End Mega Ships
| End Mega Ships | |
|---|---|
| Mod | Moog's End Structures |
| Variants | 8 |
| Observed | 0 per 26 km² (all variants) |
End Mega Ships are a family of eight large jigsaw structures in The End, added by Moog's End Structures. Each one is a ship built from vanilla blocks, either intact or crashed, with a crew of stray and wither skeletons, shulkers in the hull, and loot chests and barrels. They are the largest structures the mod adds to the End, and they are the main reason to leave the outer islands for a fight and a loot haul. They are passive exploration content with no gating: they can be found and looted as soon as the End is open.
In Fear Nightfall the ships are the most heavily armed structures in the End. Their crews carry netherite and stone gear, and the pack has removed Born in Chaos from the End, so the hostile mobs there come from the ships themselves, the vanilla End and this mod.
- Generation
- Variants
- Layout
- Inhabitants
- Loot
- Mega Ship mes:mega_ship
- Mega Ship Basic mes:mega_ship_basic
- Mega Ship Crashed mes:mega_ship_crashed
- Mega Ship Crashed 2 mes:mega_ship_crashed_2
- Mega Ship Crashed Deepslate mes:mega_ship_crashed_deepslate
- Mega Ship Deepslate mes:mega_ship_deepslate
- Mega Ship Deepslate 2 mes:mega_ship_deepslate_2
- Mega Ship Deepslate 3 mes:mega_ship_deepslate_3
- Tips
Generation
The eight variants generate in the eight End biomes the mod supports: The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef and End Wilds. They are placed by the moogs_structures:advanced_random_spread placement on the surface step, and they do not use terrain adaptation, so they sit on the terrain as built.
Spacing and separation are the in-game values for the pack. Across the eight variants, spacing ranges from 228 to 277 chunks and separation from 46 to 205 chunks. The deepslate variants have the largest spacing and the largest separations among the intact ships. The intact mega_ship has the lowest separation of the group, at 46 chunks, so intact ships can generate closer together than any other variant. The crashed variants and mega_ship_deepslate_2 have a separation of 145 to 152 chunks, so they are normally spaced well apart. The mod's 26 km² sample of End terrain did not contain any of them, so their rarity is taken from the placement values alone.
Intact ships start at a height chosen uniformly from a range. mega_ship starts between y=30 and y=60, and the deepslate variants and mega_ship_basic start between y=30 and y=70. The crashed variants use the average-land burial type, so they are partly buried into the terrain and only part of each wreck is visible above ground.
Variants
- Mega Ship (
mega_ship) is the intact ship with the lowest separation. Its shulker spawn override is the only hostile spawn override it has. - Mega Ship Basic (
mega_ship_basic) is an intact ship with a separation of 190 chunks. Its spawn override adds endermen alongside the shulkers. - Crashed Mega Ship (
mega_ship_crashed) and Crashed Mega Ship 2 (mega_ship_crashed_2) are partly buried wrecks. Their placed crews are endermen. - Crashed Deepslate Mega Ship (
mega_ship_crashed_deepslate) is a buried wreck in deepslate. It spawns the fewest shulkers of the group, one or two per piece, and its placed crew is endermen. - Deepslate Mega Ship (
mega_ship_deepslate) and its variants Deepslate Mega Ship 2 (mega_ship_deepslate_2) and Deepslate Mega Ship 3 (mega_ship_deepslate_3) are intact ships in deepslate materials. Their spawn overrides add endermen alongside the shulkers.
Layout
The ships are jigsaw structures with a depth of ten pieces. Each ship is assembled from a main pool and side pools, so every ship of the same variant has the same overall plan but different details. Crashed ships use the same jigsaw system with the buried burial type applied, so part of each wreck sits under the ground.
Chests and barrels are placed through the ships, and some pieces contain suspicious sand that can be brushed for End-themed items.
Inhabitants
Each intact ship spawns a crew from the mod's mob pools, and the crew is rolled again each time the ship generates. The crew roles are:
- A captain, a wither skeleton with a netherite sword.
- A corsair, a stray with a netherite sword.
- Deckhands, strays with stone swords.
- A marksman and other archers, strays with bows.
All crew members wear armour with trims, and the mod gives them attribute modifiers for health, armour and attack damage. The captain and corsair carry the strongest weapons on the ship.
Crashed ships have endermen as their placed crew. The basic and deepslate intact variants also spawn endermen in groups of three to five per piece, on top of the shulkers.
Shulkers are part of every variant. The spawn override is limited to the bounding box of each ship piece, and it spawns two to three shulkers per piece in most variants. mega_ship_crashed_deepslate spawns one or two.
Loot
The ships use five loot tables for their chests and barrels:
- Barrels use the barrel table, which mostly holds cobwebs, rotten flesh, end stone, purpur blocks and obsidian, with a smaller chance of iron, gold and diamonds. The empty-barrel tables are sparser, with cobwebs, string, end stone, chorus fruit and ender pearls, and a rare empty-barrel table adds experience bottles.
- Crates roll three to five times and mostly yield chorus fruit, end stone, iron and gold ingots, lapis lazuli and ender pearls. Diamonds, end crystals, shulker shells, crying obsidian and enchanted books are less common.
- Treasure chests have the best loot. They can yield diamond and iron armour and tools enchanted with levels, netherite ingots, shulker boxes and armour trim templates. Dragon heads, enchanted golden apples and nether stars are the rarest results.
