Trident Trial Monument

From the Fear Nightfall wiki · Dungeons and Taverns
Trident Trial Monument
ModDungeons and Taverns
DimensionOverworld
Spacing576 chunks, separation 547 (mod default ~200, ×2.88 pack spread factor)
Observednone in 26 km² sample
Biomes10
Loot tables4
IDnova_structures:trident_trial_monument

The Trident Trial Monument is an underwater trial structure added by Dungeons and Taverns. It is built from several stages joined by bridges: drowned and guardian rooms, an elder guardian boss room, and a vault that holds the structure's chests. Its spawners are trial spawners, and its vaults are opened with trial keys. Its vault chests can hold a Heart of the Sea or a Trident.

Generation

The monument generates in the Overworld, only in deep ocean biomes and in the Skylands biomes. Its biome list is: Deep Ocean, Deep Cold Ocean, Deep Lukewarm Ocean, Deep Frozen Ocean, Hyacinth Deeps, Deep Warm Ocean, and the Spring, Autumn, Summer and Winter variants of the Skylands. It uses random spread placement with an in-game spacing of 576 chunks and a separation of 547 chunks. That spacing is far wider than the mod's default, so the monument is rare. In a 26 km² sample of the pack's world, no monument was found.

The structure is not one of the horror structures that the pack places closer together. It is placed by the pack's standard structure rules and can be skipped where it would overlap a larger structure from another set. Because it sits in ocean and sky biomes, most of the structure is underwater.

Layout

The monument is a jigsaw structure with a depth of 9 pieces. Its main body is built from stacked layers, each tied to one stage of the trial. From the bottom up, the stages are the conduit stage, the drowned stage, the elder guardian stage and the vault stage. Each stage has its own rooms, floor and ceiling decoration, and pillars.

  • Entry bridges: the structure connects to the terrain by one of several bridges. Some are short entry bridges, some are long, and one is named as a fake bridge.
  • Conduit stage: a series of curved, straight and high rooms, with doors and walls between them. This is the first stage of the trial.
  • Drowned stage: arches, pillars and rooms with many floor and ceiling decorations. Its trial spawners are placed in the rooms.
  • Elder guardian stage: floor decorations and a row of guardian spawners, with a large elder guardian room.
  • Vault stage: one-by-one and one-by-two rooms joined by lifts and doors. The vaults are reached through these rooms.
  • Small monument: a smaller version of the structure. Its rooms contain trial spawners, magma vents and bubble vents, and its stairs lead between them.

Hostile mobs do not spawn naturally inside the structure's bounding box, so the hostile mobs in the monument come from its placed mobs and spawners.

Inhabitants

The monument places drowned, guardians and elder guardians. These mobs come from the trial spawners, which are set up as follows:

  • Drowned spawners: a standard drowned spawner and a drowned swarm spawner. The swarm spawner puts more drowned into the room at once.
  • Guardian spawners: a corner spawner and several guardian spawners in the elder guardian stage.
  • Boss spawner: an elder guardian spawner with boss behaviour. Its reward table is the Trident Trial Boss Key.

Mobs from the spawners can wear armour from the structure's equipment table. The equipment includes chainmail helmets and chestplates, a turtle helmet, a diamond chestplate, an iron axe and tridents, and the pieces are enchanted at random.

Loot

The structure's chests are in the vault stage. There are three of them:

  • Boss vault (heart): always contains a Heart of the Sea, along with blocks of copper, diamond, gold, iron and emerald and a small chance of ink and scrolls.
  • Boss vault (trident): always contains a Trident, along with a similar set of blocks, ink, scrolls and a small chance of a blank runestone.
  • Common vault: holds potions, enchanted books, sponges, cooked cod, diamonds, gold ingots and blocks, plus ink and arcane essence.

The chest tables are listed below. The Heart of the Sea and the Trident are guaranteed in their boss vaults. The common vault is the more reliable source of potions and enchanted books.

Trial spawners have their own reward tables. The ominous versions of the spawners give better rewards than the normal ones. The normal drowned spawner gives cooked salmon and potions, while the ominous one adds golden apples, emeralds and gold ingots. The elder guardian spawner gives copper, emeralds and iron and emerald blocks, and its ominous version can give a Heart of the Sea. The small monument spawner gives nautilus shells in both forms.

The structure also has its own keys and map. The Trident Trial Key is a vanilla trial key with a custom name, and the Trident Trial Boss Key is a vanilla ominous trial key with a custom name. The Trident Trial Monument map is an exploration map that points to the structure.

