Born in Chaos Effects

From the Fear Nightfall wiki · Born in Chaos

The Born in Chaos Effects are the status effects added by the Born in Chaos mod for Minecraft 1.21.1 NeoForge. The mod adds about 60 effects. Most are inflicted by its mobs, bosses and items, and the rest are gained from its elixirs, decoctions and bombs. Most of the effects are harmful, a number are beneficial, and a few are neutral. The harmful effects include crowd control, life drain and delayed explosions, which make the mod's fights more dangerous.

In Fear Nightfall, the mod's mobs spawn only in the Overworld, so these effects are met only there. The pack also places Born in Chaos structures about 30% closer together, so the mod's mobs and the effects they inflict are more common in the Overworld. The pack switches off the mod's naughtiness and Krampus system.

Effects

EffectTypeColorModifiersDescription
Magic DepletionHarmful#4a2425
StunHarmful#ebde46Movement Speed -0.99%
Attack Damage -0.9%
Jump Strength -0.65%
RampageBeneficial#7f0000Movement Speed +0.15%
Attack Damage +3
RampageBeneficial#9c0000Movement Speed +0.3%
Attack Damage +5
RampageBeneficial#ba0000Movement Speed +0.5%
Attack Damage +8
RampageBeneficial#c80000Movement Speed +0.75%
Attack Damage +10
Attack Speed +0.02%
RampageBeneficial#cb0a10Movement Speed +1%
Attack Damage +15
Attack Speed +0.05%
Block BreakHarmful#564633
Cursed MarkHarmful#4e2125
Soul StratificationHarmful#639420Movement Speed -0.3%
IntoxicationHarmful#80317aMovement Speed -0.15%
Attack Speed -0.15%
Gaze of TerrorHarmful#0a0a0b
DetonationHarmful#514f4e
SacrificeHarmful#2c2d31
Dog TruceNeutral#151519
Bone FractureHarmful#6e6363Attack Knockback -0.45%
Movement Speed -0.45%
Jump Strength -0.15%
Swim Speed -0.35%
Barbed attackNeutral#728193
Rotten StinkHarmful#52673d
Infestation of FliesNeutral#56554d
MyiasisHarmful#622630Max Health -4
Fish BreathNeutral#4f5a5b
Infernal FlameHarmful#70aa1f
Living BombHarmful#7dc814Movement Speed -0.3%
Unity With DarknessNeutral#090909Movement Speed +0.22%
Bone BarrierBeneficial#a29e8d
Undead SummonundeadNeutral#354e2e
jaw attackHarmful#51554d
StimulationBeneficial#cfa432Movement Speed +0.25%
Attack Speed +0.25%
Stimulating SurgeNeutral#bd9429
ObsessionNeutral#b41a2fMovement Speed +0.35%
Max Health +0.5%
Attack Damage +5
Attack Speed +0.35%
Armor +15
Armor Toughness +5
LifestealHarmful#8a1921
Dark SplashNeutral#0e0d0f
StrangleholdHarmful#2c2528
Vampiric TouchBeneficial#ad243f
Living CocoonHarmful#4d6039Movement Speed -0.16%
Living CocoonNeutral#4c633bMovement Speed -0.16%
Stunning StrikeNeutral#9f9d7d
Curse of the BoatHarmful#438bc9Movement Speed -1%
Attack Damage -10
Terrifying PresenceNeutral#000000Attack Damage -0.4%
Wither ResistanceBeneficial#1e1f24
Insect ProtectionBeneficial#b62824
Dark WardBeneficial#16060f
Sweet MadnessNeutral#cc00cc
Bad FeelingHarmful#801616
Bone ChillingHarmful#c8e3e7Movement Speed -0.1%
Ice BarrierBeneficial#5baad2Armor +0.4%
Armor Toughness +4
Snow StormBeneficial#bff0ff
Lost ItemsBeneficial#fff9bb
Minion SummonNeutral#822222
Experience ContainerNeutral#99d638
Rabbit AgilityBeneficial#a2c4cdMovement Speed +0.7%
Attack Damage -0.1%
Stone PersistenceBeneficial#a2c4cdMovement Speed -0.4%
Knockback Resistance +0.45%
Predator's DesireBeneficial#a2c4cdMovement Speed +0.2%
Attack Damage +10
Overly Heavy WeaponHarmful#a3596aMovement Speed -0.5%
Attack Damage -0.1%
Attack Speed -0.5%

Each effect's category, colour and attribute changes are listed in the table above. Durations in this section are given in seconds (20 ticks = 1 second). The effects below are grouped by what they do to the player. Effects without their own subsection are listed with their numbers in the table.

Harmful effects

Stun

Stun is a harmful effect that stops a mob or player from moving, attacking or jumping while it lasts. It reduces movement speed by 99%, attack damage by 90% and jump strength by 65%. The effect is applied by the Stunning Strike effect, which stuns non-undead entities within 4.5 blocks of its holder for 2 seconds (40 ticks). The same strike deals 9 damage to those entities and gives its holder Block Break for 25 seconds.

