Sandstone Valley

From the Fear Nightfall wiki · Terralith
Sandstone Valley
ModTerralith
Temperature2
Downfall0
PrecipitationNone
Surface share0.12% of land
Grass color#77b338
Foliage color#4eb338
Water color#45be90
Fog color#cde6ff
Sky color#b1d1ff
Structures167
IDterralith:sandstone_valley

Sandstone Valley is a hot, dry overworld biome added by Terralith. Its ground is sand and sandstone, cut by canyons and dotted with shallow lakes. It covers about 0.12% of land in Fear Nightfall, so it is uncommon and usually found by travelling away from spawn.

The biome has one of the longest monster spawn lists in the pack. It mixes vanilla desert mobs with Born in Chaos and Graveyard monsters, and night is the main danger here. Sandstone Valley is not on the pack's list of biomes weighted 6× for horror.

Description

Sandstone Valley is a canyon biome. The canyon carver cuts deep, winding gorges into the sandstone terrain, and the canyon walls are built from sandstone and smooth sandstone columns. Sand covers much of the floor and the ground around the lakes.

The lakes are shallow basins of water with sand banks. Patches of clay, moss block and moss carpet sit on the sand and sandstone, and small dripleaf plants grow along the water edges.

Palm trees are the only trees in the biome. Palms of several sizes grow across the valley floor, and medium palms stand on moss blocks over rooted dirt and may have vines hanging from their leaves.

The biome colours are unlike a typical desert. Grass is green (#77b338), foliage is a slightly bluer green (#4eb338), and the fog and sky are pale blue (#cde6ff and #b1d1ff). Water is teal. The biome has no rain or snow. It uses the desert music track and the cave ambient sound.

Generation

Sandstone Valley is a hot biome with a temperature of 2 and a downfall of 0, so it has no precipitation. It makes up about 0.12% of land in Fear Nightfall. It can spawn structures from several mods (see below).

Features

Sandstone Valley has no unique trees beyond its palms. It has a short list of plants and ore placements:

  • Plants: cactus patches, dead bushes, sugar cane, pumpkin patches, and grass patches.
  • Ores: the standard overworld ores (copper, iron, gold, redstone, lapis, and diamond). Mithril ore from Iron's Spells 'n Spellbooks also generates here (see Mithril). Born in Chaos adds infected diamond ore and black argillite. Butchery adds sulfur ore in deepslate.
  • Terrain: sandstone patches replace stone underground, and the canyon carver shapes the valley floor.

Mobs and structures

Sandstone Valley's monster spawns are led by the vanilla desert-and-cave mobs: Spider, Skeleton, Creeper and Slime, each with a weight of 100, and Husk with a weight of 80. The table below lists the full spawn and structure data, including the Born in Chaos and Graveyard monsters with weights from 1 to 20. The weight is the chance of that mob being picked in a spawn attempt relative to the others, so a low-weight monster is rare on any given night.

Monster

MobWeightChanceGroup size
Spider10011.9%4–4
Skeleton10011.9%4–4
Creeper10011.9%4–4
Slime10011.9%4–4
Husk809.5%4–4
Slime Golem253.0%1–2
Skeleton Creeper202.4%1–4
Zombie192.3%4–4
Necromancer182.1%1–1
Decaying Zombie151.8%1–1
Zombie Fisherman151.8%1–1
Baby Skeleton121.4%1–2
Barrel Zombie121.4%1–1
Zombie Lumberjack121.4%1–1
Enderman101.2%1–4
Decrepit Skeleton101.2%1–1
Restless Spirit101.2%1–1
Baby Spider81.0%3–5
Pumpkin Dunce81.0%3–3
Siamese Skeletons81.0%1–1
Spirit Guide81.0%1–1
Zombie Bruiser81.0%1–1
Nightmare70.8%1–1
Bloody Gadfly70.8%1–1
Dark Vortex70.8%1–1
Dread Hound70.8%3–5
Mr. Pumpkin70.8%1–3
Corpse Fly60.7%1–3
Door Knight60.7%1–1
Spiders Mother60.7%1–1
Mrs Pumpkin60.7%1–1
Skeleton Demoman60.7%1–1
Witch50.6%1–1
Mutant Skeleton50.6%1–1
Mutant Creeper50.6%1–1
Bonescaller50.6%1–1
Pumpkin Bruiser50.6%1–1
Senor Pumpkin50.6%1–2
Swarmer50.6%1–1
Betrayed Guzzler40.5%1–2
Krampus Henchman40.5%2–3
Phantom Creeper40.5%1–1
Skeleton Thrasher40.5%1–1
Spirit Guide Assistant40.5%2–2
Spirit of Chaos40.5%1–1
Zombie Clown40.5%1–1
Dire Hound Leader20.2%1–1
Fallen Chaos Knight20.2%1–1
Missionary20.2%1–1
Nightmare Stalker20.2%1–1
Sir Pumpkinhead20.2%1–1
Zombie Villager10.1%1–1
Mutant Enderman10.1%1–1
Mutant Zombie10.1%1–1
Krampus10.1%1–1
Lifestealer10.1%1–1
Supreme Bonescaller10.1%1–1