Biomes (10): Deep Ocean, Deep Cold Ocean, Deep Lukewarm Ocean, Deep Frozen Ocean, Hyacinth Deeps, Deep Warm Ocean, Skylands (Spring), Skylands (Autumn), Skylands (Summer), Skylands (Winter)

Mobs placed in the structure: Drowned, Elder Guardian, Guardian

Chest loot: nova_structures:chests/trident_trial_monument/ttm_boss_vault_heart
ItemChanceAvg. stack
Heart of the Sea100.0%1.0
Block of Emerald57.3%3.8
Block of Diamond56.3%1.3
Block of Copper55.7%8.9
Block of Gold37.0%2.4
Arcane Essence29.7%4.3
Scroll29.7%1.2
Block of Iron27.3%4.0
Uncommon Ink17.7%1.6
Common Ink12.3%1.1
Arcane Cloth9.0%1.2
Rare Ink8.7%1.1
Blank Runestone7.3%1.0
Oakskin Elixir6.3%1.2
Invisibility Elixir5.7%1.1
Epic Ink3.3%1.2
Evasion Elixir3.0%1.0
Greater Invisibility Elixir2.7%1.0
Greater Potion of Healing2.3%1.0
Emerald Stoneplate Ring2.0%1.0
Greater Evasion Elixir2.0%1.2
Fireward Ring1.7%1.0
Greater Oakskin Elixir1.7%1.0
Ring of Recovery1.3%1.0
Air0.7%0.0
Ring of Expediency0.3%1.0
Conjurer's Talisman0.3%1.0
Frostward Ring0.3%1.0
Heavy Chain0.3%1.0
Ring of Invisibility0.3%1.0
Silver Ring0.3%1.0
Amulet of Teleportation0.3%1.0
Chest loot: nova_structures:chests/trident_trial_monument/ttm_boss_vault_trident
ItemChanceAvg. stack
Trident100.0%1.0
Block of Copper69.0%9.1
Block of Emerald61.3%2.7
Block of Gold45.0%1.8
Arcane Essence32.7%4.2
Block of Diamond31.3%1.1
Scroll30.7%1.1
Block of Iron27.0%2.7
Uncommon Ink18.7%1.9
Common Ink14.3%1.5
Arcane Cloth11.7%1.1
Blank Runestone9.7%1.0
Rare Ink8.0%1.2
Epic Ink6.0%1.1
Evasion Elixir3.7%1.0
Oakskin Elixir3.0%1.0
Invisibility Elixir2.3%1.1
Greater Evasion Elixir2.0%1.0
Greater Potion of Healing2.0%1.0
Greater Invisibility Elixir2.0%1.0
Frostward Ring1.7%1.0
Ring of Expediency1.3%1.0
Ring of Recovery1.3%1.0
Greater Oakskin Elixir1.3%1.0
Ring of Invisibility1.3%1.0
Silver Ring1.3%1.0
Heavy Chain0.7%1.0
Amulet of Teleportation0.7%1.0
Conjurer's Talisman0.3%1.0
Emerald Stoneplate Ring0.3%1.0
Fireward Ring0.3%1.0
Poisonward Ring0.3%1.0
Chest loot: nova_structures:chests/trident_trial_monument/ttm_common_vault
ItemChanceAvg. stack
Potion77.3%1.5
Enchanted Book59.0%1.3
Sponge47.0%4.6
Block of Copper44.0%1.8
Arcane Essence35.0%4.2
Cooked Cod32.7%3.9
Scroll29.7%1.2
Gold Ingot24.0%3.8
Diamond22.3%1.7
Block of Iron21.7%1.1
Uncommon Ink18.3%1.8
Common Ink17.0%1.4
Arcane Cloth10.3%1.1
Blank Runestone8.3%1.0
Rare Ink7.7%1.2
Trident7.3%1.0
Epic Ink6.0%1.2
Invisibility Elixir3.3%1.0
Evasion Elixir3.0%1.0
Greater Potion of Healing2.3%1.0
Greater Invisibility Elixir2.3%1.0
Greater Evasion Elixir2.0%1.0
Oakskin Elixir1.7%1.0
Amulet of Concentration1.3%1.0
Ring of Recovery1.0%1.0
Ring of Expediency0.7%1.0
Conjurer's Talisman0.7%1.0
Fireward Ring0.7%1.0
Frostward Ring0.7%1.0
Greater Oakskin Elixir0.7%1.0
Air0.7%0.0
Heavy Chain0.3%1.0
Ring of Invisibility0.3%1.0
Silver Ring0.3%1.0
Amulet of Teleportation0.3%1.0
Chest loot: nova_structures:mob/empty

(no roll data)

Tips

Expect to be underwater for most of the structure, so bring a way to breathe. The Trident Trial Monument map is an exploration map and shows the structure's location. The advancement "Breathtaking" is earned by entering the structure. The Trident Trial Key and the Trident Trial Boss Key are the two keys that the structure uses, so keep them for the vaults.