Lifesteal and Stranglehold

Lifesteal is a harmful effect that drains its holder. When it starts, the holder loses 2 health on Hard difficulty or 1 health on Normal, provided the holder has more than 2 health. The effect also applies Wither for its own duration, and a player holding it gains food exhaustion. A Lifestealer hit inflicts Lifesteal for 13 seconds (260 ticks) on a target that is not blocking. The Vampiric Touch effect does the same.

Stranglehold is a harmful effect that a Lifestealer's True Form inflicts on a target it hits, for 18 seconds (360 ticks). While Stranglehold is active, a Lifesteal effect with 10 ticks or less left is removed and deals 4 damage from the wither source. Stranglehold therefore turns the end of a Lifesteal effect into a burst of damage.

Magic Depletion

Magic Depletion is a harmful effect with no attribute changes. The Gaze of Terror effect applies it to its holder every tick, together with Blindness for 2.5 seconds. Milk does not cure Magic Depletion. It is removed only when a totem of undying protects its holder.

Living Bomb

Living Bomb is a harmful effect that reduces movement speed by 30%. When 10 ticks (half a second) remain, the holder explodes at its position, one block up. The explosion radius depends on the holder's current health: 6 blocks at 100 health or more, 5 blocks at 50 to 99, 4 blocks at 30 to 49, and 3 blocks below 30.

Living Cocoon

Living Cocoon is a harmful effect that reduces movement speed by 16%. When it is first applied, it gives Slowness III for 1 second. When a mob or player with the effect dies, a baby spider is summoned at its position. A neutral player-side variant has the same speed penalty.

Myiasis

Myiasis is a harmful effect that lowers maximum health by 4 (two hearts).

Intoxication

Intoxication is a harmful effect that reduces movement speed and attack speed by 15% each. It is inflicted by the Intoxicating Dagger, the Intoxicating Bomb and the Intoxicating Decoction, and by walking through puddles of intoxication. See Elixirs, Decoctions and Bombs for the items.

Beneficial effects

Rampage

Rampage is a beneficial effect built up by kills. It has five tiers, each a separate effect: Light, Medium, Strong, Furious and Rampant. Each tier raises movement speed and attack damage, and the higher tiers also raise attack speed. The tiers are gained by killing mobs while a player holds the Great Reaper Axe (see Born in Chaos Melee Weapons) in the main hand. A kill gives Light Rampage for 5 seconds. Kills while the effect is active move the holder up the tiers, each step lasting 5 seconds, except Rampant Rampage, which lasts 10 seconds. Milk removes Light Rampage. The Dark Metal armour set also gives Rampage at low health.

Bone Barrier

Bone Barrier is a beneficial effect that blocks one hit. While it is active, the holder is kept under Resistance V, which prevents all damage. The first hit that reaches the holder removes the effect.

Ice Barrier

Ice Barrier is a beneficial effect that raises armour by 40% and armour toughness by 4. It chills melee attackers, who gain Bone Chilling when they hit the holder. The effect is removed when the holder is on fire or in lava, so it cannot protect a burning player.

Insect Protection

Insect Protection is a beneficial effect that deals 6 damage to any attacker in the arthropod entity type tag, such as spiders and silverfish. Milk removes it. The Insect Protection elixir grants it.

Vampiric Touch

Vampiric Touch is a beneficial effect that gives its holder a life-steal attack. When the holder hits a target that is not blocking, the target gains Lifesteal for 13 seconds, and the holder gains Regeneration IV for 1 second unless the target is undead. The Vampirism elixir grants Vampiric Touch for 6 minutes (7200 ticks).

Obsession

Obsession is a neutral effect and one of the strongest in the mod. It raises maximum health by 50%, armour by 15, armour toughness by 5, attack damage by 5, attack speed by 35% and movement speed by 35%. When it is applied, it raises the holder's health by 50, capped at maximum health, and gives it Instant Health III.

Stimulation

Stimulation is a beneficial effect that raises movement speed and attack speed by 25% each. The Stimulating Surge effect gives it for 20 seconds (400 ticks).

Dark Ward

Dark Ward is a beneficial effect granted by the Dark Atrium for 60 minutes. When the holder would take a lethal hit, the hit is cancelled, the holder is set to 10 health, and the effect is removed. It protects against one lethal hit per application.

Tips

  • Carry milk for the two cases it cures: Light Rampage and Insect Protection. Magic Depletion needs a totem of undying.
  • Lifesteal's drain happens once when it starts. The larger danger comes from Stranglehold, which adds 4 damage once the Lifesteal effect has 10 ticks or less left.
  • Stay clear of Living Bomb targets at short range. The explosion radius is 6 blocks at full health.
  • A Stun from the Stunning Strike effect removes nearly all movement and attack for 2 seconds, which is a short window to retreat or strike.