Creature

MobWeightChanceGroup size
Rabbit480.0%2–3
Camel120.0%1–1

Ambient

MobWeightChanceGroup size
Bat10100.0%8–8

Underground Water Creature

MobWeightChanceGroup size
Glow Squid10100.0%4–6

Water Creature

MobWeightChanceGroup size
Corpse Fish375.0%3–5
Glutton Fish125.0%1–1

Water Ambient

MobWeightChanceGroup size
Synodontis2021.5%1–6
Boulti1010.8%1–3
Cave Crawler66.5%2–3
Cave Eel66.5%1–1
Deep Grouper66.5%3–5
Shadow Snapper66.5%2–4
Bayad66.5%1–2
Abyss Angler44.3%1–1
Angler Fish44.3%1–1
Crystal Shrimp44.3%2–3
Glowfish44.3%3–5
Iron Tetra44.3%3–5
Lapis Lanternfish44.3%3–5
Bedrock Tetra22.2%3–5
Crystalline Carp22.2%3–5
Gilded Minnow22.2%3–5
Luminescent Jellyfish22.2%3–5
Capitaine11.1%1–1

Structures (167)

Desert Pyramid, Mineshaft, Ruined Portal Desert, Stronghold, Trial Chambers, Village Desert, Sand House Medium 1, Sand House Medium 2, Sand House Small 1, Sand House Small 2, Sand Castle Small 1, Sand Pyramid 1, Sand Underground Castle 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Desert, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Village Desert Oasis, Village Desert Oasis, Village Desert Oasis, Desert Outpost, Bunker, Desert Ruins, Ruin Town, Wild Ruin, Evoker Fort, Desert Shrine, Firewell, Desert Houses, Farmland Field, Hobbit Hole, Wagon, Copper Spire, Stone Ore Spikes, Large Temple, Mesoamerican Temple, Small Statue, Small Temple, Stone Tower, Tower Remnant, Well, Fortified Desert Village, Small Desert Grave, Small Desert Graveyard, Small Savanna Grave, Illager Hideout, Village Desert, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Desert House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Desert Pyramid, Desert Well, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Red Sand, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Tree Monument, Bench, Cathedral, Desert Pump, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Desert Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Mound Of Hounds, Village Desert, Village Desert, Village Desert, Illager Camp, Pillager Outpost Desert, Pillager Outpost Desert, Pillager Outpost, Pillager Outpost, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Desert Remnant, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant School Remnant, Rubble Desert, Mirage Outpost, Pillager Lookout, Desert, Tavern Desert, Mimic Desert, Road Sign

Among the notable horror monsters in this biome are the Dread Hound (weight 7), the Nightmare (weight 7), the Bonescaller (weight 5), the Spirit of Chaos (weight 4), and the Krampus (weight 1). The Skeleton Creeper (weight 20) is a Graveyard mob with a higher weight than the other horror monsters named here.

Peaceful and ambient spawns are sparse. Rabbits and camels spawn on land, bats spawn in the air, and glow squid spawn underground in water. Corpse fish and other water mobs spawn in the lakes.

The biome can generate 167 structures from several mods. Terralith's Desert Outpost and fortified desert villages appear here. Iron's Spells 'n Spellbooks adds catacombs and evoker forts, and Nova Structures adds illager hideouts and bunkers.

Tips

  • Plan trips through Sandstone Valley for daylight. Night spawns include the dangerous horror monsters listed above, and the biome's large monster list makes the valley more dangerous after dark.
  • Cactus patches hurt players who walk into them. Stay on sand paths or go around them.
  • Mithril ore generates here, so the biome is a useful place to look for it when no other source is nearby.