The tables below show every chest's loot in full.
Mega Ship mes:mega_ship
| Mod | Moog's End Structures |
|---|---|
| Dimension | The End |
| Spacing | 243 chunks, separation 46 (mod default ~127, ×1.92 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 8 |
| ID | mes:mega_ship |
Biomes (8): The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef, End Wilds
Mobs placed in the structure: Stray, Wither Skeleton
Mega Ship Basic mes:mega_ship_basic
| Mod | Moog's End Structures |
|---|---|
| Dimension | The End |
| Spacing | 252 chunks, separation 190 (mod default ~131, ×1.92 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 8 |
| Loot tables | 3 |
| ID | mes:mega_ship_basic |
Biomes (8): The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef, End Wilds
Mobs placed in the structure: Stray, Wither Skeleton
Chest loot: mes:mega_ship_barrel
(no roll data)
Chest loot: mes:mega_ship_crate
(no roll data)
Chest loot: mes:mega_ship_treasure
(no roll data)
Mega Ship Crashed mes:mega_ship_crashed
| Mod | Moog's End Structures |
|---|---|
| Dimension | The End |
| Spacing | 238 chunks, separation 145 (mod default ~124, ×1.92 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 8 |
| Loot tables | 3 |
| ID | mes:mega_ship_crashed |
Biomes (8): The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef, End Wilds
Mobs placed in the structure: Enderman
Chest loot: mes:mega_ship_barrel
(no roll data)
Chest loot: mes:mega_ship_crate
(no roll data)
Chest loot: mes:mega_ship_treasure
(no roll data)
Mega Ship Crashed 2 mes:mega_ship_crashed_2
| Mod | Moog's End Structures |
|---|---|
| Dimension | The End |
| Spacing | 228 chunks, separation 152 (mod default ~119, ×1.92 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 8 |
| Loot tables | 3 |
| ID | mes:mega_ship_crashed_2 |
Biomes (8): The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef, End Wilds
Mobs placed in the structure: Enderman
Chest loot: mes:mega_ship_barrel
(no roll data)
Chest loot: mes:mega_ship_crate
(no roll data)
Chest loot: mes:mega_ship_treasure
(no roll data)
Mega Ship Crashed Deepslate mes:mega_ship_crashed_deepslate
| Mod | Moog's End Structures |
|---|---|
| Dimension | The End |
| Spacing | 249 chunks, separation 163 (mod default ~130, ×1.92 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 8 |
| Loot tables | 3 |
| ID | mes:mega_ship_crashed_deepslate |
Biomes (8): The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef, End Wilds
Mobs placed in the structure: Enderman
Chest loot: mes:mega_ship_barrel
(no roll data)
Chest loot: mes:mega_ship_crate
(no roll data)
Chest loot: mes:mega_ship_treasure
(no roll data)
Mega Ship Deepslate mes:mega_ship_deepslate
| Mod | Moog's End Structures |
|---|---|
| Dimension | The End |
| Spacing | 277 chunks, separation 205 (mod default ~144, ×1.92 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 8 |
| Loot tables | 3 |
| ID | mes:mega_ship_deepslate |
Biomes (8): The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef, End Wilds
Mobs placed in the structure: Stray, Wither Skeleton
Chest loot: mes:mega_ship_barrel
(no roll data)
Chest loot: mes:mega_ship_crate
(no roll data)
Chest loot: mes:mega_ship_treasure
(no roll data)
Mega Ship Deepslate 2 mes:mega_ship_deepslate_2
| Mod | Moog's End Structures |
|---|---|
| Dimension | The End |
| Spacing | 259 chunks, separation 145 (mod default ~135, ×1.92 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 8 |
| Loot tables | 3 |
| ID | mes:mega_ship_deepslate_2 |
Biomes (8): The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef, End Wilds
Mobs placed in the structure: Stray, Wither Skeleton
Chest loot: mes:mega_ship_barrel
(no roll data)
Chest loot: mes:mega_ship_crate
(no roll data)
Chest loot: mes:mega_ship_treasure
(no roll data)
Mega Ship Deepslate 3 mes:mega_ship_deepslate_3
| Mod | Moog's End Structures |
|---|---|
| Dimension | The End |
| Spacing | 266 chunks, separation 163 (mod default ~139, ×1.92 pack spread factor) |
| Observed | none in 26 km² sample |
| Biomes | 8 |
| Loot tables | 3 |
| ID | mes:mega_ship_deepslate_3 |
Biomes (8): The End, End Highlands, End Midlands, Small End Islands, End Barrens, End Corruption, End Reef, End Wilds
Mobs placed in the structure: Stray, Wither Skeleton
Chest loot: mes:mega_ship_barrel
(no roll data)
Chest loot: mes:mega_ship_crate
(no roll data)
Chest loot: mes:mega_ship_treasure
(no roll data)
Tips
Clear the crew on open ground before entering the hull. Captains and corsairs have netherite swords, so fight them with a shield or with distance, and do not let several crew members reach you in a corridor. Shulkers in the hull fire homing bullets, so keep moving through the rooms.
The deepslate ships are harder to dig through than the wood-based ships, so bring a pickaxe with a strong enchantment if you plan to mine through walls to reach hidden chests.
Treasure chests are the reason to clear a ship, so check each one before leaving.
| Moog's End Structures | |
|---|---|
| Structures | End Mega Ships · Moog's End Structures |