Luminous Water

From the Fear Nightfall wiki · Sleepy Hollows
Luminous Water
ModSleepy Hollows
Items3

The Luminous Water is a consumable and throwable liquid added by Sleepy Hollows. It restores Sanity, the survival meter that the mod's Sleepy Hollows biome drains over time. Luminous Water also cleanses the Infected status and the infected flowers that cause it. It comes in two forms: the drinkable Luminous Water, and the Splash Luminous Water, which is thrown and affects everything in an area. It is a key ingredient in the Headless Horseman summoning ritual, because it is needed to make the Luminous Essence that starts the fight.

Luminous Water is not a natural feature of the world. Its main source is crafting with a water bucket and Spectral Essence.

Obtaining

Luminous Water is made at a crafting table. It needs a water bucket and Spectral Essence, and yields 4 bottles. Spectral Essence comes from Infected Zombies (0 to 2 per kill), coffin chests, and tombstones. Luminous Water also appears in the gift loot of a tombstone that has been activated with Spectral Essence.

Crafting

Essence of UndeadLuminous WaterLuminous Essence
Luminous Essence · Crafting
Water BucketSpectral EssenceLuminous Water4
Luminous Water · Crafting

Splash Luminous Water is made from one Luminous Water and one gunpowder.

Uses

Not used in any recipe.

Usage

Drinking

Luminous Water is a food item. It has a use time of 32 ticks (1.6 seconds) and restores 4 hunger points with 2.4 saturation. Drinking it adds 6 Sanity. It is always edible, even when the player is full. Sanity is stored from 0 to 100, so a drink at full Sanity has no extra effect. It is compostable in a composter with a 15% chance to raise a level.

Luminous Water can also be used on an infected flower or infected tall flower. Right-clicking one with Luminous Water removes the Infected state from every infected flower in a 9 × 9 × 9 block cube centred on that block. The item is not consumed by this action.

Splash Luminous Water

Splash Luminous Water is a throwable item with a stack size of 16. It is thrown like a potion, with a gravity of 0.05, and shatters on the first block or entity it hits. When it shatters, it acts on a 9 × 9 × 9 block area centred on the impact point:

  • Infected flowers in the area are cleansed.
  • The Infected status is removed from every living entity in the area.
  • Every player in the area gains 6 Sanity, the same as drinking it.
  • A Headless Horseman in the area takes 20 damage. This damage is indirect magic and is set in the mod's configuration.

A splash is the usual way to clear a group of infected flowers or to remove the Infected status from several players during a fight.

Infected status and Sanity

The Infected status deals 1 wither damage every 40 ticks (2 seconds) and drains 2 Sanity every 60 ticks (3 seconds). It is applied by standing on or in an infected flower, and by hitting a target with Shatterbrand (30 ticks). Infected Zombies are immune to it. Luminous Water is the main cure, so a player who spends time near infected flowers should carry some.

Sanity in the Sleepy Hollows biome

Inside the biome, Sanity drops by 1 every 5 seconds during the day and by 2 every 5 seconds at night. Standing within 4 blocks horizontally of a light from the mod's sanity light list, such as the Spectral Lantern, stops the loss. Outside the biome, Sanity recovers by 5 every 5 seconds. Luminous Water's +6 is a single instant gain, so it covers the loss of about 15 seconds in the biome at night.

When Sanity reaches 0, the player gains the Insanity effect for 60 seconds and Sanity resets to 100. Each worn piece of Hauntbound Armor separately prevents 25% of sanity loss, so armor and Luminous Water can be used together.

Items

This page covers three items: Luminous Water, Splash Luminous Water and Luminous Essence. Luminous Essence is the ritual catalyst used on the pedestal to summon the Headless Horseman. It is made from Essence of Undead and Luminous Water.

ItemStackFood
Luminous Essence64
Luminous Water644 / 2.4
Splash Luminous Water16