Haunted House

From the Fear Nightfall wiki · The Graveyard
Haunted House
ModThe Graveyard
DimensionOverworld
Spacing14 chunks, separation 12 (mod default ~20, ×0.707 pack spread factor)
Observed3 per 26 km²
Typical size56×61×54
Biomes42
Horror structureYes
Loot tables7
IDgraveyard:haunted_house

The Haunted House is a jigsaw structure added by The Graveyard. It is one of the mod's horror structures: a haunted building with a main floor, a waterlogged cellar below it, and decorations made of bones, skulls, coffins, urns and gravestones. It generates on the surface of forest, swamp and old growth taiga biomes in the Overworld, and it contains mob spawners and chests. Its interior is dark and is a place where undead mobs are likely to be met at night.

The typical structure size is 56 by 61 by 54 blocks. It is placed on nearly flat ground and is rarely found on steep slopes.

Generation

The Haunted House is placed on the surface during the surface_structures step. The Graveyard's jigsaw structure type first checks that the structure's config option is enabled (it is on by default), then tests the terrain. The terrain check samples a 30-block area and rejects spots where the height difference is more than 3 blocks. Its terrain adaptation is beard_box, which blends the edges of the structure into the surrounding ground.

Placement uses random spread. The Graveyard's own structure set uses a spacing of 20 chunks and a separation of 18 chunks. The pack's sparse factor of 0.707 brings the in-game spacing to 14 chunks, versus the mod default of about 20. In the pack's observations, about 3 Haunted Houses were found per 26 square kilometres.

The structure can generate in 42 biomes. These include Dark Forest, Old Growth Pine, Old Growth Spruce and Old Growth Boreal Taiga, Blackwood Taiga, Bayou, Mangrove Swamp, Orchid Swamp, Willow Swamp, Sakura Grove, Moonlight Valley and Moonlight Grove, among others. The structure's biome tag combines vanilla dark forest, swamp and old growth taiga biomes with Terralith's Moonlight Valley and Cloud Forest, and the Haunted Lakes biome from graveyard_biomes. The Terralith and graveyard_biomes entries are optional, so those biomes are only used when the mods that add them are installed.

Fear Nightfall note: The pack places horror structures about 30 percent closer together than the mod does. Where a structure shares a set with other structures, it also gets 6 times the weight. The Haunted House has its own set, so only the spacing change applies to it.

Layout

The main house is one template that is used as its start piece. It is built from stone and dirt-like terrain blocks and is decorated with cobwebs, candles, soul lanterns and soul wall torches. Bone blocks, skull piles, a leaning skeleton and a skull with a rib cage are placed around the rooms. Gravestones, a sarcophagus, dark oak coffins and urns are also placed in the main house. Dark iron bars and mob spawners are included in the main template.

The house has a lower level. The main template connects to a waterlogged cellar through a jigsaw connection. The cellar contains a brewing stand, cauldrons, a blast furnace, barrels, a campfire, bone blocks, and a number of urns and vases. Mob spawners are also placed in the cellar.

Inhabitants

The Haunted House places three mob types through its templates and spawn data: zombies, villagers and Acolytes. Acolytes are illager-style mobs. They are also used in the Graveyard's nightly horde, so they can be met both inside the structure and on the surface at night. The structure has no spawn overrides of its own, so its mobs come from the templates and the normal spawn rules.

Mob spawners are placed in both the main house and the cellar. Players should not assume the house is clear after the first room. The cellar is the most dangerous part of the structure.

Loot

The structure has seven loot tables, and each one fits a theme. The bone table gives cobwebs, bones, bone meal and bone blocks. The flesh table gives rotten flesh, redstone dust, leather and zombie heads. The creeper table gives coal, gunpowder, TNT and rarely a creeper head. The flower table gives a set of flowers. The small, medium and large tables give a mix of cobwebs, string, gunpowder, golden apples, enchanted books and a few rarer items. The large table gives diamond boots, a block of amethyst and a name tag at a low chance. The generated table below shows the exact item chances.

Biomes (42): Dark Forest, Blackwood Taiga, Forested Highlands, Temperate Highlands, Maple Woods, Overgrown Greens, Field, Muskeg, Bayou, Shrubland, Old Growth Pine Taiga, Old Growth Spruce Taiga, Redwoods, Ice Marsh, Old Growth Golden Boreal Taiga, Floodplain, Old Growth Boreal Taiga, Mangrove Swamp, Moonlight Valley, Sparse Redwoods, Orchid Swamp, Bayou, Willow Swamp, Swamp, Forested Field, Marsh, Lavender Valley, Grassland, Sakura Grove, Windswept Maple Forest, Moonlight Grove, Fen, Sakura Valley, Wetland, Bog, Marsh, Siberian Grove, Cloud Forest, Moor, Lavender Forest, Fungal Fen, Old Growth Bayou

