health. The absorption amount grows with its level.

Vigor

Vigor is a beneficial effect that adds 2 maximum health points (one heart) per level.

Hastened and Slowed

Hastened is a beneficial effect that adds 2.5% per level to movement speed, attack speed and cast time reduction, and 5% per level to mining speed. Slowed is the harmful counterpart. It applies the same reductions with negative values, so it lowers movement speed, attack speed and mining speed by the same amounts and lengthens cast times.

Chilled

Chilled is a harmful effect that reduces movement speed by 20% and doubles the incoming freeze time of the affected entity. A creature that becomes fully frozen while Chilled is kept in an ice tomb for 5 seconds.

Immolation

Immolation is a harmful effect. Each application adds a stack, and each stack lasts 15 seconds. When the creature reaches 3 stacks, it explodes. The explosion has a radius of 6 blocks and deals damage that falls off with distance. It only hits entities with a clear line of sight, and creatures in the blast are Immolated in turn, so the effect can spread through a group.

Rend

Rend is a harmful effect that reduces armour by 5% per level, so the affected entity takes more damage from each hit.

Blighted

Blighted is a harmful effect that reduces outgoing damage by 5% per level and incoming healing by 10% per level.

Soul Burn

Soul Burn is a harmful effect that reduces incoming healing by 5% per level.

Airborne

Airborne is a harmful effect that makes the affected entity vulnerable to kinetic damage. When it moves horizontally into a wall fast enough, it takes flyIntoWall damage of 4 plus 0.5 per level.

Guided

Guided is a harmful effect that attracts nearby projectiles toward the affected entity. It also forces the entity to glow, so it can be seen through walls. It is applied by the Guiding Bolt spell.

Aspect of the Spider

Aspect of the Spider is a beneficial effect that increases the damage the affected entity deals to targets that have a poison effect, by 5% per level.

Oakskin

Oakskin is a beneficial effect that reduces incoming damage. The base reduction is 10%, with an additional 5% per level, and the total is capped at 75%. It also reduces movement speed by 25%, so it trades mobility for durability.

Instant Mana

Instant Mana is a one-off beneficial effect that restores 25 mana per level plus 5% of maximum mana per level when it is applied.

Gluttony

Gluttony is a beneficial effect that converts food the player eats into mana, based on the food's nutrition value.

Echoing Strikes

Echoing Strikes is a beneficial effect that makes non-magical attacks create an echo. The echo is either a spectral sword that slams down in an area, or a piercing magical arrow that shoots the same target. Echoes deal a percentage of the original attack's damage, 5% per level.

Thunderstorm

Thunderstorm is a beneficial effect that makes small bolts of lightning strike nearby creatures every 2 seconds. Creatures within 20 blocks horizontally are eligible.

Volt Strike and Burning Dash

Volt Strike and Burning Dash are beneficial dash effects. While active, the affected entity moves rapidly in a straight line and takes no fall damage. Each entity it strikes during the dash receives 20 ticks of invulnerability. Volt Strike also explodes on impact with a blocking surface, dealing damage that falls off with distance inside a radius of 4 blocks and throwing the entity back.

Planar Sight

Planar Sight is a beneficial effect that lets the player see creatures through solid material. On the client it also changes the fog to show the surroundings more clearly.

Antigravity

Antigravity is a neutral effect that produces weightlessness. It reverses gravity slightly, so the affected entity drifts upward.

Frostbite

Frostbite is a beneficial effect from the Ice Spells school. While it is active, any fully frozen creature the player kills turns into an Ice Shadow. The Ice Shadow shatters into icicles after 5 seconds or when it takes any damage. The shatter damage is 1 plus the level of the effect, multiplied by spell power.

Fall Damage Immunity

Fall Damage Immunity is a beneficial effect that prevents the affected entity from taking fall damage while it lasts.

Ice Spider Lure

Ice Spider Lure is a harmful effect that attracts Ice Spiders. When it is applied to a player, it calls 8 ice spiders to hunt that player.

Internal and summon effects

Several registered effects are used by the mod's summoning system rather than by the player directly. The summon timers (Vex Timer, Polar Bear Timer, Summon Swords Timer, Raise Dead Timer and Summon Horse Timer) track how long a summoned creature stays in the world. Sacrificial Mark is a neutral marker used by spells. See Summoned Creatures for the creatures that these timers track.

Tips

  • Evasion and Abyssal Shroud can avoid a fatal hit, but they do not stop fall damage or damage that bypasses invulnerability. Carry some other form of protection as well.
  • Heartstop protects against burst damage, but the accumulated damage is dealt back when the effect ends. Heal to a safe level before it runs out.
  • Blighted reduces the healing a creature can receive, so it is worth applying before a fight with a healing enemy.
  • Immolation can spread through a group of creatures. Keep harmful targets spread apart when they carry several stacks.

See also