Sons of Sins Effects

From the Fear Nightfall wiki · Sons of Sins

The Sons of Sins Effects are twelve status effects added by Sons of Sins. Six are harmful and six are beneficial. The beneficial effects come from organ items: eaten organs and muscles, the Enderman Muscle, and the Blazing Heart, Spider Heart, Ice Heart and Ravager Muscle, among others. The harmful effects come mostly from the mod's creatures, whose auras and attacks apply them to nearby players, and from a few items such as Creeper Ribs and the Touch of Greed.

Several effects change core player behaviour rather than only adjusting numbers. Blood Scent pulls nearby monsters onto the player, Greed stops jumping and removes fall damage, Insanity distorts the camera and fog, and Stretchy Tendons turns falls into bounces. Hydrophobia deals damage every second while the player is in water or rain.

Effects

Effects are listed with their in-game names. The table below is generated from the game data and shows each effect's category and colour. Durations are given in ticks (20 ticks = 1 second) as the game stores them.

EffectTypeColorModifiersDescription
Blood ScentHarmful#a24c5f
Last BreathHarmful#4d8656
InstinctBeneficial#9553a4
BoilingBeneficial#d19254
InsanityHarmful#beb9ac
GreedHarmful#703a4b
Acid BloodstreamBeneficial#77815c
Arctic CellsBeneficial#c8b7e8
Hercules FuryBeneficial#6c595d
HydophobiaHarmful#537898
Stretchy TendonsBeneficial#7cc06b
Cell DivisionHarmful#7cc06b

Blood Scent

Blood Scent (sons_of_sins:allure) is a harmful effect. Its in-game name is "Blood Scent", while its id is allure.

It is granted for 1200 ticks (60 seconds) by eating Ribs, Muscle, Heart and Flesh of Demise. While it is active, every monster within 4 blocks of the affected entity has its target set to that entity. Monsters from any mod are affected, not only Sons of Sins creatures. The effect does not apply to players in creative or spectator mode. It deals no damage of its own; its danger is that nearby monsters converge on the player. The effect is strongest where monsters are dense.

Last Breath

Last Breath (sons_of_sins:last_breath) is a harmful effect that makes its holder explode on death. It is granted for 1200 ticks by Creeper Ribs at amplifier 0, and by Charged Creeper Ribs at amplifier 2.

When an entity with Last Breath dies, it creates an explosion at its position with a radius of 4 blocks plus the effect's amplifier. Charged Creeper Ribs therefore produce a 6-block explosion. The explosion uses the mob explosion type, so block damage follows the mobGriefing game rule. The effect is removed as the explosion happens. The explosion happens whenever an entity holding the effect dies, including a player who ate the Creeper Ribs.

Instinct

Instinct (sons_of_sins:instinct) is a beneficial effect granted for 600 ticks (30 seconds) by the Enderman Muscle.

While Instinct is active, incoming damage is multiplied by 0.7, which is a 30 percent reduction. Each hit also has a 15 percent chance to teleport the affected entity to a sturdy block near its attacker. The teleport does not happen when the entity is in water or when its health is zero or below.

Boiling

Boiling (sons_of_sins:boiling) is a beneficial effect granted for 600 ticks by the Blazing Heart. It is part of the mod's combat-buff set. While Boiling is active, the affected entity's hits set the target on fire for between 6 and 16 seconds.

Insanity

Insanity (sons_of_sins:insanity) is a harmful effect that disturbs the player's view. It is applied for 60 ticks (3 seconds) by the Curse to every player within 8 blocks of it, and to the Curse's current target. Other sin creatures apply Insanity for 60 or 20 ticks on their tick and hit paths. The Wistiver, Walking Bed, Blud and Butcher apply it as part of their aura along with Darkness and Slowness.

The effect is client-side. It changes the camera's yaw and roll and the fog colour near Sons of Sins monsters. Other mods that change fog or camera movement may conflict with it.

Greed

Greed (sons_of_sins:greed) is a harmful effect applied for 60 ticks at amplifier 0 by a hit from the Touch of Greed and by a hit from the mod's blood projectile. Each application is short, so the effect lasts as long as the holder is repeatedly hit.

While Greed is active, the holder takes no fall damage, because its fall distance is reset every tick. It cannot jump, since a jump is cancelled. The effect also disables block collision for the holder, so the holder can move through blocks while Greed lasts.

Acid Bloodstream

Acid Bloodstream (sons_of_sins:acid_bloodstream) is a beneficial effect granted for 600 ticks by the Spider Heart. Attacks by an entity with Acid Bloodstream give the target Poison IV for 100 ticks (5 seconds).

Arctic Cells

Arctic Cells (sons_of_sins:arctic_cells) is a beneficial effect granted for 600 ticks by the Ice Heart. Attacks by an entity with Arctic Cells freeze the target for between 320 and 640 ticks, which is 16 to 32 seconds.

Hercules Fury

Hercules Fury (sons_of_sins:hercules_fury) is a beneficial effect granted for 600 ticks by the Ravager Muscle. The Ravager Muscle also grants Slowness III for 600 ticks, so eating it trades movement speed for damage.

While Hercules Fury is active, melee damage dealt by the holder is increased by 6 plus 2 times the effect's amplifier.

Hydrophobia

Hydrophobia (sons_of_sins:hydrophobia) is a harmful effect granted for 600 ticks by the Strider Muscle. The Strider Muscle also grants Fire Resistance for 600 ticks. In the game the effect is labelled "Hydophobia", a misspelling in the mod's language file.

While Hydrophobia is active, the holder takes 2.0 magic damage once per second while it is in water, in rain or in a bubble column. Water animals are not affected. Eating a Strider Muscle while swimming is therefore dangerous: at full health the effect alone can kill a player in about ten seconds.

Pack change: Sons of Sins originally applied Hydrophobia's damage every half second, which killed a player in about nine seconds in water. Fear Nightfall reduced the rate to once per second.

Stretchy Tendons

Stretchy Tendons (sons_of_sins:stretchy_tendons) is a beneficial effect granted for 100 ticks by the Slime Rear, which also grants Confusion for 200 ticks.

While Stretchy Tendons is active, falls do no damage. The effect records the falling speed while the entity is in the air. When the entity lands at a falling speed above 0.25 blocks per tick, it bounces upward at 75 percent of that speed. Sneaking cancels the stored speed, so a sneaking player lands without bouncing. Sprinting adds a small horizontal push on the bounce.

Cell Division

Cell Division (sons_of_sins:cell_division) is a harmful effect. The effect class has no behaviour of its own. It is applied by the auras of the Gulber, Grub, Devourer, Guzzler and Nibbler. Each aura reaches nearby creatures every tick within a radius of 1.25 to 8 blocks, depending on the creature, and grants them Damage Resistance and Cell Division. Several of these creatures also apply Cell Division on death.