Scarlet Persecutor

From the Fear Nightfall wiki · Born in Chaos
Scarlet Persecutor
Scarlet Persecutor
ModBorn in Chaos
TypeHostile
Health35 ♥×17.5
Attack damage5
Speed0.6
Follow range150
Knockback resist.0.9
Flying speed0.6
Size0.7 × 1.8 blocks
XP dropped9
CategoryMonster
IDborn_in_chaos_v1:scarlet_persecutor

The Scarlet Persecutor is a hostile flying mob added by Born in Chaos. It has 35 health, a melee attack and a persistent AI that never despawns. It does not generate naturally, so it is met mainly through its spawn egg, and it drops an Ethereal Spirit on every death.

Spawning

It has no natural biome spawn entries, so it does not appear in the world on its own. The only item that creates it is the Scarlet Persecutor Spawn Egg, which stacks to 64. No structure, loot table or pack change in the mod's data places it, so the spawn table below is empty.

Does not spawn naturally in any biome (see Obtaining/Spawning text).

Behavior

The Scarlet Persecutor is a flying Monster. Its movement uses a flying move controller and a flying path navigator, and it ignores gravity. It is immune to fall damage, cactus damage, drowning and wither effects, and it cannot be pushed by other entities. Its attributes are:

  • Health: 35 (17.5 hearts)
  • Melee attack damage: 5 (2.5 hearts)
  • Attack knockback: 0.5
  • Movement speed: 0.6; flying speed: 0.6
  • Follow range: 150 blocks
  • Knockback resistance: 0.9
  • Armor: 0
  • Experience dropped: 9

It fights with a melee attack goal at speed 2.0, and it also leaps toward its target. It has no ranged attack.

Targeting

The Scarlet Persecutor attacks players that come near it and also attacks entities that hurt it. It is also set to attack the following, listed in the order of their target priority:

  1. Iron Golem and other golems
  2. Pumpkin Spirit
  3. The controlled baby skeleton that a player can summon

When it has no target it wanders randomly within 16 blocks of its position, at speed 0.8, and it looks around at idle.

Persistence

The mob is set to never despawn: it stays in the world even when no player is near. Its death animation plays and the body is removed 30 ticks after death, which is when experience is dropped.

Sounds

It plays its own idle, hurt and death sounds. The same three sound events are also used by the Spirit of Chaos.

Drops

Every death drops one Ethereal Spirit, which is a fixed drop with no chance roll. Looting does not change the drop count.

No item drops.

Tips

  • Its movement speed is 0.6, and it moves at the same speed in the air as on the ground.
  • It does not take fall, cactus, drowning or wither damage, so those cannot be used against it.
  • Because it never despawns, a Scarlet Persecutor created with a spawn egg stays in the world until it is killed.
  • Its follow range is 150 blocks, so it keeps tracking a player over long distances.