Sanity

From the Fear Nightfall wiki · Sleepy Hollows

Sanity is a per-player survival meter added by Sleepy Hollows. It runs from 0 to 100, starts at 100 and is stored on each player. It drains while a player stands in the Sleepy Hollows biome, recovers outside it, and at 0 inflicts the Insanity effect and then a forced return to bed. Sanity only applies to players in survival mode. In Fear Nightfall it is the main survival cost of the biome.

Sanity is shown as a bar on the HUD while it is below 100. The bar's position can be changed in the mod configuration. The meter is handled on the server.

Gaining and losing sanity

The meter changes in steps of every 5 seconds (100 server ticks). Each step applies one of the following changes:

Condition Change per 5 s
Outside the Sleepy Hollows biome, in any dimension +5
Inside the biome during the day −1
Inside the biome at night −2
Inside the biome within reach of a sanity light no change
Infected status −2 every 3 s

A player who is outside the biome regenerates from 0 to 100 in 100 seconds. A player inside the biome loses 100 points in 8 minutes 20 seconds during the day and in 4 minutes 10 seconds at night. The pack's horror biome weighting makes the biome more common than in vanilla, so a player is likely to meet these drains during normal exploration.

Sanity lights

Standing within 4 blocks horizontally and between 2 blocks below and 3 blocks above a sanity light stops the biome drain. Sanity lights are the blocks in the sanity_light block tag:

A light blocks the drain only. It does not restore sanity, so a player near a light holds steady rather than regenerating.

Restoring sanity

Sanity is restored by eating food, by the Mental Fortitude effect and by leaving the biome. The sanity foods all have the alwaysEdible property, so they can be eaten at full hunger.

Item Sanity restored
Dusk Berries +2
Candy Corn +4
Luminous Water +6
Spectral Pumpkin Pie +10

Dusk Berries come from the Dusk Berry Bush, which grows in the biome. Candy Corn is made by cooking sugar in a campfire. Luminous Water is made from a water bucket and Spectral Essence and is also the base for Splash Luminous Water. The Spectral Pumpkin Pie is made from a spectral pumpkin, sugar and an egg.

Mental Fortitude

Mental Fortitude is applied in two ways:

  • A player wearing the complete Hauntbound Armor set receives it every 10 ticks, so the effect stays active while the set is worn.
  • The Completionist Banner: Sleepy Hollows applies it to players within 8 blocks, according to its tooltip.

While Mental Fortitude is active, the player is immune to all negative sanity changes, including the biome drain and infection drain, and sanity is restored to 100 on the next server tick. Because the Insanity effect only starts when sanity reaches 0, Mental Fortitude prevents Insanity in practice.

Hauntbound Armor

Each worn piece of Hauntbound Armor prevents 25% of sanity loss, decided separately for each point lost. A complete set of four pieces prevents all loss and grants Mental Fortitude. The armor is therefore the most complete protection against the biome and against infection. It is made from Spectral Essence.

Insanity

When sanity reaches 0, the player receives the Insanity effect for 60 seconds, and sanity is set back to 100. Insanity works as follows:

  • The player's view and movement are pushed by random yaw and pitch changes for the whole duration.
  • The player has Blindness for the remaining duration.
  • With 20 ticks left, the player receives Bad Dream for 10 ticks.
  • When Bad Dream reaches its final tick, the player is teleported to their respawn bed in their respawn dimension. If no bed is set, or the bed is missing, the player is teleported to the world's shared spawn point.

The teleport target is set by the respawn dimension, not by the dimension the player is in. A bed in another dimension is used if it is still set.

Infection

The Infected effect, which comes from infected flowers and from the Shatterbrand sword, deals 1 wither damage every 2 seconds and drains 2 sanity every 3 seconds. It is cured by a Splash Luminous Water hit or by right-clicking an infected flower with Luminous Water, which cleans infected flowers in a 4-block radius. Infected Zombies are immune to Infected.

Tips

  • Keep a stack of Dusk Berries or Candy Corn in your inventory before entering the biome. Luminous Water restores 6 sanity, more than Candy Corn or Dusk Berries.
  • Place Spectral Lanterns or jack o'lanterns at a base in the biome. A light stops the biome drain for anyone within its 4-block radius, and a player standing there does not regenerate.
  • The drain is slower by day. Plan long trips through the biome for daylight.
  • Wear the full Hauntbound set before fighting in the biome. It blocks the drain entirely and keeps the Mental Fortitude effect active.
  • Insanity sends you to your bed. Set a bed inside or near the biome so that the forced teleport lands somewhere useful.
  • Other mods that add sanity, insanity or respawn logic can conflict with Insanity and Bad Dream.