Mobs placed in the structure: Acolyte, Villager, Zombie

Chest loot: graveyard:chests/bone_loot
ItemChanceAvg. stack
Cobweb100.0%4.6
Bone82.0%10.2
Bone Meal78.7%6.5
Bone Block43.0%1.2
Skeleton Skull9.7%1.1
Chest loot: graveyard:chests/creeper_loot
ItemChanceAvg. stack
Coal66.0%5.0
Gunpowder62.3%10.3
TNT34.7%1.7
Creeper Head2.0%1.0
Chest loot: graveyard:chests/flesh_loot
ItemChanceAvg. stack
Cobweb100.0%4.4
Rotten Flesh69.7%8.2
Redstone Dust68.7%8.9
Leather67.0%5.5
Zombie Head9.7%1.1
Chest loot: graveyard:chests/flower_loot
ItemChanceAvg. stack
Blue Orchid32.3%2.5
Allium32.0%2.2
White Tulip31.3%2.2
Dandelion30.7%2.3
Pink Tulip30.0%2.2
Poppy29.7%2.4
Lily of the Valley27.7%2.3
Cornflower26.7%2.3
Oxeye Daisy26.7%2.1
Red Tulip26.3%2.3
Azure Bluet25.3%2.4
Orange Tulip25.0%2.2
Wither Rose9.3%2.1
Chest loot: graveyard:chests/large_loot
ItemChanceAvg. stack
Cobweb100.0%4.5
Bone60.7%6.0
Rotten Flesh58.3%6.3
Gunpowder56.0%5.5
String55.0%5.7
Name Tag50.7%1.2
Golden Apple37.3%1.1
Enchanted Book26.7%1.1
Block of Amethyst20.0%2.4
Diamond Boots19.7%1.1
Coal18.7%2.7
Blue Orchid14.3%3.0
Copper Ingot14.0%2.8
Diamond Chestplate14.0%1.1
Netherite Scrap13.7%1.1
Red Tulip13.3%3.1
Diamond Helmet13.0%1.1
Big Dripleaf12.0%1.0
Orange Tulip11.3%3.5
Raw Gold11.3%3.1
White Candle11.3%2.3
Block of Copper10.3%4.1
Iron Ingot10.3%3.2
Pink Tulip10.3%3.1
Raw Iron10.3%3.2
Emerald9.7%5.1
White Tulip9.7%3.1
Ancient Debris9.3%1.0
Candle9.3%4.5
Diamond Pickaxe9.3%1.0
Golden Carrot9.3%5.0
Lily of the Valley9.3%3.0
Diamond Axe9.0%1.0
Wither Rose9.0%3.2
Enchanted Golden Apple7.0%1.0
Gold Ingot6.7%5.2
Diamond Shovel6.3%1.0
Diamond Hoe6.0%1.0
Diamond Sword6.0%1.1
Diamond5.0%2.4
Chest loot: graveyard:chests/medium_loot
ItemChanceAvg. stack
Cobweb100.0%4.5
Gunpowder61.7%5.5
Rotten Flesh58.3%5.9
Bone55.7%5.8
String54.0%6.1
Name Tag30.7%1.1
Golden Apple28.7%1.0
Block of Gold27.0%1.1
Enchanted Book24.7%1.1
Moss Block21.7%1.1
Block of Amethyst18.0%2.1
Iron Boots15.7%1.0
Copper Ingot15.3%3.0
Raw Iron15.3%3.4
Coal15.0%2.9
Orange Tulip14.0%3.0
Golden Carrot13.7%4.1
White Candle13.7%2.2
Iron Helmet13.3%1.0
Iron Chestplate13.0%1.1
Candle12.7%4.3
Lily of the Valley11.7%3.1
Wither Rose11.7%3.7
Iron Ingot11.0%2.8
Iron Leggings11.0%1.0
Glow Berries10.7%1.1
Diamond Horse Armor10.3%1.0
Blue Orchid9.7%3.1
Diamond Ore9.7%1.1
Raw Gold9.0%3.1
Block of Copper8.0%2.1
Gold Ingot6.7%2.9
Diamond6.3%2.5
Bow4.7%1.0
Spectral Arrow3.7%6.4
Spyglass3.3%1.0
Enchanted Golden Apple2.3%1.1
Chest loot: graveyard:chests/small_loot
ItemChanceAvg. stack
Cobweb100.0%4.5
Bone46.3%5.2
Rotten Flesh44.7%5.2
Gunpowder41.7%5.3
String40.0%5.2
Moss Block32.3%1.1
Amethyst Shard25.3%4.9
Copper Ingot24.7%2.6
Coal23.3%2.8
White Candle22.3%2.0
Golden Carrot21.0%3.0
Redstone Dust20.7%4.3
Leather Pants20.0%1.0
Melon Seeds19.7%3.6
Pumpkin Seeds19.7%3.4
Candle19.0%4.3
Raw Iron19.0%3.2
Iron Ingot18.3%2.7
Raw Gold17.3%3.2
Leather Cap17.0%1.0
Leather Boots16.7%1.0
Raw Copper16.3%5.4
Glow Berries15.7%1.1
Leather Tunic15.0%1.0
Enchanted Book8.7%1.0
Gold Ingot7.7%2.2
Iron Chestplate7.3%1.0
Iron Boots5.7%1.0
Iron Leggings5.0%1.0
Iron Helmet4.7%1.0

Tips

  • The main floor is the lower-risk part of the house, and the cellar holds the mob spawners. Clear the main floor before going down.
  • The cellar is waterlogged, so plan the way back to the surface before entering it.
  • Check the chests in both levels. The large loot table includes diamond boots at a 20 percent chance per chest roll.