Bamboo Spikes
| Bamboo Spikes | |
|---|---|
| Mod | Supplementaries |
| Items | 2 |
| Stackable | Yes (64) |
| Fuel | 0.5 items |
| Hardness | 2 |
| Blast resistance | 2 |
| Tool | axe |
Bamboo Spikes are a block and item added by Supplementaries. They are cheap, placed hazards that damage and slow any living entity that moves through them. A placed spike can also be tipped with a lingering potion, which turns it into a trap that applies status effects on contact. Tipped spikes are the main reason the block matters beyond decoration: an unattended path lined with them punishes anything that walks into it.
Obtaining
Plain Bamboo Spikes are crafted from bamboo and wooden slabs. Tipped spikes are made by filling a placed plain spike with a lingering potion, and they can be washed back to plain spikes with soap. Both variants also appear as chest loot in several jungle structures.
Crafting
The plain spike recipe is a shaped grid of four bamboo and three wooden slabs, arranged as shown above, and yields two spikes. The slab slot accepts any wooden slab. Combining a tipped spike with soap gives back a plain spike and removes the potion.
Loot and drops
| Item | Chest loot table | Structures | Chance per chest | Avg. stack |
|---|---|---|---|---|
Bamboo Spikes | nova_structures:chests/jungle_ruins/jungle_ruins_house | 23.7% | 1.0 | |
Bamboo Spikes | minecraft:chests/jungle_temple | Bamboo House Small 1, Bamboo Campfire 1, Jungle Temple, Jungle Ruins +3 | 23.7% | 1.0 |
Bamboo Spikes | nova_structures:chests/stray_fort_tresure | Stray Fort | 23.7% | 1.0 |
Bamboo Spikes | betterjungletemples:chests/campsite | Jungle Temple | 23.3% | 1.0 |
Bamboo Spikes | nova_structures:chests/jungle_ruins/jungle_ruins_main_temple_wild | 22.0% | 1.0 | |
Bamboo Spikes | betterjungletemples:chests/treasure | Jungle Temple | 20.7% | 1.0 |
Bamboo Spikes | nova_structures:chests/jungle_ruins/jungle_ruins_main_temple | Jungle Ruins | 20.3% | 1.0 |
Tipped Bamboo Spikes | nova_structures:chests/jungle_ruins/jungle_ruins_main_temple | Jungle Ruins | 16.7% | 1.0 |
Tipped Bamboo Spikes | nova_structures:chests/stray_fort_tresure | Stray Fort | 16.3% | 1.0 |
Tipped Bamboo Spikes | nova_structures:chests/jungle_ruins/jungle_ruins_main_temple_wild | 16.0% | 1.0 | |
Tipped Bamboo Spikes | betterjungletemples:chests/campsite | Jungle Temple | 16.0% | 1.0 |
Tipped Bamboo Spikes | minecraft:chests/jungle_temple | Bamboo House Small 1, Bamboo Campfire 1, Jungle Temple, Jungle Ruins +3 | 15.7% | 1.0 |
Tipped Bamboo Spikes | nova_structures:chests/jungle_ruins/jungle_ruins_house | 14.7% | 1.0 | |
Tipped Bamboo Spikes | betterjungletemples:chests/treasure | Jungle Temple | 13.7% | 1.0 |
Chest loot is spread across the jungle temple, jungle ruins and campsite structures listed above. Plain spikes have a higher per-chest chance than tipped spikes in most of these chests. The percentages are per chest, as shown in the table.
Usage
Placement
Placing a spike sets its facing to the face of the block that was clicked. A spike placed on the top of a block points up. Spikes are waterlogged-capable, and Lava can ignite them.
Damage
A living entity inside a spike takes damage each tick it remains in the block, and vanilla invulnerability frames limit how often the damage repeats. The damage amount depends on the entity's position:
- 3 damage when the entity's feet are above the spike's base, that is, when it stands on or lands on the spike.
- 1.5 damage in all other contact cases, such as walking into the side of the spike.
The damage type is spike impalement, with the death message "was impaled on a spike".
Creative-mode players take no spike damage and are not slowed by spikes. A player sneaking on a spike that points up takes no damage. Fall distance is kept while inside a spike, so a fall onto a spike still counts toward vanilla fall damage.
Movement
Spikes slow movement inside the block. The horizontal motion factor is 0.95. The vertical motion factor is 0.95 for spikes that point sideways or down, and 0.45 for spikes that point up. The block contact is applied through vanilla stuck-in-block logic, so entities move through spikes noticeably slower than through open ground.
Mobs treat spikes as a damaging path type, so their pathfinding avoids them where possible.
Tipping
A tipped spike holds a potion, and its effects are applied to a living entity that touches it:
- Only lingering potions can be used to tip a plain spike.
- A tipped spike holds up to 16 charges.
- When an entity touches a tipped spike, each effect is applied only if the entity can be affected by it and does not already have it. Instant effects apply immediately.
- Timed effects last 0.1 times the potion's duration. A 30-second potion effect, for example, applies for 3 seconds.
- Each contact that applies an effect uses one charge. A spike has a cooldown of 20 ticks (one second) between uses.
- When the charges run out, the potion is removed and the spike returns to plain.
The pack's config sets only_allow_harmful_effects to true, which is also the mod's default. In this mode only harmful potions are accepted, and tipped spikes have infinite durability because harmful effects never consume a charge. The durability bar is hidden. With the setting off, beneficial potions are accepted as well, and charges are consumed normally.
Breaking a tipped spike drops it as a tipped spike that keeps its potion. Washing a tipped spike with soap removes the potion.
Interactions
- Pistons: Spikes are pushed normally by pistons, and they keep ticking while they are being moved.
- Create: With Create installed, spikes on a moving contraption damage entities that pass through their path.
- Potions: Potions for tipped spikes come from Potions and Brewing. Lingering potions are the only type that can tip a spike.
Tips
- Place spikes on the top of a block so they point up. Up-facing spikes slow and damage anything that walks across them, and sneaking over them avoids damage.
- In the default mode, a tipped spike filled with a harmful potion never runs out, so it is the more durable choice for a permanent trap.
- Keep some soap on hand to strip a tipped spike of its potion when it is no longer needed.
Items
| Item | Hardness |
|---|---|
Bamboo Spikes | 2 |
Tipped Bamboo Spikes | 2 |
| Supplementaries | |
|---|---|
| Structures | Galleon |
| Items and blocks | Altimeter, Slice Map and Navigation · Ash · Bamboo Spikes · Bombs · Cannons and Cannon Boats · Display Blocks · Flags, Buntings and Awnings · Flax · Flute and Wrench · Jar and Cage · Lumisene · Lunch Basket · Notice Board and Blackboard · Planters and Flower Boxes · Presents and Confetti · Quiver · Sack · Safe · Sconces, Candle Holders and Lamps · Slingshot · Soap and Bubbles · Supplementaries Building Blocks · Supplementaries Redstone Components · Timber Frames and Daub · Way Signs and Road Signs |
| Mods | Supplementaries |
| Enchantments | Stasis |
| Mobs | Plunderer · Red Merchant |











































