Wistiver
| Wistiver | |
|---|---|
![]() | |
| Mod | Sons of Sins |
| Type | Boss |
| Health | 750 ♥×375 |
| Attack damage | 40 |
| Speed | 0.4 |
| Follow range | 128 |
| Knockback resist. | 1.5 |
| Size | 0.7 × 2 blocks |
| Category | Monster |
| ID | sons_of_sins:wistiver |
The Wistiver is a boss-class hostile mob added by Sons of Sins. It has 750 health (375 hearts), is 0.7 blocks wide and 2 blocks tall, and tracks players from up to 128 blocks away. Its death drops Wistiver's Jaws, a weapon that grows stronger with each hit and that can only be obtained from the Wistiver.
The Wistiver is part of the mod's group of sin creatures and is tagged as one, so the mod's sin-specific bonuses apply to it: the Sinful tools deal four times their normal damage against it. It is also tagged as undead. Its aura inflicts Darkness, Slowness and Insanity on nearby players, and it has no natural spawns.
Spawning
The Wistiver has no natural spawn entries, and no structure, biome or worldgen entry in the mod places one. It is created by the Wistiver Spawn Egg (
Wistiver Spawn Egg), which stacks to 64. Its behavior does not depend on time of day or light level.
Does not spawn naturally in any biome (see Obtaining/Spawning text).
Behavior
The Wistiver targets the nearest player within its follow range of 128 blocks. It also retargets any entity that hurts it. While it has a target, it paths toward that target at a speed of 1.2. Without a target it walks randomly at a speed of 0.3 and can break doors. Its base movement speed is 0.4, and it has a knockback resistance of 1.5.
It attacks in four ways:
- Ranged attack. The Wistiver fires a Null Pr projectile at its target at intervals of at least 20 ticks.
- Swing. When its target is within about 1.75 blocks, the Wistiver plays a 15-tick swing animation and then hits entities in that area. The swing has a cooldown of at least 10 ticks.
- Grab. When the Wistiver has been unable to reach its target for a while, it can seize a nearby player within 8 blocks. Only players in survival or adventure mode are seized. The grabbed player is carried for 12 ticks, during which they receive Slowness II for 60 ticks and Darkness for 40 ticks. The Wistiver then drops them and deals 40 damage, equal to its attack damage attribute, before armor. After a grab, its attack cooldown is set to a random value between 50 and 105 ticks.
- Jaw summon. The Wistiver has a summon cooldown that grows with the height difference between it and its target: 50 ticks plus twice the difference in blocks. When the cooldown finishes, the Wistiver plays a 28-tick animation and, at the twelfth tick, spawns a Wistiver Jaw at its target's position.
Its aura affects players within about 8 blocks. The Wistiver applies Darkness and Slowness to them, and applies Insanity for 20 ticks to its target whenever the target is within 64 blocks (Manhattan distance). The Insanity effect is described on the Sons of Sins Effects page. The Wistiver also gives itself Dolphin's Grace for 19 ticks.
The Wistiver takes no damage from falls, drowning or dragon breath.
Jaw tally
Each hit the Wistiver lands on a target adds 10 to that target's jaw tally. The tally belongs to the victim, so it is shared by every attacker. While a target has a tally, the Wistiver's own hits on it deal extra damage equal to the tally, and a player wielding Wistiver's Jaws deals extra damage equal to the tally on every hit. The tally is capped by the jawsDamageLimit gamerule, which defaults to 666.
Drops
The Wistiver's loot table has one entry for each of its two drops, Bloody Bone and Wistiver's Jaws, and each entry has a count of 1. The mod has no recipe for Wistiver's Jaws and no chest loot that includes them, so killing the Wistiver is the only source.
Wistiver
| Item | Amount | Conditions |
|---|---|---|
Bloody Bone | x1.0-1.0 | |
Wistiver's Jaws | x1.0-1.0 |
Wistiver Jaw
No item drops.
Variants
Wistiver Jaw
The Wistiver Jaw is a hostile, fire-immune creature that the Wistiver summons at its target's position. It has 10 health and 5 attack damage, and is 0.3 blocks wide and 1 block tall. It emerges from the ground over a 20-tick animation and is removed when the animation ends. Between the eighth and twelfth ticks of the animation, it hits every entity in a small area around it, each with a 50% chance, for 24 damage per hit.
| Mob | Health | Damage | Armor | Speed | Size | Type |
|---|---|---|---|---|---|---|
| Wistiver | 750.0 | 40.0 | 0.4 | 0.7×2 | Boss | |
| Wistiver Jaw | 10.0 | 5.0 | 0.4 | 0.3×1 | Hostile |
Related items
Wistiver's Jaws (
Wistiver's Jaws) is a single-stack, fire-resistant weapon. Each hit it lands on a target raises the target's jaw tally by 5, and the held weapon deals base damage plus the tally. Each hit also restores 2 food and 2 saturation to the attacking player and pushes the target along the attacker's look direction, scaled by the tally. Its tooltip reads "Become stronger with each stroke."
| Item | Stack |
|---|---|
Wistiver Spawn Egg | 64 |
Wistiver's Jaws | 1 |
Tips
- Creative-mode players are never seized by the grab, so the grab only matters in survival and adventure.
- A target the Wistiver has already hit carries a jaw tally, so hitting it with Wistiver's Jaws afterwards deals more damage. Use the Jaws on a target after the Wistiver has hit it.
- The Wistiver Jaw can hit you as well as other entities, so keep clear of the area where the Wistiver's target stands when a jaw is summoned.
- Keep the 40-damage grab in mind when you fight the Wistiver at close range. Standing within 8 blocks of it for long periods gives it a chance to seize you.
| Sons of Sins | |
|---|---|
| Structures | Sinful Church |
| Mods | Sons of Sins |
| Mobs | Blud · Curse · Devourer · Ditched · Ether Ghost · Grub · Gulber · Guzzler · Kelvin · Nibbler · Prowler · The Butcher · Walking Bed · Wistiver |
| Items and blocks | Ether · Organ and Muscle Blocks · Sinful Relics · Sons of Sins Miscellaneous · Sons of Sins Tools and Armor · Soul Steel |
| Status effects | Sons of Sins Effects |
| Mechanics | Blood Pools, Slicing and Ether Ashes |

Bloody Bone