Aspen Glade
| Aspen Glade | |
|---|---|
| Mod | Biomes O' Plenty |
| Temperature | 0.4 |
| Downfall | 0.8 |
| Precipitation | Rain |
| Surface share | 0.35% of land |
| Cave share (y=-30) | 0.04% |
| Grass color | #ddab4a |
| Foliage color | #d1c24a |
| Water color | #3f76e4 |
| Fog color | #c0d8ff |
| Sky color | #7ca4ff |
| Structures | 193 |
| ID | biomesoplenty:aspen_glade |
The Aspen Glade is a temperate forest biome added by Biomes O' Plenty. It is an open woodland of yellow-leafed trees over golden grass. Its climate is cool and humid, so it has rain rather than snow, and it can generate a large number of structures, several of them from the pack's horror mods. In Fear Nightfall it covers about 0.35% of the surface land.
Description
The biome adds no custom terrain shape. It appears wherever the climate noise selects it, often at the edge of other forests. Its colours set the mood: the grass is amber (#DDAB4A), the foliage is yellow-green (#D1C24A), the water is blue (#3F76E4), the fog is pale blue (#C0D8FF) and the sky is cool blue (#7CA4FF). The golden grass separates it from the green forests beside it.
The trees are the defining feature. Each tree has a trunk of birch log and a crown of yellow maple leaves, and trees are between 12 and 20 blocks tall. Trees are only placed where the ground is dry, so they do not grow in water. Roughly one tree in twenty is a large yellow maple tree instead of a standard Aspen tree.
Generation
Aspen Glade has a temperature of 0.4 and a downfall of 0.8, which gives it rain instead of snow. Its surface share is 0.35% of the land and its cave share at y = -30 is 0.04%. It is not one of the biomes that the pack weights at 6× (see Horror and Spooky Content), so it is less common than the dark forests and swamps that the pack favours for horror.
The biome can contain 193 structures. Notable ones include the Illager Hideout and Manor, the Dark Tower, the Infernal Pumpkin Patch, the Evoker Fort, the Catacombs, the Clown Caravan, the Firewell and the Fortified Villages. Several of these have a horror theme, so the biome is a place to find dangerous structures. The structure table below lists the full set.
Features
- Trees: the Aspen trees and the rare large yellow maple tree described above. Fallen birch logs lie on the ground.
- Plants: grass, ferns, large ferns, sparse barley, reeds, Toadstools and wild flax. Farmer's Delight adds wild carrots and wild onions.
- Ground decoration: yellow maple leaf piles are scattered across the surface, and silk cocoons from Critters and Companions are placed in the biome.
- Pumpkins: the vanilla pumpkin patch feature is enabled, so pumpkins grow on the surface.
- Ores: the standard overworld set of coal, copper, iron, gold, redstone, lapis lazuli and diamond, plus pack additions. Mithril ore is placed by Iron's Spells 'n Spellbooks. Born in Chaos adds infected diamond ore and black argillite. Sulfur ore from Butchery is placed in the deepslate layer.
- Cave urns: Supplementaries adds cave urns to the biome.
Mobs and structures
The biome's monster spawns are led by spiders, skeletons, creepers, slimes and zombies, each with a spawn weight of 95 to 100. Born in Chaos adds a large set of horror mobs at lower weights. The most common of these are the Necromancer (weight 18), the Decaying Zombie (15), the Pumpkin Dunce (8), the Dread Hound (7) and the Bloody Gadfly (7). Rarer mobs include the Senor Pumpkin, the Sir Pumpkinhead and the Pumpkin Bruiser, with weights of 2 to 5. The pack halved the spawn weights of Born in Chaos to stop it crowding out vanilla monsters, so these mobs are less common here than in the stock mod.
The passive spawns are crows (weight 20), sheep, pigs, chickens, cows, foxes, honey golems, wolves and ferrets. Ambient spawns include bats, leaf insects, ladybugs, stag beetles and other insects. Water spawns are fish, and glow squid spawn in underground water.
The tables below list every mob and structure that the biome can spawn.
