Alpine Highlands
| Alpine Highlands | |
|---|---|
| Mod | Terralith |
| Temperature | 0.45 |
| Downfall | 0.1 |
| Precipitation | Rain |
| Surface share | 0.63% of land |
| Cave share (y=-30) | 0.01% |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #78a7ff |
| Structures | 190 |
| ID | terralith:alpine_highlands |
Alpine Highlands is a cold, rainy overworld biome added by Terralith. It is an open, grassy region with stone features and scattered pine trees, and it has a full hostile mob spawn list. It is rare in Fear Nightfall, so most players will find it only when exploring unfamiliar land or when searching for ore on higher ground.
Its climate values are a temperature of 0.45 and a downfall of 0.1, so it rains rather than snows. Terralith tags the biome as cold, and it is also tagged as plains, which affects which other mods' spawns and structures can use it.
Description
The biome's ground is covered in short grass and ferns, with bushes and grass patches spread across it. Pine and spruce-style pine trees grow among the bushes, but they are less common than the bushes. Lichen and vines grow on stone, and stone pillar formations stand as terrain features.
Water is a deep blue (#3F76E4) and fog is a pale blue-white (#C0D8FF). The sky is a clear blue (#78A7FF). The biome's ambient cave sound plays every 6000 ticks (five minutes), which gives it a quiet feel.
Each bush placement rolls a pine with 12% chance, a spruce-style pine with 8% chance, a medium bush with 70% chance, and a small bush with the remaining 10%. The result is mostly bushes, with pine trees as occasional clusters.
Generation
Alpine Highlands is a rare biome in Fear Nightfall. It makes up 0.63% of land surface, and only 0.01% of the cave layer at y = -30. It uses Terralith's cave, deep cave and canyon carvers, so canyons can cut through its ground.
The biome is not one of the pack's 6× horror-weighted biomes, so it does not gain extra horror content from the spookier-world changes. Its hostile mobs come from its own spawn list. The biome carries Graveyard's nightmare and skeleton-creeper spawn tags, which allow Nightmare and Revenant spawns, and Dread Hound from Born in Chaos is also in its monster table.
Features
The biome's placed features are these.
- Trees: pine and spruce-style pine trees, placed through the bush roll described above.
- Bushes and grass: small and medium bushes, short grass and fern patches, and an extra grass pass.
- Stone and climbing plants: stone pillar formations, lichen on stone walls and floors, and vines.
- Gravel and cliffs: gravel disks, and canyon cliff grass.
- Ores: coal, copper, iron, gold, lapis lazuli, redstone and diamond, with several diamond placements including buried and large veins. Mithril ore from Iron's Spells 'n Spellbooks is placed here, and Born in Chaos adds an infected diamond ore.
- Plants: wild carrots and wild onions from Farmer's Delight, wild flax from Supplementaries, and sugar cane, pumpkin and berry patches from vanilla.
Mobs and structures
The spawn tables below show weights for the biome. The most common monsters are spiders, skeletons, creepers and slimes, each at weight 100, with zombies at 95. Horror mobs appear at lower weights: Revenant (25), Necromancer (18) and Slime Golem (25) are regular spawns, while Nightmare and Dread Hound are rare at weight 7.
Passive mobs are sheep (12), pigs (10), chickens (10) and cows (8). Horses, wolves and ferrets appear less often. Water spawns include small fish such as bluegill and perch, and glow squid appear in underground water.
The biome can generate 190 structures. Several come from horror-themed mods, including Catacombs from Iron's Spells 'n Spellbooks, Evoker Fort, and Dark Tower from Born in Chaos. Terralith's fortified villages can also generate here.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Sheep | 12 | 21.8% | 4–4 |
| Pig | 10 | 18.2% | 4–4 |
| Chicken | 10 | 18.2% | 4–4 |
| Cow | 8 | 14.5% | 4–4 |
| Horse | 5 | 9.1% | 1–3 |
| Wolf | 5 | 9.1% | 4–4 |
| Ferret | 4 | 7.3% | 2–3 |
| Donkey | 1 | 1.8% | 1–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 100.0% | 8–8 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (190)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Village Plains, Village Taiga, Farm, Birch House Medium 1, Birch House Medium 2, Birch House Small 1, Birch House Small 2, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Spruce House Large 1, Spruce House Medium 1, Spruce House Small 1, Spruce House Small 2, Spruce House Small 3, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Birch Beehive 1, Birch Tree 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Oak, Stronghold, Catacombs, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Dark Tower Plain, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Evoker Fort, Campsite, Farmstead, Firewell, Wagon, Fountain, Fortified Village, Village Plains Fortified, Village Plains Fortified, Village Plains Fortified, Village Taiga Fortified, Village Taiga Fortified, Village Taiga Fortified, Large Graveyard, Small Grave, Small Graveyard, Illager Hideout, Infernal Pumpkin, Village Plains, Village Taiga, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Medium Oak Lantern, Small Campfire Lantern, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Big Oak Tree, Dead Tree Oak, Oak Tree, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Village Plains, Village Plains, Village Plains, Village Taiga, Village Taiga, Village Taiga, Illager Camp, Pillager Outpost Plains, Pillager Outpost Sunflower Plains, Pillager Outpost Taiga, Pillager Outpost Taiga, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant School Remnant, Rubble Forest, Farmer Outpost, Tavern Oak, Tavern, Grave Darktitan, Village Sunflower Plains, Village Underground, Village Underground, Village Underground, Plains, Taiga, Road Sign
Tips
- Watch for Nightmare and Dread Hound at night. They are rare, but they are part of the biome's monster table.
- Bring a light source for caves. The cave layer here is very small, so underground travel is uncommon.
- Diamond, iron and lapis are all placed here, including buried and large diamond veins, so the biome is useful for mining.
- Pine trees are less common than bushes, so bring wood from elsewhere if you plan to build here.