Monster
Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Crow | 20 | 24.4% | 2–5 |
| Sheep | 12 | 14.6% | 4–4 |
| Pig | 10 | 12.2% | 4–4 |
| Chicken | 10 | 12.2% | 4–4 |
| Cow | 8 | 9.8% | 4–4 |
| Fox | 8 | 9.8% | 2–4 |
| Honey Golem | 6 | 7.3% | 1–2 |
| Wolf | 5 | 6.1% | 4–4 |
| Ferret | 3 | 3.7% | 2–3 |
Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bat | 10 | 21.7% | 8–8 |
| Leaf Insect | 6 | 13.0% | 1–1 |
| Ladybug | 6 | 13.0% | 1–3 |
| Roly-Poly | 5 | 10.9% | 1–3 |
| Snail | 5 | 10.9% | 1–2 |
| Stag Beetle | 4 | 8.7% | 1–2 |
| Stick Bug | 4 | 8.7% | 1–2 |
| Acorn Weevil | 4 | 8.7% | 1–3 |
| Jumping Spider | 2 | 4.3% | 1–1 |
Underground Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Glow Squid | 10 | 100.0% | 4–6 |
Water Creature
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Corpse Fish | 3 | 75.0% | 3–5 |
| Glutton Fish | 1 | 25.0% | 1–1 |
Water Ambient
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| Bluegill | 20 | 13.0% | 1–6 |
| Perch | 20 | 13.0% | 1–6 |
| Minnow | 18 | 11.7% | 1–5 |
| Brown Trout | 10 | 6.5% | 1–3 |
| Carp | 10 | 6.5% | 1–3 |
| Smallmouth Bass | 10 | 6.5% | 1–3 |
| Cave Crawler | 6 | 3.9% | 2–3 |
| Cave Eel | 6 | 3.9% | 1–1 |
| Deep Grouper | 6 | 3.9% | 3–5 |
| Shadow Snapper | 6 | 3.9% | 2–4 |
| Gar | 6 | 3.9% | 1–2 |
| Abyss Angler | 4 | 2.6% | 1–1 |
| Angler Fish | 4 | 2.6% | 1–1 |
| Crystal Shrimp | 4 | 2.6% | 2–3 |
| Glowfish | 4 | 2.6% | 3–5 |
| Iron Tetra | 4 | 2.6% | 3–5 |
| Lapis Lanternfish | 4 | 2.6% | 3–5 |
| Muskellunge | 3 | 1.9% | 1–1 |
| Bedrock Tetra | 2 | 1.3% | 3–5 |
| Crystalline Carp | 2 | 1.3% | 3–5 |
| Gilded Minnow | 2 | 1.3% | 3–5 |
| Luminescent Jellyfish | 2 | 1.3% | 3–5 |
| Catfish | 1 | 0.6% | 1–1 |
Structures (193)
Mineshaft, Ruined Portal, Stronghold, Trial Chambers, Village Plains, Farm, Oak House Large 1, Oak House Medium 1, Oak House Medium 2, Oak House Small 1, Oak House Small 2, Oak House Small 3, Oak Hut 1, Library Large 1, Library Small 1, Prison Large 1, Prison Small 1, Oak Tree 1, Skeleton Dungeon, Small Dungeon, Spider Dungeon, Zombie Dungeon, Mineshaft Oak, Mineshaft Overgrown, Stronghold, Catacombs, Clown Caravan Plains, Shrine Combat Tier 1, Shrine Combat Tier 2, Shrine Combat Tier 3, Shrine Combat Tier 4, Shrine Combat Tier 5, Shrine Tower, Undead Crypt, Dark Tower Forest, Dark Tower Plain, Bunker, Deepslate Camp, Ruin Town, Wild Ruin, Underground House, Well Oak, Evoker Fort, Mausoleum, Farmstead, Firewell, Campsite, Farmland Field, Hobbit Hole, Log Shelter, Small House, Tiny House, Wagon, Copper Spire, Log Spikes, Meteor, Stone Ore Spikes, Fountain, Graveyard, Offering, Small Statue, Stone Tower, Tower Remnant, Well, Witch Tower, Fortified Village, Village Plains Fortified, Village Plains Fortified, Village Plains Fortified, Large Graveyard, Small Grave, Small Graveyard, Illager Hideout, Infernal Pumpkin, Village Plains, Campsite, Fire Camp, Horse Campsite, Mine With Campsite, Barn, Duck, Haystack, Horse Pen, Shed, Wheat Grain Bin, Windmill, Wooden Wheat Farm, Floating Islands, Large Floating Island, Azelea House, Deepslate House, Diorite And Deepslate House, House, Lil House, Tall House, Warped House, Small Oak Lantern, Blue Stall, Cart, Cartographer Tower, Large Cart 1, Large Cart 2, Orange Stall, Pink Stall, Red Stall, Castle Ruins, Crystal, Log Ruin, Ruined Beacon, Small Ruin, Statue Ruins, Stone Pillars, Arena, Calcite House, Castle Ruin, Castle Tower, Diorite House, Large Tower, Nether Portal, Small Deepslate House, Small Oak House, Small Tower, White House, Leaf Hollow, Small Pond, Tree 1, Tree 2, Tree 3, Tree 4, Tree 5, Tree 6, Tree 7, Tree 8, Volcano, Diorite Tower, Large Warped Tower, Dead Tree Oak, Oak Log Pile, Tree Monument, Bench, Cathedral, Gallows, Lamp Chest, Mushroom Pond, Paths, Pile, Railway, Small Oak Pond, Sunzi Gate, Villager Statue, Oak Well, Rare Well, Small Copper Well, Small Tower Well, Small Well, Stone Fountain, Well, Observation Tower Forest, Observation Tower Plains, Village Plains, Village Plains, Village Plains, Illager Camp, Pillager Outpost Plains, Pillager Outpost, Pillager Outpost, Pyromancer Tower, Remnant Big Remnant 2, Remnant Big Remnant 3, Remnant Big Remnant, Remnant Bridge Remnant, Remnant Classic Village, Remnant Graveyard, Remnant Medium Remnant 2, Remnant Medium Remnant, Remnant Miner Hut, Remnant Ruin Farmer, Remnant Ruin Smith, Remnant Sawmill, Remnant School Remnant, Remnant Zombie Horse Ranch, Sinful Church, Farmer Outpost, Pillager Lookout, Tavern Oak, Tavern, Grave Darktitan, Village Underground, Village Underground, Village Underground, Vindicator Butchers House, Plains, Road Sign
Tips
- Carry light at night. The monster weights are high, and the horror mobs spawn on the same surface as the standard ones.
- Many of the 193 structures are close together. Check a structure's loot before you open its chests, and keep an escape route open near the Dark Tower.
- The golden grass and yellow leaves make the trees easy to pick out from a distance, which helps when you are navigating.
- Wolves and foxes are neutral or passive here. Sheep are a steady source of wool.